Descent3/netgames/entropy/EntropyBase.cpp
Thomas Roß 9b8d61d16a [Netgames] Use size_t when catching strlen() return type and other buffer calculations.
This fixes alot of warnings of type C4267 '=': conversion from 'size_t' to 'int', possible loss of data.
2024-06-29 21:58:34 +02:00

2010 lines
61 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/entropy/EntropyBase.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:41 $
* $Author: kevinb $
*
* <insert description of file here>
*
* $Log: EntropyBase.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:41 kevinb
* initial 1.5 import
*
*
* 59 9/24/01 2:28p Matt
* Allowed room for longer team name on results screen.
*
* 58 9/13/01 5:31p Matt
* Added a team member list to the stats display.
* Fixed a non-terminated string bug.
*
* 57 10/21/99 9:27p Jeff
* B.A. Macintosh code merge
*
* 56 9/03/99 5:27p Jeff
* fixed energy bug (going into an energy center with >100 energy)
*
* 55 8/17/99 5:53p Jeff
* track ranks on PXO
*
* 54 7/23/99 2:31p Jeff
* fixed bug where if the killer is not known, a player would still be
* able to carry virus after dying.
*
* 53 7/15/99 1:18a Jeff
* fixed up $scores
*
* 52 7/15/99 1:01a Jeff
* added $scores support
*
* 51 7/13/99 12:11p Jeff
* added some specific text taunt token decoding
*
* 50 7/12/99 2:27p Jeff
* fixed PLR to only display the team label for the disconnected list if
* there are people in the list. Play fanfare and print out a message is
* someone takes over the last base
*
* 49 7/11/99 6:54p Jeff
* fixed PLR so it doesn't go off the screen on long lists and active
* players in the game are shown first
*
* 48 6/08/99 7:08p Jeff
* begining to comment for SDK release
*
* 47 5/23/99 3:04a Jason
* fixed bug with player rankings not being updated correctly
*
* 46 5/23/99 2:22a Jeff
* added countdown. fixed takeover time...off by .5 seconds
*
* 45 5/22/99 1:12a Jeff
* play a sound on the server when picking up a virus
*
* 44 5/21/99 10:30p Jason
* made some rule changes to make more fun
*
* 43 5/21/99 10:03a Jeff
* hopefully filled in any remaining gaps related to have more than you
* can carry virus loads
*
* 42 5/12/99 11:04p Jeff
* dmfc and multiplayer games now have endian friendly packets (*whew*)
*
* 41 5/12/99 11:28a Jeff
* when a player scores, dont remove all virii, just what they used
*
* $NoKeywords: $
*/
#include "gamedll_header.h" //included by all mods, it includes all needed headers, etc.
#include <string.h>
#include "idmfc.h" //dmfc! (required)
#include "Entropy.h"
#include "Entropystr.h" //our string table for Entropy
#include "EntropyAux.h"
// the DMFC object, used throughout, and required by all mods
IDMFC *DMFCBase = NULL;
// our DmfcStats object, used for the F7 screen
static IDmfcStats *dstat = NULL;
// these are some helper pointers, so we don't have to constantly query
// DMFC for these arrays, we can query once and just save it for just future use.
object *dObjects;
static player *dPlayers;
room *dRooms;
////////////////////////////////////////////////////
// Customization flags
// These are 'the rules' to Entropy basically
// scoring
#define SCORE_PLYR_TAKEOVER_ROOM 5 // num points for a player when he/she takes over a room
#define SCORE_TEAM_WINSGAME 10 // num points for a team when they win a round
#define SCORE_TEAM_TAKEOVER_ROOM 3 // num points for a team when a teammate of their's takes over a room
// rates
#define REPAIR_RATE 5.0f // units/sec of the repair room
#define ENERGY_RATE 5.0f // units/sec of the energy room
#define DAMAGE_RATE 5.0f // units/sec of damage when in an enemy room
#define ENERGY_CAP 100.0f // max energy given to a player via an Energy room
#define SHIELD_CAP 100.0f // max shields given to a player via a Repair room
#define VIRUS_SPEW 20.0f // How long it takes for a lab to spew a virus
#define VIRUS_PER_KILL 2.0f // How many virii a player can carry per kill-in-a-row.
#define MINIMUM_VIRUS_COUNT 5 // Minimum number of virii needed to take over a room
#define TAKEOVER_TIME 3.0f // How long a player must stand still to take over a room
////////////////////////////////////////////////////
struct tPlayerPos {
float total_time;
vector last_pos;
};
struct tPlayerStat { // Overall scores (throughout the game)
int Score[2];
};
static int pack_pstat(tPlayerStat *user_info, uint8_t *data);
static int unpack_pstat(tPlayerStat *user_info, uint8_t *data);
int pack_pstat(tPlayerStat *user_info, uint8_t *data) {
int count = 0;
MultiAddInt(user_info->Score[0], data, &count);
MultiAddInt(user_info->Score[1], data, &count);
return count;
}
int unpack_pstat(tPlayerStat *user_info, uint8_t *data) {
int count = 0;
user_info->Score[0] = MultiGetInt(data, &count);
user_info->Score[1] = MultiGetInt(data, &count);
return count;
}
int TeamOwnedRooms[NUM_TEAMS];
static int TeamVirii[NUM_TEAMS][MAX_VIRII];
int NumberOfKillsSinceLastDeath[DLLMAX_PLAYERS];
static int SortedPLRPlayers[NUM_TEAMS][MAX_PLAYER_RECORDS];
int TeamScore[NUM_TEAMS];
static int SortedTeams[NUM_TEAMS];
static int SortedPlayers[MAX_PLAYER_RECORDS];
int EnergyText[NUM_TEAMS];
int RepairText[NUM_TEAMS];
int LabText[NUM_TEAMS];
static tPlayerPos TimeInRoom[DLLMAX_PLAYERS];
static bool DisplayScoreScreen;
int virus_id = -1;
int *RoomList = NULL;
int RoomCount;
static int Highlight_bmp = -1;
static bool display_my_welcome = false;
static float Server_last_play_damage_sound = 0;
static int Player_who_took_over_last_base = -1;
static int snd_repair_center = -1;
static int snd_energy_center = -1;
static int snd_score = -1;
static int snd_virus_destroy = -1;
static int snd_damage = -1;
static int snd_virus_pickup = -1;
// void DisplayScores(void);
static void DisplayHUDScores(struct tHUDItem *hitem);
static void DisplayWelcomeMessage(int player_num);
static void SortTeamScores(int *sortedindex, int *scores);
static void SaveStatsToFile(char *filename);
static void OnLabSpewTimer(void);
void RemoveVirusFromPlayer(int player_num, bool remove_all);
static bool ScanForLaboratory(int team, int *newlab);
static bool CompareDistanceTravel(vector *curr_pos, vector *last_pos);
static void OnDisconnectSaveStatsToFile(void);
static void OnLevelEndSaveStatsToFile(void);
static void OnGetTokenString(char *src, char *dest, int dest_size);
// Player in special room functions
static void DoIntervalPlayerFrame(void);
static void DoPlayerInLab(int pnum, float time);
static void DoPlayerInEnergy(int pnum, float time);
static void DoPlayerInRepair(int pnum, float time);
