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85 lines
2.9 KiB
C
85 lines
2.9 KiB
C
#ifndef TEXPAGE_H
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#define TEXPAGE_H
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#include "manage.h"
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#include "CFILE.H"
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#include "pstypes.h"
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#include "procedurals.h"
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typedef struct {
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char bitmap_name[PAGENAME_LEN]; // filename for the bitmap associated with this texture
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char destroy_name[PAGENAME_LEN]; // filename for the destroyed bitmap
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char sound_name[PAGENAME_LEN]; // filename for the destroyed bitmap
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texture tex_struct;
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int num_proc_elements;
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ubyte proc_heat, proc_light, proc_thickness, osc_value;
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float proc_evaluation_time, osc_time;
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ubyte proc_type[MAX_PROC_ELEMENTS];
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ubyte proc_frequency[MAX_PROC_ELEMENTS];
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ubyte proc_speed[MAX_PROC_ELEMENTS];
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ubyte proc_size[MAX_PROC_ELEMENTS];
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ubyte proc_x1[MAX_PROC_ELEMENTS];
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ubyte proc_y1[MAX_PROC_ELEMENTS];
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ubyte proc_x2[MAX_PROC_ELEMENTS];
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ubyte proc_y2[MAX_PROC_ELEMENTS];
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ushort proc_palette[256];
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} mngs_texture_page;
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// Texture page functions
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//---------------------------------------------------------------
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// Reads a texture page from an open file. Returns 0 on error.
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int mng_ReadTexturePage(CFILE *infile, mngs_texture_page *texpage);
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// Given an open file pointer and a texture handle, writes that texture page out
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void mng_WriteTexturePage(CFILE *outfile, mngs_texture_page *texpage);
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// Reads a texture page from an open file. Returns 0 on error.
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int mng_ReadNewTexturePage(CFILE *infile, mngs_texture_page *texpage);
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// Given an open file pointer and a texture handle, writes that texture page out
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void mng_WriteNewTexturePage(CFILE *outfile, mngs_texture_page *texpage);
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// Given a texture page, allocs a texture and loads that textures associated bitmap
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// returns texture handle on success, -1 if fail
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int mng_SetAndLoadTexture(mngs_texture_page *texpage);
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// Reads in a texture page from the local table file, superseding any texture
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// already in RAM with that same name
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void mng_LoadLocalTexturePage(CFILE *);
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// Reads in a page off the net
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void mng_LoadNetTexturePage(CFILE *, bool overlay = false);
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// Reads in the texpage named "name" into texpage struct
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// Returns 0 on error, else 1 if all is good
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int mng_FindSpecificTexPage(char *name, mngs_texture_page *texpage, int offset = 0);
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// Given a texpage and a texture handle, attempts to make texture n correspond to
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// to the texpage.
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int mng_AssignTexPageToTexture(mngs_texture_page *texpage, int n, CFILE *infile = NULL);
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// Copies values from a texture_page into a texture
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void mng_AssignTextureToTexPage(int n, mngs_texture_page *texpage);
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// First searches through the texture index to see if the texture is already
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// loaded. If not, searches in the table file and loads it.
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// Returns index of texture found, -1 if not
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int mng_GetGuaranteedTexturePage(char *name, CFILE *infile = NULL);
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// Given some texture names, finds them in the table file and deletes them
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// If local is 1, deletes from the local table file
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int mng_DeleteTexPageSeries(char *names[], int num_textures, int local);
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#endif
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