mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 11:28:56 +00:00
3f588adb0a
Don't define fixed buffer length for audio device, SDL2 calculates desired length itself. Minor cleanups and fixes to virtual class and constructor.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
|
|
* Descent 3
|
|
* Copyright (C) 2024 Descent Developers
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef LIBMVE_SOUND_INTERFACE_H_
|
|
#define LIBMVE_SOUND_INTERFACE_H_
|
|
|
|
#include <cstdint>
|
|
|
|
namespace D3 {
|
|
|
|
/// Abstract class for sound device.
|
|
class ISoundDevice {
|
|
protected:
|
|
bool m_is_compressed = false;
|
|
|
|
public:
|
|
virtual ~ISoundDevice() = default;
|
|
|
|
/// Play stream
|
|
virtual void Play() {};
|
|
/// Stop stream
|
|
virtual void Stop() {};
|
|
/// Lock buffer for various atomic operations
|
|
virtual void Lock() {};
|
|
/// Unlock buffer
|
|
virtual void Unlock() {};
|
|
|
|
/// Check if encoded sound is compressed
|
|
[[nodiscard]] bool IsCompressed() const { return m_is_compressed; };
|
|
|
|
};
|
|
|
|
}
|
|
#endif // LIBMVE_SOUND_INTERFACE_H_
|