Descent3/renderer
Azamat H. Hackimov 7b7ffde4d8 Fix loading OpenGL library on Windows
On loading GL symbols we are using SDL_GL_GetProcAddress(), which only valid if we previously loaded OpenGL library with SDL_GL_LoadLibrary(). We cannot use mod_LoadModule() here, otherwise finding symbols will fail.
2024-06-29 20:53:13 +02:00
..
CMakeLists.txt Fix bad rebase for sdlmain.cpp 2024-06-29 18:28:23 +02:00
dyna_gl.h Fix loading OpenGL library on Windows 2024-06-29 20:53:13 +02:00
HardwareBaseGPU.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
HardwareClipper.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
HardwareDraw.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareGlobalVars.cpp Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
HardwareInstance.cpp remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
HardwareInternal.h Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
HardwareOpenGL.cpp Fix loading OpenGL library on Windows 2024-06-29 20:53:13 +02:00
HardwarePoints.cpp Replace "short" with "int16_t" and fix missing headers 2024-05-23 23:49:31 -04:00
HardwareSetup.cpp [Renderer] Added g3_GetAspectRatio() and made g3_SetAspectRatio() available through 3d.h to prevent use of extern. 2024-06-22 17:59:27 +02:00
HardwareTransforms.cpp remove unused code (more Software renderer code) 2024-05-08 16:23:12 +01:00
lnxscreenmode.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00