Descent3/ddio_mac/macController.h
2024-04-15 21:43:29 -06:00

199 lines
6.6 KiB
C++

/*
* $Logfile: /DescentIII/Main/ddio_mac/macController.h $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:56:55 $
* $Author: kevinb $
*
* Joystick, InputSprocket controller support
*
* $Log: macController.h,v $
* Revision 1.1.1.1 2003/08/26 03:56:55 kevinb
* initial 1.5 import
*
*
* 4 3/20/00 12:43p Matt
* Merge of Duane's post-1.3 changes.
*
* 3 10/21/99 3:33p Jeff
* Macintosh merges
*
* 2 7/28/99 3:31p Kevin
* Mac Stuff!
*
* 3 5/21/97 5:13 PM Jeremy
* changed constructor to accept elements of type ct_function instead of
* ct_need
*
* 2 5/13/97 11:45 AM Jeremy
* prototype for gameMacController object
*
* 1 5/12/97 4:45 PM Jeremy
* initial checkin
*
* 1 5/11/97 8:09 PM Jeremy
* Initial check in
*
* $NoKeywords: $
*/
#ifndef MAC_CONTROLLER_H
#define MAC_CONTROLLER_H
// ANSI Headers
// Macintosh Headers
// Descent 3 Headers
#include "Controller.h"
#include "joystick.h"
#define NULL_WINCONTROLLER ((sbyte)NULL_CONTROLLER)
const CTF_POV = 64, // POV control
CTF_POVANALOG = 128; // Analog POV.
const unsigned CTF_X_AXIS = (1<<(CT_X_AXIS-1)), // AXIS constants for ctAxis
CTF_Y_AXIS = (1<<(CT_Y_AXIS-1)),
CTF_Z_AXIS = (1<<(CT_Z_AXIS-1)),
CTF_R_AXIS = (1<<(CT_R_AXIS-1)),
CTF_U_AXIS = (1<<(CT_U_AXIS-1)),
CTF_V_AXIS = (1<<(CT_V_AXIS-1));
const unsigned CT_MAX_CONTROLLERS = 4, //DAJ utb 32
CT_MAX_ELEMENTS = 255,
CT_MAX_EXTCTLS = 16,
CT_MAX_BUTTONS = 32;
// rules for adding controllers
// any nonstandard special controllers should be added to the below list starting at
// CTID_MOUSE-1 (meaning a value of -3, -4 and so on)
const int CTID_KEYBOARD = -1, // always -1 for keyboards
CTID_MOUSE = -2, // always -2 for mice
CTID_INVALID = -3; // invalid controller
// External controls
// these are standard controllers handled through DDIO interface
// like joysticks, etc.
const int CTID_EXTCONTROL0 = 0;
#define AXIS_YAW 0
#define AXIS_PITCH 1
#define AXIS_ROLL 2
#define AXIS_SIDE 3
#define AXIS_VERT 4
#define AXIS_FORWARD 5
#define MC_KEY 0
#define MC_MOUSE 1
#define MC_JOY 2
#define JOY_SAMPLES 129
void MacInSprocketHandler(void);
class gameMacController : public gameController
{
public:
gameMacController(int num_funcs, ct_function* gameFunctions, char *remote_adr=NULL);
virtual ~gameMacController(void);
// these functions suspend or resume any controller reading. this is really only useful for
// preemptive controller polling, but they should be used to activate and deactivate controller
// reading.
virtual void suspend();
virtual void resume();
// this functions polls the controllers if needed. some systems may not need to implement
// this function.
virtual void poll();
// flushes all controller information
virtual void flush();
// returns the value of a requested controller type.
