Descent3/legacy/FontEditor/args.cpp
Louis Gombert 31b63bb79f Add license to legacy utilities
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2024-04-20 18:33:12 +02:00

105 lines
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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Source: /home/kevin/cvsstuff/descent3/descent3/Main/FontEditor/args.cpp,v $
* $Revision: 1.1.1.1 $
* $Author: kevinb $
* $Date: 2003-08-26 03:57:45 $
*
* Transferred from Descent 3
*
* $Log: not supported by cvs2svn $
*
* 2 4/17/99 4:05p Samir
* complete font editor.
*
*/
#include "args.h"
#include "mono.h"
#include <string.h>
static int TotalArgs=0;
char GameArgs[MAX_ARGS][MAX_CHARS_PER_ARG];
// Gathers all arguments
void GatherArgs (char *str)
{
int i,t,curarg=1;
int len=strlen(str);
bool gotquote = false;
for (t=0,i=0;i<len;i++)
{
if(t==0)
{
if(str[i]=='\"')
{
gotquote = true;
continue;
}
}
if(gotquote)
{
if (str[i]!='\"' && str[i]!=0)
GameArgs[curarg][t++]=str[i];
else
{
GameArgs[curarg][t]=0;
t=0;
mprintf ((0,"Arg %d is %s\n",curarg,GameArgs[curarg]));
gotquote = false;
curarg++;
}
}
else
{
if (str[i]!=' ' && str[i]!=0)
GameArgs[curarg][t++]=str[i];
else
{
GameArgs[curarg][t]=0;
t=0;
mprintf ((0,"Arg %d is %s\n",curarg,GameArgs[curarg]));
curarg++;
}
}
}
GameArgs[curarg][t]=0;
curarg++;
TotalArgs=curarg;
// clear out argument list.
for(;curarg < MAX_ARGS; curarg++)
GameArgs[curarg][0] = 0;
}
// Returns index of argument sought, or 0 if not found
int FindArg (char *which)
{
int i;
for (i=1;i<=TotalArgs;i++)
if (stricmp (which,GameArgs[i])==0)
return (i);
return (0);
}