mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
632 lines
18 KiB
C++
632 lines
18 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/DoorwayDialog.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:37 $
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* $Author: kevinb $
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*
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* Doorway keypad
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*
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* $Log: not supported by cvs2svn $
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*
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* 23 5/05/99 2:02a Matt
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* Added doorway flag to tell the Guide-Bot to ignore the locked state of
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* the door.
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*
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* 22 4/03/99 7:55p Matt
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* Use new keypad update system instead of timer to update.
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*
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* 21 3/05/99 1:51p Kevin
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* Fixed small crash bug
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*
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* 20 3/01/99 10:37a Matt
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* Update doorway tab when the door object is renamed
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*
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* 19 2/06/99 10:03p Matt
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* Added keys system
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*
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* 18 2/04/99 2:05p Matt
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* Added blastable doors
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*
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* 17 1/29/99 12:48p Matt
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* Rewrote the doorway system
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*
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* 16 9/22/98 12:02p Matt
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* Fixed compile warnings
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*
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* 15 9/08/98 12:06p Jason
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* added automatic reinitting of doors when rooms get deleted
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*
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* 14 9/02/98 4:32p Matt
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* Added some error checking when placing a door.
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*
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* 13 6/15/98 4:00p Jason
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* replaced monochromatic polymodel lighting with rgb lighting
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*
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* 12 4/20/98 2:52p Jason
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* added doorway reinit function
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*
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* 11 4/07/98 11:05a Kevin
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* For Samir, added m_Active to the if statement in the timer interrupt
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*
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* 10 4/02/98 3:54p Jason
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* first pass in getting polymodel paging to work
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*
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* 9 12/19/97 11:25a Samir
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* g3_StartFrame and g3_EndFrame replaced by EditorStartFrame and
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* EditorEndFrame
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*
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* 8 10/03/97 12:24p Jason
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* added new keys for doorways
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*
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* 7 9/29/97 12:09p Jason
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* added functionality to doorway system
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*
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* 6 9/23/97 12:29p Jason
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* fixed m_Active bug
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*
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* 5 9/17/97 1:01p Matt
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* Ripped out segment code
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*
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* 4 9/11/97 5:46p Jason
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* first pass at getting doors to work with room engine
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*
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* 3 7/24/97 6:11p Matt
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* Created symbolic constant for default zoom, and used it every place
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* that specifies zoom
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*
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* 20 6/03/97 4:55p Mark
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*
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* 20 6/03/97 4:51p Jeff
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* Added Context Sensitive Help
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*
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* 19 4/02/97 5:15p Samir
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* Added a Opened checkbox to mark a door as open or closed initially
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*
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* 18 4/01/97 11:00p Matt
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* Changed editor to keep a viewer object (type camera) separate from the
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* player object. This camera, and not the player, is now moved by
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* slewing, the C key, etc. When going into the game, the viewer position
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* & orientation are copied to the player. When going back to the editor,
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* the player position is copied to the viewer, and the player object is
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* reset to its start location.
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*
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* 17 3/31/97 5:57p Matt
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* Revamped mine update flags
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*
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* 16 3/26/97 5:43p Samir
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* Fixed refresh of doorway selector when changing state of door page.
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*
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* 15 3/25/97 6:31p Samir
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* Now you can select from different 3d doors hopefully.
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*
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* 14 3/24/97 6:47p Samir
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* Fixed some place,remove doorway probs with 3d doors. Made some state
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* vars static for multiple instances of dialog.
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*
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* 13 3/20/97 12:10p Samir
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* Fixed prob when going into fullscreen with doorway keypad visible.
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*
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* 12 3/19/97 7:02p Samir
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* If adding door segment fails, don't register it as a door! And
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* deactivated moving doorways from one seg to another for now.
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*
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* 11 3/18/97 11:35a Samir
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* Fixed user interface problems.
