Descent3/editor/DeathDialog.cpp
2024-06-15 20:12:48 +02:00

478 lines
14 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// DeathDialog.cpp : implementation file
//
#include "stdafx.h"
#include "editor.h"
#include "DeathDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// Stuff for Copy/Paste
static death_info Paste_data;
static bool Paste_data_used = 0;
/////////////////////////////////////////////////////////////////////////////
// CDeathDialog dialog
CDeathDialog::CDeathDialog(death_info *death_info, CWnd *pParent /*=NULL*/) : CDialog(CDeathDialog::IDD, pParent) {
//{{AFX_DATA_INIT(CDeathDialog)
m_explosion_size_radio = -1;
m_delay_max = 0.0f;
m_delay_min = 0.0f;
//}}AFX_DATA_INIT
m_death_info_ptr = death_info;
m_flags = death_info->flags;
m_delay_min = death_info->delay_min;
m_delay_max = death_info->delay_max;
}
void CDeathDialog::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDeathDialog)
DDX_Radio(pDX, IDC_DEATH_EXPLOSION_SMALL, m_explosion_size_radio);
DDX_Text(pDX, IDC_DEATH_DELAY_MAX, m_delay_max);
DDV_MinMaxFloat(pDX, m_delay_max, 0.f, 10.f);
DDX_Text(pDX, IDC_DEATH_DELAY_MIN, m_delay_min);
DDV_MinMaxFloat(pDX, m_delay_min, 0.f, 10.f);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDeathDialog, CDialog)
//{{AFX_MSG_MAP(CDeathDialog)
ON_BN_CLICKED(IDC_DEATH_BREAKS_APART, OnDeathBreaksApart)
ON_BN_CLICKED(IDC_DEATH_COMMON_ANIMAL, OnDeathCommonAnimal)
ON_BN_CLICKED(IDC_DEATH_COMMON_DESCENT, OnDeathCommonDescent)
ON_BN_CLICKED(IDC_DEATH_COMMON_QUICK_EXPLOSION, OnDeathCommonQuickExplosion)
ON_BN_CLICKED(IDC_DEATH_COMMON_R2D2, OnDeathCommonR2D2)
ON_BN_CLICKED(IDC_DEATH_COMMON_SHOOT_UP, OnDeathCommonShootUp)
ON_BN_CLICKED(IDC_DEATH_CONTACT_BREAKS_APART, OnDeathContactBreaksApart)
ON_BN_CLICKED(IDC_DEATH_CONTACT_EXPLODES, OnDeathContactExplodes)
ON_BN_CLICKED(IDC_DEATH_CONTACT_REMAINS, OnDeathContactRemains)
ON_BN_CLICKED(IDC_DEATH_COPY, OnDeathCopy)
ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_EXPLODES, OnDeathDebrisContactExplodes)
ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_REMAINS, OnDeathDebrisContactRemains)
ON_BN_CLICKED(IDC_DEATH_DELAY_FIREBALLS, OnDeathDelayFireballs)
ON_BN_CLICKED(IDC_DEATH_DELAY_FLYING, OnDeathDelayFlying)
ON_BN_CLICKED(IDC_DEATH_DELAY_LOSES_ANTIGRAV, OnDeathDelayLosesAntigrav)
ON_EN_CHANGE(IDC_DEATH_DELAY_MAX, OnChangeDeathDelayMax)
ON_EN_CHANGE(IDC_DEATH_DELAY_MIN, OnChangeDeathDelayMin)
ON_BN_CLICKED(IDC_DEATH_DELAY_SPARKS, OnDeathDelaySparks)
ON_BN_CLICKED(IDC_DEATH_EXPLODES, OnDeathExplodes)
ON_BN_CLICKED(IDC_DEATH_EXPLOSION_LARGE, OnDeathExplosionLarge)
ON_BN_CLICKED(IDC_DEATH_EXPLOSION_MEDIUM, OnDeathExplosionMedium)
ON_BN_CLICKED(IDC_DEATH_EXPLOSION_SMALL, OnDeathExplosionSmall)
ON_BN_CLICKED(IDC_DEATH_PASTE, OnDeathPaste)
ON_BN_CLICKED(IDC_DEATH_BLAST_RING, OnDeathBlastRing)
ON_BN_CLICKED(IDC_DEATH_CONTACT_BLAST_RING, OnDeathContactBlastRing)
ON_BN_CLICKED(IDC_DEATH_CONTACT_FIREBALL, OnDeathContactFireball)
ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_BLAST_RING, OnDeathDebrisContactBlastRing)
ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_FIREBALL, OnDeathDebrisContactFireball)
