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65b1a7dc3b
This doesn't fix the audio gaps, just the static introduced in the SDL2 port. SDL2 does not initialize the audio callback's buffer, unlike SDL 1.2, under the assumption the callback is going to fully write it anyhow. But since the movie player wants to mix against the current contents of the buffer, we need to explicitly initialize it to silence first. |
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.. | ||
CMakeLists.txt | ||
lnxdsound.cpp | ||
lnxdsound.h | ||
mve.asm | ||
mveasm.cpp | ||
mvegfx.h | ||
mvelibi.h | ||
mvelibl.cpp | ||
mvelibl.h | ||
mvelibwa.asm | ||
platform.cpp | ||
platform.h | ||
snd8to16.h | ||
SystemInterfaces.h |