mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
78d62aa5b5
Per the SDL2 doc, the 0 flag means that SDL will handle any difference between the hardware audio data format and the game's
773 lines
22 KiB
C++
773 lines
22 KiB
C++
/*
|
|
* Descent 3
|
|
* Copyright (C) 2024 Parallax Software
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <algorithm>
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
#include <cstdarg>
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "pserror.h"
|
|
#include "mem.h"
|
|
#include "mono.h"
|
|
#include "ssl_lib.h"
|
|
#include "application.h"
|
|
#include "sdlsound.h"
|
|
#include "mixer.h"
|
|
#include "ddio.h"
|
|
#include "args.h"
|
|
|
|
#define SOUNDLIB_SAMPLE_RATE 22050
|
|
#define SOUNDLIB_SAMPLE_SIZE 16
|
|
#define SOUNDLIB_CHANNELS 2
|
|
#define SOUNDLIB_DEFAULT_SAMPLES 1024
|
|
|
|
// ===============================
|
|
#define MAX_SOUNDS_PLAYING_AT_ONCE 256
|
|
static sound_buffer_info sound_cache[MAX_SOUNDS_PLAYING_AT_ONCE];
|
|
static int sound_buffer_size = MAX_SOUNDS_PLAYING_AT_ONCE;
|
|
|
|
lnxsound *ll_sound_ptr;
|
|
|
|
// A peroidic mixer that uses the primary buffer as a stream buffer
|
|
static void StreamAudio(void *user_ptr, Uint8 *stream, int len);
|
|
|
|
lnxsound::lnxsound() : llsSystem() {
|
|
ll_sound_ptr = this;
|
|
sound_device = 0;
|
|
in_at_exit = false;
|
|
}
|
|
|
|
lnxsound::~lnxsound() {
|
|
in_at_exit = true;
|
|
DestroySoundLib();
|
|
SetSoundCard(nullptr);
|
|
}
|
|
|
|
// Starts the sound library, maybe have it send back some information -- 3d support?
|
|
int lnxsound::InitSoundLib(char mixer_type, oeApplication *sos, uint8_t max_sounds_played) {
|
|
SDL_AudioSpec spec;
|
|
|
|
// setup mixer
|
|
tMixerInit mi;
|
|
mi.primary_buffer = nullptr;
|
|
mi.primary_frequency = SOUNDLIB_SAMPLE_RATE;
|
|
mi.max_sounds_available = &sound_buffer_size;
|
|
mi.sound_cache = sound_cache;
|
|
mi.primary_alignment = SOUNDLIB_CHANNELS * (SOUNDLIB_SAMPLE_SIZE >> 3);
|
|
mi.fp_SetError = lnxsound_SetError;
|
|
mi.fp_ErrorText = lnxsound_ErrorText;
|
|
mi.p_error_code = &m_lib_error_code;
|
|
mi.ll_sound_ptr = ll_sound_ptr;
|
|
|
|
if (!m_mixer.Initialize(&mi)) {
|
|
return false;
|
|
} // if
|
|
|
|
int sampleCount = SOUNDLIB_DEFAULT_SAMPLES;
|
|
int sampleArgIndex = FindArg("-sdlSndSize");
|
|
if (sampleArgIndex != 0) {
|
|
const char *sampleCountStr = GetArg(sampleArgIndex + 1);
|
|
if (sampleCountStr) {
|
|
sampleCount = atoi(sampleCountStr);
|
|
if (sampleCount <= 0) {
|
|
sampleCount = SOUNDLIB_DEFAULT_SAMPLES;
|
|
}
|
|
}
|
|
}
|
|
|
|
spec.freq = SOUNDLIB_SAMPLE_RATE;
|
|
spec.format = SOUNDLIB_SAMPLE_SIZE == 8 ? AUDIO_U8 : AUDIO_S16SYS;
|
|
spec.channels = SOUNDLIB_CHANNELS;
|
|
spec.samples = sampleCount;
|
|
spec.callback = StreamAudio;
|
|
spec.userdata = &m_mixer;
|
|
|
|
sound_device = SDL_OpenAudioDevice(nullptr, 0, &spec, nullptr, 0);
|
|
