Descent3/scripts/LevelS1.cpp
C.W. Betts 7d7f5bf896 Quiet Clang Static Analyzer warnings.
Most of the warnings were caused by uninitialized values. Some were in plug-ins that didn't have a break in a switch, causing the memory to be deleted twice.
2024-04-19 17:42:17 -06:00

2118 lines
70 KiB
C++

/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: levels1.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.cpp"
#ifdef _MSC_VER // Visual C++ Build
#define STDCALL __stdcall
#define STDCALLPTR *STDCALL
#else // Non-Visual C++ Build
#define STDCALL __attribute__((stdcall))
#define STDCALLPTR STDCALL *
#endif
#ifdef __cplusplus
extern "C" {
#endif
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
void STDCALL ShutdownDLL(void);
int STDCALL GetGOScriptID(char *name, ubyte is_door);
void STDCALLPTR CreateInstance(int id);
void STDCALL DestroyInstance(int id, void *ptr);
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
int STDCALL GetCOScriptList(int **list, int **id_list);
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_0804 0x001
#define ID_TRIGGER_0002 0x002
#define ID_TRIGGER_0004 0x003
#define ID_TRIGGER_0003 0x004
#define ID_TRIGGER_0007 0x005
#define ID_TRIGGER_0006 0x006
#define ID_TRIGGER_0005 0x007
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual short CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0804 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0002 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0004 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0003 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0007 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0006 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0005 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_011 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_014 = 0;
int ScriptActionCtr_015 = 0;
int ScriptActionCtr_016 = 0;
int ScriptActionCtr_019 = 0;
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_017 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_008 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_012 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_001 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_007 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_011 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_014 = 0;
ScriptActionCtr_015 = 0;
ScriptActionCtr_016 = 0;
ScriptActionCtr_019 = 0;
ScriptActionCtr_000 = 0;
ScriptActionCtr_017 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_008 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_012 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_001, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
File_WriteInt(ScriptActionCtr_007, file_ptr);
File_WriteInt(ScriptActionCtr_010, file_ptr);
File_WriteInt(ScriptActionCtr_009, file_ptr);
File_WriteInt(ScriptActionCtr_011, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_014, file_ptr);
File_WriteInt(ScriptActionCtr_015, file_ptr);
File_WriteInt(ScriptActionCtr_016, file_ptr);
File_WriteInt(ScriptActionCtr_019, file_ptr);
File_WriteInt(ScriptActionCtr_000, file_ptr);
File_WriteInt(ScriptActionCtr_017, file_ptr);
File_WriteInt(ScriptActionCtr_002, file_ptr);
File_WriteInt(ScriptActionCtr_008, file_ptr);
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_005, file_ptr);
File_WriteInt(ScriptActionCtr_012, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_001 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
ScriptActionCtr_007 = File_ReadInt(file_ptr);
ScriptActionCtr_010 = File_ReadInt(file_ptr);
ScriptActionCtr_009 = File_ReadInt(file_ptr);
ScriptActionCtr_011 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_014 = File_ReadInt(file_ptr);
ScriptActionCtr_015 = File_ReadInt(file_ptr);
ScriptActionCtr_016 = File_ReadInt(file_ptr);
ScriptActionCtr_019 = File_ReadInt(file_ptr);
ScriptActionCtr_000 = File_ReadInt(file_ptr);
ScriptActionCtr_017 = File_ReadInt(file_ptr);
ScriptActionCtr_002 = File_ReadInt(file_ptr);
ScriptActionCtr_008 = File_ReadInt(file_ptr);
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_005 = File_ReadInt(file_ptr);
ScriptActionCtr_012 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
// Enter your custom script code here
/*
$$ENUM Region
0:Intro
1:Main
2:Area 3
3:Area 2
4:Area 1
$$END
*/
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
typedef struct {
char *name; // the name of the message
char *message; // the actual message text
} tScriptMessage;
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(char *filename) {
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
char *GetMessage(char *name) {
// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 0
char **Door_names = NULL;
int *Door_handles = NULL;
#define NUM_OBJECT_NAMES 8
char *Object_names[NUM_OBJECT_NAMES] = {"EntranceDoor", "LightningNode01", "LightningNode02", "LightningNode03",