static void DoPlayerInEnemy(int pnum, float time);
extern void DoServerConfigureDialog(void);
static void OnPrintScores(int level);
///////////////////////////////////////////////
// localization info
static char **StringTable;
static int StringTableSize = 0;
static const char *_ErrorString = "Missing String";
const char *GetStringFromTable(int d) {
if ((d < 0) || (d >= StringTableSize))
return _ErrorString;
else
return StringTable[d];
}
///////////////////////////////////////////////
// This function gets called by the game when it wants to learn some info about the game
void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
options->flags = DOF_MAXTEAMS | DOF_MINTEAMS;
options->max_teams = NUM_TEAMS;
options->min_teams = NUM_TEAMS;
strcpy(options->game_name, TXT_GAMENAME);
strcpy(options->requirements, "ENTROPY");
}
void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if (!pr || pr->state == STATE_EMPTY) {
buffer[0] = '\0';
return;
}
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
snprintf(buffer, buffer_size, "%d[%d]", (stat) ? stat->Score[DSTAT_LEVEL] : 0,
(stat) ? stat->Score[DSTAT_OVERALL] : 0);
}
void TeamScoreCallback(int team, char *buffer, int buffer_size) {
ASSERT(team >= 0 && team < NUM_TEAMS);
snprintf(buffer, buffer_size, " %d", TeamScore[team]);
}
// Initializes the game function pointers
void DLLFUNCCALL DLLGameInit(int *api_func, uint8_t *all_ok, int num_teams_to_use) {
*all_ok = 1;
DMFCBase = CreateDMFC();
if (!DMFCBase) {
*all_ok = 0;
return;
}
dstat = CreateDmfcStats();
if (!dstat) {
*all_ok = 0;
return;
}
DMFCBase->LoadFunctions(api_func);
// Setup event handlers
DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
DMFCBase->Set_OnInterval(OnInterval);
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
DMFCBase->Set_OnKeypress(OnKeypress);
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
DMFCBase->Set_OnPLRInit(OnPLRInit);
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
DMFCBase->Set_OnClientPlayerDisconnect(OnClientPlayerDisconnect);
DMFCBase->Set_OnServerPlayerChangeSegment(OnServerPlayerChangeSegment);
DMFCBase->Set_OnClientPlayerChangeSegment(OnClientPlayerChangeSegment);
DMFCBase->Set_OnServerCollide(OnServerCollide);
DMFCBase->Set_OnControlMessage(OnControlMessage);
DMFCBase->Set_OnClientShowUI(OnClientShowUI);
DMFCBase->Set_OnGetTokenString(OnGetTokenString);
DMFCBase->Set_OnPrintScores(OnPrintScores);
// Setup arrays for easier to read code
dObjects = DMFCBase->GetObjects();
dPlayers = DMFCBase->GetPlayers();
dRooms = DMFCBase->GetRooms();
netgame_info *Netgame = DMFCBase->GetNetgameInfo();
Netgame->flags |= (NF_TRACK_RANK);
DMFCBase->GameInit(NUM_TEAMS);
DLLCreateStringTable("entropy.str", &StringTable, &StringTableSize);
DLLmprintf(0, "%d strings loaded from string table\n", StringTableSize);
if (!StringTableSize) {
*all_ok = 0;
return;
}
// add the death and suicide messages
DMFCBase->AddDeathMessage(TXT_KILLA, true);
DMFCBase->AddSuicideMessage(TXT_SUICIDEA);
// register special packet receivers
DMFCBase->RegisterPacketReceiver(SPID_NEWPLAYER, GetGameStartPacket);
DMFCBase->RegisterPacketReceiver(SPID_TAKEOVER, ReceiveTakeOverPacket);
DMFCBase->RegisterPacketReceiver(SPID_ROOMINFO, ReceiveRoomInfo);
DMFCBase->RegisterPacketReceiver(SPID_PICKUPVIRUS, ReceivePickupVirus);
DMFCBase->RegisterPacketReceiver(SPID_VIRUSCREATE, DoVirusCreate);
DMFCBase->SetNumberOfTeams(NUM_TEAMS);
DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
EnergyText[RED_TEAM] = DLLFindTextureName("RedEnergy");
EnergyText[BLUE_TEAM] = DLLFindTextureName("BlueEnergy");
RepairText[RED_TEAM] = DLLFindTextureName("RedRepair");
RepairText[BLUE_TEAM] = DLLFindTextureName("BlueRepair");
LabText[RED_TEAM] = DLLFindTextureName("RedLab");
LabText[BLUE_TEAM] = DLLFindTextureName("BlueLab");
snd_repair_center = DLLFindSoundName("EntropyRepair");
snd_energy_center = DLLFindSoundName("EntropyEnergy");
snd_score = DLLFindSoundName("EntropyScore");
snd_virus_destroy = DLLFindSoundName("EntropyDestroy");
snd_damage = DLLFindSoundName("HitEnergy");
snd_virus_pickup = DLLFindSoundName("Powerup pickup");
DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat), (int (*)(void *, uint8_t *))pack_pstat,
(int (*)(void *, uint8_t *))unpack_pstat);
virus_id = DLLFindObjectIDName("EntropyVirus");
DisplayScoreScreen = false;
Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
uint16_t *data = DLLbm_data(Highlight_bmp, 0);
if (!data) {
// bail on out of here
*all_ok = 0;
return;
}
for (int x = 0; x < 32 * 32; x++) {
data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
}
}
// Initialize the Stats Manager
// ----------------------------
tDmfcStatsInit tsi;
tDmfcStatsColumnInfo pl_col[6];
char gname[20];
strcpy(gname, TXT_STATSGAMENAME);
tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON | DSIF_SEPERATE_BY_TEAM;
tsi.cColumnCountDetailed = 0;
tsi.cColumnCountPlayerList = 6;
tsi.clbDetailedColumnBMP = NULL;
tsi.clbDetailedColumn = NULL;
tsi.clbPlayerColumn = DetermineScore;
tsi.clbPlayerColumnBMP = NULL;
tsi.DetailedColumns = NULL;
tsi.GameName = gname;
tsi.MaxNumberDisplayed = NULL;
tsi.PlayerListColumns = pl_col;
tsi.SortedPlayerRecords = SortedPlayers;
tsi.clTeamLine = TeamScoreCallback;
pl_col[0].color_type = DSCOLOR_TEAM;
strcpy(pl_col[0].title, TXT_PILOT);
pl_col[0].type = DSCOL_PILOT_NAME;
pl_col[0].width = 120;
pl_col[1].color_type = DSCOLOR_TEAM;
strcpy(pl_col[1].title, TXT_SCORE);
pl_col[1].type = DSCOL_CUSTOM;
pl_col[1].width = 47;
pl_col[2].color_type = DSCOLOR_TEAM;
strcpy(pl_col[2].title, TXT_KILLS);
pl_col[2].type = DSCOL_KILLS_LEVEL;
pl_col[2].width = 47;
pl_col[3].color_type = DSCOLOR_TEAM;
strcpy(pl_col[3].title, TXT_DEATHS);
pl_col[3].type = DSCOL_DEATHS_LEVEL;
pl_col[3].width = 57;
pl_col[4].color_type = DSCOLOR_TEAM;
strcpy(pl_col[4].title, TXT_SUICIDES);
pl_col[4].type = DSCOL_SUICIDES_LEVEL;
pl_col[4].width = 62;
pl_col[5].color_type = DSCOLOR_TEAM;
strcpy(pl_col[5].title, TXT_PING);
pl_col[5].type = DSCOL_PING;
pl_col[5].width = 40;
dstat->Initialize(&tsi);
}
// Called when the DLL is shutdown
void DLLFUNCCALL DLLGameClose() {
if (Highlight_bmp > BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(Highlight_bmp);
if (RoomList) {
free(RoomList);
RoomList = NULL;
}
DLLDestroyStringTable(StringTable, StringTableSize);
if (dstat) {
dstat->DestroyPointer();
dstat = NULL;
}
if (DMFCBase) {
DMFCBase->GameClose();
DMFCBase->DestroyPointer();
DMFCBase = NULL;
}
}
// The server has just started, so clear out all the stats and game info