if (sound_device == 0) {
|
|
strcpy(m_error_text, SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
mprintf(0, "Sound: Hardware configured. Kicking off stream thread...");
|
|
SDL_PauseAudioDevice(sound_device, 0);
|
|
|
|
m_total_sounds_played = 0;
|
|
m_cur_sounds_played = 0;
|
|
m_in_sound_frame = false;
|
|
m_pending_actions = false;
|
|
m_cache_stress_timer = 0.0f;
|
|
m_timer_last_frametime = -1;
|
|
m_sound_quality = SQT_HIGH;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool lnxsound::GetDeviceSettings(SDL_AudioDeviceID *device, uint32_t *freq, uint32_t *bit_depth,
|
|
uint32_t *channels) const {
|
|
if (sound_device == 0)
|
|
return false;
|
|
|
|
*device = sound_device;
|
|
*freq = SOUNDLIB_SAMPLE_RATE;
|
|
*bit_depth = SOUNDLIB_SAMPLE_SIZE;
|
|
*channels = SOUNDLIB_CHANNELS;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Cleans up after the Sound Library
|
|
void lnxsound::DestroySoundLib() {
|
|
if (sound_device) {
|
|
SDL_CloseAudioDevice(sound_device);
|
|
sound_device = 0;
|
|
}
|
|
}
|
|
|
|
// Locks and unlocks sounds (used when changing play_info data)
|
|
bool lnxsound::LockSound(int sound_uid) { return false; }
|
|
|
|
bool lnxsound::UnlockSound(int sound_uid) { return false; }
|
|
|
|
bool lnxsound::SetSoundQuality(char quality) {
|
|
int i;
|
|
|
|
if (quality == m_sound_quality)
|
|
return true;
|
|
|
|
// pause any sounds that may be playing
|
|
PauseSounds();
|
|
|
|
if (quality == SQT_NORMAL) {
|
|
m_sound_quality = SQT_NORMAL;
|
|
} else {
|
|
m_sound_quality = SQT_HIGH;
|
|
}
|
|
|
|
for (i = 0; i < MAX_SOUNDS; i++) {
|
|
if (Sounds[i].used != 0) {
|
|
int j = Sounds[i].sample_index;
|
|
|
|
if (SoundFiles[j].sample_8bit && m_sound_quality == SQT_HIGH) {
|
|
mem_free(SoundFiles[j].sample_8bit);
|
|
SoundFiles[j].sample_8bit = nullptr;
|
|
|
|
CheckAndForceSoundDataAlloc(i);
|
|
}
|
|
if (SoundFiles[j].sample_16bit && m_sound_quality == SQT_NORMAL) {
|
|
int count;
|
|
|
|
ASSERT(SoundFiles[j].sample_8bit == nullptr);
|
|
SoundFiles[j].sample_8bit = (uint8_t *)mem_malloc(SoundFiles[j].sample_length);
|
|
|
|
// NOTE: Interesting note on sound conversion: 16 bit sounds are signed (0 biase). 8 bit sounds are unsigned
|
|
// (+128 biase).
|
|
for (count = 0; count < (int)SoundFiles[j].sample_length; count++) {
|
|
SoundFiles[j].sample_8bit[count] = (uint8_t)((((int)SoundFiles[j].sample_16bit[count]) + 32767) >> 8);
|
|
}
|
|
|
|
mem_free(SoundFiles[j].sample_16bit);
|
|
SoundFiles[j].sample_16bit = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
ResumeSounds();
|
|
|
|
return true;
|
|
}
|
|
|
|
char lnxsound::GetSoundQuality() { return m_sound_quality; }
|
|
|
|
bool lnxsound::SetSoundMixer(char mixer_type) { return true; }
|
|
|
|
char lnxsound::GetSoundMixer() { return SOUND_MIXER_SOFTWARE_16; }
|
|
|
|
// Determines if a sound will play. Takes into account maximum allowable
|
|
// sounds.