"LightningNode04", "LightningNode05", "PlayerLightning", "OrbCenter"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 8
char *Room_names[NUM_ROOM_NAMES] = {"EyeballMatcen", "Tube302", "Tube202", "Tube102",
"Tube310", "ControlRoom", "OrbRoom", "OrbCollar"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 6
char *Trigger_names[NUM_TRIGGER_NAMES] = {"MainRoom1", "MainRoom3", "MainRoom2", "MArea1", "MArea2", "MArea3"};
int Trigger_indexes[NUM_TRIGGER_NAMES];
int Trigger_faces[NUM_TRIGGER_NAMES];
int Trigger_rooms[NUM_TRIGGER_NAMES];
#define NUM_SOUND_NAMES 2
char *Sound_names[NUM_SOUND_NAMES] = {"DoorIsLocked", "Lightning"};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 3
char *Texture_names[NUM_TEXTURE_NAMES] = {"Reddataup", "Ready1", "FunkyEffectGreen"};
int Texture_indexes[NUM_TEXTURE_NAMES];
#define NUM_PATH_NAMES 2
char *Path_names[NUM_PATH_NAMES] = {"EndCameraPath", "EndPlayerPath"};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 0
char **Matcen_names = NULL;
int *Matcen_indexes = NULL;
#define NUM_GOAL_NAMES 4
char *Goal_names[NUM_GOAL_NAMES] = {"Find Area 1", "Find Area 3", "Find Area 2", "Explore the hidden facility"};
int Goal_indexes[NUM_GOAL_NAMES];
#define NUM_MESSAGE_NAMES 8
char *Message_names[NUM_MESSAGE_NAMES] = {
"IntroBriefingMessage", "IntroHUDmessage", "EntranceDoorMessage", "Area1", "Area3", "Area2",
"EndLevelMessage", "Nothing"};
char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 1];
int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
strcat(filename, ".msg");
} else {
strcpy(filename, "levels1.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(char *name, ubyte isdoor) { return -1; }
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_0804:
return new CustomObjectScript_0804;
break;
case ID_TRIGGER_0002:
return new TriggerScript_0002;
break;
case ID_TRIGGER_0004:
return new TriggerScript_0004;
break;
case ID_TRIGGER_0003:
return new TriggerScript_0003;
break;
case ID_TRIGGER_0007:
return new TriggerScript_0007;
break;
case ID_TRIGGER_0006:
return new TriggerScript_0006;
break;
case ID_TRIGGER_0005:
return new TriggerScript_0005;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
break;
case ID_CUSTOM_OBJECT_0804:
delete ((CustomObjectScript_0804 *)ptr);
break;
case ID_TRIGGER_0002:
delete ((TriggerScript_0002 *)ptr);
break;
case ID_TRIGGER_0004:
delete ((TriggerScript_0004 *)ptr);
break;
case ID_TRIGGER_0003:
delete ((TriggerScript_0003 *)ptr);
break;
case ID_TRIGGER_0007:
delete ((TriggerScript_0007 *)ptr);
break;
case ID_TRIGGER_0006:
delete ((TriggerScript_0006 *)ptr);
break;
case ID_TRIGGER_0005:
delete ((TriggerScript_0005 *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_0804:
case ID_TRIGGER_0002:
case ID_TRIGGER_0004:
case ID_TRIGGER_0003:
case ID_TRIGGER_0007:
case ID_TRIGGER_0006:
case ID_TRIGGER_0005:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) {
if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0])
return ID_TRIGGER_0002;
if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1])
return ID_TRIGGER_0004;
if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2])
return ID_TRIGGER_0003;
if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3])
return ID_TRIGGER_0007;
if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4])
return ID_TRIGGER_0006;
if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5])
return ID_TRIGGER_0005;
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[1];
static int cust_id_list[1] = {ID_CUSTOM_OBJECT_0804};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[0];
*list = cust_handle_list;
*id_list = cust_id_list;
return 1;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript() {}
BaseScript::~BaseScript() {}
short BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
} break;
case EVT_INTERVAL: {
tOSIRISEVTINTERVAL *event_data = &data->evt_interval;
// Script 011: AreasVisited
if ((ScriptActionCtr_011 < 1) && (qUserVarValueInt(4) == 3)) {
aGoalCompleted(Goal_indexes[3], 1);
// Increment the script action counter
if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_011++;
}
// Script 016: EndLevelSequence
if ((ScriptActionCtr_016 < 1) && (qRoomHasPlayer(Room_indexes[6]) == 1)) {
aRoomSetWind(Room_indexes[7], 0.000000f, -1.000000f, 0.000000f, 20.000000f);
aSetLevelTimer(20.000000f, 6);
aSetLevelTimer(19.250000f, 7);
aShowHUDMessage(Message_strings[6]);
// Increment the script action counter
if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_016++;
}
// Script 012: FinallevelObjectiveCompleted
if (qRoomHasPlayer(Room_indexes[7]) == 1) {
aGoalCompleted(Goal_indexes[3], 1);
// Increment the script action counter
if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_012++;
}
} break;
case EVT_LEVELSTART: {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 001: LevelStart