void OnServerGameCreated(void) {
DMFCBase->OnServerGameCreated();
tPlayerStat *stat;
player_record *pr;
int i;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
pr = DMFCBase->GetPlayerRecord(i);
if (pr) {
stat = (tPlayerStat *)pr->user_info;
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
}
}
}
for (i = 0; i < NUM_TEAMS; i++) {
TeamScore[i] = 0;
}
}
// The server has started a new level, so clear out level scores
void OnClientLevelStart(void) {
DMFCBase->OnClientLevelStart();
int i;
for (i = 0; i < NUM_TEAMS; i++) {
TeamOwnedRooms[i] = 0;
for (int v = 0; v < MAX_VIRII; v++)
TeamVirii[i][v] = -1;
}
tPlayerStat *stat;
player_record *pr;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
pr = DMFCBase->GetPlayerRecord(i);
if (pr) {
stat = (tPlayerStat *)pr->user_info;
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
}
}
}
// reset damage timer
Server_last_play_damage_sound = 0;
// reset the id to -1, so we are ready for the new level
Player_who_took_over_last_base = -1;
if (DMFCBase->GetLocalRole() == LR_SERVER) {
DMFCBase->SetTimerInterval(OnLabSpewTimer, VIRUS_SPEW, -1.0f);
}
if (RoomList) {
free(RoomList);
RoomList = NULL;
}
RoomCount = 0;
int r;
for (r = 0; r <= DMFCBase->GetHighestRoomIndex(); r++) {
if (dRooms[r].used) {
int flags = dRooms[r].flags;
if (flags & RF_SPECIAL1 || flags & RF_SPECIAL2 || flags & RF_SPECIAL3 || flags & RF_SPECIAL4 ||
flags & RF_SPECIAL5 || flags & RF_SPECIAL6) {
RoomCount++;
}
}
}
if (RoomCount == 0) {
FatalError("No Special Rooms Defined");
return;
}
RoomList = (int *)malloc(sizeof(int) * RoomCount);
if (!RoomList) {
FatalError("Out of memory");
return;
}
bool room_used_already;
int special_room_index = 0;
for (r = 0; r <= DMFCBase->GetHighestRoomIndex(); r++) {
if (dRooms[r].used) {
if (dRooms[r].flags & RF_FUELCEN) {
dRooms[r].flags &= ~RF_FUELCEN;
dRooms[r].room_change_flags |= RCF_GOALSPECIAL_FLAGS;
}
room_used_already = false;
if (dRooms[r].flags & RF_SPECIAL1) { // Red Team Laboratory
TeamOwnedRooms[RED_TEAM]++;
room_used_already = true;
PaintRoomWithTexture(LabText[RED_TEAM], r);
RoomList[special_room_index] = r;
special_room_index++;
}
if (dRooms[r].flags & RF_SPECIAL4) { // Blue Team Laboratory
if (room_used_already) {
dRooms[r].flags &= ~RF_SPECIAL4;
dRooms[r].room_change_flags |= RCF_GOALSPECIAL_FLAGS;
} else {
TeamOwnedRooms[BLUE_TEAM]++;
room_used_already = true;
PaintRoomWithTexture(LabText[BLUE_TEAM], r);
RoomList[special_room_index] = r;
special_room_index++;
}
}
if (dRooms[r].flags & RF_SPECIAL2) { // Red Team Energy Room
if (room_used_already) {
dRooms[r].flags &= ~RF_SPECIAL2;
dRooms[r].room_change_flags |= RCF_GOALSPECIAL_FLAGS;
} else {
TeamOwnedRooms[RED_TEAM]++;
room_used_already = true;
PaintRoomWithTexture(EnergyText[RED_TEAM], r);
RoomList[special_room_index] = r;
special_room_index++;
}
}
if (dRooms[r].flags & RF_SPECIAL5) { // Blue Team Energy Room
if (room_used_already) {
dRooms[r].flags &= ~RF_SPECIAL5;
dRooms[r].room_change_flags |= RCF_GOALSPECIAL_FLAGS;
} else {
TeamOwnedRooms[BLUE_TEAM]++;
room_used_already = true;
PaintRoomWithTexture(EnergyText[BLUE_TEAM], r);
RoomList[special_room_index] = r;
special_room_index++;
}
}
if (dRooms[r].flags & RF_SPECIAL3) { // Red Team Repair Room
if (room_used_already) {
dRooms[r].flags &= ~RF_SPECIAL3;
dRooms[r].room_change_flags |= RCF_GOALSPECIAL_FLAGS;
} else {
TeamOwnedRooms[RED_TEAM]++;
room_used_already = true;
PaintRoomWithTexture(RepairText[RED_TEAM], r);
RoomList[special_room_index] = r;
special_room_index++;
}
}
if (dRooms[r].flags & RF_SPECIAL6) { // Blue Team Repair Room
if (room_used_already) {
dRooms[r].flags &= ~RF_SPECIAL6;
dRooms[r].room_change_flags |= RCF_GOALSPECIAL_FLAGS;
} else {
TeamOwnedRooms[BLUE_TEAM]++;
room_used_already = true;
PaintRoomWithTexture(RepairText[BLUE_TEAM], r);
RoomList[special_room_index] = r;
special_room_index++;
}
}
}
}
// zero out other arrays
for (i = 0; i < DLLMAX_PLAYERS; i++) {
NumberOfKillsSinceLastDeath[i] = 0;
TimeInRoom[i].total_time = 0;
RemoveVirusFromPlayer(i, true);
}
if (DMFCBase->GetLocalRole() == LR_SERVER) {
// spew 3 virii in each lab
for (i = 0; i < 3; i++)
OnLabSpewTimer();
}
DMFCBase->RequestGameState();
}
void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); }
// A New Player has entered the game, so we want to send him a game status packet that
// has information about the game
void OnGameStateRequest(int player_num) {
SendGameStartPacket(player_num);
DMFCBase->OnGameStateRequest(player_num);
}
// A new player has entered the game, zero there stats out
void OnClientPlayerEntersGame(int player_num) {
DMFCBase->OnClientPlayerEntersGame(player_num);
if (player_num != DMFCBase->GetPlayerNum())
DisplayWelcomeMessage(player_num);
else
display_my_welcome = true;
if (player_num != -1) {
NumberOfKillsSinceLastDeath[player_num] = 0;
}
TimeInRoom[player_num].total_time = 0;
RemoveVirusFromPlayer(player_num, true);
}
void OnServerPlayerChangeSegment(int player_num, int newseg, int oldseg) {
if (player_num == -1) {
DMFCBase->OnServerPlayerChangeSegment(player_num, newseg, oldseg);
return;
}
// check to make sure it is an 'indoor' room and not terrain
if (!ROOMNUM_OUTSIDE(newseg)) {
// Check the room flags, see if we entered a special room
room *rp = &dRooms[newseg];
if (rp->flags & RF_EXTERNAL) {
DMFCBase->OnServerPlayerChangeSegment(player_num, newseg, oldseg);
return;
}
if ((rp->flags & RF_SPECIAL1) || (rp->flags & RF_SPECIAL2) || (rp->flags & RF_SPECIAL3) ||
(rp->flags & RF_SPECIAL4) || (rp->flags & RF_SPECIAL5) || (rp->flags & RF_SPECIAL6)) {
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEPLAYERCHANGESEG, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
DMFCBase->CallOnClientPlayerChangeSegment(player_num, newseg, oldseg);
}
}
DMFCBase->OnServerPlayerChangeSegment(player_num, newseg, oldseg);
}
void OnClientPlayerChangeSegment(int player_num, int newseg, int oldseg) {
// someone has entered a special room
TimeInRoom[player_num].total_time = 0;
DMFCBase->OnClientPlayerChangeSegment(player_num, newseg, oldseg);
}
// We need to adjust the scores
void OnClientPlayerKilled(object *killer_obj, int victim_pnum) {
int kpnum;
if (victim_pnum != -1)
RemoveVirusFromPlayer(victim_pnum, true);
if (killer_obj) {
if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST))
kpnum = killer_obj->id;
else if (killer_obj->type == OBJ_ROBOT || (killer_obj->type == OBJ_BUILDING && killer_obj->ai_info)) {
// countermeasure kill
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
} else {
