Descent3/netgames/hoard/hoard.cpp
Thomas Roß 9b8d61d16a [Netgames] Use size_t when catching strlen() return type and other buffer calculations.
This fixes alot of warnings of type C4267 '=': conversion from 'size_t' to 'int', possible loss of data.
2024-06-29 21:58:34 +02:00

1507 lines
45 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/hoard/hoard.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:53 $
* $Author: kevinb $
*
* <insert description of file here>
*
* $Log: hoard.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:53 kevinb
* initial 1.5 import
*
*
* 91 10/21/99 9:27p Jeff
* B.A. Macintosh code merge
*
* 90 8/11/99 6:37p Jeff
* added input command for min count to score
*
* 89 7/12/99 1:22p Jeff
* updated for new netflags
*
* 88 7/12/99 1:16p Jeff
* fixed bug when a player dies they sometimes pickup their orb
*
* 87 7/11/99 6:44p Jeff
* cleaner plr if the list is too long
*
* 86 5/23/99 3:08a Jeff
* fixed stats display
*
* 85 5/23/99 3:04a Jason
* fixed bug with player rankings not being updated correctly
*
* 84 5/20/99 9:40p Jeff
* fixed hardlock for a client just joining the game if someone has a
* hoard orb
*
* 83 5/12/99 11:04p Jeff
* dmfc and multiplayer games now have endian friendly packets (*whew*)
*
* 82 5/12/99 11:28a Jeff
* added sourcesafe comment block
*
* $NoKeywords: $
*/
#include "gamedll_header.h"
#include <string.h>
#include "idmfc.h"
#include "Hoard.h"
#include "hoardstr.h"
#include "hoardaux.h"
#include <algorithm>
IDMFC *DMFCBase = NULL;
static IDmfcStats *dstat = NULL;
static IMenuItem *OSMenuSave = NULL;
static object *dObjects = NULL;
static player *dPlayers = NULL;
#define SPID_INVINFO 1 // packet for hoard inventory info
#define SPID_GAMECONFIG 2
#define HOARD_CONFIG_DLG 1234
#define HCM_PLAYERCOLOR 0
#define HCM_NORMAL 1
struct tPlayerStat {
int Score[2];
int HighestScore[2];
};
static int pack_pstat(tPlayerStat *user_info, uint8_t *data);
static int unpack_pstat(tPlayerStat *user_info, uint8_t *data);
int pack_pstat(tPlayerStat *user_info, uint8_t *data) {
int count = 0;
MultiAddInt(user_info->Score[0], data, &count);
MultiAddInt(user_info->Score[1], data, &count);
MultiAddInt(user_info->HighestScore[0], data, &count);
MultiAddInt(user_info->HighestScore[1], data, &count);
return count;
}
int unpack_pstat(tPlayerStat *user_info, uint8_t *data) {
int count = 0;
user_info->Score[0] = MultiGetInt(data, &count);
user_info->Score[1] = MultiGetInt(data, &count);
user_info->HighestScore[0] = MultiGetInt(data, &count);
user_info->HighestScore[1] = MultiGetInt(data, &count);
return count;
}
static tGameConfig config;
static int SortedPlayers[MAX_PLAYER_RECORDS]; // sorted player nums
static bool DisplayScoreScreen;
static int HoardID = 0;
static int HoardOrbIcon = BAD_BITMAP_HANDLE;
static bool DisplayBlink = true;
static int WhoJustScored = -1;
static int WhoJustScoredTimer = -1;
static uint8_t HUD_color_model = HCM_PLAYERCOLOR;
static int Highlight_bmp = -1;
static bool display_my_welcome = false;
static void OnTimer(void);
static void OnTimerKill(void);
static void DisplayWelcomeMessage(int player_num);
static void DisplayHUDScores(struct tHUDItem *hitem);
static void SortPlayerScores(int *sortedindex, int size);
static void DisplayWelcomeMessage(int player_num);
static void DoBallsEffect(int i, int count);
static void ReceiveHoardInv(uint8_t *data);
static void SendHoardInv(int playernum);
static void SaveStatsToFile(char *filename);
static void ReceiveGameConfig(uint8_t *data);
static void OnClientPlayerEntersGame(int player_num);
static bool Config_displayed = false;
///////////////////////////////////////////////
// localization info
static char **StringTable;
static int StringTableSize = 0;
static const char *_ErrorString = "Missing String";
const char *GetStringFromTable(int d) {
if ((d < 0) || (d >= StringTableSize))
return _ErrorString;
else
return StringTable[d];
}
///////////////////////////////////////////////
// This function gets called by the game when it wants to learn some info about the game
void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
options->flags = DOF_MAXTEAMS;
options->max_teams = 1;
strcpy(options->game_name, TXT_GAMENAME);
strcpy(options->requirements, "MINGOALS1");
}
void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if (!pr || pr->state == STATE_EMPTY) {
buffer[0] = '\0';
return;
}
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
if (column_num == 2) {
// Score
snprintf(buffer, buffer_size, "%d[%d]", stat->Score[DSTAT_LEVEL], stat->Score[DSTAT_OVERALL]);
} else {
// Highest Score
snprintf(buffer, buffer_size, "%d[%d]", stat->HighestScore[DSTAT_LEVEL], stat->HighestScore[DSTAT_OVERALL]);
}
}
void ShowStatBitmap(int precord_num, int column_num, int x, int y, int w, int h, uint8_t alpha_to_use) {
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
float ratio = DEFAULT_HUD_WIDTH / ((float)DMFCBase->GetGameWindowW());
if (pr && pr->state == STATE_INGAME) {
DLLRenderHUDText(GR_GREY, alpha_to_use, 0, x, y, "%d", DLLInvGetTypeIDCount(pr->pnum, OBJ_POWERUP, HoardID));
x += (ratio * ((float)DLLgrtext_GetTextLineWidth("12"))) + 1;
DLLRenderHUDQuad(x, y, 10, 10, 0, 0, 1, 1, HoardOrbIcon, alpha_to_use, 0);
