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https://github.com/kevinbentley/Descent3.git
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6a18afab7c
This is all in unused/unnecessary/leftover code, but the code wouldn't build without Xlib headers on the system, which was forcing the Mac builds to install xquartz. This also removes renderer/SoftwareOpenGL*, which was _not_ a software-rendered OpenGL, but just an older version of the same code that's in HardwareOpenGL.cpp--old enough to still talk to glX directly, which is what caught my attention. |
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.. | ||
dyna_curses.h | ||
dyna_glide.h | ||
dyna_oxlib.h | ||
dyna_pthread.h | ||
dyna_svga.h | ||
dyna_xext.h | ||
linux_fix.h | ||
lnxapp.h | ||
lnxcontroller.h | ||
lnxdatabase.h | ||
lnxdraw.h | ||
lnxsound.h | ||
mixer.h | ||
oelnx_os.h |