|
|
// Also put prioritization code in here
|
|
// ignore reserved slots
|
|
#ifdef _DEBUG
|
|
int16_t lnxsound::FindFreeSoundSlot(int sound_index, float volume, int priority)
|
|
#else
|
|
int16_t lnxsound::FindFreeSoundSlot(float volume, int priority)
|
|
#endif
|
|
{
|
|
int current_slot;
|
|
sound_buffer_info *sb;
|
|
|
|
for (current_slot = 0; current_slot < MAX_SOUNDS_PLAYING_AT_ONCE; current_slot++) {
|
|
sb = &sound_cache[current_slot];
|
|
if (sb->m_status == SSF_UNUSED) {
|
|
return current_slot;
|
|
}
|
|
}
|
|
|
|
// no more slots? take priority into account.
|
|
// throw out lowest priority sound slot (must be lower than or equal to new sound priority)
|
|
float weighted_priority = (priority * 2.0f) * volume;
|
|
if (current_slot == MAX_SOUNDS_PLAYING_AT_ONCE) {
|
|
int throw_out_slot = -1, equiv_priority_slot = -1;
|
|
float weighted_priorityA, weighted_priorityB;
|
|
for (current_slot = 0; current_slot < MAX_SOUNDS_PLAYING_AT_ONCE; current_slot++) {
|
|
sb = &sound_cache[current_slot];
|
|
if (!(sb->m_status & (SSF_PLAY_LOOPING + SSF_PLAY_STREAMING))) {
|
|
weighted_priorityA = sb->play_info->priority * 2.0f * sb->m_volume;
|
|
if (weighted_priorityA < weighted_priority) {
|
|
if (throw_out_slot == -1) {
|
|
throw_out_slot = current_slot;
|
|
} else {
|
|
play_information *play_info2 = sound_cache[throw_out_slot].play_info;
|
|
weighted_priorityB = play_info2->priority * 2.0f * sb->m_volume;
|
|
if (weighted_priorityB > weighted_priorityA) {
|
|
throw_out_slot = current_slot;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (equiv_priority_slot == -1 && weighted_priorityA == weighted_priority) {
|
|
equiv_priority_slot = current_slot;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if no slot found to stop, look for a slot with priority == new priority
|
|
if (throw_out_slot == -1) {
|
|
throw_out_slot = equiv_priority_slot;
|
|
}
|
|
if (throw_out_slot > -1) {
|
|
sb = &sound_cache[throw_out_slot];
|
|
StopSound(sb->m_unique_id, SKT_HOLD_UNTIL_STOP);
|
|
mprintf(0, "DDSNDLIB: Replace sound (p:%d) with sound (p:%d) in slot %d\n", sb->play_info->priority, priority,
|
|
throw_out_slot);
|
|
return throw_out_slot;
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
if (sound_index > -1) {
|
|
mprintf(0, "DDSNDLIB: Sound %s with priority (%d) too low.\n", Sounds[sound_index].name, priority);
|
|
} else {
|
|
mprintf(0, "DDSNDLIB: Sound unknown with priority (%d) too low.\n", priority);
|
|
}
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
// Plays a 2d sound
|
|
int lnxsound::PlaySound2d(play_information *play_info, int sound_index, float f_volume, float f_pan, bool f_looped) {
|
|
sound_buffer_info *sb;
|
|
int16_t sound_slot;
|
|
|
|
if (sound_device == 0) {
|
|
return -1;
|
|
}
|
|
|
|
// calculate volume and pan
|
|
f_volume = (f_volume < 0.0f) ? 0.0f : (f_volume > 1.0f) ? 1.0f : f_volume;
|
|
play_info->left_volume = play_info->right_volume = f_volume;
|
|
|
|
f_pan = (f_pan < -1.0f) ? -1.0f : (f_pan > 1.0f) ? 1.0f : f_pan;
|
|
if (f_pan < 0.0) {
|
|
play_info->right_volume += f_volume * f_pan;
|
|
} else {
|
|
play_info->left_volume -= f_volume * f_pan;
|
|
}
|
|
|
|
// do common processing.
