Descent3/netgames/monsterball/monsterstr.h
Ryan C. Gordon 6c8977caf0
Heavy patching for compiler warnings.
The vast majority of this is fixing up `char *` that should be `const char *`
but a handful of other fixes, like potential buffer overflows that GCC
noticed, etc, were applied as well.

This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer
necessary, as there is no longer a flood of compiler warning spam when
building.

This does not fix all compiler warnings; there are still a handful, and they
are legitimate, but they can be dealt with in a future commit.
2024-04-29 00:18:56 -04:00

66 lines
3.2 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Defines for indexes into the string table for in-code strings
#ifndef __STRING_TABLE____
#define __STRING_TABLE____
#define TXT(index) GetStringFromTable(index)
// Returns a pointer to the string at the index location from the string table
// if it is a bad index given, then the pointer to the error string "ERROR MISSING STRING" is given
const char *GetStringFromTable(int index);
#define TXT_GAMENAME TXT(0) //"Monsterball"
#define TXT_KILLEDA TXT(1) //"%s was killed by %s"
#define TXT_SUICIDEA TXT(2) //"%s lost control"
#define TXT_PILOT TXT(3) //"Pilot"
#define TXT_POINTS TXT(4) //"Points"
#define TXT_BLUNDERS TXT(5) //"Blunders"
#define TXT_KILLSSHORT TXT(6) //"K"
#define TXT_DEATHSSHORT TXT(7) //"D"
#define TXT_SUICIDESSHORT TXT(8) //"S"
#define TXT_PING TXT(9) //"Ping"
#define TXT_SCOREONE TXT(10) //"%s Team Scores 1 point!"
#define TXT_SCOREMULTI TXT(11) //"%s Team Scores %d points!!"
#define TXT_BLUNDERSCORE TXT(12) //"%s accidently scores a point for the %s team!"
#define TXT_BLUNDERMULTISCORE TXT(13) //"%s accidently scores %d points for the %s team!"
#define TXT_PLAYERSCORE TXT(14) //"%s (%s) knocks the ball in for a point!"
#define TXT_PLAYERMULTISCORE TXT(15) //"%s (%s) knocks the ball in for %d points!"
#define TXT_HUDDISPLAY TXT(16) //"%s Team: %d"
#define TXT_KILLS TXT(17) //"Kills"
#define TXT_DEATHS TXT(18) //"Deaths"
#define TXT_SUICIDES TXT(19) //"Suicides"
#define TXT_SAVESTATSA TXT(20) //"Monsterball\r\nGame: %s\nLevel: %d"
#define TXT_SAVESTATSTEAM TXT(21) //"%s Team"
#define TXT_SAVESTATSB TXT(22) //"Current Level Rankings\r\n"
#define TXT_SAVESTATSC \
TXT(23) //"Rank Name Points Blunders Kills Deaths Suicides"
#define TXT_SAVESTATSD TXT(24) //"\r\nIndividual Stats\r\n"
#define TXT_TIMEINGAME TXT(25) //"Total Time In Game: %s"
#define TXT_SAVESTATSE TXT(26) //"Team: Callsign: Kills: Deaths:"
#define TXT_STATSSAVED TXT(27) //"Stats saved to file"
#define TXT_HUDSCORE TXT(28) //"[%d]%s Team"
#define TXT_WELCOME TXT(29) //"Welcome To Monsterball %s"
#define TXT_ONTEAM TXT(30) //"You're On The %s Team"
#define TXT_JOINED TXT(31) //"%s Has Joined The %s Team"
#define TXT_STATGAMENAME TXT(32) //"Monsterball"
#endif