mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
a23c6a42a3
``` git grep -l mem_malloc | xargs perl -i -lpe 's{\((char) \*\)mem_malloc\((\S+)\)}{mem_rmalloc<$1>($2)}' ```
1025 lines
28 KiB
C++
1025 lines
28 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/WorldObjectsDoorDialog.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:39 $
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* $Author: kevinb $
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*
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* WorldObjectsDoorDialog.cpp : implementation file
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*
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* $Log: not supported by cvs2svn $
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*
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* 26 2/04/99 2:05p Matt
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* Added blastable doors
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*
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* 25 1/21/99 11:15p Jeff
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* pulled out some structs and defines from header files and moved them
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* into separate header files so that multiplayer dlls don't require major
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* game headers, just those new headers. Side effect is a shorter build
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* time. Also cleaned up some header file #includes that weren't needed.
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* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
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* manage.h and multi.h
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*
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* 24 1/08/99 2:56p Samir
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* Ripped out OSIRIS1.
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*
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* 23 12/21/98 5:27p Jeff
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* added osiris module information to door page. Fixed up dialogs for
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* objects and doors for script interface (added a browse button)
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*
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* 22 11/06/98 12:34p Jason
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* more speedups for manage system
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*
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* 21 10/14/98 12:08p Jason
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* fixed some long standing name problems
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*
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* 20 10/08/98 4:24p Kevin
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* Changed code to comply with memory library usage. Always use mem_malloc
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* , mem_free and mem_strdup
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*
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* 19 6/23/98 2:43p Matt
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* Changed calls to OutrageMessageBox() & Debug_MessageBox() to deal with
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* int return value (instead of bool).
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*
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* 18 6/15/98 4:00p Jason
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* replaced monochromatic polymodel lighting with rgb lighting
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*
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* 17 5/22/98 8:50p Matt
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* Added sounds for doors
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*
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* 16 4/17/98 1:53p Matt
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* Reinitialize all objects when leaving the editor dialogs for generic
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* objects (robots, powerps), doors, and player ships.
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*
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* 15 4/06/98 4:53p Jason
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* got pageable polymodels working correctly with editor
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*
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* 14 4/02/98 3:54p Jason
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* first pass in getting polymodel paging to work
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*
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* 13 2/02/98 7:07p Matt
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* Added support for doors that can be seen through even when closed
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*
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* 12 1/25/98 5:17p Matt
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* Changed the door dialog to be more like the generic dialog
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*
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* 11 1/23/98 5:39p Matt
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* Added validity checking for door models.
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*
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* 10 12/19/97 11:25a Samir
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* g3_StartFrame and g3_EndFrame replaced by EditorStartFrame and
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* EditorEndFrame
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*
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* 9 12/01/97 6:06p Samir
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* Implemented new FileDialog tracker system.
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*
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* 8 10/06/97 3:24p Jason
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* fixed checkin problem
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*
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* 7 10/06/97 1:01p Jason
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* made doors work with scripts (sort of)
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*
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* 6 9/11/97 5:38p Jason
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* initial door coding for room engine
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*
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* 5 8/08/97 2:25p Matt
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* Took out error messages which are now handled by mng_MakeLocker()
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*
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* 4 8/07/97 12:42p Jason
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* fixed potential memory problem
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*
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* 3 7/24/97 6:11p Matt
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* Created symbolic constant for default zoom, and used it every place
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* that specifies zoom
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*
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* $NoKeywords: $
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*/
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#include <filesystem>
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#include "mfc_compatibility.h"
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#include "editor.h"
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#include "WorldObjectsDoorDialog.h"
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#include "manage.h"
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#include "doorpage.h"
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#include "mono.h"
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#include "vclip.h"
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#include "polymodel.h"
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#include "door.h"
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#include "ddio.h"
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#include "EditLineDialog.h"
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#include "objinit.h"
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#include "soundload.h"
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#include "mem.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsDoorDialog dialog
