mirror of
https://github.com/kevinbentley/Descent3.git
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283 lines
7.4 KiB
C++
283 lines
7.4 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/ui/UIDraw.cpp $
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* $Revision: 16 $
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* $Date: 4/14/99 1:52a $
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* $Author: Jeff $
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*
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* UI Library internal code.
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*
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* $Log: /DescentIII/Main/ui/UIDraw.cpp $
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*
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* 16 4/14/99 1:52a Jeff
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* fixed case mismatched #includes
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*
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* 15 10/22/98 2:43p Samir
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* ui_DrawStiring uses grtext_Puts.
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*
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* 14 10/12/98 9:28a Jason
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* fixed some rendering bugs
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*
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* 13 9/30/98 4:32p Samir
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* alpha is set to UICharAlpha when drawing a string.
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*
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* 12 9/08/98 10:27a Samir
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* added function to get text height.
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*
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* 11 5/07/98 2:59p Samir
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* modified ui_StartDraw.
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*
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* 10 3/18/98 6:25p Samir
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* Don't turn Z-buffering back on.
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*
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* 9 3/10/98 1:08p Samir
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* Fixed ui_DrawBitmap to always draw properly by setting states.
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*
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* 8 3/10/98 12:49p Samir
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* Added text saturation support.
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*
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* 7 2/26/98 4:56p Samir
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* Fixed some line drawing probs.
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*
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* 6 2/10/98 4:56p Samir
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* Fixed bug in ui_DrawRect.
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*
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* 5 1/30/98 7:06p Samir
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* Added text clipping.
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*
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* 4 1/18/98 4:22p Samir
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* Implemented new UIItem system.
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*
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* 3 1/05/98 4:36p Samir
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* Moved centering and fittext control flags to UIGadget class.
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*
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* 2 1/02/98 12:42p Samir
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* Added ui_GetTextWidth.
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*
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* 1 12/30/97 4:36p Samir
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* Initial revision
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*
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* $NoKeywords: $
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*/
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#include "UIlib.h"
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#include "bitmap.h"
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#include "ddvid.h"
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#include "renderer.h"
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#include "grtext.h"
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#include "3d.h"
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//////////////////////////////////////////////////////////////////////////////
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// VARIABLES
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static int m_UIDrawLeft;
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static int m_UIDrawTop;
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static int m_UIDrawRight;
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static int m_UIDrawBottom;
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static ubyte m_UIDrawAlpha, m_UICharAlpha;
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static int m_UITextFlags = 0;
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//////////////////////////////////////////////////////////////////////////////
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// FUNCTIONS
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//////////////////////////////////////////////////////////////////////////////
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// DRAWING PRIMATIVE FUNCTIONS
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void ui_StartDraw(int left, int top, int right, int bottom) {
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m_UIDrawLeft = left;
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m_UIDrawTop = top;
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m_UIDrawRight = right;
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m_UIDrawBottom = bottom;
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m_UIDrawAlpha = m_UICharAlpha = 255;
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rend_StartFrame(m_UIDrawLeft, m_UIDrawTop, m_UIDrawRight, m_UIDrawBottom);
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grtext_SetParameters(0, 0, right - left + 1, bottom - top + 1);
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}
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void ui_EndDraw() {
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grtext_Flush();
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rend_EndFrame();
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}
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// sets text clipping within the startdraw region
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void ui_SetTextClip(int left, int top, int right, int bottom) { grtext_SetParameters(left, top, right, bottom); }
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void ui_ResetTextClip() { grtext_SetParameters(m_UIDrawLeft, m_UIDrawTop, m_UIDrawRight, m_UIDrawBottom); }
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// draw primatives
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void ui_DrawSetAlpha(ubyte alpha) { m_UIDrawAlpha = alpha; }
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void ui_DrawLine(ddgr_color color, int x1, int y1, int x2, int y2) {
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if (color == TRANSPARENT_COLOR32)
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return;
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rend_SetFlatColor(color);
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rend_DrawLine(x1, y1, x2, y2);
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}
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void ui_DrawBox(ddgr_color color, int l, int t, int r, int b) {
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if (color == TRANSPARENT_COLOR32)
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return;
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rend_SetFlatColor(color);
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rend_DrawLine(l, t, r - 1, t);
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rend_DrawLine(r - 1, t, r - 1, b - 1);
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rend_DrawLine(l, b - 1, r - 1, b - 1);
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rend_DrawLine(l, t, l, b - 1);
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}
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void ui_DrawLTBox(ddgr_color lt_col, ddgr_color rb_col, int l, int t, int r, int b) {
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if (lt_col != TRANSPARENT_COLOR32) {
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rend_SetFlatColor(lt_col);
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rend_DrawLine(l, t, r - 1, t);
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rend_DrawLine(l, t, l, b - 1);
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}
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if (rb_col != TRANSPARENT_COLOR32) {
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rend_SetFlatColor(rb_col);
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rend_DrawLine(l, b - 1, r - 1, b - 1);
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rend_DrawLine(r - 1, t + 1, r - 1, b - 1);
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}
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}
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void ui_DrawRect(ddgr_color color, int l, int t, int r, int b) {
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if (color == TRANSPARENT_COLOR32)
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return;
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g3Point *pntlist[4], points[4];
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int i;
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// Set our four corners to cover the screen
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points[0].p3_sx = l;
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points[0].p3_sy = t;
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points[1].p3_sx = r;
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points[1].p3_sy = t;
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points[2].p3_sx = r;
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points[2].p3_sy = b;
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points[3].p3_sx = l;
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points[3].p3_sy = b;
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for (i = 0; i < 4; i++) {
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points[i].p3_z = 0;
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points[i].p3_flags = PF_PROJECTED;
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pntlist[i] = &points[i];
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}
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rend_SetZBufferState(0);
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rend_SetTextureType(TT_FLAT);
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rend_SetAlphaType(AT_CONSTANT);
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rend_SetLighting(LS_NONE);
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rend_SetFlatColor(color);
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rend_SetAlphaValue(m_UIDrawAlpha);
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rend_DrawPolygon2D(0, pntlist, 4);
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}
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// draws all textures derived from ui_bm_handle.
