Descent3/sndlib/sdlsound.cpp
Louis Gombert 78d62aa5b5 Set SDL_OpenAudioDevice allowed_changes flag to 0 for Windows compatibility.
Per the SDL2 doc, the 0 flag means that SDL will handle any difference between the hardware audio data format and the game's
2024-06-29 18:28:22 +02:00

773 lines
22 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstdarg>
#include <SDL.h>
#include "pserror.h"
#include "mem.h"
#include "mono.h"
#include "ssl_lib.h"
#include "application.h"
#include "sdlsound.h"
#include "mixer.h"
#include "ddio.h"
#include "args.h"
#define SOUNDLIB_SAMPLE_RATE 22050
#define SOUNDLIB_SAMPLE_SIZE 16
#define SOUNDLIB_CHANNELS 2
#define SOUNDLIB_DEFAULT_SAMPLES 1024
// ===============================
#define MAX_SOUNDS_PLAYING_AT_ONCE 256
static sound_buffer_info sound_cache[MAX_SOUNDS_PLAYING_AT_ONCE];
static int sound_buffer_size = MAX_SOUNDS_PLAYING_AT_ONCE;
lnxsound *ll_sound_ptr;
// A peroidic mixer that uses the primary buffer as a stream buffer
static void StreamAudio(void *user_ptr, Uint8 *stream, int len);
lnxsound::lnxsound() : llsSystem() {
ll_sound_ptr = this;
sound_device = 0;
in_at_exit = false;
}
lnxsound::~lnxsound() {
in_at_exit = true;
DestroySoundLib();
SetSoundCard(nullptr);
}
// Starts the sound library, maybe have it send back some information -- 3d support?
int lnxsound::InitSoundLib(char mixer_type, oeApplication *sos, uint8_t max_sounds_played) {
SDL_AudioSpec spec;
// setup mixer
tMixerInit mi;
mi.primary_buffer = nullptr;
mi.primary_frequency = SOUNDLIB_SAMPLE_RATE;
mi.max_sounds_available = &sound_buffer_size;
mi.sound_cache = sound_cache;
mi.primary_alignment = SOUNDLIB_CHANNELS * (SOUNDLIB_SAMPLE_SIZE >> 3);
mi.fp_SetError = lnxsound_SetError;
mi.fp_ErrorText = lnxsound_ErrorText;
mi.p_error_code = &m_lib_error_code;
mi.ll_sound_ptr = ll_sound_ptr;
if (!m_mixer.Initialize(&mi)) {
return false;
} // if
int sampleCount = SOUNDLIB_DEFAULT_SAMPLES;
int sampleArgIndex = FindArg("-sdlSndSize");
if (sampleArgIndex != 0) {
const char *sampleCountStr = GetArg(sampleArgIndex + 1);
if (sampleCountStr) {
sampleCount = atoi(sampleCountStr);
if (sampleCount <= 0) {
sampleCount = SOUNDLIB_DEFAULT_SAMPLES;
}
}
}
spec.freq = SOUNDLIB_SAMPLE_RATE;
spec.format = SOUNDLIB_SAMPLE_SIZE == 8 ? AUDIO_U8 : AUDIO_S16SYS;
spec.channels = SOUNDLIB_CHANNELS;
spec.samples = sampleCount;
spec.callback = StreamAudio;
spec.userdata = &m_mixer;
sound_device = SDL_OpenAudioDevice(nullptr, 0, &spec, nullptr, 0);
if (sound_device == 0) {
strcpy(m_error_text, SDL_GetError());
return false;
}
mprintf(0, "Sound: Hardware configured. Kicking off stream thread...");
SDL_PauseAudioDevice(sound_device, 0);
m_total_sounds_played = 0;
m_cur_sounds_played = 0;
