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On loading GL symbols we are using SDL_GL_GetProcAddress(), which only valid if we previously loaded OpenGL library with SDL_GL_LoadLibrary(). We cannot use mod_LoadModule() here, otherwise finding symbols will fail. |
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.. | ||
CMakeLists.txt | ||
dyna_gl.h | ||
HardwareBaseGPU.cpp | ||
HardwareClipper.cpp | ||
HardwareDraw.cpp | ||
HardwareGlobalVars.cpp | ||
HardwareInstance.cpp | ||
HardwareInternal.h | ||
HardwareOpenGL.cpp | ||
HardwarePoints.cpp | ||
HardwareSetup.cpp | ||
HardwareTransforms.cpp | ||
lnxscreenmode.cpp |