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3bd07d1f7e
Properly include and reuse produced static lib in other components.
77 lines
2.3 KiB
C
77 lines
2.3 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SOUNDLOAD_H_
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#define SOUNDLOAD_H_
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#include "ssl_lib.h"
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extern int Num_sounds;
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extern int Num_sound_files;
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// Allocs a sound file for use, returns -1 if error, else index on success
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int AllocSoundFile();
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// Frees sound index n
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void FreeSoundFile(int n);
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// Gets next sound file from n that has actually been alloced
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int GetNextSoundFile(int n);
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// Gets previous sound file from n that has actually been alloced
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int GetPrevSoundFile(int n);
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// Searches thru all sounds for a specific name, returns -1 if not found
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// or index of sound with name
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int FindSoundFileName(const char *name);
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// Given a filename, loads the sound file.
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int LoadSoundFile(const char *filename, float import_volume, bool f_get_data = false);
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// Sets all sounds to unused
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void InitSounds();
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// Allocs a sound for use, returns -1 if error, else index on success
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int AllocSound();
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// Frees sound index n
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void FreeSound(int n);
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// Gets next sound from n that has actually been alloced
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int GetNextSound(int n);
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// Gets previous sound from n that has actually been alloced
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int GetPrevSound(int n);
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// Searches thru all sounds for a specific name, returns -1 if not found
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// or index of sound with name
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int FindSoundName(const char *name);
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// Given a filename, loads the sound.
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int LoadSound(const char *filename);
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// This is a very confusing function. It takes all the sounds that we have loaded
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// and remaps then into their proper places (if they are static).
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void RemapSounds();
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// goes thru every entity that could possible have a sound index (ie objects, robots, etc)
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// and changes the old index to the new index
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void RemapAllSoundObjects(int old_index, int new_index);
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#endif
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