}
}
// We import these from DMFC
bool StringParseNumber(const char *string, int *number, const char **newpos);
bool StringParseWord(const char *string, char *word, int size, const char **newpos);
/*
bool StringParseWord(const char *string,char *word,int size,const char **newpos)
{
*newpos = string;
word[0] = '\0';
//get through all the whitespace
while( *string && *string==' ') string++;
if(!(*string)){
//nothing is left in the string
*newpos = string;
return false;
}
//we're at the beginning of a word
while( *string && *string!=' '){
if(size>1){
*word = *string;
size--;
}
word++;
string++;
}
//tack on an ending \0
*word = '\0';
*newpos = string;
return true;
}
bool StringParseNumber(const char *string,int *number,const char **newpos)
{
char temp[10];
bool ret = StringParseWord(string,temp,10,newpos);
if(!ret){
*number = 0;
return false;
}
*number = atoi(temp);
return true;
}
*/
void DMFCInputCommand_MinCount(const char *input_string) {
if (DMFCBase->GetLocalRole() != LR_SERVER)
return;
if (!DMFCBase->IAmDedicatedServer())
return;
char s[20];
// parse "$mincount"
if (!StringParseWord(input_string, s, 20, &input_string)) {
DMFCBase->DisplayInputCommandHelp("mincount");
return;
}
// parse count
int count;
if (!StringParseNumber(input_string, &count, &input_string)) {
DMFCBase->DisplayInputCommandHelp("mincount");
return;
}
if (count < 1)
count = 1;
if (count > 12)
count = 12;
config.min_hoard = count;
DLLAddHUDMessage("Hoard Orb Score Minimum Count Set To %d", count);
}
// Initializes the game function pointers
void DLLFUNCCALL DLLGameInit(int *api_func, uint8_t *all_ok, int num_teams_to_use) {
*all_ok = 1;
DMFCBase = CreateDMFC();
if (!DMFCBase) {
*all_ok = 0;
return;
}
dstat = CreateDmfcStats();
if (!dstat) {
*all_ok = 0;
return;
}
DMFCBase->LoadFunctions(api_func);
// Setup event handlers
DMFCBase->Set_OnInterval(OnInterval);
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
DMFCBase->Set_OnKeypress(OnKeypress);
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
DMFCBase->Set_OnClientLevelEnd(OnClientLevelEnd);
DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
DMFCBase->Set_OnPlayerConnect(OnPlayerConnect);
DMFCBase->Set_OnServerPlayerChangeSegment(OnServerPlayerChangeSegment);
DMFCBase->Set_OnClientPlayerChangeSegment(OnClientPlayerChangeSegment);
DMFCBase->Set_OnServerCollide(OnServerCollide);
DMFCBase->Set_OnClientCollide(OnClientCollide);
DMFCBase->Set_OnClientPlayerKilled(OnClientPlayerKilled);
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
DMFCBase->Set_OnPrintScores(OnPrintScores);
DMFCBase->Set_OnPLRInit(OnPLRInit);
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
DMFCBase->Set_OnClientShowUI(OnClientShowUI);
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
// Setup arrays for easier to read code
dObjects = DMFCBase->GetObjects();
dPlayers = DMFCBase->GetPlayers();
DLLCreateStringTable("Hoard.str", &StringTable, &StringTableSize);
DLLmprintf(0, "%d strings loaded from string table\n", StringTableSize);
if (!StringTableSize) {
*all_ok = 0;
return;
}
// setup default config
config.min_hoard = 1;
if (DMFCBase->AddInputCommand("mincount",
"[Dedicated Server Only]\nSets the minimum number of hoard orbs needed to score.\n",
DMFCInputCommand_MinCount, true) < 1)
mprintf(0, "Hoard Warning: Error Adding Input Command\n");
HoardGameInit(1);
// add the death and suicide messages
DMFCBase->AddDeathMessage(TXT_DEATH1, true);
DMFCBase->AddDeathMessage(TXT_DEATH2, true);
DMFCBase->AddDeathMessage(TXT_DEATH3, false);
DMFCBase->AddDeathMessage(TXT_DEATH4, false);
DMFCBase->AddDeathMessage(TXT_DEATH5, true);
DMFCBase->AddDeathMessage(TXT_DEATH6, true);
DMFCBase->AddDeathMessage(TXT_DEATH7, false);
DMFCBase->AddDeathMessage(TXT_DEATH8, true);
DMFCBase->AddDeathMessage(TXT_DEATH9, true);
DMFCBase->AddDeathMessage(TXT_DEATH10, true);
DMFCBase->AddSuicideMessage(TXT_SUICIDE1);
DMFCBase->AddSuicideMessage(TXT_SUICIDE2);
DMFCBase->AddSuicideMessage(TXT_SUICIDE3);
DMFCBase->AddSuicideMessage(TXT_SUICIDE4);
DMFCBase->AddSuicideMessage(TXT_SUICIDE5);
DMFCBase->AddSuicideMessage(TXT_SUICIDE6);
HoardID = DLLFindObjectIDName("Hoardorb");
if (HoardID == -1) {
DLLmprintf(0, "HOARD: BIG WARNING, COULDN'T FIND HOARD ORB ID...YOUR GAME IS IN JEOPARDY!\n");
*all_ok = 0;
return;
}
DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat), (int (*)(void *, uint8_t *))pack_pstat,
(int (*)(void *, uint8_t *))unpack_pstat);
DMFCBase->RegisterPacketReceiver(SPID_INVINFO, ReceiveHoardInv);
DMFCBase->RegisterPacketReceiver(SPID_GAMECONFIG, ReceiveGameConfig);
DMFCBase->SetNumberOfTeams(1);
(DMFCBase->GetNetgameInfo())->flags |= (NF_DAMAGE_FRIENDLY | NF_TRACK_RANK);
DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
DisplayScoreScreen = false;
HoardOrbIcon = DLLbm_AllocLoadFileBitmap("HoardICON.ogf", 0, BITMAP_FORMAT_1555);
if (HoardOrbIcon == -1) {
*all_ok = 0;
return;
}
Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
uint16_t *data = DLLbm_data(Highlight_bmp, 0);
if (!data) {
// bail on out of here
*all_ok = 0;
return;
}
for (int x = 0; x < 32 * 32; x++) {
data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
}
}