kpnum = -1;
}
} else
kpnum = -1;
if (kpnum != -1) {
if (kpnum == victim_pnum) {
NumberOfKillsSinceLastDeath[kpnum] = 0;
} else {
NumberOfKillsSinceLastDeath[kpnum]++;
if (victim_pnum != -1)
NumberOfKillsSinceLastDeath[victim_pnum] = 0;
}
} else {
// this would be the case if the room killed a player
if (victim_pnum != -1)
NumberOfKillsSinceLastDeath[victim_pnum] = 0;
}
// TODO: Handle a kill if killed by a room
DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum);
}
void OnHUDInterval(void) {
dstat->DoFrame();
DMFCBase->DisplayOutrageLogo();
DMFCBase->OnHUDInterval();
}
void OnInterval(void) {
SortTeamScores(SortedTeams, TeamScore);
// TODO: Correct Sorting based on score
DMFCBase->GetSortedPlayerSlots(SortedPlayers, MAX_PLAYER_RECORDS);
DoIntervalPlayerFrame();
DMFCBase->OnInterval();
}
void OnClientPlayerDisconnect(int pnum) {
if (pnum != -1) {
NumberOfKillsSinceLastDeath[pnum] = 0;
}
DMFCBase->OnClientPlayerDisconnect(pnum);
}
void OnKeypress(int key) {
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
switch (key) {
case K_F7:
DisplayScoreScreen = !DisplayScoreScreen;
DMFCBase->EnableOnScreenMenu(false);
dstat->Enable(DisplayScoreScreen);
break;
case K_PAGEDOWN:
if (DisplayScoreScreen) {
dstat->ScrollDown();
Data->iRet = 1;
}
break;
case K_PAGEUP:
if (DisplayScoreScreen) {
dstat->ScrollUp();
Data->iRet = 1;
}
break;
case K_F6:
DisplayScoreScreen = false;
dstat->Enable(false);
break;
case K_ESC:
if (DisplayScoreScreen) {
dstat->Enable(false);
DisplayScoreScreen = false;
Data->iRet = 1;
}
break;
}
// if(key==K_E && DMFCBase->GetLocalRole()==LR_SERVER){
// DMFCBase->StartUIWindow(1);
//}
DMFCBase->OnKeypress(key);
}
void OnClientShowUI(int id, void *user_data) {
if (id == 1)
DoServerConfigureDialog();
DMFCBase->OnClientShowUI(id, user_data);
}
void OnServerCollide(object *me_obj, object *it_obj) {
if (!me_obj || !it_obj)
return;
if (virus_id == -1) {
FatalError("Unable to find Virus Object");
return;
}
if ((me_obj->type == OBJ_PLAYER) && (it_obj->type == OBJ_POWERUP) && (it_obj->id == virus_id)) {
// determine what to do with this collision
int virus_objnum = it_obj - dObjects;
int virus_team = -1;
int virus_index = -1;
int player_num = me_obj->id;
// find which team the virus belongs to
for (int v = 0; v < MAX_VIRII; v++) {
if (virus_objnum == TeamVirii[RED_TEAM][v]) {
virus_team = RED_TEAM;
virus_index = v;
break;
}
if (virus_objnum == TeamVirii[BLUE_TEAM][v]) {
virus_team = BLUE_TEAM;
virus_index = v;
break;
}
}
if (virus_team == -1) {
// hey! we hit a virus that doesn't belong to any team!!
DLLmprintf(0, "Virus (%d) doesn't belong to any team, removing...\n", virus_objnum);
DMFCBase->OnServerCollide(me_obj, it_obj);
DLLSetObjectDeadFlag(it_obj, true, false);
return;
}
int curr_count = DLLInvGetTypeIDCount(player_num, OBJ_POWERUP, it_obj->id);
if (dPlayers[player_num].team == virus_team) {
// a player has collided with a virus from his team
// see if the player has enough kills to pick up this virus
int max_carry = NumberOfKillsSinceLastDeath[player_num] * VIRUS_PER_KILL;
if (curr_count + 1 > max_carry) {
// the player can't carry another virii yet
if (player_num == DMFCBase->GetPlayerNum()) {
DLLAddHUDMessage(TXT_CANTCARRY);
} else {
DMFCBase->SendControlMessageToPlayer(player_num, VIRUS_NOTENOUGHKILLS);
}
} else {
// pick this guy up
TeamVirii[virus_team][virus_index] = -1;
SendClientPickupVirus(player_num);
DLLSetObjectDeadFlag(it_obj, true, true);
if (snd_virus_pickup != -1) {
DLLPlay2dSound(snd_virus_pickup, MAX_GAME_VOLUME);
}
}
} else {
// a player has collided with a virus from another team
// kill this object
TeamVirii[virus_team][virus_index] = -1;
DLLSetObjectDeadFlag(it_obj, true, false);
if (player_num == DMFCBase->GetPlayerNum()) {
DLLAddHUDMessage(TXT_VIRUSDESTROYED);
if (snd_virus_destroy != -1) {
DLLPlay2dSound(snd_virus_destroy, MAX_GAME_VOLUME);
}
} else {
DMFCBase->SendControlMessageToPlayer(player_num, VIRUS_DESTROYED);
}
}
}
DMFCBase->OnServerCollide(me_obj, it_obj);
}
void TakeOverRoom(int newteam, int oldteam, int roomnum, int victor) {
if (ROOMNUM_OUTSIDE(roomnum)) {
Int3();
return;
}
bool server = false;
bool success = false;
if (DMFCBase->GetLocalRole() == LR_SERVER)
server = true;
TeamOwnedRooms[newteam]++;
TeamOwnedRooms[oldteam]--;
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(victor);
if (stat) {
stat->Score[DSTAT_LEVEL] += SCORE_PLYR_TAKEOVER_ROOM;
stat->Score[DSTAT_OVERALL] += SCORE_PLYR_TAKEOVER_ROOM;
TeamScore[DMFCBase->GetPlayerTeam(victor)] += SCORE_TEAM_TAKEOVER_ROOM;
if (snd_score != -1) {
DLLPlay2dSound(snd_score, MAX_GAME_VOLUME);
}
}
char room_buf[40];
room *rp = &dRooms[roomnum];
if (oldteam == RED_TEAM) {
if (rp->flags & RF_SPECIAL1) {
rp->flags &= ~RF_SPECIAL1;
rp->flags |= RF_SPECIAL4;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(LabText[BLUE_TEAM], roomnum);
if (server)
SendTakeOverPacket(newteam, oldteam, roomnum, victor);
strcpy(room_buf, "Laboratory");
success = true;
}
if (rp->flags & RF_SPECIAL2) {
rp->flags &= ~RF_SPECIAL2;
rp->flags |= RF_SPECIAL5;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(EnergyText[BLUE_TEAM], roomnum);
if (server)
SendTakeOverPacket(newteam, oldteam, roomnum, victor);
strcpy(room_buf, "Energy");
success = true;
}
if (rp->flags & RF_SPECIAL3) {
rp->flags &= ~RF_SPECIAL3;
rp->flags |= RF_SPECIAL6;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(RepairText[BLUE_TEAM], roomnum);
if (server)
SendTakeOverPacket(newteam, oldteam, roomnum, victor);
strcpy(room_buf, "Repair");
success = true;
}
} else {
if (rp->flags & RF_SPECIAL4) {
rp->flags &= ~RF_SPECIAL4;
rp->flags |= RF_SPECIAL1;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(LabText[RED_TEAM], roomnum);
if (server)
SendTakeOverPacket(newteam, oldteam, roomnum, victor);
strcpy(room_buf, "Laboratory");
success = true;
}
if (rp->flags & RF_SPECIAL5) {
rp->flags &= ~RF_SPECIAL5;
rp->flags |= RF_SPECIAL2;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(EnergyText[RED_TEAM], roomnum);
if (server)
SendTakeOverPacket(newteam, oldteam, roomnum, victor);
strcpy(room_buf, "Energy");
success = true;
}
if (rp->flags & RF_SPECIAL6) {
rp->flags &= ~RF_SPECIAL6;
rp->flags |= RF_SPECIAL3;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(RepairText[RED_TEAM], roomnum);
if (server)
SendTakeOverPacket(newteam, oldteam, roomnum, victor);
strcpy(room_buf, "Repair");
success = true;
}
}
if (!success) {
DLLmprintf(0, "Invalid Takeover!!!!!!!\n");
return;
}
// print out hud message (and sound?)