ON_BN_CLICKED(IDC_DEATH_DEBRIS_SMOKES, OnDeathDebrisSmokes)
ON_BN_CLICKED(IDC_DEATH_DELAY_FROM_ANIM, OnDeathDelayFromAnim)
ON_BN_CLICKED(IDC_DEATH_DELAY_SMOKE, OnDeathDelaySmoke)
ON_BN_CLICKED(IDC_DEATH_FIREBALL, OnDeathFireball)
ON_BN_CLICKED(IDC_DEATH_LOSES_ANTIGRAV, OnDeathLosesAntigrav)
ON_BN_CLICKED(IDC_DEATH_REMAINS, OnDeathRemains)
ON_BN_CLICKED(IDC_DEATH_DELAY_FADE_AWAY, OnDeathDelayFadeAway)
ON_BN_CLICKED(IDC_DEATH_FADES_AWAY, OnDeathFadesAway)
ON_BN_CLICKED(IDC_DEATH_DELAY_SOUND, OnDeathDelaySound)
ON_BN_CLICKED(IDC_DEATH_DELAY_NO_TUMBLE, OnDeathDelayNoTumble)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDeathDialog message handlers
BOOL CDeathDialog::OnInitDialog() {
CDialog::OnInitDialog();
UpdateDialog();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// Handy macros
#define SET_CHECK(id, state) ((CButton *)GetDlgItem(id))->SetCheck((state) != 0)
#define GET_CHECK(id) ((CButton *)GetDlgItem(id))->GetCheck()
#define ENABLE(id, state) ((CButton *)GetDlgItem(id))->EnableWindow((state) != 0)
void CDeathDialog::UpdateDialog() {
// Set member variables for explosion size radio button
m_explosion_size_radio = (m_flags & DF_EXPL_SIZE_MASK) >> DF_EXPL_SIZE_SHIFT;
// Update the dialog from member variables
UpdateData(false);
// Set the delay checkboxes
SET_CHECK(IDC_DEATH_DELAY_FROM_ANIM, (m_flags & DF_DELAY_FROM_ANIM));
SET_CHECK(IDC_DEATH_DELAY_LOSES_ANTIGRAV, (m_flags & DF_DELAY_LOSES_ANTIGRAV));
SET_CHECK(IDC_DEATH_DELAY_SPARKS, (m_flags & DF_DELAY_SPARKS));
SET_CHECK(IDC_DEATH_DELAY_SMOKE, (m_flags & DF_DELAY_SMOKES));
SET_CHECK(IDC_DEATH_DELAY_FLYING, (m_flags & DF_DELAY_FLYING));
SET_CHECK(IDC_DEATH_DELAY_FIREBALLS, (m_flags & DF_DELAY_FIREBALL));
SET_CHECK(IDC_DEATH_DELAY_FADE_AWAY, (m_flags & DF_DELAY_FADE_AWAY));
SET_CHECK(IDC_DEATH_DELAY_SOUND, (m_flags & DF_DELAY_SOUND));
SET_CHECK(IDC_DEATH_DELAY_NO_TUMBLE, (m_flags & DF_DELAY_NO_TUMBLE_FLY));
// Set the death checkboxes
SET_CHECK(IDC_DEATH_FIREBALL, (m_flags & DF_FIREBALL));
SET_CHECK(IDC_DEATH_BREAKS_APART, (m_flags & DF_BREAKS_APART));
SET_CHECK(IDC_DEATH_FADES_AWAY, (m_flags & DF_FADE_AWAY));
SET_CHECK(IDC_DEATH_BLAST_RING, (m_flags & DF_BLAST_RING));
SET_CHECK(IDC_DEATH_REMAINS, (m_flags & DF_REMAINS));
SET_CHECK(IDC_DEATH_LOSES_ANTIGRAV, (m_flags & DF_LOSES_ANTIGRAV));
// Set the contact checkboxes
SET_CHECK(IDC_DEATH_CONTACT_FIREBALL, (m_flags & DF_CONTACT_FIREBALL));
SET_CHECK(IDC_DEATH_CONTACT_BREAKS_APART, (m_flags & DF_CONTACT_BREAKS_APART));
SET_CHECK(IDC_DEATH_CONTACT_BLAST_RING, (m_flags & DF_CONTACT_BLAST_RING));
SET_CHECK(IDC_DEATH_CONTACT_REMAINS, (m_flags & DF_CONTACT_REMAINS));
// Set the debris checkbox
SET_CHECK(IDC_DEATH_DEBRIS_SMOKES, (m_flags & DF_DEBRIS_SMOKES));
// Set the debris contact checkboxes
SET_CHECK(IDC_DEATH_DEBRIS_CONTACT_FIREBALL, (m_flags & DF_DEBRIS_FIREBALL));
SET_CHECK(IDC_DEATH_DEBRIS_CONTACT_BLAST_RING, (m_flags & DF_DEBRIS_BLAST_RING));
SET_CHECK(IDC_DEATH_DEBRIS_CONTACT_REMAINS, (m_flags & DF_DEBRIS_REMAINS));
// Enable/disable delay options
bool delay = ((m_flags & DF_DELAY_FROM_ANIM) || (m_delay_min != 0.0) || (m_delay_max != 0.0));
ENABLE(IDC_DEATH_DELAY_GROUP, delay);
