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https://github.com/kevinbentley/Descent3.git
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6c8977caf0
The vast majority of this is fixing up `char *` that should be `const char *` but a handful of other fixes, like potential buffer overflows that GCC noticed, etc, were applied as well. This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer necessary, as there is no longer a flood of compiler warning spam when building. This does not fix all compiler warnings; there are still a handful, and they are legitimate, but they can be dealt with in a future commit.
66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Defines for indexes into the string table for in-code strings
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#ifndef __STRING_TABLE____
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#define __STRING_TABLE____
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#define TXT(index) GetStringFromTable(index)
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// Returns a pointer to the string at the index location from the string table
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// if it is a bad index given, then the pointer to the error string "ERROR MISSING STRING" is given
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const char *GetStringFromTable(int index);
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#define TXT_GAMENAME TXT(0) //"Monsterball"
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#define TXT_KILLEDA TXT(1) //"%s was killed by %s"
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#define TXT_SUICIDEA TXT(2) //"%s lost control"
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#define TXT_PILOT TXT(3) //"Pilot"
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#define TXT_POINTS TXT(4) //"Points"
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#define TXT_BLUNDERS TXT(5) //"Blunders"
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#define TXT_KILLSSHORT TXT(6) //"K"
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#define TXT_DEATHSSHORT TXT(7) //"D"
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#define TXT_SUICIDESSHORT TXT(8) //"S"
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#define TXT_PING TXT(9) //"Ping"
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#define TXT_SCOREONE TXT(10) //"%s Team Scores 1 point!"
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#define TXT_SCOREMULTI TXT(11) //"%s Team Scores %d points!!"
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#define TXT_BLUNDERSCORE TXT(12) //"%s accidently scores a point for the %s team!"
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#define TXT_BLUNDERMULTISCORE TXT(13) //"%s accidently scores %d points for the %s team!"
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#define TXT_PLAYERSCORE TXT(14) //"%s (%s) knocks the ball in for a point!"
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#define TXT_PLAYERMULTISCORE TXT(15) //"%s (%s) knocks the ball in for %d points!"
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#define TXT_HUDDISPLAY TXT(16) //"%s Team: %d"
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#define TXT_KILLS TXT(17) //"Kills"
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#define TXT_DEATHS TXT(18) //"Deaths"
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#define TXT_SUICIDES TXT(19) //"Suicides"
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#define TXT_SAVESTATSA TXT(20) //"Monsterball\r\nGame: %s\nLevel: %d"
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#define TXT_SAVESTATSTEAM TXT(21) //"%s Team"
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#define TXT_SAVESTATSB TXT(22) //"Current Level Rankings\r\n"
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#define TXT_SAVESTATSC \
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TXT(23) //"Rank Name Points Blunders Kills Deaths Suicides"
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#define TXT_SAVESTATSD TXT(24) //"\r\nIndividual Stats\r\n"
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#define TXT_TIMEINGAME TXT(25) //"Total Time In Game: %s"
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#define TXT_SAVESTATSE TXT(26) //"Team: Callsign: Kills: Deaths:"
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#define TXT_STATSSAVED TXT(27) //"Stats saved to file"
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#define TXT_HUDSCORE TXT(28) //"[%d]%s Team"
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#define TXT_WELCOME TXT(29) //"Welcome To Monsterball %s"
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#define TXT_ONTEAM TXT(30) //"You're On The %s Team"
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#define TXT_JOINED TXT(31) //"%s Has Joined The %s Team"
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#define TXT_STATGAMENAME TXT(32) //"Monsterball"
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#endif
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