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CWorldObjectsDoorDialog::CWorldObjectsDoorDialog(CWnd *pParent /*=NULL*/)
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: CDialog(CWorldObjectsDoorDialog::IDD, pParent) {
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//{{AFX_DATA_INIT(CWorldObjectsDoorDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CWorldObjectsDoorDialog::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CWorldObjectsDoorDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CWorldObjectsDoorDialog, CDialog)
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//{{AFX_MSG_MAP(CWorldObjectsDoorDialog)
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ON_BN_CLICKED(IDC_ADD_DOOR, OnAddDoor)
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ON_BN_CLICKED(IDC_CHECKIN_DOOR, OnCheckinDoor)
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ON_EN_KILLFOCUS(IDC_CLOSE_TIME, OnKillfocusCloseTime)
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ON_BN_CLICKED(IDC_DELETE_DOOR, OnDeleteDoor)
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ON_BN_CLICKED(IDC_DOOR_NEXT, OnDoorNext)
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ON_EN_KILLFOCUS(IDC_DOOR_OPEN_TIME, OnKillfocusDoorOpenTime)
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ON_BN_CLICKED(IDC_DOOR_PREV, OnDoorPrev)
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ON_EN_KILLFOCUS(IDC_DOOR_STAYS_OPEN, OnKillfocusDoorStaysOpen)
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ON_BN_CLICKED(IDC_DOORS_OUT, OnDoorsOut)
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ON_BN_CLICKED(IDC_LOAD_DOOR_MODEL, OnLoadDoorModel)
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ON_BN_CLICKED(IDC_LOCK_DOOR, OnLockDoor)
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ON_WM_TIMER()
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ON_CBN_SELENDOK(IDC_DOOR_PULLDOWN, OnSelendokDoorPulldown)
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ON_WM_HELPINFO()
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ON_BN_CLICKED(IDC_DOOR_CHANGE_NAME, OnDoorChangeName)
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ON_BN_CLICKED(IDC_TRANSPARENCY, OnTransparency)
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ON_WM_DESTROY()
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ON_CBN_SELENDOK(IDC_DOOR_CLOSE_SOUND, OnSelendokDoorCloseSound)
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ON_CBN_SELENDOK(IDC_DOOR_OPEN_SOUND, OnSelendokDoorOpenSound)
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ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
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ON_EN_KILLFOCUS(IDC_SCRIPTNAME, OnKillfocusScriptname)
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ON_BN_CLICKED(IDC_DOOR_BLASTABLE, OnDoorBlastable)
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ON_EN_KILLFOCUS(IDC_DOOR_HITPOINTS_EDIT, OnKillfocusDoorHitpointsEdit)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsDoorDialog message handlers
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#include "room.h"
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// Makes sure a door model is ok. If not ok, brings up messagebox to tell the user
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// Parameter: handle - the handle for the polymodel
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// Returns: true if ok, else false
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bool VerifyDoorModel(int handle) {
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poly_model *pm = GetPolymodelPointer(handle);
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int s;
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bool found_frontface = 0, found_shell = 0;
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for (s = 0; s < pm->n_models; s++) {
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bsp_info *sm = &pm->submodel[s];
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if (sm->flags & SOF_FRONTFACE) {
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if (sm->num_faces != 1) {
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OutrageMessageBox("Invalid door model: Frontface has %d faces; must have 1.", sm->num_faces);
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return 0;
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}
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if (sm->num_children != 0) {
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OutrageMessageBox("Invalid door model: Frontface cannot have submodels.");
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return 0;
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}
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found_frontface = 1;
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}
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if (sm->flags & SOF_SHELL) {
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if (sm->num_children != 0) {
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OutrageMessageBox("Invalid door model: Shell cannot have submodels.");
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return 0;
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}
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// check polygons in the shell. we do this by copying the poly face into a room
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room check_room;
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face check_face;
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check_room.verts = sm->verts;
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check_room.faces = &check_face;
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for (int f = 0; f < sm->num_faces; f++) {
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polyface *polyface = &sm->faces[f];
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// copy polygon face into the room face
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check_face.num_verts = polyface->nverts;
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check_face.face_verts = polyface->vertnums;
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if (!ComputeFaceNormal(&check_room, 0)) {
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OutrageMessageBox("Invalid door model: Face %d in shell has bad normal.", f);
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return 0;
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}
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}
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found_shell = 1;
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}
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}
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if (!found_frontface) {
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OutrageMessageBox("Invalid door model: Missing Frontface.");
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return 0;
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}
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if (!found_shell) {
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OutrageMessageBox("Invalid door model: Missing Shell.");
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return 0;
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}
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return 1;
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}
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void CWorldObjectsDoorDialog::OnAddDoor() {
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char filename[256], pathname[256], dir[256], ext[32];
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char cur_name[100];
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int img_handle;
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int door_handle;
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int c = 1, finding_name = 1;
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if (!Network_up) {
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OutrageMessageBox("Sorry babe, the network is down. This action is a no-no.\n");
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return;
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}
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// Get the filename of the representing image
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CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
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if (!OpenFileDialog(this, (LPCSTR)filter, pathname, Current_model_dir, sizeof(Current_model_dir)))
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return;
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// Okay, we selected a file. Lets do what needs to be done here.