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void ui_DrawBitmap(UIBitmapItem *bi, int x, int y, ubyte alpha) {
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if (bi->is_chunked()) {
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chunked_bitmap *chunk = bi->get_chunked_bitmap();
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rend_DrawChunkedBitmap(chunk, x, y, alpha);
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} else {
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int bmp_w = bm_w(bi->get_bitmap(), 0);
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int bmp_h = bm_h(bi->get_bitmap(), 0);
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float u1, v1;
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if ((x + bmp_w) > m_UIDrawRight) {
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u1 = ((float)(m_UIDrawRight - x)) / ((float)bmp_w);
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bmp_w = m_UIDrawRight - x;
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} else
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u1 = 1.0f;
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if ((y + bmp_h) > m_UIDrawBottom) {
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v1 = ((float)(m_UIDrawBottom - y)) / ((float)bmp_h);
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bmp_h = m_UIDrawBottom - y;
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} else
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v1 = 1.0f;
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rend_SetOverlayType(OT_NONE);
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rend_SetLighting(LS_NONE);
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rend_SetColorModel(CM_MONO);
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rend_SetZBufferState(0);
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rend_SetAlphaType(ATF_CONSTANT + ATF_TEXTURE);
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rend_SetAlphaValue(alpha);
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rend_SetWrapType(WT_CLAMP);
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rend_DrawScaledBitmap(x, y, x + bmp_w, y + bmp_h, bi->get_bitmap(), 0, 0, u1, v1);
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}
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}
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int ui_GetBitmapWidth(UIBitmapItem *bi) {
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if (bi->is_chunked()) {
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chunked_bitmap *chunk = bi->get_chunked_bitmap();
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return chunk->pw;
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} else {
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return bm_w(bi->get_bitmap(), 0);
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}
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}
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int ui_GetBitmapHeight(UIBitmapItem *bi) {
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if (bi->is_chunked()) {
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chunked_bitmap *chunk = bi->get_chunked_bitmap();
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return chunk->ph;
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} else {
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return bm_h(bi->get_bitmap(), 0);
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}
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}
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// sets font for text drawing.
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void ui_DrawSetFont(int handle) { grtext_SetFont(handle); }
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int ui_DrawGetFont() { return grtext_GetFont(); }
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int ui_GetFontHeight() { return grfont_GetHeight(grtext_GetFont()); }
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void ui_SetCharAlpha(ubyte alpha) { m_UICharAlpha = alpha; }
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int ui_GetTextWidth(const char *text) { return grtext_GetLineWidth((char *)text); }
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int ui_GetTextHeight(const char *text) { return grtext_GetHeight(text); }
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void ui_DrawSetTextType(int type) {
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switch (type) {
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case UI_TEXTTYPE_SHADOW:
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m_UITextFlags = GRTEXTFLAG_SHADOW;
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break;
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case UI_TEXTTYPE_SATURATE:
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m_UITextFlags = GRTEXTFLAG_SATURATE;
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break;
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default:
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m_UITextFlags = 0;
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}
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}
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// draws a line of text.
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void ui_DrawString(ddgr_color col, int x, int y, const char *str) {
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grtext_SetFlags(m_UITextFlags);
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grtext_SetAlpha(m_UICharAlpha);
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grtext_SetColor(col);
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grtext_Puts(x, y, str);
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grtext_Flush();
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}
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void ui_DrawCenteredString(ddgr_color col, int xoff, int y, const char *str) {
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grtext_SetFlags(m_UITextFlags);
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grtext_SetAlpha(m_UICharAlpha);
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grtext_SetColor(col);
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grtext_CenteredPrintf(xoff, y, str);
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grtext_Flush();
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}
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