m_in_sound_frame = false;
m_pending_actions = false;
m_cache_stress_timer = 0.0f;
m_timer_last_frametime = -1;
m_sound_quality = SQT_HIGH;
return true;
}
bool lnxsound::GetDeviceSettings(SDL_AudioDeviceID *device, uint32_t *freq, uint32_t *bit_depth,
uint32_t *channels) const {
if (sound_device == 0)
return false;
*device = sound_device;
*freq = SOUNDLIB_SAMPLE_RATE;
*bit_depth = SOUNDLIB_SAMPLE_SIZE;
*channels = SOUNDLIB_CHANNELS;
return true;
}
// Cleans up after the Sound Library
void lnxsound::DestroySoundLib() {
if (sound_device) {
SDL_CloseAudioDevice(sound_device);
sound_device = 0;
}
}
// Locks and unlocks sounds (used when changing play_info data)
bool lnxsound::LockSound(int sound_uid) { return false; }
bool lnxsound::UnlockSound(int sound_uid) { return false; }
bool lnxsound::SetSoundQuality(char quality) {
int i;
if (quality == m_sound_quality)
return true;
// pause any sounds that may be playing
PauseSounds();
if (quality == SQT_NORMAL) {
m_sound_quality = SQT_NORMAL;
} else {
m_sound_quality = SQT_HIGH;
}
for (i = 0; i < MAX_SOUNDS; i++) {
if (Sounds[i].used != 0) {
int j = Sounds[i].sample_index;
if (SoundFiles[j].sample_8bit && m_sound_quality == SQT_HIGH) {
mem_free(SoundFiles[j].sample_8bit);
SoundFiles[j].sample_8bit = nullptr;
CheckAndForceSoundDataAlloc(i);
}
if (SoundFiles[j].sample_16bit && m_sound_quality == SQT_NORMAL) {
int count;
ASSERT(SoundFiles[j].sample_8bit == nullptr);
SoundFiles[j].sample_8bit = (uint8_t *)mem_malloc(SoundFiles[j].sample_length);
// NOTE: Interesting note on sound conversion: 16 bit sounds are signed (0 biase). 8 bit sounds are unsigned
// (+128 biase).
for (count = 0; count < (int)SoundFiles[j].sample_length; count++) {
SoundFiles[j].sample_8bit[count] = (uint8_t)((((int)SoundFiles[j].sample_16bit[count]) + 32767) >> 8);
}
mem_free(SoundFiles[j].sample_16bit);
SoundFiles[j].sample_16bit = nullptr;
}
}
}
ResumeSounds();
return true;
}
char lnxsound::GetSoundQuality() { return m_sound_quality; }
bool lnxsound::SetSoundMixer(char mixer_type) { return true; }
char lnxsound::GetSoundMixer() { return SOUND_MIXER_SOFTWARE_16; }
// Determines if a sound will play. Takes into account maximum allowable
// sounds.
// Also put prioritization code in here
// ignore reserved slots
#ifdef _DEBUG
int16_t lnxsound::FindFreeSoundSlot(int sound_index, float volume, int priority)
#else
int16_t lnxsound::FindFreeSoundSlot(float volume, int priority)
#endif
{
int current_slot;
sound_buffer_info *sb;
for (current_slot = 0; current_slot < MAX_SOUNDS_PLAYING_AT_ONCE; current_slot++) {
sb = &sound_cache[current_slot];
if (sb->m_status == SSF_UNUSED) {
return current_slot;
}
}
// no more slots? take priority into account.