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*
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* $NoKeywords: $
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*/
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// DoorwayDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "DoorwayDialog.h"
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#include "door.h"
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#include "HView.h"
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#include "HRoom.h"
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#include "polymodel.h"
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#include "edoors.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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int Current_door_room = -1;
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/////////////////////////////////////////////////////////////////////////////
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// CDoorwayDialog dialog
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CDoorwayDialog::CDoorwayDialog(CWnd *pParent /*=NULL*/) : CKeypadDialog(CDoorwayDialog::IDD, pParent) {
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//{{AFX_DATA_INIT(CDoorwayDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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// m_SelectionType = DOORWAY_DOOR;
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}
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void CDoorwayDialog::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDoorwayDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDoorwayDialog, CDialog)
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//{{AFX_MSG_MAP(CDoorwayDialog)
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ON_WM_VSCROLL()
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ON_WM_HSCROLL()
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ON_WM_SIZE()
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ON_WM_PAINT()
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ON_BN_CLICKED(IDC_DOORWAY_PLACEDOOR, OnDoorwayPlaceDoorway)
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ON_BN_CLICKED(IDC_NEXT_DOOR, OnNextDoor)
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ON_BN_CLICKED(IDC_PREV_DOOR, OnPrevDoor)
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ON_BN_CLICKED(IDC_DOORWAY_LOCKED, OnDoorwayLocked)
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ON_BN_CLICKED(IDC_KEY1_CHECK, OnKey1Check)
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ON_BN_CLICKED(IDC_KEY2_CHECK, OnKey2Check)
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ON_BN_CLICKED(IDC_KEY3_CHECK, OnKey3Check)
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ON_BN_CLICKED(IDC_KEY4_CHECK, OnKey4Check)
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ON_BN_CLICKED(IDC_KEY5_CHECK, OnKey5Check)
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ON_BN_CLICKED(IDC_KEY6_CHECK, OnKey6Check)
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ON_BN_CLICKED(IDC_KEY7_CHECK, OnKey7Check)
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ON_BN_CLICKED(IDC_KEY8_CHECK, OnKey8Check)
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ON_BN_CLICKED(IDC_DOORWAY_ATTACHDOOR, OnDoorwayAttachDoor)
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ON_BN_CLICKED(IDC_DOORWAY_AUTO, OnDoorwayAuto)
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ON_EN_KILLFOCUS(IDC_DOORWAY_POS_EDIT, OnKillfocusDoorwayPosEdit)
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ON_EN_KILLFOCUS(IDC_DOORWAY_HITPOINT_EDIT, OnKillfocusDoorwayHitpointEdit)
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ON_BN_CLICKED(IDC_DOORWAY_KEY_ALL, OnDoorwayKeyAll)
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ON_BN_CLICKED(IDC_DOORWAY_KEY_ONLY_ONE, OnDoorwayKeyOnlyOne)
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ON_BN_CLICKED(IDC_DOORWAY_GB_IGNORE_LOCKED, OnDoorwayGBIgnoreLocked)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDoorwayDialog message handlers
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void CDoorwayDialog::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) {
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// TODO: Add your message handler code here and/or call default
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CKeypadDialog::OnVScroll(nSBCode, nPos, pScrollBar);
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}
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void CDoorwayDialog::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) {
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// TODO: Add your message handler code here and/or call default
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CKeypadDialog::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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void CDoorwayDialog::OnSize(UINT nType, int cx, int cy) { CKeypadDialog::OnSize(nType, cx, cy); }
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void CDoorwayDialog::OnPaint() {
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CPaintDC dc(this); // device context for painting
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UpdateDialog();
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}
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BOOL CDoorwayDialog::OnInitDialog() {
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CDialog::OnInitDialog();
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UpdateDialog();
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return TRUE;
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}
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void CDoorwayDialog::OnOK() {
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CWnd *focus = CWnd::GetFocus();
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if (focus)
