mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
45 lines
985 B
CMake
45 lines
985 B
CMake
cmake_path(SET GENERATED_HEADERS NORMALIZE ${CMAKE_CURRENT_BINARY_DIR}/generated)
|
|
cmake_path(SET SHADERS_H NORMALIZE ${GENERATED_HEADERS}/shaders.h)
|
|
set(SHADERS
|
|
shaders/fragment.glsl
|
|
shaders/vertex.glsl
|
|
)
|
|
add_custom_command(
|
|
OUTPUT ${SHADERS_H}
|
|
COMMAND ${CMAKE_COMMAND} -Dshaders_h=${SHADERS_H} -P ../cmake/shaders.cmake -- ${SHADERS}
|
|
DEPENDS ../cmake/shaders.cmake ${SHADERS}
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
)
|
|
|
|
set(HEADERS
|
|
dyna_gl.h
|
|
HardwareInternal.h
|
|
ShaderProgram.h
|
|
${SHADERS_H}
|
|
)
|
|
set(CPPS
|
|
HardwareClipper.cpp
|
|
HardwareDraw.cpp
|
|
HardwareGlobalVars.cpp
|
|
HardwareInstance.cpp
|
|
HardwareOpenGL.cpp
|
|
HardwareBaseGPU.cpp
|
|
HardwarePoints.cpp
|
|
HardwareSetup.cpp
|
|
HardwareTransforms.cpp
|
|
lnxscreenmode.cpp
|
|
)
|
|
|
|
add_library(renderer STATIC ${HEADERS} ${CPPS})
|
|
target_include_directories(renderer PRIVATE ${GENERATED_HEADERS})
|
|
target_link_libraries(renderer PRIVATE
|
|
glm::glm
|
|
SDL2::SDL2
|
|
plog::plog
|
|
bitmap
|
|
ddio
|
|
mem
|
|
misc
|
|
rtperformance
|
|
)
|