Descent3/netgames/hoard/hoard_ui.cpp
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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/hoard/hoard_ui.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:57:53 $
* $Author: kevinb $
*
* Hoard UI Dialogs
*
* $Log: hoard_ui.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:57:53 kevinb
* initial 1.5 import
*
*
* 10 5/19/99 2:42a Jeff
* call correct NewUIGameWindow functions
*
* 9 4/24/99 11:13p Jeff
* added flags for creating a newui window for a title bar
*
* 8 4/14/99 1:17a Jeff
* fixed case mismatched #includes
*
* 7 4/03/99 9:26p Jeff
* changed dialogs that weren't using UID_OK and UID_CANCEL to use and
* handle them properly
*
* 6 3/17/99 12:23p Jeff
* converted DMFC to be COM interface
*
* 5 2/11/99 3:54p Jeff
* localized
*
* 4 2/07/99 1:18a Jeff
* peppered UI dialogs that were missing NEWUIRES_FORCEQUIT to handle it
*
* 3 11/20/98 5:52p Jeff
* updated hyper anarchy and hoard a little
*
* 2 11/19/98 5:56p Jeff
* added slider exported and improved Hoard
*
* $NoKeywords: $
*/
#include "gamedll_header.h"
#include <string.h>
#include "idmfc.h"
#include "hoardstr.h"
#include "hoardaux.h"
extern IDMFC *DMFCBase;
// Displays the Hoard game configuration dialog (Server)
void DisplayHoardConfigDialog(tGameConfig *config) {
#define WINDOW_H 152
#define WINDOW_W 352
if (DMFCBase->GetLocalRole() != LR_SERVER)
return;
if (DMFCBase->IAmDedicatedServer())
return;
if (config->min_hoard < 1)
config->min_hoard = 1;
if (config->min_hoard > 12)
config->min_hoard = 12;
// DMFCBase->MakeClientsWait(true);
// variable declarations
// ---------------------
bool exit_menu = false;
char buffer[10];
snprintf(buffer, sizeof(buffer), "%d", config->min_hoard);
// text items
// ----------
void *start_game_text_off = DLLCreateNewUITextItem(TXT_RETURNTOGAME, UICOL_HOTSPOT_LO, -1);
void *start_game_text_on = DLLCreateNewUITextItem(TXT_RETURNTOGAME, UICOL_HOTSPOT_HI, -1);
void *window_title = DLLCreateNewUITextItem(TXT_GAMECONFIG, UICOL_WINDOW_TITLE, -1);
void *min_count_label_ti = DLLCreateNewUITextItem(TXT_MINIMUMORBS, UICOL_TEXT_NORMAL, -1);
void *slider_val_ti = DLLCreateNewUITextItem(buffer, UICOL_TEXT_NORMAL, -1);
// main window
// -----------
void *main_wnd = DLLNewUIGameWindowCreate(0, 0, WINDOW_W, WINDOW_H, UIF_PROCESS_ALL | UIF_CENTER | NUWF_TITLEMED);
// item placement
// --------------
int cury = 35;
int left_x_col = 20;
void *start_game_hs = DLLHotSpotCreate(main_wnd, UID_OK, K_ENTER, start_game_text_off, start_game_text_on, 40,
WINDOW_H - OKCANCEL_YOFFSET, 130, 15, UIF_CENTER);
void *window_title_text = DLLTextCreate(main_wnd, window_title, 0, 7, UIF_CENTER | UIF_FIT);
void *min_count_label = DLLTextCreate(main_wnd, min_count_label_ti, left_x_col, cury, UIF_FIT | UIF_CENTER);
cury += 15;
void *count_slider = DLLSliderCreate(main_wnd, 31, 0, cury, UIF_CENTER | UIF_FIT);
cury += 30;
DLLSliderSetRange(count_slider, 11);
DLLSliderSetPos(count_slider, config->min_hoard - 1);
void *slider_val = DLLTextCreate(main_wnd, slider_val_ti, left_x_col, cury, UIF_FIT | UIF_CENTER);
// show window
// -----------
DLLNewUIGameWindowOpen(main_wnd);
// process
// -------
while (!exit_menu) {
int res;
res = DLLPollUI();
if (res == -1)
continue;
switch (res) {
case NEWUIRES_FORCEQUIT:
exit_menu = true;
break;
case UID_OK:
exit_menu = true;
break;
case 31: { // update slider
DLLRemoveUITextItem(slider_val_ti);
char buff[16];
int val = DLLSliderGetPos(count_slider);
snprintf(buff, sizeof(buff), "%d", val + 1);
slider_val_ti = DLLCreateNewUITextItem(buff, UICOL_TEXT_NORMAL, -1);
DLLTextSetTitle(slider_val, slider_val_ti);
} break;
}
}
config->min_hoard = DLLSliderGetPos(count_slider) + 1;
// close window
// ------------
DLLNewUIGameWindowClose(main_wnd);
// free up resources
// -----------------
DLLNewUIGameWindowDestroy(main_wnd);
DLLRemoveUITextItem(start_game_text_on);
DLLRemoveUITextItem(start_game_text_off);
DLLRemoveUITextItem(window_title);
DLLRemoveUITextItem(min_count_label_ti);
DLLRemoveUITextItem(slider_val_ti);
DLLDeleteUIItem(main_wnd);
DLLDeleteUIItem(start_game_hs);
DLLDeleteUIItem(window_title_text);
DLLDeleteUIItem(min_count_label);
DLLDeleteUIItem(count_slider);
DLLDeleteUIItem(slider_val);
// we're done
// ----------
// DMFCBase->MakeClientsWait(false);
SendGameConfig(SP_ALL);
}