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https://github.com/kevinbentley/Descent3.git
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974c703906
Consolidate all sound related code into one module.
118 lines
2.8 KiB
C
118 lines
2.8 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Source: $
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* $Revision: 16 $
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* $Author: Samir $
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* $Date: 8/23/99 5:29p $
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*
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*
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*
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* $Log: /DescentIII/Main/dd_sndlib/auddev.h $
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*
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* 16 8/23/99 5:29p Samir
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* incremental EAX 2.0 checkin
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*
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* 15 8/13/99 2:00p Samir
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* more aureal and geometry fixes.
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*
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* 14 8/11/99 3:12p Samir
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* fixes for aureal support.
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*
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* 13 5/03/99 3:12a Samir
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* added event management routines.
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*
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* 12 4/29/99 3:01p Samir
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* added some more functions.
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*
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* 11 4/23/99 7:51p Samir
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* added flush function.
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*
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* 10 4/13/99 4:09p Samir
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* more priority stuff.
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*
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* 9 4/06/99 8:30p Samir
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* added reflection support.
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*
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* 8 3/29/99 11:02a Samir
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* added geometry supoprt.
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*
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* 7 1/14/99 6:10p Samir
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* added DirectSound buffer duplication code.
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*
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* 6 1/11/99 5:52p Samir
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* updated EAX support.
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*
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* 5 1/08/99 6:31p Samir
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* added reverb
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*
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* 4 1/08/99 11:36a Samir
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* implemented basic Aureal 2.0 support.
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*
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* 3 12/23/98 11:50a Samir
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*
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* 2 12/23/98 11:48a Samir
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* basic functionality.
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*
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* 1 12/22/98 11:56a Samir
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*
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*/
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#ifndef AUDDEV_H
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#define AUDDEV_H
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#include <windows.h>
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#include <mmsystem.h>
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#include "dsound.h"
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#include "vmanpset.h"
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#include "pstypes.h"
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#include "vecmat.h"
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#define SOUND_DECAY_MAXTIME 100.0f
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#define SOUND_GAIN_MAXSCALAR 1.0f
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// Creative labs Environmental Audio Extension Interface
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// starts up standard audio device (DirectSound)
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bool EAX_Create(GUID *pguid, LPDIRECTSOUND *lpds);
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// shutdown standard audio device (DirectSound)
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void EAX_Destroy();
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// returns EAX caps
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#define EAXF_SOURCE_OBSTRUCTION 16
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int EAX_Caps();
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// initializes EAX specific interfaces.
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bool EAX_SetPrimaryBuffer();
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// sets up current global environment reverb
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bool EAX_SetEnvironmentalReverb(float volume, float damping, float decay);
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// intializes a sound source for EAX
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bool EAX_InitSource(LPDIRECTSOUND3DBUFFER lpBuffer3D, LPKSPROPERTYSET *plpksp);
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// frees an eax sound source
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void EAX_FreeSource(LPKSPROPERTYSET lpksp);
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// sets source properties
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void EAX_SetSourceProperties(LPKSPROPERTYSET lpksp, float obstruction);
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#endif
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