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focus->GetNextWindow()->SetFocus();
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}
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void CDoorwayDialog::EnableCurrentItems(bool state) {
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((CButton *)GetDlgItem(IDC_DOORWAY_ID))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_LOCKED))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_GB_IGNORE_LOCKED))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_AUTO))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_CURRENT_BOX))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_POS_TEXT))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_POS_EDIT))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_HITPOINT_TEXT))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_HITPOINT_EDIT))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_KEYS_TEXT))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_KEY_ALL))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_DOORWAY_KEY_ONLY_ONE))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY1_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY2_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY3_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY4_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY5_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY6_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY7_CHECK))->EnableWindow(state);
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((CButton *)GetDlgItem(IDC_KEY8_CHECK))->EnableWindow(state);
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}
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// ---------------------------------------------------------------------------
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// Update doorway key functions functions
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// ---------------------------------------------------------------------------
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char last_name[OBJ_NAME_LEN + 1];
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void CDoorwayDialog::UpdateDialog() {
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if (!m_Active)
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return;
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if (Num_doors <= 0)
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return;
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if (Doors[D3EditState.current_door].used == 0)
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D3EditState.current_door = GetNextDoor(D3EditState.current_door);
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int door_handle = D3EditState.current_door;
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CEdit *ebox = (CEdit *)GetDlgItem(IDC_DOORWAYSELEDIT);
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ebox->SetWindowText(Doors[door_handle].name);
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DrawDoorwayDoorPic();
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((CButton *)GetDlgItem(IDC_DOORWAY_ATTACHDOOR))->EnableWindow(Placed_door != -1);
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ebox = (CEdit *)GetDlgItem(IDC_DOORWAY_ID);
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if (Cur_object_index == -1 || Objects[Cur_object_index].type != OBJ_DOOR) {
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ebox->SetWindowText("No doorway selected");
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Current_door_room = -1;
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EnableCurrentItems(0);
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} else {
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char str[250];
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object *objp = &Objects[Cur_object_index];
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EnableCurrentItems(1);
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Current_door_room = objp->roomnum;
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ASSERT(Rooms[Current_door_room].flags & RF_DOOR);
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strcpy(last_name, Objects[Cur_object_index].name ? Objects[Cur_object_index].name : "<no name>");
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sprintf(str, "Door: %s ", last_name);
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ebox->SetWindowText(str);
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doorway *dw = Rooms[Current_door_room].doorway_data;
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sprintf(str, "%.2f", dw->position);
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ebox = (CEdit *)GetDlgItem(IDC_DOORWAY_POS_EDIT);
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ebox->SetWindowText(str);
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// Update key check boxes
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CButton *bbox = (CButton *)GetDlgItem(IDC_DOORWAY_LOCKED);
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bbox->SetCheck(dw->flags & DF_LOCKED);
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bbox = (CButton *)GetDlgItem(IDC_DOORWAY_AUTO);
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bbox->SetCheck(dw->flags & DF_AUTO);
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bbox = (CButton *)GetDlgItem(IDC_DOORWAY_GB_IGNORE_LOCKED);
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bbox->SetCheck(dw->flags & DF_GB_IGNORE_LOCKED);
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bbox = (CButton *)GetDlgItem(IDC_KEY1_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(1));
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bbox = (CButton *)GetDlgItem(IDC_KEY2_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(2));
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bbox = (CButton *)GetDlgItem(IDC_KEY3_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(3));