// Initialize the Stats Manager
// ----------------------------
tDmfcStatsInit tsi;
tDmfcStatsColumnInfo pl_col[8];
char gname[20];
strcpy(gname, TXT_STATGAMENAME);
tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON;
tsi.cColumnCountDetailed = 0;
tsi.cColumnCountPlayerList = 8;
tsi.clbDetailedColumn = NULL;
tsi.clbDetailedColumnBMP = NULL;
tsi.clbPlayerColumn = DetermineScore;
tsi.clbPlayerColumnBMP = ShowStatBitmap;
tsi.DetailedColumns = NULL;
tsi.GameName = gname;
tsi.MaxNumberDisplayed = NULL;
tsi.PlayerListColumns = pl_col;
tsi.SortedPlayerRecords = SortedPlayers;
pl_col[0].color_type = DSCOLOR_TEAM;
pl_col[0].title[0] = '\0';
pl_col[0].type = DSCOL_BMP;
pl_col[0].width = 27;
pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[1].title, TXT_PILOT);
pl_col[1].type = DSCOL_PILOT_NAME;
pl_col[1].width = 84;
pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[2].title, TXT_SCORE);
pl_col[2].type = DSCOL_CUSTOM;
pl_col[2].width = 49;
pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[3].title, TXT_HIGHEST);
pl_col[3].type = DSCOL_CUSTOM;
pl_col[3].width = 65;
pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[4].title, TXT_KILLS_SHORT);
pl_col[4].type = DSCOL_KILLS_LEVEL;
pl_col[4].width = 40;
pl_col[5].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[5].title, TXT_DEATHS_SHORT);
pl_col[5].type = DSCOL_DEATHS_LEVEL;
pl_col[5].width = 40;
pl_col[6].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[6].title, TXT_SUICIDES_SHORT);
pl_col[6].type = DSCOL_SUICIDES_LEVEL;
pl_col[6].width = 40;
pl_col[7].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[7].title, TXT_PING);
pl_col[7].type = DSCOL_PING;
pl_col[7].width = 40;
dstat->Initialize(&tsi);
}
// Called when the DLL is shutdown
void DLLFUNCCALL DLLGameClose() {
if (Highlight_bmp > BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(Highlight_bmp);
DLLDestroyStringTable(StringTable, StringTableSize);
if (HoardOrbIcon > BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(HoardOrbIcon);
if (dstat) {
dstat->DestroyPointer();
dstat = NULL;
}
if (DMFCBase) {
DMFCBase->GameClose();
DMFCBase->DestroyPointer();
DMFCBase = NULL;
}
}
// DMFCApp::GameInit
//
// Sets up all the DLL functions and pointers and preps the class for use. This ABSOLUTLY must be
// called, so if you override DMFCApp::GameInit, make sure that you put a call to this somewhere in
// the override.
void ShowGameConfigDialog(int i);
void SwitchHUDColor(int i);
void HoardGameInit(int teams) {
IMenuItem *lev1, *lev2;
lev1 = CreateMenuItemWArgs(TXT_GAMENAME, MIT_NORMAL, 0, NULL);
lev2 = CreateMenuItemWArgs(TXT_HUDSCORECOLORS, MIT_STATE, 0, SwitchHUDColor);
lev2->SetStateItemList(2, TXT_PLAYERCOLORS, TXT_NORMAL);
lev2->SetState(HUD_color_model);
lev1->AddSubMenu(lev2);
// lev2 = CreateMenuItemWArgs(TXT_GAMECONFIG,MIT_NORMAL,0,ShowGameConfigDialog);
// lev1->AddSubMenu(lev2);
IMenuItem *MainMenu = DMFCBase->GetOnScreenMenu();
MainMenu->AddSubMenu(lev1);
DMFCBase->GameInit(teams);
}
void OnPrintScores(int level) {
char buffer[256];
char name[50];
memset(buffer, ' ', 256);
size_t t;
size_t pos[6];
size_t len[6];
pos[0] = 0;
t = len[0] = 20; // give ample room for pilot name
pos[1] = pos[0] + t + 1;
t = len[1] = strlen(TXT_POINTS);
pos[2] = pos[1] + t + 1;
t = len[2] = strlen(TXT_KILLS);
pos[3] = pos[2] + t + 1;
t = len[3] = strlen(TXT_DEATHS);
pos[4] = pos[3] + t + 1;
t = len[4] = strlen(TXT_SUICIDES);
pos[5] = pos[4] + t + 1;
t = len[5] = strlen(TXT_PING);
memcpy(&buffer[pos[0]], TXT_PILOT, strlen(TXT_PILOT));
memcpy(&buffer[pos[1]], TXT_POINTS, len[1]);
memcpy(&buffer[pos[2]], TXT_KILLS, len[2]);
memcpy(&buffer[pos[3]], TXT_DEATHS, len[3]);
memcpy(&buffer[pos[4]], TXT_SUICIDES, len[4]);
memcpy(&buffer[pos[5]], TXT_PING, len[5]);
buffer[pos[5] + len[5] + 1] = '\n';
buffer[pos[5] + len[5] + 2] = '\0';
DPrintf(buffer);
int slot;
player_record *pr;
int pcount;
if (level < 0 || level >= MAX_PLAYER_RECORDS)
pcount = MAX_PLAYER_RECORDS;
else
pcount = level;
int sortedplayers[MAX_PLAYER_RECORDS];
DMFCBase->GetSortedPlayerSlots(sortedplayers, MAX_PLAYER_RECORDS);
for (int i = 0; i < pcount; i++) {
slot = sortedplayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if ((pr) && (pr->state != STATE_EMPTY)) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
snprintf(name, sizeof(name), "%s%s:", (pr->state == STATE_DISCONNECTED) ? "*" : "", pr->callsign);
name[19] = '\0';
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
memset(buffer, ' ', 256);
t = strlen(name);
memcpy(&buffer[pos[0]], name, (t < len[0]) ? t : len[0]);
snprintf(name, sizeof(name), "%d[%d]", (stat) ? stat->Score[DSTAT_LEVEL] : 0,
(stat) ? stat->Score[DSTAT_OVERALL] : 0);
t = strlen(name);
memcpy(&buffer[pos[1]], name, (t < len[1]) ? t : len[1]);
snprintf(name, sizeof(name), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
t = strlen(name);
memcpy(&buffer[pos[2]], name, (t < len[2]) ? t : len[2]);
snprintf(name, sizeof(name), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
t = strlen(name);
memcpy(&buffer[pos[3]], name, (t < len[3]) ? t : len[3]);
snprintf(name, sizeof(name), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.suicides[DSTAT_OVERALL]);