virtual ct_config_data get_controller_value(ct_type type_req) {return 0;};
// sets the configuration of a function
virtual void set_controller_function(int id, const ct_type *type, ct_config_data value, const ubyte *flags);
// returns information about a requested function
virtual void get_controller_function(int id, ct_type *type, ct_config_data *value, ubyte *flags);
// temporarily enables or disables a function
virtual void enable_function(int id, bool enable);
virtual bool get_packet(int id, ct_packet *packet, ct_format alt_format=ctNoFormat);
// gets sensitivity of axis item
virtual float get_axis_sensitivity(ct_type axis_type, ubyte axis);
// sets sensitivity of axis item
virtual void set_axis_sensitivity(ct_type axis_type, ubyte axis, float val);
// assigns an individual function
virtual int assign_function(ct_function *fn); //DAJ {return 0;};
// activates or deactivates mouse and or controller
virtual void mask_controllers(bool joystick, bool mouse) {};
// retrieves binding text for desired function, binding, etc.
virtual const char *get_binding_text(ct_type type, ubyte ctrl, ubyte bind);
// get raw values for the controllers
virtual int get_mouse_raw_values(int *x, int *y) {return 0;};
virtual unsigned get_joy_raw_values(int *x, int *y) {return 0;};
// set dead zone
virtual void set_controller_deadzone(int ctl, float deadzone);
// get dead zone
virtual float get_controller_deadzone(int ctl);
private:
int m_NumControls; // number of controllers available
int m_Suspended; // is controller polling suspended?
bool m_JoyActive, m_MouseActive; // enables or disables mouse, joystick control
struct t_controller {
int id;
ushort flags;
ushort buttons;
unsigned btnmask;
// float normalizer[CT_NUM_AXES];
float sens[CT_NUM_AXES+1];
float inv_sens[CT_NUM_AXES+1];
float sens_curve[CT_NUM_AXES+1][JOY_SAMPLES];
ushort deadzone;
// float deadzone;
} m_ControlList[CT_MAX_CONTROLLERS]; // the control list.
struct ct_element {
ct_format format;
sbyte ctl[CTLBINDS_PER_FUNC];
ubyte value[CTLBINDS_PER_FUNC];
ct_type ctype[CTLBINDS_PER_FUNC];
ubyte flags[2];
bool enabled;
} m_ElementList[CT_MAX_ELEMENTS];
bool enum_controllers(char *remote_adr);
// sets up an elements information structure
void assign_element(int id, ct_element *elem);
// this returns an index into the control list.
sbyte get_axis_controller(ubyte axis);
// returns controller with specified button
sbyte get_button_controller(ubyte btn);
// returns the controller with a pov hat
sbyte get_pov_controller();
// note controller is index into ControlList.
float get_axis_value(sbyte controller, ubyte axis, ct_format format,bool invert = false);
// get value of button in seconds, presses, etc.
float get_button_value(sbyte controller, ct_format format, ubyte button);
// get value of pov (using JOYPOV values)
float get_pov_value(sbyte controller, ct_format format, ubyte pov);
// get keyboard info
float get_key_value(int key, ct_format format);
// get button value Duh!
float get_button_value(int button);
// toggles use of deadzone for controllers. ctl can be 0 to ???
private:
/*
struct t_msestate {
int x, y, z;
int mx,my;
unsigned btnmask;
} m_MseState;
struct t_extctlstate {
int x,y,z,r,u,v;
int pov;
int last_pov;
float povstarts[JOYPOV_DIR];
float povtimes[JOYPOV_DIR];
ubyte povpresses[JOYPOV_DIR];
unsigned buttons;
ubyte btnpresses[CT_MAX_BUTTONS];
float btnstarts[CT_MAX_BUTTONS];
float btntimes[CT_MAX_BUTTONS];
} m_ExtCtlStates[CT_MAX_EXTCTLS];
// thread info.
longlong m_frame_timer_ms;
float m_frame_time;
// note id is id value from controller in control list.
void extctl_getpos(int id);
void extctl_geteval(int id);
// this gets timings for mouse buttons
void mouse_getpos();
void mouse_geteval();
static unsigned int ctrl_thread(void *this_ptr);
*/
};
#endif