Descent3/ddio_lnx/lnxkey.cpp
2024-04-21 20:24:31 +02:00

359 lines
9.2 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Logfile: /DescentIII/Main/ddio_lnx/lnxkey.cpp $
* $Revision: 1.3 $
* $Date: 2004/02/25 00:04:06 $
* $Author: ryan $
*
* Linux keyboard routines
*
* $Log: lnxkey.cpp,v $
* Revision 1.3 2004/02/25 00:04:06 ryan
* Removed loki_utils dependency and ported to MacOS X (runs, but incomplete).
*
* Revision 1.2 2000/04/27 11:17:07 icculus
* Removed some keyboard drivers, added SDL hooks.
*
* Revision 1.1.1.1 2000/04/18 00:00:33 icculus
* initial checkin
*
*
* 13 7/14/99 9:06p Jeff
* added comment header
*
* $NoKeywords: $
*/
/*
* Linux Keyboard Interface, Non-SVGALIB Implementation
* $NoKeywords: $
*/
// ----------------------------------------------------------------------------
// Keyboard Interface
// ----------------------------------------------------------------------------
#include "pserror.h"
#include "mono.h"
#include "ddio.h"
#include "ddio_lnx.h"
#include "application.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <getopt.h>
#include <signal.h>
#include <fcntl.h>
#include <termios.h>
// #include <linux/kd.h>
// #include <linux/vt.h>
#include <fcntl.h>
#include <sys/stat.h>
// #include <linux/keyboard.h>
#include <sys/ioctl.h>
#include <string.h>
#include <sys/time.h>
#include <sys/types.h>
// #include <linux/unistd.h>
volatile struct tLnxKeys {
union {
int up_ticks;
float up_time;
};
union {
int down_ticks;
float down_time;
};
bool status;
} LKeys[DDIO_MAX_KEYS];
// normal mode ddio
bool ddio_normal_InternalKeyInit(ddio_init_info *init_info);
void ddio_normal_InternalKeyClose();
bool ddio_normal_InternalKeyState(ubyte key);
void ddio_normal_InternalKeySuspend();
void ddio_normal_InternalKeyResume();
float ddio_normal_InternalKeyDownTime(ubyte key);
void ddio_normal_InternalResetKey(ubyte key);
bool ddio_normal_KeyFrame();
void ddio_normal_InternalKeyFrame(void);
// null mode ddio
bool ddio_null_InternalKeyInit(ddio_init_info *init_info);
void ddio_null_InternalKeyClose();
bool ddio_null_InternalKeyState(ubyte key);
void ddio_null_InternalKeySuspend();
void ddio_null_InternalKeyResume();
float ddio_null_InternalKeyDownTime(ubyte key);
void ddio_null_InternalResetKey(ubyte key);
bool ddio_null_KeyFrame();
void ddio_null_InternalKeyFrame(void);
// sdl mode ddio
bool ddio_sdl_InternalKeyInit(ddio_init_info *init_info);
void ddio_sdl_InternalKeyClose();
bool ddio_sdl_InternalKeyState(ubyte key);
void ddio_sdl_InternalKeySuspend();
void ddio_sdl_InternalKeyResume();
float ddio_sdl_InternalKeyDownTime(ubyte key);
void ddio_sdl_InternalResetKey(ubyte key);
bool ddio_sdl_KeyFrame();
void ddio_sdl_InternalKeyFrame(void);
/*
//xwin mode ddio
bool ddio_xwin_InternalKeyInit(ddio_init_info *init_info);
void ddio_xwin_InternalKeyClose();
bool ddio_xwin_InternalKeyState(ubyte key);
void ddio_xwin_InternalKeySuspend();
void ddio_xwin_InternalKeyResume();
float ddio_xwin_InternalKeyDownTime(ubyte key);
void ddio_xwin_InternalResetKey(ubyte key);
void ddio_xwin_InternalKeyFrame(void);
//svga mode ddio
bool ddio_svga_InternalKeyInit(ddio_init_info *init_info);
void ddio_svga_InternalKeyClose();
bool ddio_svga_InternalKeyState(ubyte key);
void ddio_svga_InternalKeySuspend();
void ddio_svga_InternalKeyResume();
float ddio_svga_InternalKeyDownTime(ubyte key);
void ddio_svga_InternalResetKey(ubyte key);
bool ddio_svga_KeyFrame();
void ddio_svga_InternalKeyFrame(void);
*/
enum {
Input_normal,
Input_null,
Input_sdl // Input_svga,Input_xwin
} Keyboard_mode;
// ----------------------------------------------------------------------------
// Initialization of keyboard device.
