Descent3/ui/UISlider.cpp
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/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/ui/UISlider.cpp $
* $Revision: 10 $
* $Date: 4/14/99 1:53a $
* $Author: Jeff $
*
* Slider code
*
* $Log: /DescentIII/Main/ui/UISlider.cpp $
*
* 10 4/14/99 1:53a Jeff
* fixed case mismatched #includes
*
* 9 12/02/98 11:45a Samir
* small fixes to slider control.
*
* 8 10/19/98 6:30p Jeff
* changes made for detail variables. Put in preset values. Preset
* options. Removed terrain_cast from detail. Put new callbacks in
* UIListBox and UISlider
*
* 7 9/01/98 4:33p Samir
* improved mouse handling of sliders.
*
* 6 3/10/98 7:25p Samir
* Allow customization of visual slider.
*
* 5 3/04/98 12:08p Samir
* Slider fixed.
*
* 4 1/30/98 7:05p Samir
* Each gadget now has their own coordinate system.
*
* 3 1/18/98 4:24p Samir
* Fixed up scrolling sliders.
*
* 2 1/13/98 4:28p Samir
* Added sliders.
*
* 1 1/09/98 12:00p Samir
* Initial revision
*
* $NoKeywords: $
*/
#include "UIlib.h"
// Construction and destruction
UISlider::UISlider() {
switch_item = slider_item = NULL;
selectchange_fn = NULL;
selectchange_id_fn = NULL;
m_callbackptr = NULL;
}
UISlider::~UISlider() {}
#define SLIDER_BUTTON_WIDTH (switch_item->width() ? switch_item->width() : 16)
#define SLIDER_BUTTON_HEIGHT (switch_item->height() ? switch_item->height() : 16)
void UISlider::Create(UIWindow *parent, int id, int x, int y, int w, int h, int flags) {
ASSERT(w > 0);
m_Pos = 0;
m_Range = 1;
selectchange_fn = NULL;
selectchange_id_fn = NULL;
m_callbackptr = NULL;
switch_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
slider_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
UIGadget::Create(parent, id, x, y, w, h, flags);
}
// sets visual characteristics of slider.
void UISlider::SetSliderSwitchItem(UIItem *item) {
if (switch_item)
delete switch_item;
if (item) {
switch_item = item->CopyUIItem();
} else
switch_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
}
void UISlider::SetSliderItem(UIItem *item) {
if (slider_item)
delete slider_item;
if (item) {
slider_item = item->CopyUIItem();
} else
slider_item = UIPrimativeItem(GR_DARKGRAY).CopyUIItem();
}
// settings
void UISlider::SetRange(int range) {
ASSERT(range > 0);
m_Range = range;
m_IntervalWidth = ((float)m_PixelWidth) / ((float)m_Range);
}
// called from outside gadget hierarchy.
// override: called when resized or before drawing.
void UISlider::OnFormat() {
if (slider_item->width() == 0)
m_W = GetSavedW();
else
m_W = slider_item->width();
if (switch_item->height() == 0)
m_H = GetSavedH();
else
m_H = switch_item->height();
m_PixelWidth = m_W - SLIDER_BUTTON_WIDTH;
m_IntervalWidth = ((float)m_PixelWidth) / ((float)m_Range);
switch_w = SLIDER_BUTTON_WIDTH;
switch_h = SLIDER_BUTTON_HEIGHT;
UIGadget::OnFormat();
}
// behavior when gadget is being destroyed.
void UISlider::OnDestroy() {
if (slider_item)
delete slider_item;
if (switch_item)
delete switch_item;
}
// behavior when gadget is being drawn.
void UISlider::OnDraw() {
// draw the slider region and the slider switch
switch_x = (int)((float)m_Pos * (float)m_IntervalWidth);
switch_y = 0;
if (slider_item->width())
slider_item->draw(0, switch_y + (SLIDER_BUTTON_HEIGHT / 2) - slider_item->height() / 2);
else
slider_item->draw(0, switch_y + (SLIDER_BUTTON_HEIGHT / 2) - 1, m_W, 3);
if (switch_item->width())
switch_item->draw(switch_x, switch_y);
else
switch_item->draw(switch_x, switch_y, SLIDER_BUTTON_WIDTH, SLIDER_BUTTON_HEIGHT);
}
// behavior when key is pressed.
void UISlider::OnKeyDown(int key) {
if (key == KEY_LEFT && m_Pos > 0) {
m_Pos--;
OnSelect();
} else if (key == KEY_RIGHT && m_Pos < m_Range) {
m_Pos++;
OnSelect();
}
}
// behavior when key is released.
void UISlider::OnKeyUp(int key) {}
// behavior when mouse button is pressed.
void UISlider::OnMouseBtnDown(int btn) {
if (btn == UILMSEBTN) {
int x, new_pos; // within gadget.
// determine where in slider the new switch should go.
LOCK_FOCUS(this);
x = SCREEN_TO_GAD_X(this, UI_input.mx);
if (x < 0)
x = 0;
if (x > m_W)
x = m_W;
new_pos = (int)(((float)x) / ((float)m_IntervalWidth));
if (new_pos < 0)
new_pos = 0;
else if (new_pos >= m_Range)
new_pos = m_Range - 1;
if (new_pos != m_Pos) {
// mprintf((0, "x=%d, interval=%d, pos=%d\n", x, m_IntervalWidth, new_pos));
OnSelect();
}
m_Pos = new_pos;
}
}
// behavior when mouse button is released.
void UISlider::OnMouseBtnUp(int btn) {
if (btn == UILMSEBTN)
UNLOCK_FOCUS(this);
}
void UISlider::OnSelect() {
if (selectchange_fn) {
(*selectchange_fn)(m_Pos);
}
if (selectchange_id_fn) {
(*selectchange_id_fn)(GetID(), m_callbackptr);
}
UIGadget::OnSelect();
}
void UISlider::SetSelectChangeCallback(void (*fn)(int)) { selectchange_fn = fn; }
void UISlider::SetSelectChangeCallback(void (*fn)(int, void *), void *ptr) {
selectchange_id_fn = fn;
m_callbackptr = ptr;
}