|
|
if (SoundFiles[Sounds[sound_index].sample_index].used == 0) {
|
|
mprintf(0, "Tryed to play %d sound, it DNE.\n", sound_index);
|
|
return -1;
|
|
}
|
|
#ifdef _DEBUG
|
|
sound_slot = FindFreeSoundSlot(sound_index, f_volume, play_info->priority);
|
|
#else
|
|
sound_slot = FindFreeSoundSlot(f_volume, play_info->priority);
|
|
#endif
|
|
if (sound_slot < 0) {
|
|
// do prioritization code here.
|
|
return -1;
|
|
}
|
|
sb = &sound_cache[sound_slot];
|
|
m_total_sounds_played++;
|
|
sb->play_info = play_info;
|
|
sb->m_unique_id = MakeUniqueId(sound_slot);
|
|
sb->m_buffer_type = SBT_2D;
|
|
sb->m_sound_index = sound_index;
|
|
sb->m_status = SSF_UNUSED;
|
|
|
|
ASSERT(sb->m_unique_id != -1);
|
|
|
|
// play 2d sound
|
|
sb->m_status = (f_looped) ? SSF_PLAY_LOOPING : SSF_PLAY_NORMAL;
|
|
return sb->m_unique_id;
|
|
}
|
|
|
|
// This function limits the number of sounds cached to 255(8bits) and 256 bit is for invalid channel
|
|
// The purpose is to create unique signatures for each sound played (and allow for
|
|
// the slot_number to be quickly determined)
|
|
inline int lnxsound::MakeUniqueId(int sound_slot) const { return ((((int)m_total_sounds_played) << 8) + sound_slot); }
|
|
|
|
inline int lnxsound::ValidateUniqueId(int sound_uid) {
|
|
if (sound_uid == sound_cache[sound_uid & 0x00FF].m_unique_id) {
|
|
return sound_uid & 0x00FF;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int lnxsound::PlayStream(play_information *play_info) {
|
|
int16_t sound_slot;
|
|
|
|
ASSERT(play_info != nullptr);
|
|
|
|
float volume = std::max(play_info->left_volume, play_info->right_volume);
|
|
|
|
if (sound_device == 0)
|
|
return -1;
|
|
|
|
#ifdef _DEBUG
|
|
sound_slot = FindFreeSoundSlot(-1, volume, play_info->priority);
|
|
#else
|
|
sound_slot = FindFreeSoundSlot(volume, play_info->priority);
|
|
#endif
|
|
// Out of sound slots
|
|
if (sound_slot < 0) {
|
|
return -1;
|
|
}
|
|
|
|
m_total_sounds_played++;
|
|
sound_cache[sound_slot].play_info = play_info;
|
|
|
|
sound_cache[sound_slot].m_unique_id = MakeUniqueId(sound_slot);
|
|
ASSERT(sound_cache[sound_slot].m_unique_id != -1);
|
|
|
|
sound_cache[sound_slot].m_buffer_type = SBT_2D;
|
|
sound_cache[sound_slot].m_status = SSF_PLAY_STREAMING;
|
|
|
|
m_cur_sounds_played++;
|
|
|
|
return (sound_cache[sound_slot].m_unique_id);
|
|
}
|
|
|
|
void lnxsound::SetListener(pos_state *cur_pos) {
|
|
if (sound_device == 0)
|
|
return;
|
|
|
|
m_emulated_listener.orient = *cur_pos->orient;
|
|
m_emulated_listener.position = *cur_pos->position;
|
|
m_emulated_listener.velocity = *cur_pos->velocity;
|
|
}
|
|
|
|
int lnxsound::PlaySound3d(play_information *play_info, int sound_index, pos_state *cur_pos, float adjusted_volume,
|
|
bool f_looped, float reverb) //, uint16_t frequency
|
|
{
|
|
float volume = adjusted_volume; // Adjust base volume by sent volume, let 3d stuff do the rest
|
|
|
|
if (sound_device == 0)
|
|
return -1;
|
|
|
|
ASSERT(Sounds[sound_index].used != 0);
|
|
if (Sounds[sound_index].used == 0)
|
|
return -1;
|
|
|
|
float dist;
|
|
vector dir_to_sound = *cur_pos->position - m_emulated_listener.position;
|
|
