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Per the SDL2 doc, the 0 flag means that SDL will handle any difference between the hardware audio data format and the game's |
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.. | ||
auddev.h | ||
CMakeLists.txt | ||
ddsndgeometry.h | ||
ddsoundload.cpp | ||
ds3dlib_internal.h | ||
ds3dlib.h | ||
hlsoundlib.cpp | ||
hlsoundlib.h | ||
mixer.cpp | ||
mixer.h | ||
sdlgeometry.cpp | ||
sdlsound.cpp | ||
sdlsound.h | ||
sndrender.cpp | ||
sndrender.h | ||
soundload.cpp | ||
soundload.h | ||
ssl_lib.cpp | ||
ssl_lib.h | ||
vmanpset.h |