mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SoundListCombo.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "SoundListCombo.h"
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#include "soundload.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSoundListCombo
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CSoundListCombo::CSoundListCombo() {}
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CSoundListCombo::~CSoundListCombo() {}
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BEGIN_MESSAGE_MAP(CSoundListCombo, CComboBox)
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//{{AFX_MSG_MAP(CSoundListCombo)
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ON_CONTROL_REFLECT(CBN_SETFOCUS, OnSetfocus)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSoundListCombo message handlers
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void CSoundListCombo::Init(int selected) {
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// Clear the combo box
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ResetContent();
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// Add the "none" sound
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AddString("<none>");
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SetItemData(0, -1);
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SetCurSel(0); // default
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// Now add all the sounsd
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for (int i = 0; i < MAX_SOUNDS; i++) {
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if (Sounds[i].used) {
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int index;
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index = AddString(Sounds[i].name);
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SetItemData(index, i);
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if (selected == i)
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SetCurSel(index);
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}
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}
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}
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void CSoundListCombo::SetSelected(int selected) {
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// Now add all the sounsd
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int count = GetCount();
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for (int i = 0; i < count; i++) {
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if (selected == (int)GetItemData(i))
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SetCurSel(i);
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}
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}
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int CSoundListCombo::GetSelected() { return (int)GetItemData(GetCurSel()); }
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#include "mono.h"
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void CSoundListCombo::OnSetfocus() {
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// Update list in case the items have changed
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Init(GetSelected());
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}
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