mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
478 lines
14 KiB
C++
478 lines
14 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// DeathDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "DeathDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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// Stuff for Copy/Paste
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static death_info Paste_data;
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static bool Paste_data_used = 0;
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/////////////////////////////////////////////////////////////////////////////
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// CDeathDialog dialog
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CDeathDialog::CDeathDialog(death_info *death_info, CWnd *pParent /*=NULL*/) : CDialog(CDeathDialog::IDD, pParent) {
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//{{AFX_DATA_INIT(CDeathDialog)
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m_explosion_size_radio = -1;
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m_delay_max = 0.0f;
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m_delay_min = 0.0f;
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//}}AFX_DATA_INIT
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m_death_info_ptr = death_info;
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m_flags = death_info->flags;
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m_delay_min = death_info->delay_min;
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m_delay_max = death_info->delay_max;
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}
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void CDeathDialog::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDeathDialog)
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DDX_Radio(pDX, IDC_DEATH_EXPLOSION_SMALL, m_explosion_size_radio);
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DDX_Text(pDX, IDC_DEATH_DELAY_MAX, m_delay_max);
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DDV_MinMaxFloat(pDX, m_delay_max, 0.f, 10.f);
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DDX_Text(pDX, IDC_DEATH_DELAY_MIN, m_delay_min);
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DDV_MinMaxFloat(pDX, m_delay_min, 0.f, 10.f);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDeathDialog, CDialog)
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//{{AFX_MSG_MAP(CDeathDialog)
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ON_BN_CLICKED(IDC_DEATH_BREAKS_APART, OnDeathBreaksApart)
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ON_BN_CLICKED(IDC_DEATH_COMMON_ANIMAL, OnDeathCommonAnimal)
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ON_BN_CLICKED(IDC_DEATH_COMMON_DESCENT, OnDeathCommonDescent)
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ON_BN_CLICKED(IDC_DEATH_COMMON_QUICK_EXPLOSION, OnDeathCommonQuickExplosion)
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ON_BN_CLICKED(IDC_DEATH_COMMON_R2D2, OnDeathCommonR2D2)
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ON_BN_CLICKED(IDC_DEATH_COMMON_SHOOT_UP, OnDeathCommonShootUp)
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ON_BN_CLICKED(IDC_DEATH_CONTACT_BREAKS_APART, OnDeathContactBreaksApart)
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ON_BN_CLICKED(IDC_DEATH_CONTACT_EXPLODES, OnDeathContactExplodes)
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ON_BN_CLICKED(IDC_DEATH_CONTACT_REMAINS, OnDeathContactRemains)
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ON_BN_CLICKED(IDC_DEATH_COPY, OnDeathCopy)
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ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_EXPLODES, OnDeathDebrisContactExplodes)
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ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_REMAINS, OnDeathDebrisContactRemains)
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ON_BN_CLICKED(IDC_DEATH_DELAY_FIREBALLS, OnDeathDelayFireballs)
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ON_BN_CLICKED(IDC_DEATH_DELAY_FLYING, OnDeathDelayFlying)
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ON_BN_CLICKED(IDC_DEATH_DELAY_LOSES_ANTIGRAV, OnDeathDelayLosesAntigrav)
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ON_EN_CHANGE(IDC_DEATH_DELAY_MAX, OnChangeDeathDelayMax)
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ON_EN_CHANGE(IDC_DEATH_DELAY_MIN, OnChangeDeathDelayMin)
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ON_BN_CLICKED(IDC_DEATH_DELAY_SPARKS, OnDeathDelaySparks)
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ON_BN_CLICKED(IDC_DEATH_EXPLODES, OnDeathExplodes)
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ON_BN_CLICKED(IDC_DEATH_EXPLOSION_LARGE, OnDeathExplosionLarge)
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ON_BN_CLICKED(IDC_DEATH_EXPLOSION_MEDIUM, OnDeathExplosionMedium)
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ON_BN_CLICKED(IDC_DEATH_EXPLOSION_SMALL, OnDeathExplosionSmall)
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ON_BN_CLICKED(IDC_DEATH_PASTE, OnDeathPaste)
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ON_BN_CLICKED(IDC_DEATH_BLAST_RING, OnDeathBlastRing)
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ON_BN_CLICKED(IDC_DEATH_CONTACT_BLAST_RING, OnDeathContactBlastRing)
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ON_BN_CLICKED(IDC_DEATH_CONTACT_FIREBALL, OnDeathContactFireball)