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img_handle = LoadDoorImage(pathname, 0);
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ddio_SplitPath(pathname, dir, filename, ext);
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if (!VerifyDoorModel(img_handle)) {
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FreePolyModel(img_handle);
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return;
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}
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if (img_handle < 0) {
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OutrageMessageBox("Couldn't open that model file.");
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return;
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}
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// Alloc a door and give a name not already taken by some other door
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door_handle = AllocDoor();
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while (finding_name) {
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if (c == 1)
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sprintf(cur_name, "%s", filename);
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else
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sprintf(cur_name, "%s%d", filename, c);
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if (FindDoorName(cur_name) != -1)
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c++;
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else
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finding_name = 0;
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}
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strcpy(Doors[door_handle].name, cur_name);
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Doors[door_handle].model_handle = img_handle;
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// Finally, save a local copy of the model/anim and alloc a tracklock
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mprintf(0, "Making a copy of this model locally...\n");
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std::filesystem::path destname = LocalModelsDir / Poly_models[Doors[door_handle].model_handle].name;
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cf_CopyFile(destname, pathname);
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mng_AllocTrackLock(cur_name, PAGETYPE_DOOR);
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D3EditState.current_door = door_handle;
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UpdateDialog();
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}
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#define NULL_NAME "<none>"
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void CWorldObjectsDoorDialog::UpdateDialog() {
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CEdit *ebox;
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CButton *bbox;
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int n = D3EditState.current_door;
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char str[50];
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if (Num_doors < 1) {
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bbox = (CButton *)GetDlgItem(IDC_DOOR_NEXT);
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bbox->EnableWindow(FALSE);
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bbox = (CButton *)GetDlgItem(IDC_DOOR_PREV);
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bbox->EnableWindow(FALSE);
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return;
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} else {
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bbox = (CButton *)GetDlgItem(IDC_DOOR_NEXT);
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bbox->EnableWindow(TRUE);
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bbox = (CButton *)GetDlgItem(IDC_DOOR_PREV);
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bbox->EnableWindow(TRUE);
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}
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if (!Doors[n].used)
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n = D3EditState.current_door = GetNextDoor(n);
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// ebox=(CEdit *) GetDlgItem (IDC_DOOR_NAME_EDIT);
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// ebox->SetWindowText (Doors[n].name);
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bbox = (CButton *)GetDlgItem(IDC_TRANSPARENCY);
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bbox->SetCheck(Doors[n].flags & DF_SEETHROUGH);
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bool blastable = ((Doors[n].flags & DF_BLASTABLE) != 0);
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bbox = (CButton *)GetDlgItem(IDC_DOOR_BLASTABLE);
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bbox->SetCheck(blastable);
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ebox = (CEdit *)GetDlgItem(IDC_DOOR_MODEL_NAME_EDIT);
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ebox->SetWindowText(Poly_models[Doors[n].model_handle].name);
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ebox = (CEdit *)GetDlgItem(IDC_DOOR_OPEN_TIME);
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sprintf(str, "%f", Doors[n].total_open_time);
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ebox->SetWindowText(str);
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ebox = (CEdit *)GetDlgItem(IDC_DOOR_STAYS_OPEN);
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sprintf(str, "%f", Doors[n].total_time_open);
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ebox->SetWindowText(str);
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ebox = (CEdit *)GetDlgItem(IDC_CLOSE_TIME);
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sprintf(str, "%f", Doors[n].total_close_time);
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ebox->SetWindowText(str);