ENABLE(IDC_DEATH_DELAY_LOSES_ANTIGRAV, delay);
ENABLE(IDC_DEATH_DELAY_SPARKS, delay);
ENABLE(IDC_DEATH_DELAY_SMOKE, delay);
ENABLE(IDC_DEATH_DELAY_FLYING, delay);
ENABLE(IDC_DEATH_DELAY_FIREBALLS, delay);
ENABLE(IDC_DEATH_DELAY_FADE_AWAY, delay);
ENABLE(IDC_DEATH_DELAY_SOUND, delay);
ENABLE(IDC_DEATH_DELAY_NO_TUMBLE, delay && (m_flags & DF_DELAY_FLYING));
// Enable/disable delay times
bool user_delay = !(m_flags & DF_DELAY_FROM_ANIM);
ENABLE(IDC_DEATH_DELAY_MIN, user_delay);
ENABLE(IDC_DEATH_DELAY_MAX, user_delay);
ENABLE(IDC_DEATH_DELAY_MIN_LABEL, user_delay);
ENABLE(IDC_DEATH_DELAY_MAX_LABEL, user_delay);
// Enable/disable contact options
ENABLE(IDC_DEATH_CONTACT_FIREBALL, delay);
ENABLE(IDC_DEATH_CONTACT_BREAKS_APART, delay);
ENABLE(IDC_DEATH_CONTACT_BLAST_RING, delay);
ENABLE(IDC_DEATH_CONTACT_REMAINS, delay);
ENABLE(IDC_DEATH_CONTACT_GROUP, delay);
// Enable/disable explosion options
bool explodes = ((m_flags & DF_FIREBALL) != 0);
ENABLE(IDC_DEATH_EXPLOSION_SMALL, explodes);
ENABLE(IDC_DEATH_EXPLOSION_MEDIUM, explodes);
ENABLE(IDC_DEATH_EXPLOSION_LARGE, explodes);
ENABLE(IDC_DEATH_EXPLOSION_OPTIONS_GROUP, explodes);
// Enable/disable debris options
bool breaks_apart = ((m_flags & DF_BREAKS_APART) != 0);
ENABLE(IDC_DEATH_DEBRIS_CONTACT_FIREBALL, breaks_apart);
ENABLE(IDC_DEATH_DEBRIS_CONTACT_BLAST_RING, breaks_apart);
ENABLE(IDC_DEATH_DEBRIS_CONTACT_REMAINS, breaks_apart);
ENABLE(IDC_DEATH_DEBRIS_CONTACT_GROUP, breaks_apart);
ENABLE(IDC_DEATH_DEBRIS_SMOKES, breaks_apart);
ENABLE(IDC_DEATH_DEBRIS_OPTIONS_GROUP, breaks_apart);
// Enable/disable Paste
ENABLE(IDC_DEATH_PASTE, Paste_data_used);
}
void CDeathDialog::OnDeathDelayFromAnim() {
m_flags ^= DF_DELAY_FROM_ANIM;
UpdateDialog();
}
void CDeathDialog::OnChangeDeathDelayMin() {
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// Update the member variables from the dialog
UpdateData(true);
UpdateDialog();
}
void CDeathDialog::OnChangeDeathDelayMax() {
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// Update the member variables from the dialog
UpdateData(true);
UpdateDialog();
}
void CDeathDialog::OnDeathDelaySparks() {
m_flags ^= DF_DELAY_SPARKS;
UpdateDialog();
}
void CDeathDialog::OnDeathDelayFireballs() {
m_flags ^= DF_DELAY_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathDelaySmoke() {
m_flags ^= DF_DELAY_SMOKES;
UpdateDialog();
}
void CDeathDialog::OnDeathDelayFlying() {
m_flags ^= DF_DELAY_FLYING;
UpdateDialog();
}
void CDeathDialog::OnDeathDelayLosesAntigrav() {
m_flags ^= DF_DELAY_LOSES_ANTIGRAV;
UpdateDialog();
}
void CDeathDialog::OnDeathDelayFadeAway() {
m_flags ^= DF_DELAY_FADE_AWAY;
UpdateDialog();
}
void CDeathDialog::OnDeathExplodes() {
m_flags ^= DF_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathBreaksApart() {
m_flags ^= DF_BREAKS_APART;
UpdateDialog();
}
void CDeathDialog::OnDeathExplosionSmall() {
m_flags = (m_flags & ~DF_EXPL_SIZE_MASK) | DF_EXPL_SMALL;
UpdateDialog();
}
void CDeathDialog::OnDeathExplosionMedium() {
m_flags = (m_flags & ~DF_EXPL_SIZE_MASK) | DF_EXPL_MEDIUM;
UpdateDialog();
}
void CDeathDialog::OnDeathExplosionLarge() {
m_flags = (m_flags & ~DF_EXPL_SIZE_MASK) | DF_EXPL_LARGE;