// throw out lowest priority sound slot (must be lower than or equal to new sound priority)
float weighted_priority = (priority * 2.0f) * volume;
if (current_slot == MAX_SOUNDS_PLAYING_AT_ONCE) {
int throw_out_slot = -1, equiv_priority_slot = -1;
float weighted_priorityA, weighted_priorityB;
for (current_slot = 0; current_slot < MAX_SOUNDS_PLAYING_AT_ONCE; current_slot++) {
sb = &sound_cache[current_slot];
if (!(sb->m_status & (SSF_PLAY_LOOPING + SSF_PLAY_STREAMING))) {
weighted_priorityA = sb->play_info->priority * 2.0f * sb->m_volume;
if (weighted_priorityA < weighted_priority) {
if (throw_out_slot == -1) {
throw_out_slot = current_slot;
} else {
play_information *play_info2 = sound_cache[throw_out_slot].play_info;
weighted_priorityB = play_info2->priority * 2.0f * sb->m_volume;
if (weighted_priorityB > weighted_priorityA) {
throw_out_slot = current_slot;
}
}
}
else if (equiv_priority_slot == -1 && weighted_priorityA == weighted_priority) {
equiv_priority_slot = current_slot;
}
}
}
// if no slot found to stop, look for a slot with priority == new priority
if (throw_out_slot == -1) {
throw_out_slot = equiv_priority_slot;
}
if (throw_out_slot > -1) {
sb = &sound_cache[throw_out_slot];
StopSound(sb->m_unique_id, SKT_HOLD_UNTIL_STOP);
mprintf(0, "DDSNDLIB: Replace sound (p:%d) with sound (p:%d) in slot %d\n", sb->play_info->priority, priority,
throw_out_slot);
return throw_out_slot;
}
}
#ifdef _DEBUG
if (sound_index > -1) {
mprintf(0, "DDSNDLIB: Sound %s with priority (%d) too low.\n", Sounds[sound_index].name, priority);
} else {
mprintf(0, "DDSNDLIB: Sound unknown with priority (%d) too low.\n", priority);
}
#endif
return -1;
}
// Plays a 2d sound
int lnxsound::PlaySound2d(play_information *play_info, int sound_index, float f_volume, float f_pan, bool f_looped) {
sound_buffer_info *sb;
int16_t sound_slot;
if (sound_device == 0) {
return -1;
}
// calculate volume and pan
f_volume = (f_volume < 0.0f) ? 0.0f : (f_volume > 1.0f) ? 1.0f : f_volume;
play_info->left_volume = play_info->right_volume = f_volume;
f_pan = (f_pan < -1.0f) ? -1.0f : (f_pan > 1.0f) ? 1.0f : f_pan;
if (f_pan < 0.0) {
play_info->right_volume += f_volume * f_pan;
} else {
play_info->left_volume -= f_volume * f_pan;
}
// do common processing.
if (SoundFiles[Sounds[sound_index].sample_index].used == 0) {
mprintf(0, "Tryed to play %d sound, it DNE.\n", sound_index);
return -1;
}
#ifdef _DEBUG
sound_slot = FindFreeSoundSlot(sound_index, f_volume, play_info->priority);
#else
sound_slot = FindFreeSoundSlot(f_volume, play_info->priority);
#endif
if (sound_slot < 0) {
// do prioritization code here.
return -1;
}
sb = &sound_cache[sound_slot];
m_total_sounds_played++;
sb->play_info = play_info;
sb->m_unique_id = MakeUniqueId(sound_slot);
sb->m_buffer_type = SBT_2D;
sb->m_sound_index = sound_index;
sb->m_status = SSF_UNUSED;
ASSERT(sb->m_unique_id != -1);
// play 2d sound
sb->m_status = (f_looped) ? SSF_PLAY_LOOPING : SSF_PLAY_NORMAL;
return sb->m_unique_id;
}
// This function limits the number of sounds cached to 255(8bits) and 256 bit is for invalid channel
// The purpose is to create unique signatures for each sound played (and allow for
// the slot_number to be quickly determined)
inline int lnxsound::MakeUniqueId(int sound_slot) const { return ((((int)m_total_sounds_played) << 8) + sound_slot); }
inline int lnxsound::ValidateUniqueId(int sound_uid) {
if (sound_uid == sound_cache[sound_uid & 0x00FF].m_unique_id) {
return sound_uid & 0x00FF;
} else {
return -1;
}
}
int lnxsound::PlayStream(play_information *play_info) {
int16_t sound_slot;
ASSERT(play_info != nullptr);
float volume = std::max(play_info->left_volume, play_info->right_volume);
if (sound_device == 0)
return -1;
#ifdef _DEBUG
sound_slot = FindFreeSoundSlot(-1, volume, play_info->priority);
#else
sound_slot = FindFreeSoundSlot(volume, play_info->priority);
#endif
// Out of sound slots
if (sound_slot < 0) {
return -1;
}
m_total_sounds_played++;
sound_cache[sound_slot].play_info = play_info;
sound_cache[sound_slot].m_unique_id = MakeUniqueId(sound_slot);
ASSERT(sound_cache[sound_slot].m_unique_id != -1);
sound_cache[sound_slot].m_buffer_type = SBT_2D;
sound_cache[sound_slot].m_status = SSF_PLAY_STREAMING;
m_cur_sounds_played++;
