Descent3/legacy/musicutils/musicutils.cpp
2024-06-15 20:13:59 +02:00

100 lines
2.8 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// musicutils.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "musicutils.h"
#include "musicutilsDlg.h"
#include "musicplay.h"
#include "Application.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMusicutilsApp
BEGIN_MESSAGE_MAP(CMusicutilsApp, CWinApp)
//{{AFX_MSG_MAP(CMusicutilsApp)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMusicutilsApp construction
CMusicutilsApp::CMusicutilsApp() {
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMusicutilsApp object
CMusicutilsApp theApp;
oeApplication *MusicUtils = NULL;
/////////////////////////////////////////////////////////////////////////////
// CMusicutilsApp initialization
BOOL CMusicutilsApp::InitInstance() {
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMusicutilsDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK) {
// TODO: Place code here to handle when the dialog is
// dismissed with OK
} else if (nResponse == IDCANCEL) {
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
BOOL CMusicutilsApp::OnIdle(LONG lCount) {
// TODO: Add your specialized code here and/or call the base class
MusicPlayFrame();
return CWinApp::OnIdle(lCount);
}
// Tools play song.