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// Update hitpoint editing controls
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GetDlgItem(IDC_DOOR_HITPOINTS_TEXT)->EnableWindow(blastable);
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ebox = (CEdit *)GetDlgItem(IDC_DOOR_HITPOINTS_EDIT);
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sprintf(str, "%d", Doors[n].hit_points);
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ebox->SetWindowText(str);
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ebox->EnableWindow(blastable);
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bbox = (CButton *)GetDlgItem(IDC_CHECKIN_DOOR);
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if (mng_FindTrackLock(Doors[n].name, PAGETYPE_DOOR) == -1) {
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bbox->EnableWindow(FALSE);
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bbox = (CButton *)GetDlgItem(IDC_LOCK_DOOR);
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bbox->EnableWindow(TRUE);
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} else {
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bbox->EnableWindow(TRUE);
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bbox = (CButton *)GetDlgItem(IDC_LOCK_DOOR);
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bbox->EnableWindow(FALSE);
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}
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SendDlgItemMessage(IDC_DOOR_PULLDOWN, CB_RESETCONTENT, 0, 0);
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for (int i = 0; i < MAX_DOORS; i++) {
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if (Doors[i].used)
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SendDlgItemMessage(IDC_DOOR_PULLDOWN, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)Doors[i].name);
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}
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SendDlgItemMessage(IDC_DOOR_PULLDOWN, CB_SELECTSTRING, 0, (LPARAM)(LPCTSTR)Doors[n].name);
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// Update script
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ebox = (CEdit *)GetDlgItem(IDC_SCRIPTNAME);
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if (!Doors[n].module_name[0])
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ebox->SetWindowText("null");
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else
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ebox->SetWindowText(Doors[n].module_name);
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// Update sounds lists
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SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_RESETCONTENT, 0, 0);
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SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)NULL_NAME);
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for (auto & Sound : Sounds) {
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if (Sound.used)
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SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)Sound.name);
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}
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if (Doors[n].open_sound == -1)
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SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_SELECTSTRING, 0, (LPARAM)(LPCTSTR)NULL_NAME);
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else
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SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_SELECTSTRING, 0, (LPARAM)(LPCTSTR)Sounds[Doors[n].open_sound].name);
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SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_RESETCONTENT, 0, 0);
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SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)NULL_NAME);
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for (auto & Sound : Sounds) {
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if (Sound.used)
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SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)Sound.name);
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}
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if (Doors[n].close_sound == -1)
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SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_SELECTSTRING, 0, (LPARAM)(LPCTSTR)NULL_NAME);
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else
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SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_SELECTSTRING, 0, (LPARAM)(LPCTSTR)Sounds[Doors[n].close_sound].name);
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UpdateDoorView();
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}
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#define NUM_ANIM_FRAMES 30
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void CWorldObjectsDoorDialog::UpdateDoorView(void) {
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int n = D3EditState.current_door;
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CWnd *doorwnd;
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RECT rect;
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int x, y, bm_handle, w, h;
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static int frame = 0, spin_frame = 0;
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static int last_door = -1;
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static int last_model_handle = -1;
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static int door_dir = 0;
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if (Num_doors < 1)
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return;
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if (door_dir == 0) {
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frame++;