return (sound_cache[sound_slot].m_unique_id);
}
void lnxsound::SetListener(pos_state *cur_pos) {
if (sound_device == 0)
return;
m_emulated_listener.orient = *cur_pos->orient;
m_emulated_listener.position = *cur_pos->position;
m_emulated_listener.velocity = *cur_pos->velocity;
}
int lnxsound::PlaySound3d(play_information *play_info, int sound_index, pos_state *cur_pos, float adjusted_volume,
bool f_looped, float reverb) //, uint16_t frequency
{
float volume = adjusted_volume; // Adjust base volume by sent volume, let 3d stuff do the rest
if (sound_device == 0)
return -1;
ASSERT(Sounds[sound_index].used != 0);
if (Sounds[sound_index].used == 0)
return -1;
float dist;
vector dir_to_sound = *cur_pos->position - m_emulated_listener.position;
float pan;
dist = vm_NormalizeVector(&dir_to_sound);
if (dist < .1f) {
dir_to_sound = m_emulated_listener.orient.fvec;
}
if (dist >= Sounds[sound_index].max_distance) {
return -1;
} else if (dist > Sounds[sound_index].min_distance) {
volume *= (1.0f - ((dist - Sounds[sound_index].min_distance) /
(Sounds[sound_index].max_distance - Sounds[sound_index].min_distance)));
}
pan = (dir_to_sound * m_emulated_listener.orient.rvec);
if (volume < 0.0f)
volume = 0.0f;
else if (volume > 1.0f)
volume = 1.0f;
if (pan < -1.0f)
pan = -1.0f;
else if (pan > 1.0f)
pan = 1.0f;
return PlaySound2d(play_info, sound_index, volume, pan, f_looped);
}
void lnxsound::AdjustSound(int sound_uid, float f_volume, float f_pan, uint16_t frequency) {
int current_slot;
if (sound_device == 0)
return;
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
return;
if (sound_cache[current_slot].m_status == SSF_UNUSED)
return;
sound_buffer_info *sb = &sound_cache[current_slot];
play_information *play_info = sb->play_info;
play_info->left_volume = play_info->right_volume = f_volume;
if (f_pan < 0.0)
play_info->right_volume += f_volume * f_pan;
else
play_info->left_volume -= f_volume * f_pan;
}
void lnxsound::AdjustSound(int sound_uid, pos_state *cur_pos, float adjusted_volume, float reverb) {
if (sound_device == 0)
return;
int current_slot;
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
return;
if (sound_cache[current_slot].m_status == SSF_UNUSED)
return;
// We need to determine the pan and volume
float volume;
volume = adjusted_volume;
float dist;
vector dir_to_sound = *cur_pos->position - m_emulated_listener.position;
float pan;
dist = vm_NormalizeVector(&dir_to_sound);
if (dist < .1f) {
dir_to_sound = m_emulated_listener.orient.fvec;
}
if (dist >= Sounds[sound_cache[current_slot].m_sound_index].max_distance) {
volume = 0.0f;
} else if (dist > Sounds[sound_cache[current_slot].m_sound_index].min_distance) {
volume *= (1.0f - ((dist - Sounds[sound_cache[current_slot].m_sound_index].min_distance) /
(Sounds[sound_cache[current_slot].m_sound_index].max_distance -
Sounds[sound_cache[current_slot].m_sound_index].min_distance)));
}
pan = (dir_to_sound * m_emulated_listener.orient.rvec);
if (volume < 0.0f)
volume = 0.0f;
else if (volume > 1.0f)
volume = 1.0f;
if (pan < -1.0f)
pan = -1.0f;
else if (pan > 1.0f)
pan = 1.0f;
AdjustSound(sound_cache[current_slot].m_unique_id, volume, pan, 22050);
}
void lnxsound::StopAllSounds() {
for (auto &current_slot : sound_cache) {
if (current_slot.m_status != SSF_UNUSED) {
StopSound(current_slot.m_unique_id);
}
}
}
// Checks if a sound is playing (removes finished sound);
bool lnxsound::IsSoundInstancePlaying(int sound_uid) {
int current_slot;
if (sound_device == 0)
return false;
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
return false;
if (sound_cache[current_slot].m_status != SSF_UNUSED) {
return true;
}
return false;
}
int lnxsound::IsSoundPlaying(int sound_index) {
if (sound_device == 0)
return -1;
for (auto &current_slot : sound_cache) {
if ((current_slot.m_status != SSF_UNUSED) && (current_slot.m_sound_index == sound_index)) {
return current_slot.m_unique_id;
}
}
return -1;
}
// Stops 2d and 3d sounds
void lnxsound::StopSound(int sound_uid, uint8_t f_immediately) {
int current_slot;
sound_buffer_info *sb;
if (sound_device == 0)
return;
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
return;
sb = &sound_cache[current_slot];
if (sb->m_status == SSF_UNUSED)
return;
// update sound count.