if ((ScriptActionCtr_001 < 1) && (1)) {
aRoomSetWind(Room_indexes[0], 0.400000f, 0.000000f, 0.100000f, 45.000000f);
aRoomSetWind(Room_indexes[1], 1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetWind(Room_indexes[2], -1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetWind(Room_indexes[3], -1.000000f, 0.000000f, 0.000000f, 30.000000f);
aAddGameMessage(Message_strings[0], Message_strings[1]);
aUserVarSet(0, 0.000000f);
aUserVarSet(1, 0.000000f);
aUserVarSet(2, 0.000000f);
aUserVarSet(3, 0.000000f);
aUserVarSet(4, 0.000000f);
aRoomSetWind(Room_indexes[4], -0.440000f, 0.821000f, -0.367000f, 30.000000f);
aSetLevelTimer(0.000000f, 5);
aMissionSetFlag(29, 1);
// Increment the script action counter
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_001++;
}
// Script 003: OrbLightning
if ((ScriptActionCtr_003 < 1) && (1)) {
aLightningCreate(Object_handles[1], Object_handles[2], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[1], Object_handles[3], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[1], Object_handles[4], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[2], Object_handles[3], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[2], Object_handles[4], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[2], Object_handles[5], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[3], Object_handles[4], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[3], Object_handles[5], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[3], Object_handles[1], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[4], Object_handles[5], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[4], Object_handles[1], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[4], Object_handles[2], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[5], Object_handles[1], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[5], Object_handles[2], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[5], Object_handles[3], 10000000000.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
// Script 002: Music Start
if (1) {
aMusicSetRegionAll(1);
// Increment the script action counter
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_002++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 014: GreenFogScript
if (event_data->id == 4) {
aRoomChangeFog(Room_indexes[6], 0.000000f, 1.000000f, 0.500000f, 800.000000f, 8.000000f);
aSetLevelTimer(8.000000f, 5);
// Increment the script action counter
if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_014++;
}
// Script 015: GreenFogScript2
if (event_data->id == 5) {
aRoomChangeFog(Room_indexes[6], 0.000000f, 0.600000f, 0.300000f, 1100.000000f, 8.000000f);
aSetLevelTimer(8.000000f, 4);
// Increment the script action counter
if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_015++;
}
// Script 019: ShakeCamera
if ((ScriptActionCtr_019 < 1) && (event_data->id == 7)) {
aMiscViewerShake(40.000000f);
aSetLevelTimer(6.000000f, 8);
// Increment the script action counter
if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_019++;
}
// Script 000: CloakPlayer
if ((ScriptActionCtr_000 < 1) && (event_data->id == 8)) {
aCloakAllPlayers(10.000000f);
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
// Script 017: EndLevelSequencePart2
if ((ScriptActionCtr_017 < 1) && (event_data->id == 6)) {
aSoundPlayObject(Sound_indexes[1], Object_handles[6], 1.000000f);
aStartEndlevelSequencePath(Path_indexes[0], Path_indexes[1], 8.000000f, Message_strings[7]);
aTurnOnSpew(Object_handles[7], -1, 7, 0.000000f, 0.000000f, 65536, 0, 1.500000f, 0.150000f, 30.000000f, 4.000000f,
20.000000f, 1, -1);
aLightningCreate(Object_handles[7], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[1], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[2], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[3], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[4], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aLightningCreate(Object_handles[5], Object_handles[6], 999999995904.000000f, 6.000000f, 1, Texture_indexes[2],
1.000000f, 1, 222, 255, 222, 0);
aCancelTimer(5);
aCancelTimer(4);
aRoomChangeFog(Room_indexes[6], 0.800000f, 1.000000f, 0.800000f, 100.000000f, 8.000000f);
aPhysFlags(1, 60817408, qPlayerClosest(Object_handles[7], -1));
// Increment the script action counter
if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_017++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_0804::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 004: EntranceDoorMessage
if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == 1) {
aShowHUDMessageObj(Message_strings[2], event_data->it_handle);
aSoundPlay2DObj(Sound_indexes[0], event_data->it_handle, 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 007: MainRoom1Entered
if ((ScriptActionCtr_007 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) {
aUserVarInc(4);
