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42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
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#ifndef UIDRAW_H
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#define UIDRAW_H
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// Graphics Primatives.
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void ui_StartDraw(int left, int top, int right, int bottom);
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void ui_EndDraw();
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// sets text clipping within the startdraw region
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void ui_SetTextClip(int left, int top, int right, int bottom);
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void ui_ResetTextClip();
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// draw primatives
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void ui_DrawSetAlpha(ubyte alpha);
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void ui_DrawLine(ddgr_color color, int x1, int y1, int x2, int y2);
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void ui_DrawBox(ddgr_color, int l, int t, int r, int b);
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void ui_DrawLTBox(ddgr_color lt_col, ddgr_color rb_col, int l, int t, int r, int b);
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void ui_DrawRect(ddgr_color, int l, int t, int r, int b);
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// draws all textures derived from ui_bm_handle.
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void ui_DrawBitmap(UIBitmapItem *bi, int x, int y, ubyte alpha);
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int ui_GetBitmapWidth(UIBitmapItem *bi);
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int ui_GetBitmapHeight(UIBitmapItem *bi);
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// sets font for text drawing.
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void ui_DrawSetFont(int handle);
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int ui_DrawGetFont();
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int ui_GetFontHeight();
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void ui_SetCharAlpha(ubyte alpha);
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int ui_GetTextWidth(const char *text);
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int ui_GetTextHeight(const char *text);
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#define UI_TEXTTYPE_SATURATE 1
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#define UI_TEXTTYPE_SHADOW 2
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void ui_DrawSetTextType(int type);
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// draws a line of text.
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void ui_DrawString(ddgr_color col, int x, int y, const char *str);
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void ui_DrawCenteredString(ddgr_color col, int xoff, int y, const char *str);
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#endif |