Descent3/renderer
Thomas Roß 09a961988d [Renderer] Added missing calling convention in FnPtr template declaration
This fixes compilation of Windows x86 builds when creating template instantiations of FnPtr with functions using __stdcall.
2024-10-27 16:28:50 +01:00
..
shaders Move fog into shader 2024-08-18 03:26:06 -05:00
CMakeLists.txt Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
dyna_gl.h [Renderer] Added missing calling convention in FnPtr template declaration 2024-10-27 16:28:50 +01:00
HardwareBaseGPU.cpp renderer/HardwareBaseGPU: Fix compiler warnings 2024-10-20 00:04:13 +02:00
HardwareClipper.cpp Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
HardwareDraw.cpp Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
HardwareGlobalVars.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareInstance.cpp Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
HardwareInternal.h Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
HardwareOpenGL.cpp renderer/HardwareOpenGL: Use mem_rmalloc instead of mem_malloc 2024-10-19 23:23:19 +02:00
HardwarePoints.cpp Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
HardwareSetup.cpp Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
HardwareTransforms.cpp Move pserror.h to ddebug module 2024-09-24 23:00:53 +03:00
lnxscreenmode.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
ShaderProgram.h renderer/ShaderProgram: Fix compiler warning 2024-10-19 23:15:18 +02:00