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bbox = (CButton *)GetDlgItem(IDC_KEY4_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(4));
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bbox = (CButton *)GetDlgItem(IDC_KEY5_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(5));
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bbox = (CButton *)GetDlgItem(IDC_KEY6_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(6));
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bbox = (CButton *)GetDlgItem(IDC_KEY7_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(7));
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bbox = (CButton *)GetDlgItem(IDC_KEY8_CHECK);
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bbox->SetCheck(dw->keys_needed & KEY_FLAG(8));
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// Update key radio buttons
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bbox = (CButton *)GetDlgItem(IDC_DOORWAY_KEY_ALL);
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bbox->SetCheck(!(dw->flags & DF_KEY_ONLY_ONE));
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bbox = (CButton *)GetDlgItem(IDC_DOORWAY_KEY_ONLY_ONE);
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bbox->SetCheck(dw->flags & DF_KEY_ONLY_ONE);
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// Update hitpoints editing
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door *door = &Doors[dw->doornum];
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bool blastable = ((door->flags & DF_BLASTABLE) != 0);
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((CButton *)GetDlgItem(IDC_DOORWAY_HITPOINT_TEXT))->EnableWindow(blastable);
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sprintf(str, "%d", (int)objp->shields);
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ebox = (CEdit *)GetDlgItem(IDC_DOORWAY_HITPOINT_EDIT);
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ebox->SetWindowText(str);
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ebox->EnableWindow(blastable);
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}
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}
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// update doorway picture
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void CDoorwayDialog::DrawDoorwayDoorPic() {
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int door_handle = D3EditState.current_door;
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vector zero_vector;
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vector view_vector = {0, 0, -20};
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matrix id_matrix;
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float norm_angles[30];
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int w, h, bm_handle, x, y;
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RECT rect;
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CWnd *wnd = GetDlgItem(IDC_DOORPIC);
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Desktop_surf->attach_to_window((unsigned)wnd->m_hWnd);
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wnd->GetWindowRect(&rect);
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ScreenToClient(&rect);
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w = rect.right - rect.left;
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h = rect.bottom - rect.top;
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m_DoorSurf.create(w, h, BPP_16);
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Desktop_surf->clear(0, 0, w, h);
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bm_handle = GetDoorImage(door_handle);
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poly_model *pm = GetPolymodelPointer(bm_handle);
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vm_MakeZero(&zero_vector);
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vm_MakeIdentity(&id_matrix);
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for (int i = 0; i < 30; i++)
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norm_angles[i] = 0;
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grViewport *vport = new grViewport(&m_DoorSurf);
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StartEditorFrame(vport, &view_vector, &id_matrix, D3_DEFAULT_ZOOM);
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DrawPolygonModel(&zero_vector, &id_matrix, bm_handle, norm_angles, 0, 1.0, 1.0, 1.0);
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EndEditorFrame();
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x = rect.left + ((rect.right - rect.left) / 2) - m_DoorSurf.width() / 2;
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y = rect.top + ((rect.bottom - rect.top) / 2) - m_DoorSurf.height() / 2;
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Desktop_surf->blt(0, 0, &m_DoorSurf);
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delete vport;
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m_DoorSurf.free();
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Desktop_surf->attach_to_window((unsigned)NULL);
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}
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// ---------------------------------------------------------------------------
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// Doorway editing functions
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// ---------------------------------------------------------------------------
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void CDoorwayDialog::OnDoorwayPlaceDoorway() {
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if (Num_doors <= 0)
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return;
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if (D3EditState.current_door == -1) {
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OutrageMessageBox("You must have a current door for this operation");