t = strlen(name);
memcpy(&buffer[pos[4]], name, (t < len[4]) ? t : len[4]);
if (pr->state == STATE_INGAME)
snprintf(name, sizeof(name), "%.0f", (DMFCBase->GetNetPlayers())[pr->pnum].ping_time * 1000.0f);
else
strcpy(name, "---");
t = strlen(name);
memcpy(&buffer[pos[5]], name, (t < len[5]) ? t : len[5]);
buffer[pos[5] + len[5] + 1] = '\n';
buffer[pos[5] + len[5] + 2] = '\0';
DPrintf(buffer);
}
}
}
void OnHUDInterval(void) {
dstat->DoFrame();
DMFCBase->DisplayOutrageLogo();
DMFCBase->OnHUDInterval();
}
void OnInterval(void) {
SortPlayerScores(SortedPlayers, MAX_PLAYER_RECORDS);
DMFCBase->OnInterval();
}
void OnKeypress(int key) {
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
switch (key) {
case K_F7:
DisplayScoreScreen = !DisplayScoreScreen;
DMFCBase->EnableOnScreenMenu(false);
dstat->Enable(DisplayScoreScreen);
break;
case K_PAGEDOWN:
if (DisplayScoreScreen) {
dstat->ScrollDown();
Data->iRet = 1;
}
break;
case K_PAGEUP:
if (DisplayScoreScreen) {
dstat->ScrollUp();
Data->iRet = 1;
}
break;
case K_F6:
DisplayScoreScreen = false;
dstat->Enable(false);
break;
case K_ESC:
if (DisplayScoreScreen) {
dstat->Enable(false);
DisplayScoreScreen = false;
Data->iRet = 1;
}
break;
}
DMFCBase->OnKeypress(key);
}
// The server has just started, so clear out all the stats and game info
void OnServerGameCreated(void) {
DMFCBase->OnServerGameCreated();
player_record *pr;
tPlayerStat *stat;
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
pr = DMFCBase->GetPlayerRecord(i);
if (pr)
stat = (tPlayerStat *)pr->user_info;
else
stat = NULL;
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
stat->HighestScore[DSTAT_LEVEL] = 0;
stat->HighestScore[DSTAT_OVERALL] = 0;
}
}
}
// The server has started a new level, so clear out level scores
void OnClientLevelStart(void) {
DMFCBase->OnClientLevelStart();
player_record *pr;
tPlayerStat *stat;
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
pr = DMFCBase->GetPlayerRecord(i);
if (pr)
stat = (tPlayerStat *)pr->user_info;
else
stat = NULL;
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
stat->HighestScore[DSTAT_LEVEL] = 0;
}
}
DMFCBase->RequestGameState();
int grooms[4];
grooms[0] = grooms[1] = grooms[2] = grooms[3] = DLLFindTextureName("GreenBase");
DLLMultiPaintGoalRooms(grooms);
// display the config dialog
if (!Config_displayed && DMFCBase->GetLocalRole() == LR_SERVER) {
DMFCBase->StartUIWindow(HOARD_CONFIG_DLG, &config);
Config_displayed = true;
}
}
void OnClientShowUI(int id, void *user_data) {
if (id == HOARD_CONFIG_DLG)
DisplayHoardConfigDialog((tGameConfig *)user_data);
if (id == 0xEEE1) {
// block off wait for players dialog
DisplayHoardConfigDialog(&config);
return;
}
DMFCBase->OnClientShowUI(id, user_data);
}
void OnClientLevelEnd(void) { DMFCBase->OnClientLevelEnd(); }
// We need to send all the inventory info out to the new player
void OnGameStateRequest(int player_num) {
SendHoardInv(player_num);
DMFCBase->OnGameStateRequest(player_num);
}
// A new player has entered the game, zero there stats out
void OnPlayerConnect(int player_num) {
DMFCBase->OnPlayerConnect(player_num);
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num);
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
stat->HighestScore[DSTAT_LEVEL] = 0;
stat->HighestScore[DSTAT_OVERALL] = 0;
}
}
void OnServerPlayerChangeSegment(int player_num, int newseg, int oldseg) {
int g1, g2, g3, g4;
g1 = DLLGetGoalRoomForTeam(0);
g2 = DLLGetGoalRoomForTeam(1);
g3 = DLLGetGoalRoomForTeam(2);
g4 = DLLGetGoalRoomForTeam(3);
int count = DLLInvCheckItem(player_num, OBJ_POWERUP, HoardID);
if ((count) && ((newseg == g1) || (newseg == g2) || (newseg == g3) || (newseg == g4))) {
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEPLAYERCHANGESEG, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
DMFCBase->CallOnClientPlayerChangeSegment(player_num, newseg, oldseg);
}
DMFCBase->OnServerPlayerChangeSegment(player_num, newseg, oldseg);
}
void OnClientPlayerChangeSegment(int player_num, int newseg, int oldseg) {
int score, count, i;
count = DLLInvGetTypeIDCount(player_num, OBJ_POWERUP, HoardID);
score = count;
if (count < config.min_hoard) {
if (player_num == DMFCBase->GetPlayerNum())
DLLAddHUDMessage(TXT_NEEDMOREOBS, config.min_hoard);
return;
}
for (i = 0; i < count; i++) {
score += i;
DLLInvRemove(player_num, OBJ_POWERUP, HoardID);
}
if (score == 0)
return;
tPlayerStat *stat;
stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num);
if (stat) {
// increment scores
stat->Score[DSTAT_LEVEL] += score;
stat->Score[DSTAT_OVERALL] += score;
if (stat->HighestScore[DSTAT_LEVEL] < score)
stat->HighestScore[DSTAT_LEVEL] = score;
if (stat->HighestScore[DSTAT_OVERALL] < score)
stat->HighestScore[DSTAT_OVERALL] = score;
}
char buffer[100];
if (score == 1)
snprintf(buffer, sizeof(buffer), TXT_SCOREONE, dPlayers[player_num].callsign,
(stat) ? stat->Score[DSTAT_LEVEL] : 0);
else
snprintf(buffer, sizeof(buffer), TXT_SCOREMULTI, dPlayers[player_num].callsign, score,
(stat) ? stat->Score[DSTAT_LEVEL] : 0);
int sound = DLLFindSoundName("PwrHoardScore");
if (sound != -1)
DLLPlay3dSound(sound, &dObjects[dPlayers[DMFCBase->GetPlayerNum()].objnum], 1, 0);