aShowHUDMessageObj(Message_strings[3], event_data->it_handle);
aGoalCompleted(Goal_indexes[0], 1);
// Increment the script action counter
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_007++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 010: MainRoom3Entered
if ((ScriptActionCtr_010 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) {
aUserVarInc(4);
aShowHUDMessageObj(Message_strings[4], event_data->it_handle);
aRoomSetWind(Room_indexes[1], -1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetWind(Room_indexes[3], -1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetWind(Room_indexes[2], 1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetFaceTexture(Room_indexes[5], 160, Texture_indexes[0]);
aRoomSetFaceTexture(Room_indexes[5], 151, Texture_indexes[1]);
aGoalCompleted(Goal_indexes[1], 1);
// Increment the script action counter
if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_010++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 009: MainRoom2Entered
if ((ScriptActionCtr_009 < 1) && (qObjIsPlayer(event_data->it_handle) == 1)) {
aUserVarInc(4);
aShowHUDMessageObj(Message_strings[5], event_data->it_handle);
aRoomSetWind(Room_indexes[3], 1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetWind(Room_indexes[1], -1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetWind(Room_indexes[2], -1.000000f, 0.000000f, 0.000000f, 30.000000f);
aRoomSetFaceTexture(Room_indexes[5], 151, Texture_indexes[0]);
aRoomSetFaceTexture(Room_indexes[5], 142, Texture_indexes[1]);
aGoalCompleted(Goal_indexes[2], 1);
// Increment the script action counter
if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_009++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 008: Music Area 1
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_008++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 006: Music Area 2
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 005: Music Area 3
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_005++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 1
// UserType value blocks
$$UTYPE_VALS_START UserVar
0:SwitchActive
1:Tube1Active
2:Tube2Active
3:Tube3Active
4:AreasVisited
5:OrbPlayer
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:Switch1
1:Switch2
2:Switch3
3:EndLevelTimer
4:PulseUp
5:PulseDown
6:EndOrbTimer
7:ShakeTimer
8:EndCloakTimer
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
$$DOOR_LIST_END
$$OBJECT_LIST_START
EntranceDoor
LightningNode01
LightningNode02
LightningNode03
LightningNode04
LightningNode05
PlayerLightning
OrbCenter
$$OBJECT_LIST_END
$$ROOM_LIST_START
EyeballMatcen
Tube302
Tube202
Tube102
Tube310
ControlRoom
OrbRoom
OrbCollar
$$ROOM_LIST_END
$$TRIGGER_LIST_START
MainRoom1
MainRoom3
MainRoom2
MArea1
MArea2
MArea3
$$TRIGGER_LIST_END
$$SOUND_LIST_START
DoorIsLocked
Lightning
$$SOUND_LIST_END
$$TEXTURE_LIST_START
Reddataup
Ready1
FunkyEffectGreen
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
EndCameraPath
EndPlayerPath
$$PATH_LIST_END
$$MATCEN_LIST_START
$$MATCEN_LIST_END
$$GOAL_LIST_START
Find Area 1
Find Area 3
Find Area 2
Explore the hidden facility
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:1:LevelStart
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:0:Room
10:6:0.400000:X
10:6:0.000000:Y
10:6:0.100000:Z
10:6:45.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:1:Room
10:6:1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:2:Room
10:6:-1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:3:Room
10:6:-1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aAddGameMessage
$$CHILD_BLOCK_START
10:8:IntroBriefingMessage:GameMessage
10:8:IntroHUDmessage:HUDMessage
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:0:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:1:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:2:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:3:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:4:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:4:Room
10:6:-0.440000:X
10:6:0.821000:Y
10:6:-0.367000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.000000:Time
10:10:0:5:TimerID
$$CHILD_BLOCK_END
08:aMissionSetFlag
$$CHILD_BLOCK_START
10:4:29:FlagNum
10:5:1:State
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:EntranceDoorMessage
$$CHILD_BLOCK_START
01:1:0
02:0
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessageObj
$$CHILD_BLOCK_START
10:8:EntranceDoorMessage:Message
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
08:aSoundPlay2DObj
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:1:-1:PlayerObject
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:7:MainRoom1Entered
$$CHILD_BLOCK_START
01:0:0
02:1
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessageObj
$$CHILD_BLOCK_START
10:8:Area1:Message
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:10:MainRoom3Entered
