Descent3/libmve/sound_interface.h
Azamat H. Hackimov 976f00a1f3 Use SDL_QueueAudio() instead callbacks on filling sound buffer
Fixes some issues when sound buffer get exhausted before refilling.
2024-07-12 17:03:28 +03:00

48 lines
1.2 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Descent Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBMVE_SOUND_INTERFACE_H_
#define LIBMVE_SOUND_INTERFACE_H_
#include <cstdint>
namespace D3 {
/// Abstract class for sound device.
class ISoundDevice {
protected:
bool m_is_compressed = false;
public:
/// Play stream
virtual void Play() {};
/// Stop stream
virtual void Stop() {};
/// Lock buffer for various atomic operations
virtual void Lock() {};
/// Unlock buffer
virtual void Unlock() {};
/// Check if encoded sound is compressed
[[nodiscard]] bool IsCompressed() const { return m_is_compressed; };
};
}
#endif // LIBMVE_SOUND_INTERFACE_H_