char buffer[256];
DLLmprintf(0, "old=%d new=%d\n", oldteam, newteam);
snprintf(buffer, sizeof(buffer), TXT_TAKEOVER, (victor != -1) ? dPlayers[victor].callsign : TXT_NONAME,
DMFCBase->GetTeamString(oldteam), room_buf);
DLLAddHUDMessage(buffer);
if (victor != -1)
RemoveVirusFromPlayer(victor, false);
if (TeamOwnedRooms[oldteam] <= 0) {
TeamScore[newteam] += SCORE_TEAM_WINSGAME;
Player_who_took_over_last_base = victor;
if (server) {
DMFCBase->EndLevel();
}
}
int newlab;
if (!ScanForLaboratory(oldteam, &newlab)) {
// we need to turn newlab into a new laboratory
int flag = 0;
room *rp = &dRooms[newlab];
if (oldteam == RED_TEAM) {
rp->flags &= ~RF_SPECIAL2;
rp->flags &= ~RF_SPECIAL3;
flag = RF_SPECIAL1;
} else {
rp->flags &= ~RF_SPECIAL5;
rp->flags &= ~RF_SPECIAL6;
flag = RF_SPECIAL4;
}
rp->flags |= flag;
rp->room_change_flags |= RCF_GOALSPECIAL_FLAGS;
PaintRoomWithTexture(LabText[oldteam], newlab);
}
}
void DoPlayerInLab(int pnum, float time) {
// nothing to do in here
}
void DoPlayerInEnergy(int pnum, float time) {
// restore player's energy
float amount = REPAIR_RATE * time;
if (dPlayers[pnum].energy >= ENERGY_CAP)
return;
if (dPlayers[pnum].energy + amount > ENERGY_CAP)
dPlayers[pnum].energy = ENERGY_CAP;
else
dPlayers[pnum].energy += amount;
if (dPlayers[pnum].energy < ENERGY_CAP && pnum == DMFCBase->GetPlayerNum() && snd_energy_center >= 0) {
DLLPlay2dSound(snd_energy_center, 1);
}
}
void DoPlayerInRepair(int pnum, float time) {
// restore player's shields, give at a rate of 3 per second
float amount = REPAIR_RATE * time;
float curr_shields = dObjects[dPlayers[pnum].objnum].shields;
float max_amount = SHIELD_CAP - curr_shields;
if (amount > max_amount)
amount = max_amount;
if (curr_shields >= SHIELD_CAP)
return;
DMFCBase->DoDamageToPlayer(pnum, PD_ENERGY_WEAPON, -amount);
if (amount > 0 && pnum == DMFCBase->GetPlayerNum() && snd_repair_center >= 0) {
DLLPlay2dSound(snd_repair_center, MAX_GAME_VOLUME * 0.75f);
}
}
void DoPlayerInEnemy(int pnum, float time) {
float damage_amount = DAMAGE_RATE * time;
if (dPlayers[pnum].flags & PLAYER_FLAGS_DYING || dPlayers[pnum].flags & PLAYER_FLAGS_DEAD)
return;
// only play sound if player is a client, else do our own sound
// so it isn't framerate dependant
if (DMFCBase->GetLocalRole() == LR_SERVER) {
if (pnum != DMFCBase->GetPlayerNum()) {
DMFCBase->DoDamageToPlayer(pnum, PD_ENERGY_WEAPON, damage_amount, true);
} else {
DMFCBase->DoDamageToPlayer(pnum, PD_ENERGY_WEAPON, damage_amount, false);
// time to play sound?
float gt = DMFCBase->GetGametime();
if (gt - Server_last_play_damage_sound > (1.0f / 5.0f)) // fake 5pps
{
// time to play sound
Server_last_play_damage_sound = gt;
if (snd_damage != -1) {
DLLPlay2dSound(snd_damage, 1);
}
}
}
}
// check to see if the player has 5 virii in his inventory, if he does, he's
// trying to take over this room
if (DLLInvGetTypeIDCount(pnum, OBJ_POWERUP, virus_id) < MINIMUM_VIRUS_COUNT)
return;
if (TimeInRoom[pnum].total_time == 0) {
// update player position
memcpy(&TimeInRoom[pnum].last_pos, &dObjects[dPlayers[pnum].objnum].pos, sizeof(vector));
}
vector curr_pos;
memcpy(&curr_pos, &dObjects[dPlayers[pnum].objnum].pos, sizeof(vector));
if (!CompareDistanceTravel(&curr_pos, &TimeInRoom[pnum].last_pos)) {
// the player has moved!!!
TimeInRoom[pnum].total_time = 0;
} else {
// still standing still
TimeInRoom[pnum].total_time += time;
}
float time_remaining = (TAKEOVER_TIME - TimeInRoom[pnum].total_time);
if (time_remaining <= 0) {
// Take over the room!!!!
if (DMFCBase->GetLocalRole() == LR_SERVER) {
int newteam = DMFCBase->GetPlayerTeam(pnum);
int oldteam = (newteam == RED_TEAM) ? BLUE_TEAM : RED_TEAM;
int room = dObjects[dPlayers[pnum].objnum].roomnum;
TakeOverRoom(newteam, oldteam, room, pnum);
}
}
}
void DoIntervalPlayerFrame(void) {
static float last_frametime = 0;
static bool update_this_frame = false;
float frametime = 0;
if (update_this_frame) {
frametime = last_frametime + DMFCBase->GetFrametime();
last_frametime = 0;
update_this_frame = false;
} else {
last_frametime = DMFCBase->GetFrametime();
update_this_frame = true;
return;
}
for (int i = 0; i < DLLMAX_PLAYERS; i++) {
if (DMFCBase->CheckPlayerNum(i)) {
if (i == DMFCBase->GetPlayerNum() || DMFCBase->GetLocalRole() == LR_SERVER) {
if (dObjects[dPlayers[i].objnum].type != OBJ_PLAYER)
continue; // only work with OBJ_PLAYERS...this automatically handles observers,dedicated server
// only need to be here if we are the player that has to do with this
// or we are the server
// first check to see if this player is in a special room
if (ROOMNUM_OUTSIDE(dObjects[dPlayers[i].objnum].roomnum))
continue;
int team = DMFCBase->GetPlayerTeam(i);
room *rp = &dRooms[dObjects[dPlayers[i].objnum].roomnum];
if (rp->flags & RF_SPECIAL1) {
if (team == RED_TEAM)
DoPlayerInLab(i, frametime);
else
DoPlayerInEnemy(i, frametime);
}
if (rp->flags & RF_SPECIAL2) {
if (team == RED_TEAM)
DoPlayerInEnergy(i, frametime);
else
DoPlayerInEnemy(i, frametime);
}
if (rp->flags & RF_SPECIAL3) {
if (team == RED_TEAM)
DoPlayerInRepair(i, frametime);
else
DoPlayerInEnemy(i, frametime);
}
if (rp->flags & RF_SPECIAL4) {
if (team == BLUE_TEAM)
DoPlayerInLab(i, frametime);
else
DoPlayerInEnemy(i, frametime);
}
if (rp->flags & RF_SPECIAL5) {
if (team == BLUE_TEAM)
DoPlayerInEnergy(i, frametime);
else
DoPlayerInEnemy(i, frametime);
}
if (rp->flags & RF_SPECIAL6) {
if (team == BLUE_TEAM)
DoPlayerInRepair(i, frametime);
else
DoPlayerInEnemy(i, frametime);
}
}
}
}
}
bool compare_slots(int a, int b) {
int ascore, bscore;
player_record *apr, *bpr;
tPlayerStat *as, *bs;
apr = DMFCBase->GetPlayerRecord(a);
bpr = DMFCBase->GetPlayerRecord(b);
if (!apr)
return true;
if (!bpr)
return false;
as = (tPlayerStat *)apr->user_info;
bs = (tPlayerStat *)bpr->user_info;
if (!as)
return true;
if (!bs)
return false;
if (apr->state == STATE_EMPTY)
return true;
if (bpr->state == STATE_EMPTY)
return false;
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
// both players were in the game
ascore = as->Score[DSTAT_LEVEL];
bscore = bs->Score[DSTAT_LEVEL];
return (ascore < bscore);
}
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
// apr gets priority since he was in the game on exit
return false;
}
if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
// bpr gets priority since he was in the game on exit
return true;
}
// if we got here then both players were disconnected
ascore = as->Score[DSTAT_LEVEL];
bscore = bs->Score[DSTAT_LEVEL];
return (ascore < bscore);
}
void OnPLRInit(void) {
int tempsort[MAX_PLAYER_RECORDS];
int i, t, j;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
tempsort[i] = i;
}
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
t = tempsort[i];
// Shift elements down until
// insertion point found.
