Descent3/netgames/entropy/EntropyRoom.cpp
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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/entropy/EntropyRoom.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:41 $
* $Author: kevinb $
*
* <insert description of file here>
*
* $Log: EntropyRoom.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:41 kevinb
* initial 1.5 import
*
*
* 15 10/21/99 9:28p Jeff
* B.A. Macintosh code merge
*
* 14 5/19/99 3:24p Jason
* fixed wrong ordering of InitObjectScripts and MultiSendObject
*
* 13 5/19/99 2:42a Jeff
* call correct NewUIGameWindow functions
*
* 12 5/12/99 11:28a Jeff
* added sourcesafe comment block
*
* $NoKeywords: $
*/
#include "gamedll_header.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <math.h>
#include "idmfc.h"
#include "Entropystr.h"
#include "EntropyAux.h"
extern IDMFC *DMFCBase;
bool PaintRoomWithTexture(int text, int roomnum) {
if (ROOMNUM_OUTSIDE(roomnum)) {
Int3();
return false;
}
ASSERT((roomnum >= 0) && (roomnum <= DMFCBase->GetHighestRoomIndex()));
if ((roomnum < 0) || (roomnum > DMFCBase->GetHighestRoomIndex()))
return false;
if (dRooms[roomnum].flags & RF_EXTERNAL)
return false;
bool has_goalfaces = false;
int t;
for (t = 0; t < dRooms[roomnum].num_faces; t++) {
if (dRooms[roomnum].faces[t].flags & FF_GOALFACE) {
has_goalfaces = true;
break;
}
}
texture *GameTextures = DMFCBase->GetGameTextures();
dRooms[roomnum].room_change_flags |= RCF_TEXTURE;
for (t = 0; t < dRooms[roomnum].num_faces; t++) {
texture *texp = &GameTextures[dRooms[roomnum].faces[t].tmap];
if ((!(texp->flags & TF_ALPHA)) && texp->r < .01 && texp->g < .01 && texp->b < .01) {
if (!has_goalfaces || (dRooms[roomnum].faces[t].flags & FF_GOALFACE)) {
dRooms[roomnum].faces[t].tmap = text;
dRooms[roomnum].faces[t].flags |= FF_TEXTURE_CHANGED;
}
}
}
return true;
}
int SpewObjectInRoom(int type, int id, int roomnum) {
if (DMFCBase->GetLocalRole() != LR_SERVER)
return -1;
vector vpos;
int objnum;
DLLComputeRoomCenter(&vpos, &dRooms[roomnum]);
objnum = DLLObjCreate(type, id, roomnum, &vpos, NULL, OBJECT_HANDLE_NONE);
if (objnum == -1)
return -1;
object *obj = &dObjects[objnum];
ASSERT(obj->movement_type == MT_PHYSICS);
if (obj->movement_type != MT_PHYSICS)
return -1;
// Set random velocity for powerups
obj->mtype.phys_info.velocity.x = ((float)rand() / RAND_MAX) * 20.0;
obj->mtype.phys_info.velocity.z = ((float)rand() / RAND_MAX) * 20.0;
obj->mtype.phys_info.velocity.y = ((float)rand() / RAND_MAX) * 20.0;
DLLMultiSendObject(obj, 0, true);
DLLInitObjectScripts(obj, true);
SendVirusCreate(obj);
return objnum;
}
void DoServerConfigureDialog(void) {
if (DMFCBase->GetLocalRole() != LR_SERVER)
return;
char tempbuffer[20];
bool exit_menu = false;
void *start_game_text_off = DLLCreateNewUITextItem(TXT_STARTGAME, GR_WHITE, -1);
void *start_game_text_on = DLLCreateNewUITextItem(TXT_STARTGAME, GR_RED, -1);
void *virus_pk_text = DLLCreateNewUITextItem(TXT_VIRUSCREDIT, GR_WHITE, -1);
void *main_wnd = DLLNewUIGameWindowCreate(0, 0, 256, 256, UIF_PROCESS_ALL | UIF_CENTER);
int cury = 20;
void *virus_pk_edit = DLLEditCreate(main_wnd, 13, 40, cury, 80, 15, 0);
cury += 35;
void *start_game_hs =
DLLHotSpotCreate(main_wnd, UID_OK, K_ENTER, start_game_text_off, start_game_text_on, 40, cury, 130, 15, 0);
cury += 20;
snprintf(tempbuffer, sizeof(tempbuffer), "%d", 2);
DLLEditSetText(virus_pk_edit, tempbuffer);
DLLNewUIGameWindowOpen(main_wnd);
while (!exit_menu) {
int res;
res = DLLPollUI();
if (res == -1)
continue;
// handle all UI results.
switch (res) {
case NEWUIRES_FORCEQUIT:
exit_menu = true;
break;
case 13: // virus_pk edit
break;
case UID_OK: // start game
exit_menu = true;
DLLEditGetText(virus_pk_edit, tempbuffer, 20);
int newpk = atoi(tempbuffer);
DLLmprintf((0, "New Virus/Kill = %d\n", newpk));
break;
};
}
DLLNewUIGameWindowClose(main_wnd);
DLLNewUIGameWindowDestroy(main_wnd);
DLLRemoveUITextItem(start_game_text_on);
DLLRemoveUITextItem(start_game_text_off);
DLLRemoveUITextItem(virus_pk_text);
DLLDeleteUIItem(main_wnd);
DLLDeleteUIItem(virus_pk_edit);
DLLDeleteUIItem(start_game_hs);
}