m_cur_sounds_played--;
if (f_immediately == SKT_STOP_AFTER_LOOP) {
sb->m_status &= ~SSF_PLAY_LOOPING;
sb->m_status |= SSF_PLAY_NORMAL;
return;
}
sound_cache[current_slot].m_status = SSF_UNUSED;
}
// Pause all sounds/resume all sounds
void lnxsound::PauseSounds() {
for (auto &current_slot : sound_cache) {
sound_buffer_info *sb = &current_slot;
if (sb->m_status != SSF_UNUSED && !(sb->m_status & SSF_PAUSED)) {
sb->m_status |= SSF_PAUSED;
}
}
}
void lnxsound::ResumeSounds() {
for (auto &current_slot : sound_cache) {
sound_buffer_info *sb = &current_slot;
if (sb->m_status != SSF_UNUSED && (sb->m_status & SSF_PAUSED)) {
current_slot.m_status &= (~SSF_PAUSED);
}
}
}
void lnxsound::PauseSound(int sound_uid) {
for (auto &current_slot : sound_cache) {
sound_buffer_info *sb = &current_slot;
if (sb->m_unique_id == sound_uid) {
if (sb->m_status != SSF_UNUSED && !(sb->m_status & SSF_PAUSED)) {
sb->m_status |= SSF_PAUSED;
}
break;
}
}
}
void lnxsound::ResumeSound(int sound_uid) {
for (auto &current_slot : sound_cache) {
if (sound_uid == current_slot.m_unique_id) {
if (current_slot.m_status != SSF_UNUSED && (current_slot.m_status & SSF_PAUSED)) {
current_slot.m_status &= (~SSF_PAUSED);
break;
}
}
}
}
bool lnxsound::CheckAndForceSoundDataAlloc(int sound_index) {
int sound_file_index = Sounds[sound_index].sample_index;
// ASSERT(sound_file_index >= 0 && sound_file_index < MAX_SOUND_FILES);
if (sound_file_index < 0 || sound_file_index >= MAX_SOUND_FILES) {
return false;
}
// Check if the sample data is already loaded
if (SoundFiles[sound_file_index].sample_16bit != nullptr || SoundFiles[sound_file_index].sample_8bit != nullptr)
return true;
// If not, get the sound data
int result = SoundLoadWaveFile(SoundFiles[sound_file_index].name, Sounds[sound_index].import_volume, sound_file_index,
(m_sound_quality == SQT_HIGH), true);
// Why would it load once (table load time) and not now?
if (!result)
return false;
mprintf(0, "Sound %s loaded.\n", SoundFiles[sound_file_index].name);
return true;
}
// Begin sound frame
void lnxsound::SoundStartFrame() {
float frame_time;
if (m_timer_last_frametime == -1) {
frame_time = 0.0f;
} else {
frame_time = (timer_GetMSTime() - m_timer_last_frametime) / 1000.0f;
}
m_timer_last_frametime = timer_GetMSTime();
// perform necessary functions if sound events are pending for frame, this doesn't have to do anything
// if the mixer doesn't require such actions. Aureal does though.