float pan;
|
|
|
|
dist = vm_NormalizeVector(&dir_to_sound);
|
|
if (dist < .1f) {
|
|
dir_to_sound = m_emulated_listener.orient.fvec;
|
|
}
|
|
|
|
if (dist >= Sounds[sound_index].max_distance) {
|
|
return -1;
|
|
} else if (dist > Sounds[sound_index].min_distance) {
|
|
volume *= (1.0f - ((dist - Sounds[sound_index].min_distance) /
|
|
(Sounds[sound_index].max_distance - Sounds[sound_index].min_distance)));
|
|
}
|
|
|
|
pan = (dir_to_sound * m_emulated_listener.orient.rvec);
|
|
|
|
if (volume < 0.0f)
|
|
volume = 0.0f;
|
|
else if (volume > 1.0f)
|
|
volume = 1.0f;
|
|
|
|
if (pan < -1.0f)
|
|
pan = -1.0f;
|
|
else if (pan > 1.0f)
|
|
pan = 1.0f;
|
|
|
|
return PlaySound2d(play_info, sound_index, volume, pan, f_looped);
|
|
}
|
|
|
|
void lnxsound::AdjustSound(int sound_uid, float f_volume, float f_pan, uint16_t frequency) {
|
|
int current_slot;
|
|
|
|
if (sound_device == 0)
|
|
return;
|
|
|
|
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
|
|
return;
|
|
if (sound_cache[current_slot].m_status == SSF_UNUSED)
|
|
return;
|
|
|
|
sound_buffer_info *sb = &sound_cache[current_slot];
|
|
play_information *play_info = sb->play_info;
|
|
|
|
play_info->left_volume = play_info->right_volume = f_volume;
|
|
if (f_pan < 0.0)
|
|
play_info->right_volume += f_volume * f_pan;
|
|
else
|
|
play_info->left_volume -= f_volume * f_pan;
|
|
}
|
|
|
|
void lnxsound::AdjustSound(int sound_uid, pos_state *cur_pos, float adjusted_volume, float reverb) {
|
|
if (sound_device == 0)
|
|
return;
|
|
|
|
int current_slot;
|
|
|
|
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
|
|
return;
|
|
if (sound_cache[current_slot].m_status == SSF_UNUSED)
|
|
return;
|
|
|
|
// We need to determine the pan and volume
|
|
float volume;
|
|
|
|
volume = adjusted_volume;
|
|
|
|
float dist;
|
|
vector dir_to_sound = *cur_pos->position - m_emulated_listener.position;
|
|
float pan;
|
|
|
|
dist = vm_NormalizeVector(&dir_to_sound);
|
|
if (dist < .1f) {
|
|
dir_to_sound = m_emulated_listener.orient.fvec;
|
|
}
|
|
|
|
if (dist >= Sounds[sound_cache[current_slot].m_sound_index].max_distance) {
|
|
volume = 0.0f;
|
|
} else if (dist > Sounds[sound_cache[current_slot].m_sound_index].min_distance) {
|
|
volume *= (1.0f - ((dist - Sounds[sound_cache[current_slot].m_sound_index].min_distance) /
|
|
(Sounds[sound_cache[current_slot].m_sound_index].max_distance -
|
|
Sounds[sound_cache[current_slot].m_sound_index].min_distance)));
|
|
}
|
|
|
|
pan = (dir_to_sound * m_emulated_listener.orient.rvec);
|
|
|
|
if (volume < 0.0f)
|
|
volume = 0.0f;
|
|
else if (volume > 1.0f)
|
|
volume = 1.0f;
|
|
|
|
if (pan < -1.0f)
|
|
pan = -1.0f;
|
|
else if (pan > 1.0f)
|
|
pan = 1.0f;
|
|
|
|
AdjustSound(sound_cache[current_slot].m_unique_id, volume, pan, 22050);
|
|
}
|
|
|
|
void lnxsound::StopAllSounds() {
|
|
for (auto ¤t_slot : sound_cache) {
|
|
if (current_slot.m_status != SSF_UNUSED) {
|
|
StopSound(current_slot.m_unique_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks if a sound is playing (removes finished sound);
|
|
bool lnxsound::IsSoundInstancePlaying(int sound_uid) {
|
|
int current_slot;
