Descent3/sndlib
Louis Gombert 78d62aa5b5 Set SDL_OpenAudioDevice allowed_changes flag to 0 for Windows compatibility.
Per the SDL2 doc, the 0 flag means that SDL will handle any difference between the hardware audio data format and the game's
2024-06-29 18:28:22 +02:00
..
auddev.h
CMakeLists.txt Windows SDL2 compilation 2024-06-29 18:21:37 +02:00
ddsndgeometry.h
ddsoundload.cpp Replace Global* memory functions 2024-06-15 22:07:45 +03:00
ds3dlib_internal.h Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
ds3dlib.h
hlsoundlib.cpp Windows SDL2 compilation 2024-06-29 18:21:37 +02:00
hlsoundlib.h
mixer.cpp Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
mixer.h Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
sdlgeometry.cpp
sdlsound.cpp Set SDL_OpenAudioDevice allowed_changes flag to 0 for Windows compatibility. 2024-06-29 18:28:22 +02:00
sdlsound.h
sndrender.cpp Add one macro, remove five others 2024-05-31 12:05:12 -04:00
sndrender.h
soundload.cpp Replace Global* memory functions 2024-06-15 22:07:45 +03:00
soundload.h
ssl_lib.cpp
ssl_lib.h Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
vmanpset.h Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00