for (j = i - 1; j >= 0 && compare_slots(tempsort[j], t); j--) {
tempsort[j + 1] = tempsort[j];
}
// insert
tempsort[j + 1] = t;
}
// copy the array over
memcpy(SortedPlayers, tempsort, MAX_PLAYER_RECORDS * sizeof(int));
// Now fill in the final structure of sorted names
int TeamCount[NUM_TEAMS];
int team;
for (i = 0; i < NUM_TEAMS; i++)
TeamCount[i] = 0;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
int slot = SortedPlayers[i];
player_record *pr = DMFCBase->GetPlayerRecord(slot);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
team = (pr->state == STATE_INGAME) ? dPlayers[pr->pnum].team : pr->team;
SortedPLRPlayers[team][TeamCount[team]] = slot;
TeamCount[team]++;
}
}
for (i = 0; i < NUM_TEAMS; i++) {
if (TeamCount[i] < MAX_PLAYER_RECORDS)
SortedPLRPlayers[i][TeamCount[i]] = -1;
}
if (Player_who_took_over_last_base != -1) {
// play a fanfare!
if (snd_score != -1) {
DLLPlay2dSound(snd_score, MAX_GAME_VOLUME);
}
}
DMFCBase->OnPLRInit();
}
void OnPLRInterval(void) {
DMFCBase->OnPLRInterval();
int TeamCol = 35;
int NameCol = 165;
int KillsCol = 335;
int DeathsCol = 375;
int SuicidesCol = 425;
int y = 40;
int slot;
player_record *pr;
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
if (Player_who_took_over_last_base != -1) {
// print out at the top who took over the last room
int team = (DMFCBase->GetPlayerTeam(Player_who_took_over_last_base) == RED_TEAM) ? BLUE_TEAM : RED_TEAM;
DLLgrtext_SetColor(GR_RGB(40, 255, 40));
char message[384];
snprintf(message, sizeof(message), "%s successfully took over %s team's last base!",
dPlayers[Player_who_took_over_last_base].callsign, DMFCBase->GetTeamString(team));
DLLgrtext_CenteredPrintf(0, y, message);
y += height;
}
// print out header
DLLgrtext_SetColor(GR_RGB(255, 255, 150));
DLLgrtext_Printf(NameCol, y, TXT_PILOT);
DLLgrtext_Printf(KillsCol, y, TXT_KILLS);
DLLgrtext_Printf(DeathsCol, y, TXT_DEATHS);
DLLgrtext_Printf(SuicidesCol, y, TXT_SUICIDES);
y += height;
tPlayerStat *stat;
bool has_members;
bool doing_connected = true;
do_disconnected_folk:
for (int team = 0; team < NUM_TEAMS; team++) {
// process this team
bool show_team_label;
show_team_label = false;
if (!doing_connected) {
int temp_idx;
temp_idx = 0;
while (SortedPLRPlayers[team][temp_idx] != -1) {
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(SortedPLRPlayers[team][temp_idx]);
if (pnum == -1) {
show_team_label = true;
break;
}
temp_idx++;
}
} else {
show_team_label = true;
}
if (show_team_label) {
// is there anyone on this team?
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
DLLgrtext_Printf(TeamCol, y, TXT_HUDDISPLAY, DMFCBase->GetTeamString(team), TeamScore[team]);
}
has_members = false;
for (int index = 0; index < MAX_PLAYER_RECORDS; index++) {
// get the player num
slot = SortedPLRPlayers[team][index];
if (slot == -1) // we are done with this team
break;
pr = DMFCBase->GetPlayerRecord(slot);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // dedicated server
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot);
if ((doing_connected && pnum == -1) || (!doing_connected && pnum != -1))
continue; // we're not handling them right now
if (pnum != -1) {
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
} else {
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
}
stat = (tPlayerStat *)pr->user_info;
// valid player
DLLgrtext_Printf(NameCol, y, "%s %d[%d]", pr->callsign, (stat) ? stat->Score[DSTAT_LEVEL] : 0,
(stat) ? stat->Score[DSTAT_OVERALL] : 0);
DLLgrtext_Printf(KillsCol, y, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
DLLgrtext_Printf(DeathsCol, y, "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
DLLgrtext_Printf(SuicidesCol, y, "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.suicides[DSTAT_OVERALL]);
y += height;
has_members = true;
if (y >= 440)
goto quick_exit;
}
} // end for
// on to the next team
if (!has_members)
y += height; // on to the next line
if (y >= 440)
goto quick_exit;
} // end for
if (doing_connected) {
doing_connected = false;
goto do_disconnected_folk;
}
quick_exit:;
}
void OnControlMessage(uint8_t msg, int from_pnum) {
switch (msg) {
case VIRUS_NOTENOUGHKILLS:
DLLAddHUDMessage(TXT_CANTCARRY);
break;
case VIRUS_CANTKILL:
DLLAddHUDMessage(TXT_CANTKILLVIRUS);
break;
case VIRUS_DESTROYED:
DLLAddHUDMessage(TXT_VIRUSDESTROYED);
if (snd_virus_destroy != -1) {
DLLPlay2dSound(snd_virus_destroy, MAX_GAME_VOLUME);
}
break;
default:
DMFCBase->OnControlMessage(msg, from_pnum);
break;
}
}
void SaveStatsToFile(char *filename) {
CFILE *file;
DLLOpenCFILE(&file, filename, "wt");
if (!file) {
DLLmprintf(0, "Unable to open output file\n");
return;
}
// write out game stats
#define BUFSIZE 150
char buffer[BUFSIZE];
char tempbuffer[25];
int sortedslots[MAX_PLAYER_RECORDS];
player_record *pr, *dpr;
tPInfoStat stat;
tPlayerStat *st;
int count, p;
// sort the stats
DMFCBase->GetSortedPlayerSlots(sortedslots, MAX_PLAYER_RECORDS);
SortTeamScores(SortedTeams, TeamScore);
count = 1;
snprintf(buffer, sizeof(buffer), TXT_SAVESTATSA, (DMFCBase->GetNetgameInfo())->name,
(DMFCBase->GetCurrentMission())->cur_level);
DLLcf_WriteString(file, buffer);
for (p = 0; p < NUM_TEAMS; p++) {
int team_i = SortedTeams[p];
memset(buffer, ' ', BUFSIZE);
snprintf(tempbuffer, sizeof(tempbuffer), TXT_TEAMINFO, DMFCBase->GetTeamString(team_i));
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "[%d]", TeamScore[team_i]);
memcpy(&buffer[20], tempbuffer, strlen(tempbuffer));
buffer[20 + strlen(tempbuffer)] = '\0';
DLLcf_WriteString(file, buffer);
}
// Write team members
DLLcf_WriteString(file, ""); // blank line
for (int t = 0; t < NUM_TEAMS; t++) {
int team_i = SortedTeams[t];
snprintf(buffer, sizeof(buffer), TXT_TEAMINFO, DMFCBase->GetTeamString(team_i));
strncat(buffer, ":", sizeof(buffer) - strlen(buffer) - 1);
DLLcf_WriteString(file, buffer);
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
if (pr->team == team_i) { // Check if current team
snprintf(buffer, sizeof(buffer), " %s", pr->callsign);
DLLcf_WriteString(file, buffer);
}
}
}
}
DLLcf_WriteString(file, ""); // blank line
snprintf(buffer, sizeof(buffer), "%s", TXT_CURRRANKINGS);
DLLcf_WriteString(file, buffer);
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSB);
DLLcf_WriteString(file, buffer);
strcpy(buffer, "-----------------------------------------------------------------------------");
DLLcf_WriteString(file, buffer);
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
