Descent3/mac/MACDATABASE.H
2024-04-16 12:56:40 -06:00

96 lines
2.7 KiB
C++

/*
* $Logfile: /DescentIII/Main/mac/MACDATABASE.H $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:58:15 $
* $Author: kevinb $
*
* Application Database for Win32 version
*
* $Log: MACDATABASE.H,v $
* Revision 1.1.1.1 2003/08/26 03:58:15 kevinb
* initial 1.5 import
*
*
* 3 4/12/00 7:09p Matt
* From Duane for 1.4
*
* 2 10/21/99 1:55p Kevin
* Mac Merge!
*
* 1 7/28/99 2:31p Kevin
* Mac only stuff
*
* 6 5/11/99 12:12a Ardussi
* changes to compile on Mac
*
* 5 4/24/99 5:47p Samir
* added functions to set current win32 resource dll or exe.
*
* 4 7/27/97 11:07p Matt
* Added write_string() macro
*
* 3 7/24/97 3:06p Matt
* Added functions to read & write bools & variable-length integers, and
* fixed a few small bugs.
*
* 2 6/11/97 2:41p Samir
* fixed class declaration.
*
* 1 6/10/97 4:53p Samir
* Database control for Win32 systems
*
* $NoKeywords: $
*/
#ifndef MACDATABASE
#define MACDATABASE
#include <stdio.h>
typedef struct DBEntry {
char *label, *entry;
struct DBEntry *next;
} DBEntry;
typedef struct DBRecord {
char name[64];
DBEntry *entries;
struct DBRecord *next;
} DBRecord;
/* oeWin32AppDatabase
to get info about the application from a managed database (or a custom info file)
we get our information from the registry!
*/
class oeMacAppDatabase : public oeAppDatabase {
// unsigned hBaseKey; // look up from this key.
// unsigned hCurKey; // current key for lookup
protected:
// char m_Basepath[256];
FILE *file;
DBRecord *data;
DBRecord *current;
void DBReadIn(void);
void DBWriteOut(void);
public:
oeMacAppDatabase();
oeMacAppDatabase(oeMacAppDatabase *parent);
virtual ~oeMacAppDatabase();
// creates an empty classification or structure where you can store information
virtual bool create_record(const char *pathname);
// set current database focus to a particular record
virtual bool lookup_record(const char *pathname);
// read either an integer or string from the current record
virtual bool read(const char *label, char *entry, int *entrylen);
virtual bool read(const char *label, void *entry, int wordsize); // read a variable-size int
virtual bool read(const char *label, bool *entry);
// write either an integer or string to a record.
virtual bool write(const char *label, const char *entry, int entrylen);
virtual bool write(const char *label, int entry);
// get the current user's name.
virtual void get_user_name(char *buffer, ulong *size);
};
// pass name of dll which contains desired language
// NULL library is the default resource DLL
bool mac_SetResourceDLL(const char *libname);
// returns a string from the current resource
bool mac_GetStringResource(int txt_id, char *buffer, int buflen);
#endif