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https://github.com/kevinbentley/Descent3.git
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43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ROBOTFIRE_H_
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#define ROBOTFIRE_H_
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#include "robotfirestruct.h"
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#include "objinfo.h"
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#include "object.h"
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#include "ship.h"
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void FireOnOffWeapon(object *obj);
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void WBSetupFireAnim(object *obj, otype_wb_info *static_wb, int wb_index);
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void WBFireAnimFrame(object *obj, otype_wb_info *static_wb, int wb_index);
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bool WBIsBatteryReady(object *obj, otype_wb_info *static_wb, int wb_index);
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void WBFireBattery(object *obj, otype_wb_info *static_wb, int wb_index);
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void WBFireBattery(object *obj, otype_wb_info *static_wb, int poly_wb_index, int dynamic_wb_index,
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float damage_scalar = 1.0);
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void WBClearInfo(object *obj);
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void WBClearInfo(otype_wb_info static_wb[]);
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void WBEnable(object *obj, int wb_index, bool f_enable);
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#endif
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