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessageObj
$$CHILD_BLOCK_START
10:8:Area3:Message
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:1:Room
10:6:-1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:3:Room
10:6:-1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:2:Room
10:6:1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:5:Room
10:4:160:FaceNum
10:14:0:Texture
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:5:Room
10:4:151:FaceNum
10:14:1:Texture
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:9:MainRoom2Entered
$$CHILD_BLOCK_START
01:0:2
02:1
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessageObj
$$CHILD_BLOCK_START
10:8:Area2:Message
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:3:Room
10:6:1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:1:Room
10:6:-1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:2:Room
10:6:-1.000000:X
10:6:0.000000:Y
10:6:0.000000:Z
10:6:30.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:5:Room
10:4:151:FaceNum
10:14:0:Texture
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:5:Room
10:4:142:FaceNum
10:14:1:Texture
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:2:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:11:AreasVisited
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:3:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:OrbLightning
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aLightningCreate
$$CHILD_BLOCK_START
10:1:0:1:Object1
10:1:0:2:Object2
10:6:999999995904.000000:Lifetime
10:6:6.000000:Thickness
10:4:1:NumTiles
10:14:2:Texture
10:6:1.000000:SlideTime
10:4:1:TimesDrawn
10:4:222:Red
10:4:255:Green
10:4:222:Blue
10:5:0:AutoTile
$$CHILD_BLOCK_END
08:aLightningCreate
$$CHILD_BLOCK_START
10:1:0:1:Object1
10:1:0:3:Object2
10:6:999999995904.000000:Lifetime
10:6:6.000000:Thickness
10:4:1:NumTiles
10:14:2:Texture
10:6:1.000000:SlideTime
10:4:1:TimesDrawn
10:4:222:Red
10:4:255:Green
10:4:222:Blue
10:5:0:AutoTile
$$CHILD_BLOCK_END
08:aLightningCreate
$$CHILD_BLOCK_START
10:1:0:1:Object1
10:1:0:4:Object2
10:6:999999995904.000000:Lifetime
10:6:6.000000:Thickness
10:4:1:NumTiles
10:14:2:Texture
10:6:1.000000:SlideTime
10:4:1:TimesDrawn
10:4:222:Red
10:4:255:Green
10:4:222:Blue
10:5:0:AutoTile
$$CHILD_BLOCK_END
08:aLightningCreate
$$CHILD_BLOCK_START
10:1:0:2:Object1
10:1:0:3:Object2
10:6:999999995904.000000:Lifetime
10:6:6.000000:Thickness
10:4:1:NumTiles
10:14:2:Texture
10:6:1.000000:SlideTime
10:4:1:TimesDrawn
10:4:222:Red
10:4:255:Green
10:4:222:Blue
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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00:14:GreenFogScript
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00:15:GreenFogScript2
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08:aSetLevelTimer
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00:16:EndLevelSequence
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06:qRoomHasPlayer:Bool
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07:1:0
10:5:1:Bool
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08:aRoomSetWind
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08:aSetLevelTimer
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08:aShowHUDMessage
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10:8:EndLevelMessage:Message
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00:19:ShakeCamera
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08:aMiscViewerShake
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08:aSetLevelTimer
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00:0:CloakPlayer
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08:aCloakAllPlayers
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00:17:EndLevelSequencePart2
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08:aSoundPlayObject
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08:aStartEndlevelSequencePath
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08:aTurnOnSpew
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aLightningCreate
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08:aCancelTimer
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08:aPhysFlags
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06:qPlayerClosest:Object
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10:1:0:7:Object
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00:2:Music Start
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00:8:Music Area 1
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00:5:Music Area 3
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00:12:FinallevelObjectiveCompleted
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08:aGoalCompleted
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*********************************************************/