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return;
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}
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if (Curroomp->faces[Curface].portal_num != -1) {
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OutrageMessageBox("There's already a connection at the current room:face.");
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return;
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}
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PlaceDoor(Curroomp, Curface, D3EditState.current_door);
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UpdateDialog();
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World_changed = 1;
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}
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/*BOOL CDoorwayDialog::OnHelpInfo(HELPINFO* pHelpInfo)
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{
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// TODO: Add your message handler code here and/or call default
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WinHelp(HID_DOORWAYTAB,HELP_CONTEXT);
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return TRUE;
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//return CDialog::OnHelpInfo(pHelpInfo);
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}*/
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void CDoorwayDialog::OnNextDoor() {
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if (Num_doors <= 0)
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return;
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D3EditState.current_door = GetNextDoor(D3EditState.current_door);
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UpdateDialog();
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}
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void CDoorwayDialog::OnPrevDoor() {
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if (Num_doors <= 0)
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return;
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D3EditState.current_door = GetPrevDoor(D3EditState.current_door);
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UpdateDialog();
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}
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void CDoorwayDialog::OnDoorwayLocked() {
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if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
int c = IsDlgButtonChecked(IDC_DOORWAY_LOCKED);
|
|
|
|
if (c)
|
|
dp->flags |= DF_LOCKED;
|
|
else
|
|
dp->flags &= ~DF_LOCKED;
|
|
}
|
|
|
|
void CDoorwayDialog::UpdateKeypad(int mask) {
|
|
if (mask & (KUF_CUROBJ_CHANGED + KUF_CUROBJ_NAME_CHANGED))
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDoorwayDialog::OnKeyCheck(int id, int keynum) {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
if (IsDlgButtonChecked(id))
|
|
dp->keys_needed |= KEY_FLAG(keynum);
|
|
else
|
|
dp->keys_needed &= ~KEY_FLAG(keynum);
|
|
}
|
|
|
|
void CDoorwayDialog::OnKey1Check() { OnKeyCheck(IDC_KEY1_CHECK, 1); }
|
|
|
|
void CDoorwayDialog::OnKey2Check() { OnKeyCheck(IDC_KEY2_CHECK, 2); }
|
|
|
|
void CDoorwayDialog::OnKey3Check() { OnKeyCheck(IDC_KEY3_CHECK, 3); }
|
|
|
|
void CDoorwayDialog::OnKey4Check() { OnKeyCheck(IDC_KEY4_CHECK, 4); }
|
|
|
|
void CDoorwayDialog::OnKey5Check() { OnKeyCheck(IDC_KEY5_CHECK, 5); }
|
|
|
|
void CDoorwayDialog::OnKey6Check() { OnKeyCheck(IDC_KEY6_CHECK, 6); }
|
|
|
|
void CDoorwayDialog::OnKey7Check() { OnKeyCheck(IDC_KEY7_CHECK, 7); }
|
|
|
|
void CDoorwayDialog::OnKey8Check() { OnKeyCheck(IDC_KEY8_CHECK, 8); }
|
|
|
|
void CDoorwayDialog::OnDoorwayAttachDoor() {
|
|
ASSERT(Placed_door != -1);
|
|
|
|
AttachRoom();
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDoorwayDialog::OnDoorwayAuto() {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
int c = IsDlgButtonChecked(IDC_DOORWAY_AUTO);
|
|
|
|
if (c)
|
|
dp->flags |= DF_AUTO;
|
|
else
|
|
dp->flags &= ~DF_AUTO;
|
|
}
|
|
|
|
void CDoorwayDialog::OnKillfocusDoorwayPosEdit() {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
char str[100];
|
|
|
|
CEdit *ebox = (CEdit *)GetDlgItem(IDC_DOORWAY_POS_EDIT);
|
|
ebox->GetWindowText(str, sizeof(str));
|
|
|
|
dp->position = dp->dest_pos = atof(str);
|
|
|
|
if (dp->position < 0.0)
|
|
dp->position = 0.0;
|
|
if (dp->position > 1.0)
|
|
dp->position = 1.0;
|
|
|
|
dp->dest_pos = dp->position;
|
|
|
|
DoorwayUpdateAnimation(&Rooms[Current_door_room]);
|
|
|
|
World_changed = 1;
|
|
}
|
|
|
|
void CDoorwayDialog::OnKillfocusDoorwayHitpointEdit() {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
char str[100];
|
|
|
|
CEdit *ebox = (CEdit *)GetDlgItem(IDC_DOORWAY_HITPOINT_EDIT);
|
|
ebox->GetWindowText(str, sizeof(str));
|
|
|
|
ASSERT(Objects[Cur_object_index].type == OBJ_DOOR);
|
|
|
|
Objects[Cur_object_index].shields = atof(str);
|
|
|
|
World_changed = 1;
|
|
}
|
|
|
|
void CDoorwayDialog::OnDoorwayKeyAll() {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
if (IsDlgButtonChecked(IDC_DOORWAY_KEY_ALL))
|
|
dp->flags &= ~DF_KEY_ONLY_ONE;
|
|
else
|
|
dp->flags |= DF_KEY_ONLY_ONE;
|
|
|
|
World_changed = 1;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDoorwayDialog::OnDoorwayKeyOnlyOne() {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
if (IsDlgButtonChecked(IDC_DOORWAY_KEY_ONLY_ONE))
|
|
dp->flags |= DF_KEY_ONLY_ONE;
|
|
else
|
|
dp->flags &= ~DF_KEY_ONLY_ONE;
|
|
|
|
World_changed = 1;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CDoorwayDialog::OnDoorwayGBIgnoreLocked() {
|
|
if (Current_door_room == -1)
|
|
return;
|
|
|
|
doorway *dp = Rooms[Current_door_room].doorway_data;
|
|
|
|
ASSERT(dp != NULL);
|
|
|
|
int c = IsDlgButtonChecked(IDC_DOORWAY_GB_IGNORE_LOCKED);
|
|
|
|
if (c)
|
|
dp->flags |= DF_GB_IGNORE_LOCKED;
|
|
else
|
|
dp->flags &= ~DF_GB_IGNORE_LOCKED;
|
|
}
|