mirror of
https://github.com/kevinbentley/Descent3.git
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149 lines
3.7 KiB
C
149 lines
3.7 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// AIGame3_External.h
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//
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// ------------------
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//
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// This file provides a link between Dallas scripts and AIGame3.cpp
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// Bot Communication packet
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struct bot_com {
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char action;
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void *ptr;
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};
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// Alien Organism Communication Constants
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#define ALIEN_COM_HUNT_TO_OBJ 20
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#define ALIEN_COM_SCAV_TO_OBJ 21
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// Alien Boss Communication Constants
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#define AB_COM_THRUSTER_IS_FIRING 0
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#define AB_COM_THRUSTER_MISFIRED 1
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#define AB_COM_SET_SCENARIO_IDS 2
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#define AB_COM_IS_NESTING 3
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#define AB_COM_THRUSTER_IGNITED 4
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#define AB_COM_ITS_SHOWTIME 5
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#define AB_COM_START_WAITING_EFFECT 6
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// Security Camera Communication Constants
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#define SC_COM_GET_ALERT_STATUS 0
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// Crowd Control Communication Constants
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#define CC_COM_SET_DATA 0
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#define CC_COM_DISABLE_CHECK 1
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// Alien Boss Scenario ID Packet
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struct ab_scenario_ids {
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int nest_handle;
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int left_hide_room;
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int right_hide_room;
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};
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// Crowd Control Packet
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struct cc_packet {
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int follow_handle;
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float stop_dist;
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float slowdown_offset;
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};
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// Sends a command out to a robot
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bool SendCommand(int me, int it, char command, void *ptr) {
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bot_com com;
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com.action = command;
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com.ptr = ptr;
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tOSIRISEventInfo ei;
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ei.me_handle = it;
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ei.extra_info = (void *)&com;
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ei.evt_ai_notify.notify_type = AIN_USER_DEFINED;
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ei.evt_ai_notify.it_handle = me;
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return Obj_CallEvent(it, EVT_AI_NOTIFY, &ei);
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}
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// =======================================================================
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// Copy and Paste the following into the custom section of a Dallas script
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// =======================================================================
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/*
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$$QUERY
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Custom
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b:[o:Security Camera] has been alerted
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qSecurityCameraAlerted
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Security Camera has been alerted
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Determines if a security camera has been alerted
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Parameters:
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Security Camera: the security camera object to check
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$$END
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*/
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/*
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bool qSecurityCameraAlerted(int obj_handle)
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{
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bool camera_alerted;
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SendCommand(obj_handle,obj_handle,SC_COM_GET_ALERT_STATUS,&camera_alerted);
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return camera_alerted;
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}
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*/
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/*
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$$ACTION
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Custom
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Tell [o:Alien Organism] to hunt to [o:Destination Object]
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aAlienOrganismHunt
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Tell Alien Organism to hunt to Destination Object
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Causes an alien organism (and possibly its squad) to go hunting toward a particular object.
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Parameters:
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Alien Organism: the alien that should go hunting
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Destination Object: the object to hunt towards
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$$END
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*/
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/*
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void aAlienOrganismHunt(int alien_handle, int dest_handle)
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{
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SendCommand(alien_handle,alien_handle,ALIEN_COM_HUNT_TO_OBJ,&dest_handle);
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}
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*/
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/*
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$$ACTION
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Custom
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Tell [o:Alien Organism] to scavenge to [o:Destination Object]
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aAlienOrganismScav
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Tell Alien Organism to scavenge to Destination Object
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Causes an alien organism (and possibly its squad) to go scavenging toward a particular object.
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Parameters:
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Alien Organism: the alien that should go scavenging
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Destination Object: the object to scavenge towards
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$$END
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*/
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/*
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void aAlienOrganismScav(int alien_handle, int dest_handle)
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{
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SendCommand(alien_handle,alien_handle,ALIEN_COM_SCAV_TO_OBJ,&dest_handle);
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}
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*/
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