UpdateDialog();
}
void CDeathDialog::OnDeathBlastRing() {
m_flags ^= DF_BLAST_RING;
UpdateDialog();
}
void CDeathDialog::OnDeathContactBreaksApart() {
m_flags ^= DF_CONTACT_BREAKS_APART;
UpdateDialog();
}
void CDeathDialog::OnDeathContactExplodes() {
m_flags ^= DF_CONTACT_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathContactRemains() {
m_flags ^= DF_CONTACT_REMAINS;
UpdateDialog();
}
void CDeathDialog::OnDeathDebrisContactExplodes() {
m_flags ^= DF_DEBRIS_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathDebrisContactRemains() {
m_flags ^= DF_DEBRIS_REMAINS;
UpdateDialog();
}
void CDeathDialog::OnDeathCommonDescent() {
m_flags = DF_DELAY_FIREBALL + DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
m_delay_min = m_delay_max = 2.0;
UpdateDialog();
}
void CDeathDialog::OnDeathCommonQuickExplosion() {
m_flags = DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
m_delay_min = m_delay_max = 0.0;
UpdateDialog();
}
void CDeathDialog::OnDeathCommonShootUp() {
m_flags = DF_DELAY_FLYING + DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
m_delay_min = 1.0;
m_delay_max = 3.0;
UpdateDialog();
}
void CDeathDialog::OnDeathCommonR2D2() {
m_flags = DF_DELAY_SPARKS + DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
m_delay_min = 2.0;
m_delay_max = 4.0;
UpdateDialog();
}
void CDeathDialog::OnDeathCommonAnimal() {
m_flags = DF_CONTACT_REMAINS;
m_delay_min = m_delay_max = 0.0;
UpdateDialog();
}
void CDeathDialog::OnDeathCopy() {
Paste_data.flags = m_flags;
Paste_data.delay_min = m_delay_min;
Paste_data.delay_max = m_delay_max;
Paste_data_used = 1;
UpdateDialog();
}
void CDeathDialog::OnDeathPaste() {
m_flags = Paste_data.flags;
m_delay_min = Paste_data.delay_min;
m_delay_max = Paste_data.delay_max;
UpdateDialog();
}
#include "pserror.h"
void CDeathDialog::OnOK() {
if (m_delay_max < m_delay_min) {
EditorMessageBox("Max delay must be greater than or equal to min delay.");
return;
}
// Copy data into input struct
m_death_info_ptr->flags = m_flags;
m_death_info_ptr->delay_min = m_delay_min;
m_death_info_ptr->delay_max = m_delay_max;
CDialog::OnOK();
}
void CDeathDialog::OnDeathContactBlastRing() {
m_flags ^= DF_CONTACT_BLAST_RING;
UpdateDialog();
}
void CDeathDialog::OnDeathContactFireball() {
m_flags ^= DF_CONTACT_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathDebrisContactBlastRing() {
m_flags ^= DF_DEBRIS_BLAST_RING;
UpdateDialog();
}
void CDeathDialog::OnDeathDebrisContactFireball() {
m_flags ^= DF_DEBRIS_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathDebrisSmokes() {
m_flags ^= DF_DEBRIS_SMOKES;
UpdateDialog();
}
void CDeathDialog::OnDeathFireball() {
m_flags ^= DF_FIREBALL;
UpdateDialog();
}
void CDeathDialog::OnDeathLosesAntigrav() {
m_flags ^= DF_LOSES_ANTIGRAV;
UpdateDialog();
}
void CDeathDialog::OnDeathRemains() {
m_flags ^= DF_REMAINS;
UpdateDialog();
}
void CDeathDialog::OnDeathFadesAway() {
m_flags ^= DF_FADE_AWAY;
UpdateDialog();
}
void CDeathDialog::OnDeathDelaySound() {
m_flags ^= DF_DELAY_SOUND;
UpdateDialog();
}
void CDeathDialog::OnDeathDelayNoTumble() {
m_flags ^= DF_DELAY_NO_TUMBLE_FLY;
UpdateDialog();
}