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if (frame == NUM_ANIM_FRAMES) {
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frame = NUM_ANIM_FRAMES - 1;
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door_dir = 1;
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}
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} else {
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frame--;
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if (frame == -1) {
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frame = 0;
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door_dir = 0;
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}
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}
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doorwnd = GetDlgItem(IDC_DOORVIEW);
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doorwnd->GetWindowRect(&rect);
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ScreenToClient(&rect);
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Desktop_surf->attach_to_window((unsigned)m_hWnd);
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w = rect.right - rect.left;
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h = rect.bottom - rect.top;
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|
|
if (last_door != n || last_model_handle != Doors[n].model_handle) {
|
|
Desktop_surf->clear(rect.left, rect.top, w, h);
|
|
last_door = n;
|
|
last_model_handle = Doors[n].model_handle;
|
|
}
|
|
|
|
bm_handle = GetDoorImage(n);
|
|
|
|
vector zero_vector;
|
|
vector view_vector = {0, 0, -20};
|
|
matrix id_matrix, rot_matrix;
|
|
poly_model *pm = GetPolymodelPointer(bm_handle);
|
|
|
|
vm_MakeZero(&zero_vector);
|
|
vm_MakeIdentity(&id_matrix);
|
|
|
|
float norm_angles[30];
|
|
|
|
for (int i = 0; i < 30; i++)
|
|
norm_angles[i] = (float)frame / (float)NUM_ANIM_FRAMES;
|
|
|
|
spin_frame++;
|
|
|
|
vm_AnglesToMatrix(&rot_matrix, 0, spin_frame * 400, 0);
|
|
|
|
m_DoorSurf.create(128, 128, BPP_16);
|
|
grViewport *vport = new grViewport(&m_DoorSurf);
|
|
StartEditorFrame(vport, &view_vector, &id_matrix, D3_DEFAULT_ZOOM);
|
|
DrawPolygonModel(&zero_vector, &rot_matrix, bm_handle, norm_angles, 0, 1.0, 1.0, 1.0);
|
|
EndEditorFrame();
|
|
|
|
x = rect.left + ((rect.right - rect.left) / 2) - m_DoorSurf.width() / 2;
|
|
y = rect.top + ((rect.bottom - rect.top) / 2) - m_DoorSurf.height() / 2;
|
|
Desktop_surf->blt(x, y, &m_DoorSurf);
|
|
|
|
delete vport;
|
|
m_DoorSurf.free();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnCheckinDoor() {
|
|
int n = D3EditState.current_door;
|
|
mngs_Pagelock temp_pl;
|
|
int r;
|
|
|
|
if (Num_doors < 1)
|
|
return;
|
|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
// Make sure we own this door
|
|
strcpy(temp_pl.name, Doors[n].name);
|
|
temp_pl.pagetype = PAGETYPE_DOOR;
|
|
|
|
r = mng_CheckIfPageOwned(&temp_pl, TableUser);
|
|
if (r < 0)
|
|
OutrageMessageBox(ErrorString);
|
|
else if (r == 0)
|
|
OutrageMessageBox(InfoString);
|
|
else {
|
|
// Change the pagelock state to UNLOCKED
|
|
strcpy(temp_pl.holder, "UNLOCKED");
|
|
if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
|
|
MessageBox(ErrorString, "Error!");
|
|
mng_EraseLocker();
|
|
return;
|
|
} else {
|
|
// Now actually replace the copy on the net with our local one
|
|
|
|
if (!mng_ReplacePage(Doors[n].name, Doors[n].name, n, PAGETYPE_DOOR, 0))
|
|
OutrageMessageBox(ErrorString);
|
|
else {
|
|
// Save this door anim/model to the network for all
|
|
std::filesystem::path srcname = LocalModelsDir / Poly_models[Doors[n].model_handle].name;
|
|
std::filesystem::path destname = NetModelsDir / Poly_models[Doors[n].model_handle].name;
|
|
|
|
cf_CopyFile(destname, srcname);
|
|
|
|
OutrageMessageBox("Door checked in.");
|
|
|
|
// Delete it from local pagefile if it is there
|
|
int dret = mng_DeletePage(Doors[n].name, PAGETYPE_DOOR, 1);
|
|
|
|
ASSERT(dret == 1);
|
|
mng_EraseLocker();
|
|
|
|
// Free the tracklock
|
|
int p = mng_FindTrackLock(Doors[n].name, PAGETYPE_DOOR);
|
|
ASSERT(p != -1);
|
|
mng_FreeTrackLock(p);
|
|
UpdateDialog();
|
|
}
|
|
}
|
|
}
|
|
|
|
mng_EraseLocker();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnKillfocusCloseTime() {
|
|
CEdit *ebox;
|
|
char str[20];
|
|
int n = D3EditState.current_door;
|
|
|
|
ebox = (CEdit *)GetDlgItem(IDC_CLOSE_TIME);
|
|
ebox->GetWindowText(str, 20);
|
|
|
|
Doors[n].total_close_time = atof(str);
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDeleteDoor() {
|
|
int answer, tl;
|
|
mngs_Pagelock pl;
|
|
int n = D3EditState.current_door;
|
|
|
|
if (Num_doors < 1)
|
|
return;
|
|
|
|
// Check to see if we even have it locked
|
|
if ((tl = mng_FindTrackLock(Doors[n].name, PAGETYPE_DOOR)) == -1) {
|
|
OutrageMessageBox("This door is not yours to delete. Lock first.");
|
|
return;
|
|
}
|
|
|
|
// Make sure it is to be deleted
|
|
answer = MessageBox("Are you sure you want to delete this door?", Doors[n].name, MB_YESNO);
|
|
if (answer == IDNO)
|
|
return;
|
|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
strcpy(pl.name, Doors[n].name);
|
|
pl.pagetype = PAGETYPE_DOOR;
|
|
|
|
// Check to see if this is a local door only. If so, only delete it locally
|
|
if (mng_CheckIfPageOwned(&pl, TableUser) != 1) {
|
|
mng_FreeTrackLock(tl);
|
|
if (!mng_DeletePage(Doors[n].name, PAGETYPE_DOOR, 1)) {
|
|
mprintf(0, ErrorString);
|
|
Int3();
|
|
}
|
|
} else // if it is network, delete it from both the net and local drives
|
|
{
|
|
|
|
mng_FreeTrackLock(tl);
|
|
mng_DeletePage(Doors[n].name, PAGETYPE_DOOR, 1);
|
|
mng_DeletePage(Doors[n].name, PAGETYPE_DOOR, 0);
|
|
|
|
mng_DeletePagelock(Doors[n].name, PAGETYPE_DOOR);
|
|
}
|
|
|
|
// Advance to the next door
|
|
D3EditState.current_door = GetNextDoor(n);
|
|
|
|
FreePolyModel(Doors[n].model_handle);
|
|
FreeDoor(n);
|
|
mng_EraseLocker();
|
|
|
|
OutrageMessageBox("Door deleted.");
|
|
UpdateDialog();
|
|
}
|
|
|
|
// Gets a name from the user, making sure it's unique
|
|
// Returns true if got new name, false if cancelled.