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ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_BLAST_RING, OnDeathDebrisContactBlastRing)
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ON_BN_CLICKED(IDC_DEATH_DEBRIS_CONTACT_FIREBALL, OnDeathDebrisContactFireball)
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ON_BN_CLICKED(IDC_DEATH_DEBRIS_SMOKES, OnDeathDebrisSmokes)
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ON_BN_CLICKED(IDC_DEATH_DELAY_FROM_ANIM, OnDeathDelayFromAnim)
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ON_BN_CLICKED(IDC_DEATH_DELAY_SMOKE, OnDeathDelaySmoke)
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ON_BN_CLICKED(IDC_DEATH_FIREBALL, OnDeathFireball)
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ON_BN_CLICKED(IDC_DEATH_LOSES_ANTIGRAV, OnDeathLosesAntigrav)
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ON_BN_CLICKED(IDC_DEATH_REMAINS, OnDeathRemains)
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ON_BN_CLICKED(IDC_DEATH_DELAY_FADE_AWAY, OnDeathDelayFadeAway)
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ON_BN_CLICKED(IDC_DEATH_FADES_AWAY, OnDeathFadesAway)
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ON_BN_CLICKED(IDC_DEATH_DELAY_SOUND, OnDeathDelaySound)
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ON_BN_CLICKED(IDC_DEATH_DELAY_NO_TUMBLE, OnDeathDelayNoTumble)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDeathDialog message handlers
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BOOL CDeathDialog::OnInitDialog() {
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CDialog::OnInitDialog();
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UpdateDialog();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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// Handy macros
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#define SET_CHECK(id, state) ((CButton *)GetDlgItem(id))->SetCheck((state) != 0)
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#define GET_CHECK(id) ((CButton *)GetDlgItem(id))->GetCheck()
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#define ENABLE(id, state) ((CButton *)GetDlgItem(id))->EnableWindow((state) != 0)
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void CDeathDialog::UpdateDialog() {
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// Set member variables for explosion size radio button
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m_explosion_size_radio = (m_flags & DF_EXPL_SIZE_MASK) >> DF_EXPL_SIZE_SHIFT;
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// Update the dialog from member variables
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UpdateData(false);
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// Set the delay checkboxes
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SET_CHECK(IDC_DEATH_DELAY_FROM_ANIM, (m_flags & DF_DELAY_FROM_ANIM));
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SET_CHECK(IDC_DEATH_DELAY_LOSES_ANTIGRAV, (m_flags & DF_DELAY_LOSES_ANTIGRAV));
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SET_CHECK(IDC_DEATH_DELAY_SPARKS, (m_flags & DF_DELAY_SPARKS));
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SET_CHECK(IDC_DEATH_DELAY_SMOKE, (m_flags & DF_DELAY_SMOKES));
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SET_CHECK(IDC_DEATH_DELAY_FLYING, (m_flags & DF_DELAY_FLYING));
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SET_CHECK(IDC_DEATH_DELAY_FIREBALLS, (m_flags & DF_DELAY_FIREBALL));
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SET_CHECK(IDC_DEATH_DELAY_FADE_AWAY, (m_flags & DF_DELAY_FADE_AWAY));
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SET_CHECK(IDC_DEATH_DELAY_SOUND, (m_flags & DF_DELAY_SOUND));
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SET_CHECK(IDC_DEATH_DELAY_NO_TUMBLE, (m_flags & DF_DELAY_NO_TUMBLE_FLY));
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// Set the death checkboxes
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SET_CHECK(IDC_DEATH_FIREBALL, (m_flags & DF_FIREBALL));
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SET_CHECK(IDC_DEATH_BREAKS_APART, (m_flags & DF_BREAKS_APART));
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SET_CHECK(IDC_DEATH_FADES_AWAY, (m_flags & DF_FADE_AWAY));
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SET_CHECK(IDC_DEATH_BLAST_RING, (m_flags & DF_BLAST_RING));
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SET_CHECK(IDC_DEATH_REMAINS, (m_flags & DF_REMAINS));
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SET_CHECK(IDC_DEATH_LOSES_ANTIGRAV, (m_flags & DF_LOSES_ANTIGRAV));
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// Set the contact checkboxes
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SET_CHECK(IDC_DEATH_CONTACT_FIREBALL, (m_flags & DF_CONTACT_FIREBALL));
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SET_CHECK(IDC_DEATH_CONTACT_BREAKS_APART, (m_flags & DF_CONTACT_BREAKS_APART));
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SET_CHECK(IDC_DEATH_CONTACT_BLAST_RING, (m_flags & DF_CONTACT_BLAST_RING));
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SET_CHECK(IDC_DEATH_CONTACT_REMAINS, (m_flags & DF_CONTACT_REMAINS));
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// Set the debris checkbox
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SET_CHECK(IDC_DEATH_DEBRIS_SMOKES, (m_flags & DF_DEBRIS_SMOKES));
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// Set the debris contact checkboxes
