Descent3/renderer/dyna_gl.h

604 lines
22 KiB
C

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <GL/gl.h>
#include "module.h"
#if defined(WIN32)
#define GLFUNCCALL __stdcall
#elif defined(__LINUX__)
#include <unistd.h>
#include <GL/glx.h>
#define GLFUNCCALL
#else
#define GLFUNCCALL
#endif
// ryan's adds. 04/18/2000.
// There was a bunch of stuff that was, I guess, not supported by
// Mesa when Outrage did the original port. So buttloads of code
// involving glActiveTextureARB() were #ifdef'd to only WIN32.
// To make use of the extension more generic, platforms that can handle
// it (Linux and Win32, as far as I care), define
// _USE_OGL_ACTIVE_TEXTURES, and check that define instead of WIN32 when
// using the extension.
#if (!defined(_USE_OGL_ACTIVE_TEXTURES))
#if (defined(WIN32))
#define _USE_OGL_ACTIVE_TEXTURES
#endif
#endif
// end ryan's adds.
#ifdef DECLARE_OPENGL
#define DYNAEXTERN(_ty, _name) _ty _name = NULL
#else
#define DYNAEXTERN(_ty, _name) extern _ty _name;
#endif
typedef void(GLFUNCCALL *glAlphaFunc_fp)(GLenum func, GLclampf ref);
typedef void(GLFUNCCALL *glBegin_fp)(GLenum mode);
typedef void(GLFUNCCALL *glBindTexture_fp)(GLenum target, GLuint texture);
typedef void(GLFUNCCALL *glBlendFunc_fp)(GLenum sfactor, GLenum dfactor);
typedef void(GLFUNCCALL *glClear_fp)(GLbitfield mask);
typedef void(GLFUNCCALL *glClearColor_fp)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void(GLFUNCCALL *glClearDepth_fp)(GLclampd depth);
typedef void(GLFUNCCALL *glColor3ub_fp)(GLubyte red, GLubyte green, GLubyte blue);
typedef void(GLFUNCCALL *glColor4ub_fp)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void(GLFUNCCALL *glColor4f_fp)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void(GLFUNCCALL *glColorPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void(GLFUNCCALL *glNormalPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void(GLFUNCCALL *glDeleteTextures_fp)(GLsizei n, const GLuint *textures);
typedef void(GLFUNCCALL *glDepthFunc_fp)(GLenum func);
typedef void(GLFUNCCALL *glDepthMask_fp)(GLboolean flag);
typedef void(GLFUNCCALL *glDepthRange_fp)(GLclampd zNear, GLclampd zFar);
typedef void(GLFUNCCALL *glDisable_fp)(GLenum cap);
typedef void(GLFUNCCALL *glDisableClientState_fp)(GLenum array);
typedef void(GLFUNCCALL *glDrawArrays_fp)(GLenum mode, GLint first, GLsizei count);
typedef void(GLFUNCCALL *glDrawElements_fp)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void(GLFUNCCALL *glDrawPixels_fp)(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
typedef void(GLFUNCCALL *glEnable_fp)(GLenum cap);
typedef void(GLFUNCCALL *glEnableClientState_fp)(GLenum array);
typedef void(GLFUNCCALL *glEnd_fp)(void);
typedef void(GLFUNCCALL *glFlush_fp)(void);
typedef void(GLFUNCCALL *glFogf_fp)(GLenum pname, GLfloat param);
typedef void(GLFUNCCALL *glFogfv_fp)(GLenum pname, const GLfloat *params);
typedef void(GLFUNCCALL *glFogi_fp)(GLenum pname, GLint param);
typedef GLenum(GLFUNCCALL *glGetError_fp)(void);
typedef const GLubyte *(GLFUNCCALL *glGetString_fp)(GLenum name);
typedef void(GLFUNCCALL *glHint_fp)(GLenum target, GLenum mode);
typedef void(GLFUNCCALL *glLoadIdentity_fp)(void);
typedef void(GLFUNCCALL *glMatrixMode_fp)(GLenum mode);
typedef void(GLFUNCCALL *glLoadMatrixf_fp)(const GLfloat *m);
typedef void(GLFUNCCALL *glOrtho_fp)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
typedef void(GLFUNCCALL *glPixelStorei_fp)(GLenum pname, GLint param);
typedef void(GLFUNCCALL *glPixelTransferi_fp)(GLenum pname, GLint param);
typedef void(GLFUNCCALL *glPolygonOffset_fp)(GLfloat factor, GLfloat units);
typedef void(GLFUNCCALL *glReadPixels_fp)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
typedef void(GLFUNCCALL *glScissor_fp)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void(GLFUNCCALL *glShadeModel_fp)(GLenum mode);
typedef void(GLFUNCCALL *glTexCoordPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void(GLFUNCCALL *glTexEnvf_fp)(GLenum target, GLenum pname, GLfloat param);