if (m_pending_actions) {
mprintf(0, "pending actions\n");
}
m_in_sound_frame = true;
m_pending_actions = false;
int counter = 0, loop_counter = 0, stream_counter = 0, buf_loop_counter = 0;
#ifdef _DEBUG
int n_p5 = 0, n_p4 = 0, n_p3 = 0, n_p2 = 0, n_p1 = 0, n_p0 = 0;
#endif
for (auto &current_slot : sound_cache) {
sound_buffer_info *sb = &current_slot;
if (sb->m_status != SSF_UNUSED) {
counter++;
if (sb->m_status & SSF_PLAY_LOOPING) {
if (sb->m_status & SSF_BUFFERED_LOOP)
buf_loop_counter++;
loop_counter++;
}
if (sb->m_status & SSF_PLAY_STREAMING)
stream_counter++;
#ifdef _DEBUG
if (sb->play_info->priority == SND_PRIORITY_CRITICAL)
n_p5++;
else if (sb->play_info->priority == SND_PRIORITY_HIGHEST)
n_p4++;
else if (sb->play_info->priority == SND_PRIORITY_HIGH)
n_p3++;
else if (sb->play_info->priority == SND_PRIORITY_NORMAL)
n_p2++;
else if (sb->play_info->priority == SND_PRIORITY_LOW)
n_p1++;
else if (sb->play_info->priority == SND_PRIORITY_LOWEST)
n_p0++;
#endif
}
}
// update cache stress timer.
if (counter < (MAX_SOUNDS_PLAYING_AT_ONCE * 3 / 4)) {
m_cache_stress_timer += frame_time;
} else {
m_cache_stress_timer = 0.0f;
}
#ifdef _DEBUG
mprintf_at(3, 2, 0, "LNS: %02d/%02d", counter, MAX_SOUNDS_PLAYING_AT_ONCE);
mprintf_at(3, 3, 1, "Lp: %02d", loop_counter);
mprintf_at(3, 4, 1, "St: %02d", stream_counter);
mprintf_at(3, 5, 0, " Ot: %02d", counter - loop_counter - stream_counter);
mprintf_at(3, 2, 20, "P5:%02d P4:%02d P3:%02d", n_p5, n_p4, n_p3);
mprintf_at(3, 3, 20, "P2:%02d P1:%02d P0:%02d", n_p2, n_p1, n_p0);
#endif
}
// End sound frame
void lnxsound::SoundEndFrame() {
CheckForErrors(); // handles errors.
m_in_sound_frame = false;
}
// Sound System Error Handler.
void lnxsound::CheckForErrors() {
// if a fatal error occurred, quit and display an error
// non-fatal errors should be put inside a logfile, or just mprinted out.
switch (m_lib_error_code) {
case SSL_ERROR_SAMPLE_NODATA:
Error("%s\nSample had no data.", m_error_text);
break;
case SSL_ERROR_STREAMMIXER:
Error("%s\nMixer alignment check failed.", m_error_text);
break;
case SSL_ERROR_GENERIC:
Error("%s\nGeneric error.", m_error_text);
break;
}
// must call!
llsSystem::CheckForErrors();
}
// returns the error string.
const char *lnxsound::GetErrorStr() const {
static char buffer[] = "No Error Given";
return buffer;
}
bool lnxsound::SetGlobalReverbProperties(float volume, float damping, float decay) { return false; }
void lnxsound::StartStreaming() {}
void lnxsound::EndStreaming() {}
// may be called before init (must be to be valid, the card passed here will be initialized in InitSoundLib)
void lnxsound::SetSoundCard(const char *name) {}
// set special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void lnxsound::SetEnvironmentValues(const t3dEnvironmentValues *env) {}
// get special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void lnxsound::GetEnvironmentValues(t3dEnvironmentValues *env) {}
// enable special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void lnxsound::SetEnvironmentToggles(const t3dEnvironmentToggles *env) {}
// get states of special parameters for the 3d environment.
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
void lnxsound::GetEnvironmentToggles(t3dEnvironmentToggles *env) {}
void lnxsound_SetError(int code) { ll_sound_ptr->SetError(code); }
void lnxsound_ErrorText(const char *fmt, ...) {
char buffer[384];
va_list args;
va_start(args, fmt);
std::vsnprintf(buffer, sizeof(buffer), fmt, args);
va_end(args);
ll_sound_ptr->ErrorText(buffer);
}
// A peroidic mixer that uses the primary buffer as a stream buffer
static void StreamAudio(void *user_ptr, Uint8 *stream, int len) {
((software_mixer *)user_ptr)->StreamMixer((char *)stream, len);
}