Descent3/third_party/libacm/libacm.h
Azamat H. Hackimov dd32f4e3ed Split libacm files to third_party/libacm and AudioEncode
Logically adecode/aencode belongs to AudioEncode.
2024-07-28 21:51:35 +03:00

178 lines
6.0 KiB
C

/*
* libacm - Interplay ACM audio decoder.
*
* Copyright (c) 2004-2010, Marko Kreen
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef __LIBACM_H
#define __LIBACM_H
#ifdef __cplusplus
extern "C" {
#endif
#define LIBACM_VERSION "1.3"
#define ACM_ID 0x032897
#define ACM_WORD 2
#define ACM_OK 0
#define ACM_ERR_OTHER -1
#define ACM_ERR_OPEN -2
#define ACM_ERR_NOT_ACM -3
#define ACM_ERR_READ_ERR -4
#define ACM_ERR_BADFMT -5
#define ACM_ERR_CORRUPT -6
#define ACM_ERR_UNEXPECTED_EOF -7
#define ACM_ERR_NOT_SEEKABLE -8
struct ACMInfo {
unsigned channels; /* number of sound channels (1: mono, 2: stereo */
unsigned rate; /* samplerate */
unsigned acm_id;
unsigned acm_version;
unsigned acm_channels; /* channels from header (often wrong) */
unsigned acm_level;
unsigned acm_cols; /* 1 << acm_level */
unsigned acm_rows;
};
struct acm_io_callbacks {
/*
* Read up to "n" items with "size" bytes each into the buf at "ptr",
* kinda like fread().
* "datasrc" is the "io_arg" that was passed to acm_open_decoder()
*
* return the number of items read (not numbytes, but numbytes/size)
* or 0 on EOF (end of file)
* or a negative value on error
*/
int (*read_func)(void *ptr, int size, int n, void *datasrc);
/* optional, must support seeking into start*/
int (*seek_func)(void *datasrc, int offset, int whence);
/* optional, called on acm_close */
int (*close_func)(void *datasrc);
/* returns size in bytes*/
int (*get_length_func)(void *datasrc);
};
struct ACMStream {
struct ACMInfo info;
unsigned total_values; /* number of sound samples in the ACM file */
/* acm data stream */
void *io_arg;
struct acm_io_callbacks io;
unsigned data_len;
/* acm stream buffer */
uint8_t *buf;
unsigned buf_max, buf_size, buf_pos, bit_avail;
unsigned bit_data;
unsigned buf_start_ofs;
/* block lengths (in samples) */
unsigned block_len;
unsigned wrapbuf_len;
/* buffers */
int *block;
int *wrapbuf;
int *ampbuf;
int *midbuf; /* pointer into ampbuf */
/* result */
unsigned block_ready:1;
unsigned file_eof:1;
unsigned wavc_file:1;
unsigned stream_pos; /* in words. absolute */
unsigned block_pos; /* in words, relative */
};
typedef struct ACMStream ACMStream;
/* decode.c */
/*
* Open ACMStream from acm_io_callbacks.
* - res: if opening the decoder succeeds, the new ACMStream will be assigned to *res
* - io_arg: will be passed to the acm_io_callbacks as "datasrc" argument
* - io: your custom callbacks to read the data
* - force_chans >= 1: force the file to be decoded and played with that
* many channels, regardless of number of channels in the file header
* - force_chans == 0: assume the ACM file's header contains the
* correct amount of channels (this is not always the case, stereo
* files tagged as mono exist in some games!)
* - force_chans == -1: quirk mode: for plain ACM files stereo
* is assumed, for WAVC files the header's value is used
*
* returns ACM_OK if opening was successful, otherwise an ACM_ERR_* code
*/
int acm_open_decoder(ACMStream **res, void *io_arg, struct acm_io_callbacks io, int force_chans);
/*
* Read up to "nbytes" bytes of audio samples from ACMStream "acm" into buffer "buf".
* "bigendianp", "wordlen" and "sgned" specify the format you want the returned samples
* to have, for example 0, 2, 1 for "little endian, 16bit (2byte), signed" (s16le).
* - bigendianp: 0 for samples in little endian byteorder, 1 for big endian
* - wordlen: only 2 for 16bit (2byte) samples is currently supported
* - sgned: 1 for signed samples, 0 for unsigned samples
*
* returns the amount of bytes have been successfully read into buf
* or 0 on EOF (nothing left to read in file)
* or a value < 0 (ACM_ERR_*) on error
*/
int acm_read(ACMStream *acm, void *buf, unsigned nbytes,
int bigendianp, int wordlen, int sgned);
void acm_close(ACMStream *acm);
/* util.c */
/*
* Open ACMStream from file.
* - acm: if opening the decoder succeeds, the new ACMStream will be assigned to *acm
* - filename: filename (incl. path) to the ACM file to be opened
* - force_chans >= 1: force the file to be decoded and played with that
* many channels, regardless of number of channels in the file header
* - force_chans == 0: assume the ACM file's header contains the
* correct amount of channels (this is not always the case, stereo
* files tagged as mono exist in some games!)
* - force_chans == -1: quirk mode: for plain ACM files stereo
* is assumed, for WAVC files the header's value is used
*
* returns ACM_OK if opening was successful, otherwise an ACM_ERR_* code
*/
int acm_open_file(ACMStream **acm, const char *filename, int force_chans);
const struct ACMInfo *acm_info(ACMStream *acm);
int acm_seekable(ACMStream *acm);
unsigned acm_bitrate(ACMStream *acm);
unsigned acm_rate(ACMStream *acm);
unsigned acm_channels(ACMStream *acm);
unsigned acm_raw_total(ACMStream *acm);
unsigned acm_raw_tell(ACMStream *acm);
unsigned acm_pcm_total(ACMStream *acm);
unsigned acm_pcm_tell(ACMStream *acm);
unsigned acm_time_total(ACMStream *acm);
unsigned acm_time_tell(ACMStream *acm);
int acm_read_loop(ACMStream *acm, void *dst, unsigned len,
int bigendianp, int wordlen, int sgned);
int acm_seek_pcm(ACMStream *acm, unsigned pcm_pos);
int acm_seek_time(ACMStream *acm, unsigned pos_ms);
const char *acm_strerror(int err);
#ifdef __cplusplus
} // extern "C"
#endif
#endif