// Set a Timer to display
if (WhoJustScoredTimer != -1)
DMFCBase->KillTimer(WhoJustScoredTimer);
WhoJustScoredTimer = DMFCBase->SetTimerInterval(OnTimer, 0.5f, 5.0f, OnTimerKill);
WhoJustScored = player_num;
// remove the balls
DLLPlayerSetRotatingBall(player_num, 0, 0, NULL, NULL, NULL);
DLLAddHUDMessage(buffer);
if (DMFCBase->GetLocalRole() == LR_SERVER) {
// check the score to see if we hit the limit
if (DMFCBase->GetScoreLimit(&score)) {
if (score <= ((stat) ? stat->Score[DSTAT_LEVEL] : 0)) {
DLLmprintf(0, "Score limit reached\n");
DMFCBase->EndLevel();
}
}
}
DMFCBase->OnClientPlayerChangeSegment(player_num, newseg, oldseg);
}
// A new player has entered the game, zero there stats out
void OnClientPlayerEntersGame(int player_num) {
DMFCBase->OnClientPlayerEntersGame(player_num);
if (player_num != DMFCBase->GetPlayerNum())
DisplayWelcomeMessage(player_num);
else
display_my_welcome = true;
}
void OnServerCollide(object *me_obj, object *it_obj) {
// see if we need to send this event to the clients
// only if me==player it==hoard powerup
if (!me_obj || !it_obj) {
DMFCBase->OnServerCollide(me_obj, it_obj);
return;
}
if ((me_obj->type == OBJ_PLAYER) && (it_obj->type == OBJ_POWERUP) && (it_obj->id == HoardID)) {
// check to make sure the player isn't dying or dead
player *plyr_ptr = &dPlayers[me_obj->id];
if ((plyr_ptr->flags & PLAYER_FLAGS_DYING) || (plyr_ptr->flags & PLAYER_FLAGS_DEAD)) {
// this player is dying or dead...ignore it
DMFCBase->OnServerCollide(me_obj, it_obj);
return;
}
DMFCBase->CallClientEvent(EVT_CLIENT_GAMECOLLIDE, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
DMFCBase->CallOnClientCollide(me_obj, it_obj);
// test to see if they are in a goal room, if so score
int current_room = me_obj->roomnum;
int g1, g2, g3, g4;
g1 = DLLGetGoalRoomForTeam(0);
g2 = DLLGetGoalRoomForTeam(1);
g3 = DLLGetGoalRoomForTeam(2);
g4 = DLLGetGoalRoomForTeam(3);
if ((current_room == g1) || (current_room == g2) || (current_room == g3) || (current_room == g4)) {
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEPLAYERCHANGESEG, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
DMFCBase->CallOnClientPlayerChangeSegment(me_obj->id, current_room, current_room);
}
}
DMFCBase->OnServerCollide(me_obj, it_obj);
}
void OnClientCollide(object *me_obj, object *it_obj) {
int playernum = me_obj->id;
int count = DLLInvGetTypeIDCount(playernum, OBJ_POWERUP, HoardID);
if (count < 12) {
if (DMFCBase->GetPlayerNum() == playernum) {
DLLAddHUDMessage(TXT_GOTHOARD);
}
int sound = DLLFindSoundName("PwrHoardPickup");
if (sound != -1)
DLLPlay3dSound(sound, me_obj, 1, 0);
if (it_obj->type == OBJ_POWERUP) {
DLLInvAddTypeID(playernum, it_obj->type, it_obj->id, -1, -1, 0, NULL);
if (DMFCBase->GetLocalRole() == LR_SERVER) {
DLLSetObjectDeadFlag(it_obj, true, false);
}
} else
DLLmprintf(0, "HOARD BIG WARNING: TRYING TO ADD NONPOWERUP TO INVENTORY! (%d)\n", it_obj->type);
// add rotating balls if necessary
DoBallsEffect(playernum, count + 1);
} else {
// they have max orbs
if (DMFCBase->GetPlayerNum() == playernum) {
DLLAddHUDMessage(TXT_MAXHOARDS);
}
}
DMFCBase->OnClientCollide(me_obj, it_obj);
}
// used for the clients when a player dies, to print out a message and other stuff
void OnClientPlayerKilled(object *killer_obj, int victim_pnum) {
int kpnum = -1;
if (killer_obj) {
if ((killer_obj->type == OBJ_PLAYER) || (killer_obj->type == OBJ_GHOST))
kpnum = killer_obj->id;
else if (killer_obj->type == OBJ_ROBOT) {
// countermeasure kill
kpnum = DMFCBase->GetCounterMeasureOwner(killer_obj);
} else {
kpnum = -1;
}
} else
kpnum = -1;
// add an extra hoard to the inventory if they didn't kill themselves
if (kpnum != victim_pnum) {
DLLInvAddTypeID(victim_pnum, OBJ_POWERUP, HoardID, -1, -1, 0, NULL);
}
// remove the balls
DLLPlayerSetRotatingBall(victim_pnum, 0, 0, NULL, NULL, NULL);
DMFCBase->OnClientPlayerKilled(killer_obj, victim_pnum);
}
bool compare_slots(int a, int b) {
int ascore, bscore;
player_record *apr, *bpr;
tPlayerStat *astat, *bstat;
apr = DMFCBase->GetPlayerRecord(a);
bpr = DMFCBase->GetPlayerRecord(b);
if (!apr)
return true;
if (!bpr)
return false;
if (apr->state == STATE_EMPTY)
return true;
if (bpr->state == STATE_EMPTY)
return false;
astat = (tPlayerStat *)apr->user_info;
bstat = (tPlayerStat *)bpr->user_info;
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
// both players were in the game
ascore = (astat) ? astat->Score[DSTAT_LEVEL] : 0;
bscore = (bstat) ? bstat->Score[DSTAT_LEVEL] : 0;
return (ascore < bscore);
}
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
// apr gets priority since he was in the game on exit
return false;
}
if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
// bpr gets priority since he was in the game on exit
return true;
}
// if we got here then both players were disconnected
ascore = (astat) ? astat->Score[DSTAT_LEVEL] : 0;
bscore = (bstat) ? bstat->Score[DSTAT_LEVEL] : 0;
return (ascore < bscore);
}
void OnPLRInit(void) {
int i, t, j;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
SortedPlayers[i] = i;
}
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
t = SortedPlayers[i];
// Shift elements down until
// insertion point found.