|
|
|
|
if (sound_device == 0)
|
|
return false;
|
|
|
|
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
|
|
return false;
|
|
|
|
if (sound_cache[current_slot].m_status != SSF_UNUSED) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int lnxsound::IsSoundPlaying(int sound_index) {
|
|
if (sound_device == 0)
|
|
return -1;
|
|
|
|
for (auto ¤t_slot : sound_cache) {
|
|
if ((current_slot.m_status != SSF_UNUSED) && (current_slot.m_sound_index == sound_index)) {
|
|
return current_slot.m_unique_id;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// Stops 2d and 3d sounds
|
|
void lnxsound::StopSound(int sound_uid, uint8_t f_immediately) {
|
|
int current_slot;
|
|
sound_buffer_info *sb;
|
|
|
|
if (sound_device == 0)
|
|
return;
|
|
|
|
if ((current_slot = ValidateUniqueId(sound_uid)) == -1)
|
|
return;
|
|
|
|
sb = &sound_cache[current_slot];
|
|
|
|
if (sb->m_status == SSF_UNUSED)
|
|
return;
|
|
|
|
// update sound count.
|
|
m_cur_sounds_played--;
|
|
|
|
if (f_immediately == SKT_STOP_AFTER_LOOP) {
|
|
sb->m_status &= ~SSF_PLAY_LOOPING;
|
|
sb->m_status |= SSF_PLAY_NORMAL;
|
|
return;
|
|
}
|
|
|
|
sound_cache[current_slot].m_status = SSF_UNUSED;
|
|
}
|
|
|
|
// Pause all sounds/resume all sounds
|
|
void lnxsound::PauseSounds() {
|
|
for (auto ¤t_slot : sound_cache) {
|
|
sound_buffer_info *sb = ¤t_slot;
|
|
if (sb->m_status != SSF_UNUSED && !(sb->m_status & SSF_PAUSED)) {
|
|
sb->m_status |= SSF_PAUSED;
|
|
}
|
|
}
|
|
}
|
|
|
|
void lnxsound::ResumeSounds() {
|
|
for (auto ¤t_slot : sound_cache) {
|
|
sound_buffer_info *sb = ¤t_slot;
|
|
|
|
if (sb->m_status != SSF_UNUSED && (sb->m_status & SSF_PAUSED)) {
|
|
current_slot.m_status &= (~SSF_PAUSED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void lnxsound::PauseSound(int sound_uid) {
|
|
for (auto ¤t_slot : sound_cache) {
|
|
sound_buffer_info *sb = ¤t_slot;
|
|
if (sb->m_unique_id == sound_uid) {
|
|
if (sb->m_status != SSF_UNUSED && !(sb->m_status & SSF_PAUSED)) {
|
|
sb->m_status |= SSF_PAUSED;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void lnxsound::ResumeSound(int sound_uid) {
|
|
for (auto ¤t_slot : sound_cache) {
|
|
if (sound_uid == current_slot.m_unique_id) {
|
|
if (current_slot.m_status != SSF_UNUSED && (current_slot.m_status & SSF_PAUSED)) {
|
|
current_slot.m_status &= (~SSF_PAUSED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool lnxsound::CheckAndForceSoundDataAlloc(int sound_index) {
|
|
int sound_file_index = Sounds[sound_index].sample_index;
|
|
|
|
// ASSERT(sound_file_index >= 0 && sound_file_index < MAX_SOUND_FILES);
|
|
|
|
if (sound_file_index < 0 || sound_file_index >= MAX_SOUND_FILES) {
|
|
return false;
|
|
}
|
|
|
|
// Check if the sample data is already loaded
|
|
if (SoundFiles[sound_file_index].sample_16bit != nullptr || SoundFiles[sound_file_index].sample_8bit != nullptr)
|
|
return true;
|
|
|
|
// If not, get the sound data
|
|
int result = SoundLoadWaveFile(SoundFiles[sound_file_index].name, Sounds[sound_index].import_volume, sound_file_index,
|
|
(m_sound_quality == SQT_HIGH), true);
|
|
|
|
// Why would it load once (table load time) and not now?
