65b1a7dc3b
This doesn't fix the audio gaps, just the static introduced in the SDL2 port. SDL2 does not initialize the audio callback's buffer, unlike SDL 1.2, under the assumption the callback is going to fully write it anyhow. But since the movie player wants to mix against the current contents of the buffer, we need to explicitly initialize it to silence first. |
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.github | ||
2dlib | ||
acmlib | ||
AudioEncode | ||
bitmap | ||
cfile | ||
cmake | ||
czip | ||
d3music | ||
dd_grwin32 | ||
dd_lnxsound | ||
dd_sndlib | ||
dd_vidwin32 | ||
ddebug | ||
ddio_common | ||
ddio_lnx | ||
ddio_win | ||
ddvid_lnx | ||
Descent3 | ||
fix | ||
grtext | ||
legacy | ||
lib | ||
libacm | ||
libmve | ||
linux | ||
lnxcontroller | ||
lnxmvelib | ||
manage | ||
md5 | ||
mem | ||
misc | ||
model | ||
module | ||
movie | ||
music | ||
netcon | ||
netgames | ||
networking | ||
physics | ||
renderer | ||
rtperformance | ||
scripts | ||
sndlib | ||
stream_audio | ||
tests | ||
tools | ||
ui | ||
unzip | ||
vecmat | ||
win32 | ||
.clang-format | ||
.clang-format-ignore | ||
.gitignore | ||
Brewfile | ||
CMakeLists.txt | ||
CMakePresets.json | ||
gpl.sh | ||
gplheader | ||
LICENSE | ||
README.md | ||
vcpkg.json |
This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.
In order to use this, you must provide your own game files. See the Usage section for details.
Version 1.5 Notes
There is no "release" yet. The current milestone is "1.5 Stable", which is meant to more or less be Descent 3 as it might have been if the 1.5 patch had made it to retail years ago. Artifacts can be downloaded from the Actions tab. The milestone needs testing on all platforms. Please report issues when found.
Usage
Purchase Descent 3 from a reputable source and install it, then replace the main binary with the newly built Descent3
binary under ${CMAKE_BINARY_DIR}/Descent3/*/Descent3[.exe]
.
See your platform below:
Windows
In the install folder, rename main.exe
to main.old
and take your built Descent3.exe
, name it main.exe
, and add it to the install folder.
MacOS
Right-click Descent3.app, click Show Package Contents. Back up your Descent3
binary and drop your built Descent3
binary into the install (Contents/MacOS) folder.
Linux
Back up your Descent3
binary and drop your built Descent3
binary into the install folder.
Building
Build steps below assume you have already cloned the repository and entered it locally.
Building - Windows
Requires Visual Studio 2022 and C++ Tools (cmake and vcpkg)
Install and configure vcpkg:
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg && bootstrap-vcpkg.bat
setx VCPKG_ROOT="C:\path\to\vcpkg"
setx PATH=%VCPKG_ROOT%;%PATH%
Build Descent 3:
cmake --preset win -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset win --config [Debug|Release]
Building - MacOS
brew bundle install
cmake --preset mac -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset mac --config [Debug|Release]
Building - Linux (Ubuntu)
sudo apt update
sudo apt install -y --no-install-recommends ninja-build cmake g++ libsdl1.2-dev libsdl-image1.2-dev libncurses-dev zlib1g-dev libspdlog-dev
cmake --preset linux -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]
Building - Linux (Fedora)
sudo dnf update --refresh
sudo dnf install -y ninja-build cmake gcc-c++ SDL-devel SDL_image-devel ncurses-devel zlib-devel spdlog-devel
cmake --preset linux -D ENABLE_LOGGER=[ON|OFF]
cmake --build --preset linux --config [Debug|Release]
Contributing
Anyone can contribute! We have an active Discord presence at Descent Developer Network. If you are interested in maintaining the project on a regular basis, please contact Kevin Bentley.