for (j = i - 1; j >= 0 && compare_slots(SortedPlayers[j], t); j--) {
SortedPlayers[j + 1] = SortedPlayers[j];
}
// insert
SortedPlayers[j + 1] = t;
}
DMFCBase->OnPLRInit();
}
void OnPLRInterval(void) {
#define PLAYERS_COL 100
#define SCORE_COL 200
#define HIGH_COL 260
#define KILLS_COL 320
#define DEATHS_COL 380
#define SUICIDES_COL 440
DMFCBase->OnPLRInterval();
int y = 40;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]) + 1;
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[SMALL_UI_FONT_INDEX]);
// print out header
DLLgrtext_SetColor(GR_RGB(255, 255, 150));
DLLgrtext_Printf(PLAYERS_COL, y, TXT_PILOT);
DLLgrtext_Printf(SCORE_COL, y, TXT_LEVEL);
DLLgrtext_Printf(SCORE_COL, y + height, TXT_POINTS);
DLLgrtext_Printf(HIGH_COL, y, TXT_HIGH);
DLLgrtext_Printf(HIGH_COL, y + height, TXT_GOAL);
DLLgrtext_Printf(KILLS_COL, y, TXT_KILLS);
DLLgrtext_Printf(DEATHS_COL, y, TXT_DEATHS);
DLLgrtext_Printf(SUICIDES_COL, y, TXT_SUICIDES);
y += (2 * height);
// print out player stats
int rank = 1;
int slot;
player_record *pr;
tPlayerStat *stat;
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
slot = SortedPlayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
int pnum = DMFCBase->WasPlayerInGameAtLevelEnd(slot);
if (pnum != -1) {
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
} else {
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
}
stat = (tPlayerStat *)pr->user_info;
DLLgrtext_Printf(PLAYERS_COL, y, "%d)%s", rank, pr->callsign);
DLLgrtext_Printf(SCORE_COL, y, "%d[%d]", (stat) ? stat->Score[DSTAT_LEVEL] : 0,
(stat) ? stat->Score[DSTAT_OVERALL] : 0);
DLLgrtext_Printf(HIGH_COL, y, "%d[%d]", (stat) ? stat->HighestScore[DSTAT_LEVEL] : 0,
(stat) ? stat->HighestScore[DSTAT_OVERALL] : 0);
DLLgrtext_Printf(KILLS_COL, y, "%d[%d]", pr->dstats.kills[DSTAT_LEVEL], pr->dstats.kills[DSTAT_OVERALL]);
DLLgrtext_Printf(DEATHS_COL, y, "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL], pr->dstats.deaths[DSTAT_OVERALL]);
DLLgrtext_Printf(SUICIDES_COL, y, "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL], pr->dstats.suicides[DSTAT_OVERALL]);
y += height;
rank++;
if (y >= 440)
goto quick_exit;
}
}
quick_exit:;
}
void SaveStatsToFile(char *filename) {
CFILE *file;
DLLOpenCFILE(&file, filename, "wt");
if (!file) {
DLLmprintf(0, "Unable to open output file\n");
return;
}
// write out game stats
#define BUFSIZE 150
char buffer[BUFSIZE];
char tempbuffer[25];
int sortedslots[MAX_PLAYER_RECORDS];
player_record *pr, *dpr;
tPInfoStat stat;
tPlayerStat *ps;
int count, p;
// sort the stats
SortPlayerScores(sortedslots, MAX_PLAYER_RECORDS);
count = 1;
snprintf(buffer, sizeof(buffer), TXT_STATSSAVEA, (DMFCBase->GetNetgameInfo())->name,
(DMFCBase->GetCurrentMission())->cur_level);
DLLcf_WriteString(file, buffer);
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSB);
DLLcf_WriteString(file, buffer);
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSC);
DLLcf_WriteString(file, buffer);
strcpy(
buffer,
"-------------------------------------------------------------------------------------------------------------");
DLLcf_WriteString(file, buffer);
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(sortedslots[p]);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
memset(buffer, ' ', BUFSIZE);
ps = (tPlayerStat *)pr->user_info;
snprintf(tempbuffer, sizeof(tempbuffer), "%d)", count);
memcpy(&buffer[0], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%s%s", (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
memcpy(&buffer[7], tempbuffer, strlen(tempbuffer));
if (ps) {
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", ps->Score[DSTAT_LEVEL], ps->Score[DSTAT_OVERALL]);
memcpy(&buffer[35], tempbuffer, strlen(tempbuffer));
}
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.kills[DSTAT_LEVEL],
pr->dstats.kills[DSTAT_OVERALL]);
memcpy(&buffer[47], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.deaths[DSTAT_LEVEL],
pr->dstats.deaths[DSTAT_OVERALL]);
memcpy(&buffer[59], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", pr->dstats.suicides[DSTAT_LEVEL],
pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[70], tempbuffer, strlen(tempbuffer));
if (ps) {
snprintf(tempbuffer, sizeof(tempbuffer), "%d[%d]", ps->HighestScore[DSTAT_LEVEL],
ps->HighestScore[DSTAT_OVERALL]);
memcpy(&buffer[81], tempbuffer, strlen(tempbuffer));
}
snprintf(tempbuffer, sizeof(tempbuffer), "%s", DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(sortedslots[p])));
memcpy(&buffer[96], tempbuffer, strlen(tempbuffer));
size_t pos = 96 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
count++;
}
}
DLLcf_WriteString(file, TXT_SAVESTATSD);