st = (tPlayerStat *)pr->user_info;
memset(buffer, ' ', BUFSIZE);
snprintf(tempbuffer, sizeof(tempbuffer), "%d)", count);
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
memcpy(&buffer[5], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", (st) ? st->Score[DSTAT_LEVEL] : 0,
(st) ? st->Score[DSTAT_OVERALL] : 0);
memcpy(&buffer[34], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL],
pr->dstats.kills[DSTAT_OVERALL]);
memcpy(&buffer[46], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL],
pr->dstats.deaths[DSTAT_OVERALL]);
memcpy(&buffer[58], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[69], tempbuffer, strlen(tempbuffer));
size_t pos = 69 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
count++;
}
}
DLLcf_WriteString(file, TXT_SAVESTATSC);
count = 1;
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(p);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
// Write out header
snprintf(buffer, sizeof(buffer), "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
DLLcf_WriteString(file, buffer);
size_t length = strlen(buffer);
memset(buffer, '=', length);
buffer[length] = '\0';
DLLcf_WriteString(file, buffer);
// time in game
snprintf(buffer, sizeof(buffer), TXT_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
DLLcf_WriteString(file, buffer);
if (DMFCBase->FindPInfoStatFirst(p, &stat)) {
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSD);
DLLcf_WriteString(file, buffer);
if (stat.slot != p) {
memset(buffer, ' ', BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if (dpr) {
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
memcpy(buffer, tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
size_t pos = 40 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
}
}
while (DMFCBase->FindPInfoStatNext(&stat)) {
if (stat.slot != p) {
memset(buffer, ' ', BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if (dpr) {
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
memcpy(buffer, tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
size_t pos = 40 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
}
}
}
}
DMFCBase->FindPInfoStatClose();
DLLcf_WriteString(file, ""); // skip a line
count++;
}
}
// done writing stats
DLLcfclose(file);
DLLAddHUDMessage(TXT_SAVED);
}
#define ROOTFILENAME "Entropy"
void OnSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
void OnLevelEndSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
SaveStatsToFile(filename);
}
void OnDisconnectSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
void DisplayHUDScores(struct tHUDItem *hitem) {
if (display_my_welcome) {
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
display_my_welcome = false;
}
if (DisplayScoreScreen)
return;
// Display the countdown if there should be one
if (IsPlayerInEnemy(DMFCBase->GetPlayerNum()) &&
DLLInvGetTypeIDCount(DMFCBase->GetPlayerNum(), OBJ_POWERUP, virus_id) >= MINIMUM_VIRUS_COUNT) {
float time_remaining = (TAKEOVER_TIME - TimeInRoom[DMFCBase->GetPlayerNum()].total_time);
int font = (DMFCBase->GetGameFontTranslateArray())[BIG_FONT_INDEX];
DLLgrtext_SetFont(font);
int fontheight = DLLgrfont_GetHeight(font);
char buffer[255];
int max_w = DMFCBase->GetGameWindowW();
snprintf(buffer, sizeof(buffer), "T - %.1f", (time_remaining >= 0) ? time_remaining : 0);
int lwidth = DLLgrtext_GetTextLineWidth(buffer);
DLLgrtext_SetColor(GR_RGB(40, 255, 40));
DLLgrtext_SetAlpha(255);
DLLgrtext_Printf((max_w / 2) - (lwidth / 2), fontheight * 5, buffer);
}
int font = (DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX];
int height = DLLgrfont_GetHeight(font) + 3;
DLLgrtext_SetFont(font);
int y = (DMFCBase->GetGameWindowH() / 2) - ((height * 3) / 2);
int x = 520;
int team;
uint8_t alpha = DMFCBase->ConvertHUDAlpha((uint8_t)((DisplayScoreScreen) ? 128 : 255));
team = DMFCBase->GetMyTeam();
DLLRenderHUDText(DMFCBase->GetTeamColor(team), alpha, 0, x, 0, TXT_TEAMINFO, DMFCBase->GetTeamString(team));
// determine coordinates to use here
// we'll use a virtual width of 85 pixels on a 640x480 screen
// so first determine the new width
int name_width = 100.0f * DMFCBase->GetHudAspectX();
int score_width = DLLgrtext_GetTextLineWidth("888");
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
char buffer[256];
for (int i = 0; i < NUM_TEAMS; i++) {
team = SortedTeams[i];
if (team == DMFCBase->GetMyTeam()) {
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
// draw the highlite bar in the background
DLLrend_SetAlphaValue(alpha * 0.50f);
DLLrend_SetZBufferState(0);
DLLrend_SetTextureType(TT_LINEAR);
DLLrend_SetLighting(LS_NONE);
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(name_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0, 0, 1,
1, 1.0, -1, NULL);
DLLrend_SetZBufferState(1);
}
}
snprintf(buffer, sizeof(buffer), TXT_HUDSCORE, DMFCBase->GetTeamString(team), TeamOwnedRooms[team]);
DMFCBase->ClipString(name_width, buffer, true);
DLLgrtext_SetAlpha(alpha);
DLLgrtext_SetColor(DMFCBase->GetTeamColor(team));
DLLgrtext_Printf(name_x, y, buffer);
DLLgrtext_Printf(score_x, y, "[%d]", TeamScore[team]);
y += height;
}
DLLgrtext_SetColor(GR_WHITE);
DLLgrtext_Printf(name_x, y, TXT_VIRUSLOAD, DLLInvGetTypeIDCount(DMFCBase->GetPlayerNum(), OBJ_POWERUP, virus_id),
(int)(NumberOfKillsSinceLastDeath[DMFCBase->GetPlayerNum()] * VIRUS_PER_KILL));
y += height;
}
// insert sort
#define compGT(a, b) (a < b)
void SortTeamScores(int *sortedindex, int *scores) {
int t;
int i, j;
// copy scores into scoreinfo array
for (i = 0; i < NUM_TEAMS; i++) {
sortedindex[i] = i;
}
for (i = 1; i <= NUM_TEAMS - 1; i++) {
t = sortedindex[i];
/* Shift elements down until */
/* insertion point found. */
for (j = i - 1; j >= 0 && compGT(scores[sortedindex[j]], scores[t]); j--) {
sortedindex[j + 1] = sortedindex[j];
}
/* insert */
sortedindex[j + 1] = t;
}
}
void DisplayWelcomeMessage(int player_num) {
char name_buffer[64];
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
if (player_num == DMFCBase->GetPlayerNum()) {
int team = DMFCBase->GetMyTeam();
if (team == -1)
return;
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team), TXT_TEAMJOIN, DMFCBase->GetTeamString(team));
} else {
int team = dPlayers[player_num].team;
if (team == -1)
return;
DLLAddColoredHUDMessage(DMFCBase->GetTeamColor(team), TXT_JOIN, name_buffer, DMFCBase->GetTeamString(team));
}
}
void OnLabSpewTimer(void) {
int max_rooms = DMFCBase->GetHighestRoomIndex() + 1;
int objnum;
int index;
int virus_count;