|
|
if (!result)
|
|
return false;
|
|
|
|
mprintf(0, "Sound %s loaded.\n", SoundFiles[sound_file_index].name);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Begin sound frame
|
|
void lnxsound::SoundStartFrame() {
|
|
float frame_time;
|
|
|
|
if (m_timer_last_frametime == -1) {
|
|
frame_time = 0.0f;
|
|
} else {
|
|
frame_time = (timer_GetMSTime() - m_timer_last_frametime) / 1000.0f;
|
|
}
|
|
m_timer_last_frametime = timer_GetMSTime();
|
|
|
|
// perform necessary functions if sound events are pending for frame, this doesn't have to do anything
|
|
// if the mixer doesn't require such actions. Aureal does though.
|
|
if (m_pending_actions) {
|
|
mprintf(0, "pending actions\n");
|
|
}
|
|
|
|
m_in_sound_frame = true;
|
|
m_pending_actions = false;
|
|
|
|
int counter = 0, loop_counter = 0, stream_counter = 0, buf_loop_counter = 0;
|
|
|
|
#ifdef _DEBUG
|
|
int n_p5 = 0, n_p4 = 0, n_p3 = 0, n_p2 = 0, n_p1 = 0, n_p0 = 0;
|
|
#endif
|
|
|
|
for (auto ¤t_slot : sound_cache) {
|
|
sound_buffer_info *sb = ¤t_slot;
|
|
if (sb->m_status != SSF_UNUSED) {
|
|
counter++;
|
|
if (sb->m_status & SSF_PLAY_LOOPING) {
|
|
if (sb->m_status & SSF_BUFFERED_LOOP)
|
|
buf_loop_counter++;
|
|
loop_counter++;
|
|
}
|
|
if (sb->m_status & SSF_PLAY_STREAMING)
|
|
stream_counter++;
|
|
|
|
#ifdef _DEBUG
|
|
if (sb->play_info->priority == SND_PRIORITY_CRITICAL)
|
|
n_p5++;
|
|
else if (sb->play_info->priority == SND_PRIORITY_HIGHEST)
|
|
n_p4++;
|
|
else if (sb->play_info->priority == SND_PRIORITY_HIGH)
|
|
n_p3++;
|
|
else if (sb->play_info->priority == SND_PRIORITY_NORMAL)
|
|
n_p2++;
|
|
else if (sb->play_info->priority == SND_PRIORITY_LOW)
|
|
n_p1++;
|
|
else if (sb->play_info->priority == SND_PRIORITY_LOWEST)
|
|
n_p0++;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// update cache stress timer.
