Descent3/tests/byteswap_tests.cpp
GravisZro dec9de7456 64-bit fixes
Switch all the (u)long types to (u)int32_t where appropriate.
2024-05-22 18:14:45 -04:00

91 lines
3.0 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Descent Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <gtest/gtest.h>
#include "byteswap.h"
// This code taken from original byteswap.h for testing float conversion
// It cannot convert negative float numbers in 64-bit systems, so testing only non-negative numbers
#define SWAPINT(x) (int)(((x) << 24) | (((uint32_t)(x)) >> 24) | (((x) & 0x0000ff00) << 8) | (((x) & 0x00ff0000) >> 8))
// Stupid function to trick the compiler into letting me byteswap a float
inline float SWAPFLOAT(float x) {
int i = SWAPINT(*((int *)&(x)));
return *((float *)&(i));
}
// Taken from CFILE.cpp
inline double SWAPDOUBLE(double x) {
double t;
int *sp = (int *)&x;
int *dp = (int *)&t;
dp[0] = SWAPINT(sp[1]);
dp[1] = SWAPINT(sp[0]);
x = t;
return x;
}
TEST(D3, ByteSwap) {
EXPECT_EQ(D3::byteswap((uint8_t)0x01), (uint8_t)0x01);
EXPECT_EQ(D3::byteswap((int8_t)0x01), (int16_t)0x01);
EXPECT_EQ(D3::byteswap((uint16_t)0x0123), (uint16_t)0x2301);
EXPECT_EQ(D3::byteswap((int16_t)0x0123), (int16_t)0x2301);
EXPECT_EQ(D3::byteswap((int32_t)0x01234567), (int32_t)0x67452301);
EXPECT_EQ(D3::byteswap((int64_t)0x0123456789ABCDEF), (int64_t)0xEFCDAB8967452301);
EXPECT_EQ(D3::byteswap((int32_t)(0xFF000000)), (int32_t)0xFF);
}
TEST(D3, Converting) {
#ifndef OUTRAGE_BIG_ENDIAN
EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x10);
EXPECT_EQ(D3::convert_le((int32_t)0x10), 0x10);
EXPECT_EQ(D3::convert_le((int64_t)0x10), 0x10);
EXPECT_EQ(D3::convert_be((int16_t)0x10), 0x1000);
EXPECT_EQ(D3::convert_be((int32_t)0x10), 0x10000000);
EXPECT_EQ(D3::convert_be((int64_t)0x10), 0x1000000000000000);
#else
EXPECT_EQ(D3::convert_be((int16_t)0x10), 0x10);
EXPECT_EQ(D3::convert_be((int32_t)0x10), 0x10);
EXPECT_EQ(D3::convert_be((int64_t)0x10), 0x10);
EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x1000);
EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x10000000);
EXPECT_EQ(D3::convert_le((int16_t)0x10), 0x1000000000000000);
#endif
}
TEST(D3, FloatDoubleOperations) {
// float/double sanity checks
EXPECT_EQ(sizeof(float), 4);
EXPECT_EQ(sizeof(double), 8);
EXPECT_EQ(D3::byteswap(0.0f), SWAPFLOAT(0.0f));
EXPECT_EQ(D3::byteswap(10.0f), SWAPFLOAT(10.0f));
EXPECT_EQ(D3::byteswap(10000.0f), SWAPFLOAT(10000.0f));
EXPECT_EQ(D3::byteswap(0.0), SWAPDOUBLE(0.0));
EXPECT_EQ(D3::byteswap(10.0), SWAPDOUBLE(10.0));
EXPECT_EQ(D3::byteswap(10000.0), SWAPDOUBLE(10000.0));
}