for (int r = 0; r < RoomCount; r++) {
if (dRooms[RoomList[r]].flags & RF_SPECIAL1) {
index = -1;
virus_count = 0;
for (int v = 0; v < MAX_VIRII; v++) {
if (TeamVirii[RED_TEAM][v] == -1) {
// insert here
index = v;
} else {
if (dObjects[TeamVirii[RED_TEAM][v]].roomnum == RoomList[r])
virus_count++;
}
}
// only create virus if we found a slot and there are less than MAX_VIRII_PER_ROOM
// in the room
if (virus_count < MAX_VIRII_PER_ROOM && index != -1) {
objnum = SpewObjectInRoom(OBJ_POWERUP, virus_id, RoomList[r]);
TeamVirii[RED_TEAM][index] = objnum;
}
}
if (dRooms[RoomList[r]].flags & RF_SPECIAL4) {
index = -1;
virus_count = 0;
for (int v = 0; v < MAX_VIRII; v++) {
if (TeamVirii[BLUE_TEAM][v] == -1) {
// insert here
index = v;
} else {
if (dObjects[TeamVirii[BLUE_TEAM][v]].roomnum == RoomList[r])
virus_count++;
}
}
// only create virus if we found a slot and there are less than MAX_VIRII_PER_ROOM
// in the room
if (virus_count < MAX_VIRII_PER_ROOM && index != -1) {
objnum = SpewObjectInRoom(OBJ_POWERUP, virus_id, RoomList[r]);
TeamVirii[BLUE_TEAM][index] = objnum;
}
}
}
}
void RemoveVirusFromPlayer(int player_num, bool remove_all) {
int inv_count = DLLInvGetTypeIDCount(player_num, OBJ_POWERUP, virus_id);
if (!remove_all) {
ASSERT(inv_count >= MINIMUM_VIRUS_COUNT);
inv_count = MINIMUM_VIRUS_COUNT;
}
for (int i = 0; i < inv_count; i++) {
DLLInvRemove(player_num, OBJ_POWERUP, virus_id);
}
}
// returns true if there is at least 1 lab, else returns the room which sould be a lab in newlab
bool ScanForLaboratory(int team, int *newlab) {
*newlab = 0;
int flag;
int ef, rf;
bool found = false;
flag = (team == RED_TEAM) ? RF_SPECIAL1 : RF_SPECIAL4;
ef = (team == RED_TEAM) ? RF_SPECIAL2 : RF_SPECIAL5;
rf = (team == RED_TEAM) ? RF_SPECIAL3 : RF_SPECIAL6;
for (int r = 0; r < RoomCount; r++) {
room *rp = &dRooms[RoomList[r]];
if (rp->flags & flag) {
// we found a lab
return true;
}
if ((rp->flags & ef) && (!found)) {
found = true;
*newlab = RoomList[r];
}
if ((rp->flags & rf) && (!found)) {
found = true;
*newlab = RoomList[r];
}
}
return false;
}
bool CompareDistanceTravel(vector *curr_pos, vector *last_pos) {
vector result;
float a, b, c, bc, dist;
result.x = curr_pos->x - last_pos->x;
result.y = curr_pos->y - last_pos->y;
result.z = curr_pos->z - last_pos->z;
a = fabs(result.x);
b = fabs(result.y);
c = fabs(result.z);
if (a < b) {
float t = a;
a = b;
b = t;
}
if (b < c) {
float t = b;
b = c;
c = t;
if (a < b) {
float t = a;
a = b;
b = t;
}
}
bc = (b / 4) + (c / 8);
dist = a + bc + (bc / 2);
if (dist > 5) {
memcpy(last_pos, curr_pos, sizeof(vector));
return false;
} else {
return true;
}
}
bool IsPlayerInEnemy(int pnum) {
if (!DMFCBase->CheckPlayerNum(pnum))
return false;
if (dObjects[dPlayers[pnum].objnum].type != OBJ_PLAYER)
return false; // only work with OBJ_PLAYERS...this automatically handles observers,dedicated server
// first check to see if this player is in a special room
if (ROOMNUM_OUTSIDE(dObjects[dPlayers[pnum].objnum].roomnum))
return false;
int team = DMFCBase->GetPlayerTeam(pnum);
room *rp = &dRooms[dObjects[dPlayers[pnum].objnum].roomnum];
if (team != RED_TEAM) {
if ((rp->flags & RF_SPECIAL1) || (rp->flags & RF_SPECIAL2) || (rp->flags & RF_SPECIAL3)) {
return true;
}
}
if (team != BLUE_TEAM) {
if ((rp->flags & RF_SPECIAL4) || (rp->flags & RF_SPECIAL5) || (rp->flags & RF_SPECIAL6)) {
return true;
}
}
return false;
}
void OnGetTokenString(char *src, char *dest, int dest_size) {
if (!stricmp(src, "virus")) {
int count = DLLInvGetTypeIDCount(DMFCBase->GetPlayerNum(), OBJ_POWERUP, virus_id);
char buffer[100];
snprintf(buffer, sizeof(buffer), "%d", count);
strncpy(dest, buffer, dest_size - 1);
dest[dest_size - 1] = '\0';
return;
}
DMFCBase->OnGetTokenString(src, dest, dest_size);
}
void OnPrintScores(int level) {
char buffer[256];
char name[70];
size_t t;
size_t pos[6];
size_t len[6];
netplayer *dNetPlayers = DMFCBase->GetNetPlayers();
for (int i = 0; i < NUM_TEAMS; i++) {
snprintf(buffer, sizeof(buffer), "%s:%d\n", DMFCBase->GetTeamString(i), TeamScore[i]);
DPrintf(buffer);
}
memset(buffer, ' ', 256);
pos[0] = 0;
t = len[0] = 30; // give ample room for pilot name
pos[1] = pos[0] + t + 1;
t = len[1] = strlen(TXT_SCORE);
pos[2] = pos[1] + t + 1;
t = len[2] = strlen(TXT_KILLS_SHORT);
pos[3] = pos[2] + t + 1;
t = len[3] = strlen(TXT_DEATHS_SHORT);
pos[4] = pos[3] + t + 1;
t = len[4] = strlen(TXT_SUICIDES_SHORT);
pos[5] = pos[4] + t + 1;
t = len[5] = strlen(TXT_PING);
memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT));
memcpy(&buffer[pos[1]], TXT_SCORE, len[1]);
memcpy(&buffer[pos[2]], TXT_KILLS_SHORT, len[2]);
memcpy(&buffer[pos[3]], TXT_DEATHS_SHORT, len[3]);
memcpy(&buffer[pos[4]], TXT_SUICIDES_SHORT, len[4]);
memcpy(&buffer[pos[5]], TXT_PING, len[5]);
buffer[pos[5] + len[5] + 1] = '\n';
buffer[pos[5] + len[5] + 2] = '\0';
DPrintf(buffer);
int slot;
player_record *pr;
int pcount;
if (level < 0 || level >= MAX_PLAYER_RECORDS)
pcount = MAX_PLAYER_RECORDS;
else
pcount = level;
int sortedplayers[MAX_PLAYER_RECORDS];
DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS);
for (int i = 0; i < pcount; i++) {
slot = sortedplayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if ((pr) && (pr->state != STATE_EMPTY)) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
snprintf(name, sizeof(name), "%s%s: %.8s", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign,
DMFCBase->GetTeamString(pr->team));
name[29] = '\0';
tPlayerStat *stat;
stat = (tPlayerStat *)pr->user_info;
memset(buffer, ' ', 256);
t = strlen(name);
memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]);
snprintf(name, sizeof(name), "%d", (stat) ? stat->Score[DSTAT_LEVEL] : 0);
t = strlen(name);
memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]);
snprintf(name, sizeof(name), "%d", pr->dstats.kills[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]);
snprintf(name, sizeof(name), "%d", pr->dstats.deaths[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]);
snprintf(name, sizeof(name), "%d", pr->dstats.suicides[DSTAT_LEVEL]);
t = strlen(name);
memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]);
if (pr->state == STATE_INGAME)
snprintf(name, sizeof(name), "%.0f", dNetPlayers[pr->pnum].ping_time * 1000.0f);
else
strcpy(name, "---");
t = strlen(name);
memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]);
buffer[pos[5] + len[5] + 1] = '\n';
buffer[pos[5] + len[5] + 2] = '\0';
DPrintf(buffer);
}
}
}