count = 1;
for (p = 0; p < MAX_PLAYER_RECORDS; p++) {
pr = DMFCBase->GetPlayerRecord(p);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
// Write out header
snprintf(buffer, sizeof(buffer), "%d) %s%s", count, (pr->state == STATE_INGAME) ? "" : "*", pr->callsign);
DLLcf_WriteString(file, buffer);
size_t length = strlen(buffer);
memset(buffer, '=', length);
buffer[length] = '\0';
DLLcf_WriteString(file, buffer);
// time in game
snprintf(buffer, sizeof(buffer), TXT_TIMEINGAME, DMFCBase->GetTimeString(DMFCBase->GetTimeInGame(p)));
DLLcf_WriteString(file, buffer);
if (DMFCBase->FindPInfoStatFirst(p, &stat)) {
snprintf(buffer, sizeof(buffer), "%s", TXT_SAVESTATSE);
DLLcf_WriteString(file, buffer);
if (stat.slot != p) {
memset(buffer, ' ', BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if (dpr) {
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
memcpy(buffer, tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
size_t pos = 40 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
}
}
while (DMFCBase->FindPInfoStatNext(&stat)) {
if (stat.slot != p) {
memset(buffer, ' ', BUFSIZE);
dpr = DMFCBase->GetPlayerRecord(stat.slot);
if (dpr) {
snprintf(tempbuffer, sizeof(tempbuffer), "%s", dpr->callsign);
memcpy(buffer, tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.kills);
memcpy(&buffer[30], tempbuffer, strlen(tempbuffer));
snprintf(tempbuffer, sizeof(tempbuffer), "%d", stat.deaths);
memcpy(&buffer[40], tempbuffer, strlen(tempbuffer));
size_t pos = 40 + strlen(tempbuffer) + 1;
if (pos < BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE - 1] = '\0';
DLLcf_WriteString(file, buffer);
}
}
}
}
DMFCBase->FindPInfoStatClose();
DLLcf_WriteString(file, ""); // skip a line
count++;
}
}
// done writing stats
DLLcfclose(file);
DLLAddHUDMessage(TXT_STATSSAVED);
}
#define ROOTFILENAME "Hoard"
void OnSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
void OnLevelEndSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
SaveStatsToFile(filename);
}
void OnDisconnectSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
// handles a hoard inventory packet
void ReceiveHoardInv(uint8_t *data) {
int x, i, count = 0;
int size;
for (x = 0; x < DLLMAX_PLAYERS; x++) {
// see if we have a valid player
size = MultiGetByte(data, &count);
if (DMFCBase->CheckPlayerNum(x)) {
// we have a valid player, add orbs
ASSERT(size >= 0);
DoBallsEffect(x, size);
for (i = 0; i < size; i++) {
DLLInvAddTypeID(x, OBJ_POWERUP, HoardID, -1, -1, 0, NULL);
} // end for
} // end if
} // end for
}
// sends a hoard inventory packet to a player
void SendHoardInv(int playernum) {
uint8_t data[MAX_GAME_DATA_SIZE];
int i;
int count = 0;
DMFCBase->StartPacket(data, SPID_INVINFO, &count);
for (i = 0; i < DLLMAX_PLAYERS; i++) {
if (DMFCBase->CheckPlayerNum(i)) {
MultiAddByte(DLLInvGetTypeIDCount(i, OBJ_POWERUP, HoardID), data, &count);
} else {
MultiAddByte(0, data, &count);
}
}
DMFCBase->SendPacket(data, count, playernum);
SendGameConfig(playernum);
}
void DisplayHUDScores(struct tHUDItem *hitem) {
if (display_my_welcome) {
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
display_my_welcome = false;
}
if (DisplayScoreScreen)
return;
int x = 520;
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]) + 3;
uint8_t alpha = DMFCBase->ConvertHUDAlpha((uint8_t)((DisplayScoreScreen) ? 128 : 255));
int y = (DMFCBase->GetGameWindowH() / 2) - ((height * 5) / 2);
int rank = 1;
ddgr_color color;
char name[50];
player_record *pr;
tPlayerStat *stat;
// determine coordinates to use here
// we'll use a virtual width of 85 pixels on a 640x480 screen
// so first determine the new width
int name_width = 85.0f * DMFCBase->GetHudAspectX();
int score_width = DLLgrtext_GetTextLineWidth("888");
int name_x = DMFCBase->GetGameWindowW() - name_width - score_width - 10;
int score_x = DMFCBase->GetGameWindowW() - score_width - 5;
DLLgrtext_SetAlpha(alpha);
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
int slot = SortedPlayers[i];
pr = DMFCBase->GetPlayerRecord(slot);
if (pr && pr->state != STATE_EMPTY) {
if (DMFCBase->IsPlayerDedicatedServer(pr))
continue; // skip dedicated server
if ((pr->state == STATE_DISCONNECTED) || (pr->state == STATE_INGAME && !DMFCBase->IsPlayerObserver(pr->pnum))) {
stat = (tPlayerStat *)pr->user_info;
strcpy(name, pr->callsign);
DMFCBase->ClipString(name_width, name, true);
if (pr->state == STATE_INGAME && pr->pnum == DMFCBase->GetPlayerNum()) {
switch (HUD_color_model) {
case HCM_PLAYERCOLOR:
color = (DMFCBase->GetPlayerColors())[pr->pnum];
break;
case HCM_NORMAL:
color = GR_RGB(40, 255, 40);
break;
};
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