// ----------------------------------------------------------------------------
bool ddio_InternalKeyInit(ddio_init_info *init_info) {
oeLnxApplication *app = (oeLnxApplication *)init_info->obj;
tLnxAppInfo app_info;
if (!app) {
return false;
}
app->get_info(&app_info);
// determine if we are to use normal or null mode
Keyboard_mode = Input_normal;
if (app_info.flags & APPFLAG_USESERVICE) {
// use null mode!
Keyboard_mode = Input_null;
} else {
Keyboard_mode = Input_sdl;
/*
if(app_info.flags&APPFLAG_USESVGA)
{
//use svgalib mode!
Keyboard_mode = Input_svga;
}
else if (app_info.m_Display) {
// we're under xwindows and we're not forcing any type of keyboard input.
Keyboard_mode = Input_xwin;
}
*/
}
switch (Keyboard_mode) {
case Input_normal:
return ddio_normal_InternalKeyInit(init_info);
case Input_null:
return ddio_null_InternalKeyInit(init_info);
case Input_sdl:
return ddio_sdl_InternalKeyInit(init_info);
// case Input_svga:
// return ddio_svga_InternalKeyInit(init_info);
// case Input_xwin:
// return ddio_xwin_InternalKeyInit(init_info);
}
return false;
}
void ddio_InternalKeyClose() {
switch (Keyboard_mode) {
case Input_normal:
return ddio_normal_InternalKeyClose();
case Input_null:
return ddio_null_InternalKeyClose();
case Input_sdl:
return ddio_sdl_InternalKeyClose();
/*
case Input_svga:
return ddio_svga_InternalKeyClose();
case Input_xwin:
return ddio_xwin_InternalKeyClose();
*/
}
}
bool ddio_InternalKeyState(ubyte key) {
switch (Keyboard_mode) {
case Input_normal:
return ddio_normal_InternalKeyState(key);
case Input_null:
return ddio_null_InternalKeyState(key);
case Input_sdl:
return ddio_sdl_InternalKeyState(key);
/*
case Input_svga:
return ddio_svga_InternalKeyState(key);
case Input_xwin:
return ddio_xwin_InternalKeyState(key);
*/
}
return false;
}
void ddio_InternalKeySuspend() {
switch (Keyboard_mode) {
case Input_normal:
ddio_normal_InternalKeySuspend();
break;
case Input_null:
ddio_null_InternalKeySuspend();
break;
case Input_sdl:
return ddio_sdl_InternalKeySuspend();
/*
case Input_svga:
ddio_svga_InternalKeySuspend();
break;
case Input_xwin:
ddio_xwin_InternalKeySuspend();
break;
*/
}
}
void ddio_InternalKeyResume() {
switch (Keyboard_mode) {
case Input_normal:
ddio_normal_InternalKeyResume();
break;
case Input_null:
ddio_null_InternalKeyResume();
break;
case Input_sdl:
return ddio_sdl_InternalKeyResume();
/*
case Input_svga:
ddio_svga_InternalKeyResume();
break;
case Input_xwin:
ddio_xwin_InternalKeyResume();
break;
*/
}
}
float ddio_InternalKeyDownTime(ubyte key) {
switch (Keyboard_mode) {
case Input_normal:
return ddio_normal_InternalKeyDownTime(key);
case Input_null:
return ddio_null_InternalKeyDownTime(key);
case Input_sdl:
return ddio_sdl_InternalKeyDownTime(key);
/*
case Input_svga:
return ddio_svga_InternalKeyDownTime(key);
case Input_xwin:
return ddio_xwin_InternalKeyDownTime(key);
*/
}
return 0.0f;
}
void ddio_InternalResetKey(ubyte key) {
switch (Keyboard_mode) {
case Input_normal:
ddio_normal_InternalResetKey(key);
break;
case Input_null:
ddio_null_InternalResetKey(key);
break;
case Input_sdl:
return ddio_sdl_InternalResetKey(key);
/*
case Input_svga:
ddio_svga_InternalResetKey(key);
break;
case Input_xwin:
ddio_xwin_InternalResetKey(key);
break;
*/
}
}
bool ddio_KeyFrame() {
switch (Keyboard_mode) {
case Input_sdl:
break;
case Input_normal:
return ddio_normal_KeyFrame();
case Input_null:
return ddio_null_KeyFrame();
/*
case Input_svga:
return ddio_svga_KeyFrame();
*/
}
return true;
}
void ddio_InternalKeyFrame(void) {
switch (Keyboard_mode) {
case Input_normal:
ddio_normal_InternalKeyFrame();
break;
case Input_null:
ddio_null_InternalKeyFrame();
break;
case Input_sdl:
return ddio_sdl_InternalKeyFrame();
/*
case Input_svga:
ddio_svga_InternalKeyFrame();
break;
case Input_xwin:
ddio_xwin_InternalKeyFrame();
break;
*/
}
}
void ddio_SetKeyboardLanguage(int) {}