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a4ab78192c
Join the license header with historical comments using a separator so IDEs can correctly parse the initial header. Also use .gitattributes to ensure all files are LF.
82 lines
3.3 KiB
C
82 lines
3.3 KiB
C
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/soar.h $
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* $Revision: 4 $
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* $Date: 4/16/99 12:33a $
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* $Author: Matt $
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*
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* Header for Soar DLL functions
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*
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* $Log: /DescentIII/Main/soar.h $
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*
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* 4 4/16/99 12:33a Matt
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* Disable Soar on non-Windows systems.
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*
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*/
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#ifndef SOAR_H_
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#define SOAR_H_
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// #ifdef _WIN32
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// #define SOAR_ENABLED
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// #endif
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#ifdef SOAR_ENABLED
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extern bool Soar_active;
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extern __declspec(dllexport) int SoarInit(void *TerrainList, int terrain_size, void *RoomList, int room_size,
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void *ObjectList, int object_size, void *FunctionList);
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extern __declspec(dllexport) int SoarTick(float FrameTime);
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extern __declspec(dllexport) int SoarCreateAgent(int Objnum, int Flags);
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extern __declspec(dllexport) int SoarClearAgent(int Objnum, int Flags);
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extern __declspec(dllexport) int SoarDestroyAgent(int Objnum, int Flags);
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extern __declspec(dllexport) int SoarEnd(void);
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#else
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#define Soar_active false
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// I've defined all of these to not return values, even though the functions they
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// replay return ints, because no one actually looks at the return values
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#define SoarInit(TerrainList, terrain_size, RoomList, room_size, ObjectList, object_size, FunctionList) \
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do { \
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} while (0)
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#define SoarTick(FrameTime) \
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do { \
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} while (0)
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#define SoarCreateAgent(Objnum, Flags) \
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do { \
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} while (0)
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#define SoarClearAgent(Objnum, Flags) \
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do { \
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} while (0)
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#define SoarDestroyAgent(Objnum, Flags) \
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do { \
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} while (0)
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#define SoarEnd() \
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do { \
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} while (0)
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#endif
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#endif
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