Descent3/editor/FloatingKeypadDialog.h
2024-06-15 20:12:48 +02:00

151 lines
4.1 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/FloatingKeypadDialog.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:38 $
* $Author: kevinb $
*
* Floating Keypad dialog
*
* $Log: not supported by cvs2svn $
*
* 4 8/27/98 6:42p Chris
* Added the goal keypad and the start of the matcen keypad
*
* 3 9/17/97 12:58p Samir
* Got rid of Curve Keypad.
*
* 2 8/29/97 2:49p Samir
* Nuked SegmentKeypad.
*
* 10 6/27/97 12:19p Samir
* Added room keypad dialog
*
* 9 6/05/97 3:37p Samir
* Added megacell keypad.
*
* 8 4/08/97 10:42a Jason
* implemented path following interface
*
* 7 4/04/97 3:15p Samir
* Added paths keypad, removed player keypad since it's joined with object
* keypad.
*
* 6 3/20/97 11:55a Jason
* changes for terrain editing/drawing
*
* 5 3/05/97 11:49a Samir
* Added doorway and terrain keypad tabs.
*
* 4 2/20/97 6:05p Samir
* Allow for clean activation and deactivation of surfaces in editor when
* going into fullscreen mode.
*
* 3 2/19/97 2:14p Samir
* Added a RunKeypadFunction function.
*
* 2 1/23/97 4:16p Samir
* Saves width and height, position of floating keypad.
*
* $NoKeywords: $
*/
// FloatingKeypadDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFloatingKeypadDialog dialog
class CTextureDialog;
class CObjectDialog;
class CLightingDialog;
class CPathPadDialog;
class CTriggerDialog;
class CRoomKeypadDialog;
class CDoorwayDialog;
class CKeypadDialog;
class CTerrainDialog;
class CMegacellKeypad;
class levelkeypad;
class matcenkeypad;
class CFloatingKeypadDialog : public CDialog {
// Construction
public:
CFloatingKeypadDialog(CWnd *pParent = NULL); // standard constructor
BOOL Create();
// Dialog Data
//{{AFX_DATA(CFloatingKeypadDialog)
enum { IDD = IDD_FLOATING_KEYPAD };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFloatingKeypadDialog)
protected:
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
virtual void PostNcDestroy();
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult);
//}}AFX_VIRTUAL
public:
void RunKeypadFunction(int code);
void Deactivate(); // deactivates current tab
void Activate(); // activates current tab.
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFloatingKeypadDialog)
virtual BOOL OnInitDialog();
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnMove(int x, int y);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
virtual void OnCancel();
private:
void DoKeypadTabNotify(NMHDR *); // take care of tab control notifications
private:
CWnd *m_Parent; // parent window to this dialog
CTabCtrl *m_KeypadTabCtrl; // this is the tab control in this dialog
CKeypadDialog *m_KeypadTabDialog; // modeless dialog in tab control
CTextureDialog *m_TextureDialog;
CObjectDialog *m_ObjectDialog;
CLightingDialog *m_LightingDialog;
CPathPadDialog *m_PathPadDialog;
CTriggerDialog *m_TriggerDialog;
CDoorwayDialog *m_DoorwayDialog;
CTerrainDialog *m_TerrainDialog;
CMegacellKeypad *m_MegacellKeypad;
CRoomKeypadDialog *m_RoomDialog;
BOOL m_Initializing; // Are we done initializing?
};