|
|
// the data in buf not changed if cancel is pressed
|
|
bool InputDoorName(char *buf, int len, char *title, char *prompt, CWnd *wnd) {
|
|
char *tempbuf = mem_rmalloc<char>(len);
|
|
|
|
strcpy(tempbuf, buf);
|
|
|
|
try_again:
|
|
|
|
if (!InputString(tempbuf, len, title, prompt, wnd)) {
|
|
mem_free(tempbuf);
|
|
return 0;
|
|
}
|
|
|
|
if (FindDoorName(tempbuf) != -1) {
|
|
OutrageMessageBox("The name you specified is already in use. Enter another name.");
|
|
goto try_again;
|
|
}
|
|
|
|
strcpy(buf, tempbuf);
|
|
mem_free(tempbuf);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDoorChangeName() {
|
|
int n = D3EditState.current_door;
|
|
char name[PAGENAME_LEN];
|
|
mngs_Pagelock pl;
|
|
|
|
// Make sure we have this door locked, if not reset name and bail
|
|
int p = mng_FindTrackLock(Doors[n].name, PAGETYPE_DOOR);
|
|
if (p == -1) {
|
|
OutrageMessageBox("You must lock this door if you wish to change its name.");
|
|
return;
|
|
}
|
|
|
|
// Get new name
|
|
strcpy(name, Doors[n].name);
|
|
if (!InputDoorName(name, sizeof(name), "Door name", "Enter a new name for this door:", this))
|
|
return;
|
|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
// Check to see if this page exists on the network. If so, we have to
|
|
// rename it so we can prevent havoc
|
|
strcpy(pl.name, Doors[n].name);
|
|
pl.pagetype = PAGETYPE_DOOR;
|
|
|
|
int ret = mng_CheckIfPageOwned(&pl, TableUser);
|
|
if (ret < 0)
|
|
OutrageMessageBox(ErrorString);
|
|
else if (ret == 1)
|
|
mng_RenamePage(Doors[n].name, name, PAGETYPE_DOOR);
|
|
else if (ret == 2) {
|
|
// This page has never been checked in, replace only local copy
|
|
|
|
char oldname[PAGENAME_LEN];
|
|
strcpy(oldname, Doors[n].name);
|
|
strcpy(Doors[n].name, name);
|
|
mng_ReplacePage(oldname, Doors[n].name, n, PAGETYPE_DOOR, 1);
|
|
} else if (ret == 0) {
|
|
OutrageMessageBox("You don't own this page. Get Jason now!");
|
|
mng_FreeTrackLock(p);
|
|
return;
|
|
}
|
|
|
|
// Finally, copy our new name to the appropriate arrays
|
|
strcpy(GlobalTrackLocks[p].name, name);
|
|
strcpy(Doors[n].name, name);
|
|
UpdateDialog();
|
|
mng_EraseLocker();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDoorNext() {
|
|
D3EditState.current_door = GetNextDoor(D3EditState.current_door);
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnKillfocusDoorOpenTime() {
|
|
CEdit *ebox;
|
|
char str[20];
|
|
int n = D3EditState.current_door;
|
|
|
|
ebox = (CEdit *)GetDlgItem(IDC_DOOR_OPEN_TIME);
|
|
ebox->GetWindowText(str, 20);
|
|
|
|
Doors[n].total_open_time = atof(str);
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDoorPrev() {
|
|
D3EditState.current_door = GetPrevDoor(D3EditState.current_door);
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnKillfocusDoorStaysOpen() {
|
|
// TODO: Add your control notification handler code here
|
|
CEdit *ebox;
|
|
char str[20];
|
|
int n = D3EditState.current_door;
|
|
|
|
ebox = (CEdit *)GetDlgItem(IDC_DOOR_STAYS_OPEN);
|
|
ebox->GetWindowText(str, 20);
|
|
|
|
Doors[n].total_time_open = atof(str);
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDoorsOut() {
|
|
char str[10000];
|
|
int total = 0;
|
|
|
|
mng_DisplayLockList(TableUser);
|
|
|
|
sprintf(str, "User %s has these doors held locally:\n\n", TableUser);
|
|
for (int i = 0; i < MAX_TRACKLOCKS; i++) {
|
|
|
|
if (GlobalTrackLocks[i].used && GlobalTrackLocks[i].pagetype == PAGETYPE_DOOR) {
|
|
char temp[90];
|
|
|
|
sprintf(temp, "%s", GlobalTrackLocks[i].name);
|
|
strcat(str, temp);
|
|
strcat(str, "\n");
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if (total != 0) {
|
|
// Display that string
|
|
MessageBox(str, "Doors", MB_OK);
|
|
}
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnLoadDoorModel() {
|
|
char filename[255];
|
|
int img_handle;
|
|
int door_handle;
|
|
int c = 1, finding_name = 1;
|
|
int model = 0;
|
|
|
|
// Get the filename of the representing image
|
|
|
|
CString filter = "Descent III files (*.pof,*.oof)|*.pof;*.oof||";
|
|
|
|
if (!OpenFileDialog(this, (LPCSTR)filter, filename, Current_model_dir, sizeof(Current_model_dir)))
|
|
return;
|
|
|
|
// Okay, we selected a file. Lets do what needs to be done here.