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SET_CHECK(IDC_DEATH_DEBRIS_CONTACT_FIREBALL, (m_flags & DF_DEBRIS_FIREBALL));
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SET_CHECK(IDC_DEATH_DEBRIS_CONTACT_BLAST_RING, (m_flags & DF_DEBRIS_BLAST_RING));
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SET_CHECK(IDC_DEATH_DEBRIS_CONTACT_REMAINS, (m_flags & DF_DEBRIS_REMAINS));
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// Enable/disable delay options
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bool delay = ((m_flags & DF_DELAY_FROM_ANIM) || (m_delay_min != 0.0) || (m_delay_max != 0.0));
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ENABLE(IDC_DEATH_DELAY_GROUP, delay);
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ENABLE(IDC_DEATH_DELAY_LOSES_ANTIGRAV, delay);
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ENABLE(IDC_DEATH_DELAY_SPARKS, delay);
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ENABLE(IDC_DEATH_DELAY_SMOKE, delay);
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ENABLE(IDC_DEATH_DELAY_FLYING, delay);
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ENABLE(IDC_DEATH_DELAY_FIREBALLS, delay);
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ENABLE(IDC_DEATH_DELAY_FADE_AWAY, delay);
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ENABLE(IDC_DEATH_DELAY_SOUND, delay);
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ENABLE(IDC_DEATH_DELAY_NO_TUMBLE, delay && (m_flags & DF_DELAY_FLYING));
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// Enable/disable delay times
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bool user_delay = !(m_flags & DF_DELAY_FROM_ANIM);
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ENABLE(IDC_DEATH_DELAY_MIN, user_delay);
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ENABLE(IDC_DEATH_DELAY_MAX, user_delay);
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ENABLE(IDC_DEATH_DELAY_MIN_LABEL, user_delay);
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ENABLE(IDC_DEATH_DELAY_MAX_LABEL, user_delay);
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// Enable/disable contact options
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ENABLE(IDC_DEATH_CONTACT_FIREBALL, delay);
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ENABLE(IDC_DEATH_CONTACT_BREAKS_APART, delay);
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ENABLE(IDC_DEATH_CONTACT_BLAST_RING, delay);
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ENABLE(IDC_DEATH_CONTACT_REMAINS, delay);
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ENABLE(IDC_DEATH_CONTACT_GROUP, delay);
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// Enable/disable explosion options
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bool explodes = ((m_flags & DF_FIREBALL) != 0);
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ENABLE(IDC_DEATH_EXPLOSION_SMALL, explodes);
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ENABLE(IDC_DEATH_EXPLOSION_MEDIUM, explodes);
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ENABLE(IDC_DEATH_EXPLOSION_LARGE, explodes);
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ENABLE(IDC_DEATH_EXPLOSION_OPTIONS_GROUP, explodes);
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// Enable/disable debris options
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bool breaks_apart = ((m_flags & DF_BREAKS_APART) != 0);
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ENABLE(IDC_DEATH_DEBRIS_CONTACT_FIREBALL, breaks_apart);
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ENABLE(IDC_DEATH_DEBRIS_CONTACT_BLAST_RING, breaks_apart);
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ENABLE(IDC_DEATH_DEBRIS_CONTACT_REMAINS, breaks_apart);
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ENABLE(IDC_DEATH_DEBRIS_CONTACT_GROUP, breaks_apart);
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ENABLE(IDC_DEATH_DEBRIS_SMOKES, breaks_apart);
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ENABLE(IDC_DEATH_DEBRIS_OPTIONS_GROUP, breaks_apart);
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// Enable/disable Paste
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ENABLE(IDC_DEATH_PASTE, Paste_data_used);
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}
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void CDeathDialog::OnDeathDelayFromAnim() {
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m_flags ^= DF_DELAY_FROM_ANIM;
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UpdateDialog();
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}
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void CDeathDialog::OnChangeDeathDelayMin() {
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// Update the member variables from the dialog
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UpdateData(true);
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UpdateDialog();
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}
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void CDeathDialog::OnChangeDeathDelayMax() {
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// TODO: If this is a RICHEDIT control, the control will not
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// send this notification unless you override the CDialog::OnInitDialog()
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// function and call CRichEditCtrl().SetEventMask()
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// with the ENM_CHANGE flag ORed into the mask.