// draw the highlight bar in the background
DLLrend_SetAlphaValue(alpha * 0.50f);
DLLrend_SetZBufferState(0);
DLLrend_SetTextureType(TT_LINEAR);
DLLrend_SetLighting(LS_NONE);
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(name_x - 2, y - 2, score_x + score_width + 2, y + height - 1, Highlight_bmp, 0, 0,
1, 1, 1.0f, -1, NULL);
DLLrend_SetZBufferState(1);
}
if ((WhoJustScored != pr->pnum) || (DisplayBlink)) {
DLLgrtext_SetColor(color);
DLLgrtext_Printf(name_x, y, name);
DLLgrtext_Printf(score_x, y, "%d", (stat) ? stat->Score[DSTAT_LEVEL] : 0);
}
y += height;
} else if (rank < 6) {
if (pr->state == STATE_DISCONNECTED) {
color = GR_GREY;
} else {
switch (HUD_color_model) {
case HCM_PLAYERCOLOR:
color = (DMFCBase->GetPlayerColors())[pr->pnum];
break;
case HCM_NORMAL:
color = GR_RGB(40, 255, 40);
break;
};
}
if ((pr->state == STATE_DISCONNECTED) || (WhoJustScored != pr->pnum) || (DisplayBlink)) {
DLLgrtext_SetColor(color);
DLLgrtext_Printf(name_x, y, name);
DLLgrtext_Printf(score_x, y, "%d", (stat) ? stat->Score[DSTAT_LEVEL] : 0);
}
y += height;
}
rank++;
}
}
}
// draw the hoard orb count
int w = DLLbm_w(HoardOrbIcon, 0);
char buffer[4];
snprintf(buffer, sizeof(buffer), "%d", DLLInvGetTypeIDCount(DMFCBase->GetPlayerNum(), OBJ_POWERUP, HoardID));
int x1, x2, y1, y2;
x1 = DMFCBase->GetGameWindowW() - 5 - DLLbm_w(HoardOrbIcon, 0);
y1 = 25;
x2 = x1 + DLLbm_w(HoardOrbIcon, 0);
y2 = y1 + DLLbm_h(HoardOrbIcon, 0);
DLLrend_SetAlphaValue(alpha);
DLLrend_SetZBufferState(0);
DLLrend_SetTextureType(TT_LINEAR);
DLLrend_SetLighting(LS_NONE);
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(x1, y1, x2, y2, HoardOrbIcon, 0, 0, 1, 1, 1.0f, -1, NULL);
DLLrend_SetZBufferState(1);
x1 += w / 2;
y1 += DLLbm_h(HoardOrbIcon, 0) / 2;
x1 -= ((float)DLLgrtext_GetTextLineWidth(buffer)) / 2.0f;
y1 -= ((height - 3) / 2.0);
DLLgrtext_SetColor(GR_RGB(128, 128, 128));
DLLgrtext_SetAlpha(std::min(alpha + 30, 255));
DLLgrtext_Printf(x1, y1, buffer);
}
void SortPlayerScores(int *sortedindex, int size) {
int tempsort[MAX_PLAYER_RECORDS];
int i, t, j;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
tempsort[i] = i;
}
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
t = tempsort[i];
// Shift elements down until
// insertion point found.
for (j = i - 1; j >= 0 && compare_slots(tempsort[j], t); j--) {
tempsort[j + 1] = tempsort[j];
}
// insert
tempsort[j + 1] = t;
}
// copy the array over
memcpy(sortedindex, tempsort, ((size > MAX_PLAYER_RECORDS) ? MAX_PLAYER_RECORDS : size) * sizeof(int));
}
void DisplayWelcomeMessage(int player_num) {
char name_buffer[64];
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
if (player_num == DMFCBase->GetPlayerNum()) {
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
} else {
DLLAddHUDMessage(TXT_JOINED, name_buffer);
}
}
void DoBallsEffect(int i, int count) {
float redb[4];
float greenb[4];
float blueb[4];
for (int x = 0; x < 4; x++) {
redb[x] = blueb[x] = 0;
greenb[x] = 1;
}
switch (count) {
case 0:
DLLPlayerSetRotatingBall(i, 0, 0, redb, greenb, blueb);
break;
case 1:
DLLPlayerSetRotatingBall(i, 1, 4, redb, greenb, blueb);
break;
case 2:
DLLPlayerSetRotatingBall(i, 1, 3, redb, greenb, blueb);
break;
case 3:
DLLPlayerSetRotatingBall(i, 1, 2, redb, greenb, blueb);
break;
case 4:
DLLPlayerSetRotatingBall(i, 1, 1, redb, greenb, blueb);
break;
case 5:
DLLPlayerSetRotatingBall(i, 2, 4, redb, greenb, blueb);
break;
case 6:
DLLPlayerSetRotatingBall(i, 2, 3, redb, greenb, blueb);
break;
case 7:
DLLPlayerSetRotatingBall(i, 2, 2, redb, greenb, blueb);
break;
case 8:
DLLPlayerSetRotatingBall(i, 2, 1, redb, greenb, blueb);
break;
case 9:
DLLPlayerSetRotatingBall(i, 3, 4, redb, greenb, blueb);
break;
case 10:
DLLPlayerSetRotatingBall(i, 3, 3, redb, greenb, blueb);
break;
case 11:
DLLPlayerSetRotatingBall(i, 3, 2, redb, greenb, blueb);
break;
case 12:
DLLPlayerSetRotatingBall(i, 3, 1, redb, greenb, blueb);
break;
}
}
/////////////////////////////////
// Timer event handlers
void OnTimer(void) { DisplayBlink = !DisplayBlink; }
void OnTimerKill(void) {
DisplayBlink = true;
WhoJustScored = WhoJustScoredTimer = -1;
}
// game config send/receive
void SendGameConfig(int towho) {
uint8_t data[MAX_GAME_DATA_SIZE];
int count = 0;
DMFCBase->StartPacket(data, SPID_GAMECONFIG, &count);
MultiAddByte(config.min_hoard, data, &count);
DMFCBase->SendPacket(data, count, towho);
}
void ReceiveGameConfig(uint8_t *data) {
int count = 0;
config.min_hoard = MultiGetByte(data, &count);
}
void ShowGameConfigDialog(int i) {
DMFCBase->EnableOnScreenMenu(false);
DMFCBase->StartUIWindow(HOARD_CONFIG_DLG, &config);
}
void SwitchHUDColor(int i) { HUD_color_model = i; }