|
|
img_handle = LoadDoorImage(filename, 0);
|
|
|
|
if (img_handle < 0) {
|
|
OutrageMessageBox("Couldn't open that animation/model file.");
|
|
return;
|
|
}
|
|
|
|
door_handle = D3EditState.current_door;
|
|
|
|
Doors[door_handle].model_handle = img_handle;
|
|
|
|
// Finally, save a local copy of the model
|
|
std::filesystem::path curname = LocalModelsDir / Poly_models[Doors[door_handle].model_handle].name;
|
|
cf_CopyFile(curname, filename);
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnLockDoor() {
|
|
int n = D3EditState.current_door;
|
|
mngs_Pagelock temp_pl;
|
|
mngs_door_page doorpage;
|
|
int r;
|
|
|
|
if (Num_doors < 1)
|
|
return;
|
|
|
|
if (!mng_MakeLocker())
|
|
return;
|
|
|
|
// Make sure it can be locked
|
|
strcpy(temp_pl.name, Doors[n].name);
|
|
temp_pl.pagetype = PAGETYPE_DOOR;
|
|
|
|
r = mng_CheckIfPageLocked(&temp_pl);
|
|
if (r == 2) {
|
|
int answer;
|
|
answer = OutrageMessageBox(MBOX_YESNO, "This page is not even in the table file, or the database maybe corrupt. "
|
|
"Override to 'Unlocked'? (Select NO if you don't know what you're doing)");
|
|
if (answer == IDYES) {
|
|
strcpy(temp_pl.holder, "UNLOCKED");
|
|
if (!mng_ReplacePagelock(temp_pl.name, &temp_pl))
|
|
MessageBox(ErrorString, "Error!");
|
|
}
|
|
|
|
} else if (r < 0)
|
|
OutrageMessageBox(ErrorString);
|
|
else if (r == 1)
|
|
OutrageMessageBox(InfoString);
|
|
else {
|
|
|
|
// Everything is ok. Tell the network we're locking it and get a copy to
|
|
// our local drive
|
|
|
|
strcpy(temp_pl.holder, TableUser);
|
|
if (!mng_ReplacePagelock(temp_pl.name, &temp_pl)) {
|
|
MessageBox(ErrorString, "Error!");
|
|
mng_EraseLocker();
|
|
return;
|
|
} else {
|
|
// Search thru the net pagefile and get a new copy in RAM in case anyone
|
|
// changed it since we started the editor
|
|
if (mng_FindSpecificDoorPage(temp_pl.name, &doorpage)) {
|
|
if (mng_AssignDoorPageToDoor(&doorpage, n)) {
|
|
if (!mng_ReplacePage(Doors[n].name, Doors[n].name, n, PAGETYPE_DOOR, 1)) {
|
|
OutrageMessageBox("There was problem writing that page locally!");
|
|
mng_EraseLocker();
|
|
return;
|
|
}
|
|
OutrageMessageBox("Door locked.");
|
|
} else
|
|
OutrageMessageBox(
|
|
"There was a problem loading this door. You might encounter problems in dealing with it. Good luck!");
|
|
|
|
mng_AllocTrackLock(Doors[n].name, PAGETYPE_DOOR);
|
|
|
|
UpdateDialog();
|
|
} else
|
|
OutrageMessageBox("Couldn't find that door in the table file!");
|
|
}
|
|
}
|
|
mng_EraseLocker();
|
|
}
|
|
|
|
BOOL CWorldObjectsDoorDialog::OnInitDialog() {
|
|
CDialog::OnInitDialog();
|
|
|
|
CWnd::SetTimer(1, 50, NULL);
|
|
|
|
UpdateDialog();
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnTimer(UINT nIDEvent) {
|
|
UpdateDoorView();
|
|
|
|
CDialog::OnTimer(nIDEvent);
|
|
}
|
|
|
|
// When closing, save all our checked out doors locally so we know
|
|
// what stuff to flag as "checked out" the next time we start up
|
|
void CWorldObjectsDoorDialog::SaveDoorsOnClose() {
|
|
int i, t;
|
|
|
|
if (!Network_up)
|
|
return; // don't save a damn thing if the network is down
|
|
|
|
for (i = 0; i < MAX_TRACKLOCKS; i++) {
|
|
if (GlobalTrackLocks[i].used == 1 && GlobalTrackLocks[i].pagetype == PAGETYPE_DOOR) {
|
|
t = FindDoorName(GlobalTrackLocks[i].name);
|
|
ASSERT(t != -1);
|
|
mng_ReplacePage(Doors[t].name, Doors[t].name, t, PAGETYPE_DOOR, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CWorldObjectsDoorDialog::DestroyWindow() {