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// Update the member variables from the dialog
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UpdateData(true);
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDelaySparks() {
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m_flags ^= DF_DELAY_SPARKS;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDelayFireballs() {
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m_flags ^= DF_DELAY_FIREBALL;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDelaySmoke() {
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m_flags ^= DF_DELAY_SMOKES;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDelayFlying() {
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m_flags ^= DF_DELAY_FLYING;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDelayLosesAntigrav() {
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m_flags ^= DF_DELAY_LOSES_ANTIGRAV;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDelayFadeAway() {
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m_flags ^= DF_DELAY_FADE_AWAY;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathExplodes() {
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m_flags ^= DF_FIREBALL;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathBreaksApart() {
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m_flags ^= DF_BREAKS_APART;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathExplosionSmall() {
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m_flags = (m_flags & ~DF_EXPL_SIZE_MASK) | DF_EXPL_SMALL;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathExplosionMedium() {
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m_flags = (m_flags & ~DF_EXPL_SIZE_MASK) | DF_EXPL_MEDIUM;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathExplosionLarge() {
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m_flags = (m_flags & ~DF_EXPL_SIZE_MASK) | DF_EXPL_LARGE;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathBlastRing() {
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m_flags ^= DF_BLAST_RING;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathContactBreaksApart() {
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m_flags ^= DF_CONTACT_BREAKS_APART;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathContactExplodes() {
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m_flags ^= DF_CONTACT_FIREBALL;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathContactRemains() {
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m_flags ^= DF_CONTACT_REMAINS;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDebrisContactExplodes() {
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m_flags ^= DF_DEBRIS_FIREBALL;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathDebrisContactRemains() {
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m_flags ^= DF_DEBRIS_REMAINS;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathCommonDescent() {
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m_flags = DF_DELAY_FIREBALL + DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
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m_delay_min = m_delay_max = 2.0;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathCommonQuickExplosion() {
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m_flags = DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
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m_delay_min = m_delay_max = 0.0;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathCommonShootUp() {
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m_flags = DF_DELAY_FLYING + DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
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m_delay_min = 1.0;
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m_delay_max = 3.0;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathCommonR2D2() {
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m_flags = DF_DELAY_SPARKS + DF_FIREBALL + DF_BREAKS_APART + DF_DEBRIS_FIREBALL + DF_EXPL_MEDIUM;
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m_delay_min = 2.0;
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m_delay_max = 4.0;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathCommonAnimal() {
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m_flags = DF_CONTACT_REMAINS;
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m_delay_min = m_delay_max = 0.0;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathCopy() {
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Paste_data.flags = m_flags;
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Paste_data.delay_min = m_delay_min;
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Paste_data.delay_max = m_delay_max;
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Paste_data_used = 1;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathPaste() {
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m_flags = Paste_data.flags;
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m_delay_min = Paste_data.delay_min;
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m_delay_max = Paste_data.delay_max;
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UpdateDialog();
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}
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#include "pserror.h"
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void CDeathDialog::OnOK() {
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if (m_delay_max < m_delay_min) {
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EditorMessageBox("Max delay must be greater than or equal to min delay.");
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return;
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}
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// Copy data into input struct
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m_death_info_ptr->flags = m_flags;
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m_death_info_ptr->delay_min = m_delay_min;
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m_death_info_ptr->delay_max = m_delay_max;
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CDialog::OnOK();
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}
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void CDeathDialog::OnDeathContactBlastRing() {
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m_flags ^= DF_CONTACT_BLAST_RING;
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UpdateDialog();
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}
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void CDeathDialog::OnDeathContactFireball() {
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m_flags ^= DF_CONTACT_FIREBALL;
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UpdateDialog();
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}
|
|
|
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void CDeathDialog::OnDeathDebrisContactBlastRing() {
|
|
m_flags ^= DF_DEBRIS_BLAST_RING;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
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void CDeathDialog::OnDeathDebrisContactFireball() {
|
|
m_flags ^= DF_DEBRIS_FIREBALL;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathDebrisSmokes() {
|
|
m_flags ^= DF_DEBRIS_SMOKES;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathFireball() {
|
|
m_flags ^= DF_FIREBALL;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathLosesAntigrav() {
|
|
m_flags ^= DF_LOSES_ANTIGRAV;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathRemains() {
|
|
m_flags ^= DF_REMAINS;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathFadesAway() {
|
|
m_flags ^= DF_FADE_AWAY;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathDelaySound() {
|
|
m_flags ^= DF_DELAY_SOUND;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDeathDialog::OnDeathDelayNoTumble() {
|
|
m_flags ^= DF_DELAY_NO_TUMBLE_FLY;
|
|
|
|
UpdateDialog();
|
|
}
|