|
|
if (counter < (MAX_SOUNDS_PLAYING_AT_ONCE * 3 / 4)) {
|
|
m_cache_stress_timer += frame_time;
|
|
} else {
|
|
m_cache_stress_timer = 0.0f;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
mprintf_at(3, 2, 0, "LNS: %02d/%02d", counter, MAX_SOUNDS_PLAYING_AT_ONCE);
|
|
mprintf_at(3, 3, 1, "Lp: %02d", loop_counter);
|
|
mprintf_at(3, 4, 1, "St: %02d", stream_counter);
|
|
mprintf_at(3, 5, 0, " Ot: %02d", counter - loop_counter - stream_counter);
|
|
|
|
mprintf_at(3, 2, 20, "P5:%02d P4:%02d P3:%02d", n_p5, n_p4, n_p3);
|
|
mprintf_at(3, 3, 20, "P2:%02d P1:%02d P0:%02d", n_p2, n_p1, n_p0);
|
|
#endif
|
|
}
|
|
|
|
// End sound frame
|
|
void lnxsound::SoundEndFrame() {
|
|
CheckForErrors(); // handles errors.
|
|
m_in_sound_frame = false;
|
|
}
|
|
|
|
// Sound System Error Handler.
|
|
void lnxsound::CheckForErrors() {
|
|
// if a fatal error occurred, quit and display an error
|
|
// non-fatal errors should be put inside a logfile, or just mprinted out.
|
|
switch (m_lib_error_code) {
|
|
case SSL_ERROR_SAMPLE_NODATA:
|
|
Error("%s\nSample had no data.", m_error_text);
|
|
break;
|
|
|
|
case SSL_ERROR_STREAMMIXER:
|
|
Error("%s\nMixer alignment check failed.", m_error_text);
|
|
break;
|
|
|
|
case SSL_ERROR_GENERIC:
|
|
Error("%s\nGeneric error.", m_error_text);
|
|
break;
|
|
}
|
|
|
|
// must call!
|
|
llsSystem::CheckForErrors();
|
|
}
|
|
|
|
// returns the error string.
|
|
const char *lnxsound::GetErrorStr() const {
|
|
static char buffer[] = "No Error Given";
|
|
return buffer;
|
|
}
|
|
|
|
bool lnxsound::SetGlobalReverbProperties(float volume, float damping, float decay) { return false; }
|
|
|
|
void lnxsound::StartStreaming() {}
|
|
|
|
void lnxsound::EndStreaming() {}
|
|
|
|
// may be called before init (must be to be valid, the card passed here will be initialized in InitSoundLib)
|
|
void lnxsound::SetSoundCard(const char *name) {}
|
|
|
|
// set special parameters for the 3d environment.
|
|
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
|
|
void lnxsound::SetEnvironmentValues(const t3dEnvironmentValues *env) {}
|
|
|
|
// get special parameters for the 3d environment.
|
|
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
|
|
void lnxsound::GetEnvironmentValues(t3dEnvironmentValues *env) {}
|
|
|
|
// enable special parameters for the 3d environment.
|
|
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
|
|
void lnxsound::SetEnvironmentToggles(const t3dEnvironmentToggles *env) {}
|
|
|
|
// get states of special parameters for the 3d environment.
|
|
// of strcuture passed, you must set the appropriate 'flags' value for values you wish to modify
|
|
void lnxsound::GetEnvironmentToggles(t3dEnvironmentToggles *env) {}
|
|
|
|
void lnxsound_SetError(int code) { ll_sound_ptr->SetError(code); }
|
|
|
|
void lnxsound_ErrorText(const char *fmt, ...) {
|
|
char buffer[384];
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
std::vsnprintf(buffer, sizeof(buffer), fmt, args);
|
|
va_end(args);
|
|
|
|
ll_sound_ptr->ErrorText(buffer);
|
|
}
|
|
|
|
// A peroidic mixer that uses the primary buffer as a stream buffer
|
|
static void StreamAudio(void *user_ptr, Uint8 *stream, int len) {
|
|
((software_mixer *)user_ptr)->StreamMixer((char *)stream, len);
|
|
}
|