|
|
SaveDoorsOnClose();
|
|
return CDialog::DestroyWindow();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnSelendokDoorPulldown() {
|
|
int i, cur;
|
|
char name[200];
|
|
|
|
cur = SendDlgItemMessage(IDC_DOOR_PULLDOWN, CB_GETCURSEL, 0, 0);
|
|
SendDlgItemMessage(IDC_DOOR_PULLDOWN, CB_GETLBTEXT, cur, (LPARAM)(LPCTSTR)name);
|
|
|
|
i = FindDoorName(name);
|
|
|
|
if (i == -1) {
|
|
mprintf(0, "Possible corrupted door list, but probably nothing.");
|
|
UpdateDialog();
|
|
}
|
|
|
|
D3EditState.current_door = i;
|
|
UpdateDialog();
|
|
}
|
|
|
|
BOOL CWorldObjectsDoorDialog::OnHelpInfo(HELPINFO *pHelpInfo) {
|
|
// TODO: Add your message handler code here and/or call default
|
|
WinHelp(HID_DOORSDLG, HELP_CONTEXT);
|
|
return TRUE;
|
|
// return CDialog::OnHelpInfo(pHelpInfo);
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnTransparency() {
|
|
int n = D3EditState.current_door;
|
|
CButton *btn;
|
|
|
|
btn = (CButton *)GetDlgItem(IDC_TRANSPARENCY);
|
|
|
|
if (btn->GetCheck())
|
|
Doors[n].flags |= DF_SEETHROUGH;
|
|
else
|
|
Doors[n].flags &= ~DF_SEETHROUGH;
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDestroy() {
|
|
CDialog::OnDestroy();
|
|
|
|
ObjReInitAll();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnSelendokDoorOpenSound() {
|
|
int cur;
|
|
char name[200];
|
|
int n = D3EditState.current_door;
|
|
|
|
cur = SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_GETCURSEL, 0, 0);
|
|
SendDlgItemMessage(IDC_DOOR_OPEN_SOUND, CB_GETLBTEXT, cur, (LPARAM)(LPCTSTR)name);
|
|
|
|
Doors[n].open_sound = FindSoundName(name);
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnSelendokDoorCloseSound() {
|
|
int cur;
|
|
char name[200];
|
|
int n = D3EditState.current_door;
|
|
|
|
cur = SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_GETCURSEL, 0, 0);
|
|
SendDlgItemMessage(IDC_DOOR_CLOSE_SOUND, CB_GETLBTEXT, cur, (LPARAM)(LPCTSTR)name);
|
|
|
|
Doors[n].close_sound = FindSoundName(name);
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnBrowse() {
|
|
CString filter = "D3 Compiled Scripts (*.dll)|*.dll||";
|
|
|
|
char filename[_MAX_PATH];
|
|
char pathname[_MAX_PATH], name[_MAX_PATH];
|
|
strcpy(pathname, LocalScriptDir);
|
|
|
|
if (!OpenFileDialog(this, (LPCTSTR)filter, filename, pathname, sizeof(pathname)))
|
|
return;
|
|
|
|
ddio_SplitPath(filename, NULL, name, NULL);
|
|
sprintf(filename, "%s.dll", name);
|
|
|
|
int n = D3EditState.current_door;
|
|
|
|
strcpy(Doors[n].module_name, filename);
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnKillfocusScriptname() {
|
|
char str[MAX_MODULENAME_LEN];
|
|
|
|
((CEdit *)GetDlgItem(IDC_SCRIPTNAME))->GetWindowText(str, MAX_MODULENAME_LEN);
|
|
|
|
strcpy(Doors[D3EditState.current_door].module_name, str);
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnDoorBlastable() {
|
|
int n = D3EditState.current_door;
|
|
CButton *btn;
|
|
|
|
btn = (CButton *)GetDlgItem(IDC_DOOR_BLASTABLE);
|
|
|
|
if (btn->GetCheck())
|
|
Doors[n].flags |= DF_BLASTABLE;
|
|
else
|
|
Doors[n].flags &= ~DF_BLASTABLE;
|
|
|
|
UpdateDialog();
|
|
}
|
|
|
|
void CWorldObjectsDoorDialog::OnKillfocusDoorHitpointsEdit() {
|
|
char str[256];
|
|
|
|
int n = D3EditState.current_door;
|
|
CEdit *ebox = (CEdit *)GetDlgItem(IDC_DOOR_HITPOINTS_EDIT);
|
|
|
|
ebox->GetWindowText(str, sizeof(str));
|
|
|
|
Doors[n].hit_points = atoi(str);
|
|
|
|
UpdateDialog();
|
|
}
|