typedef void(GLFUNCCALL *glTexImage2D_fp)(GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
typedef void(GLFUNCCALL *glTexParameteri_fp)(GLenum target, GLenum pname, GLint param);
typedef void(GLFUNCCALL *glTexSubImage2D_fp)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void(GLFUNCCALL *glVertex2i_fp)(GLint, GLint);
typedef void(GLFUNCCALL *glVertex3f_fp)(GLfloat, GLfloat, GLfloat);
typedef void(GLFUNCCALL *glVertexPointer_fp)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void(GLFUNCCALL *glViewport_fp)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void(GLFUNCCALL *glColor4fv_fp)(const GLfloat *v);
typedef void(GLFUNCCALL *glVertex3fv_fp)(const GLfloat *v);
typedef void(GLFUNCCALL *glTexCoord4fv_fp)(const GLfloat *v);
typedef void(GLFUNCCALL *glTexCoord2f_fp)(const GLfloat p1, const GLfloat p2);
typedef void(GLFUNCCALL *glGetIntegerv_fp)(GLenum pname, GLint *params);
typedef GLuint(GLFUNCCALL *glGenLists_fp)(GLsizei range);
typedef void(GLFUNCCALL *glNewList_fp)(GLuint list, GLenum mode);
typedef void(GLFUNCCALL *glEndList_fp)(void);
typedef void(GLFUNCCALL *glCallLists_fp)(GLsizei n, GLenum type, const GLvoid *lists);
typedef void(GLFUNCCALL *glListBase_fp)(GLuint base);
typedef void(GLFUNCCALL *glPushAttrib_fp)(GLbitfield mask);
typedef void(GLFUNCCALL *glPopAttrib_fp)(void);
typedef void(GLFUNCCALL *glColor3f_fp)(GLfloat red, GLfloat green, GLfloat blue);
typedef void(GLFUNCCALL *glRasterPos2i_fp)(GLint x, GLint y);
typedef void(GLFUNCCALL *glBitmap_fp)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove,
GLfloat ymove, const GLubyte *bitmap);
#if defined(WIN32)
typedef HGLRC(GLFUNCCALL *wglCreateContext_fp)(HDC);
typedef BOOL(GLFUNCCALL *wglDeleteContext_fp)(HGLRC);
typedef BOOL(GLFUNCCALL *wglMakeCurrent_fp)(HDC, HGLRC);
typedef PROC(GLFUNCCALL *wglGetProcAddress_fp)(LPCSTR);
DYNAEXTERN(wglCreateContext_fp, dwglCreateContext);
DYNAEXTERN(wglDeleteContext_fp, dwglDeleteContext);
DYNAEXTERN(wglMakeCurrent_fp, dwglMakeCurrent);
DYNAEXTERN(wglGetProcAddress_fp, dwglGetProcAddress);
#elif defined(__LINUX__)
typedef Bool (*glXQueryExtension_fp)(Display *dpy, int *errorb, int *event);
typedef GLXContext (*glXCreateContext_fp)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
typedef Bool (*glXMakeCurrent_fp)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
typedef void (*glXSwapBuffers_fp)(Display *dpy, GLXDrawable drawable);
typedef int (*glXGetConfig_fp)(Display *dpy, XVisualInfo *visual, int attrib, int *value);
typedef XVisualInfo *(*glXChooseVisual_fp)(Display *dpy, int screen, int *attribList);
typedef void (*glXDestroyContext_fp)(Display *dpy, GLXContext ctx);
typedef void (*glXWaitGL_fp)(void);
DYNAEXTERN(glXQueryExtension_fp, dglXQueryExtension);
DYNAEXTERN(glXCreateContext_fp, dglXCreateContext);
DYNAEXTERN(glXMakeCurrent_fp, dglXMakeCurrent);
DYNAEXTERN(glXSwapBuffers_fp, dglXSwapBuffers);
DYNAEXTERN(glXGetConfig_fp, dglXGetConfig);
DYNAEXTERN(glXChooseVisual_fp, dglXChooseVisual);
DYNAEXTERN(glXDestroyContext_fp, dglXDestroyContext);
DYNAEXTERN(glXWaitGL_fp, dglXWaitGL);
#else
#endif
DYNAEXTERN(glAlphaFunc_fp, dglAlphaFunc);
DYNAEXTERN(glBegin_fp, dglBegin);
DYNAEXTERN(glBindTexture_fp, dglBindTexture);
DYNAEXTERN(glBlendFunc_fp, dglBlendFunc);
DYNAEXTERN(glClear_fp, dglClear);
DYNAEXTERN(glClearColor_fp, dglClearColor);
DYNAEXTERN(glClearDepth_fp, dglClearDepth);
DYNAEXTERN(glColor3ub_fp, dglColor3ub);
DYNAEXTERN(glColor4ub_fp, dglColor4ub);
DYNAEXTERN(glColor4f_fp, dglColor4f);
DYNAEXTERN(glColorPointer_fp, dglColorPointer);
DYNAEXTERN(glNormalPointer_fp, dglNormalPointer);
DYNAEXTERN(glDeleteTextures_fp, dglDeleteTextures);
DYNAEXTERN(glDepthFunc_fp, dglDepthFunc);
DYNAEXTERN(glDepthMask_fp, dglDepthMask);
DYNAEXTERN(glDepthRange_fp, dglDepthRange);
DYNAEXTERN(glDisable_fp, dglDisable);
DYNAEXTERN(glDisableClientState_fp, dglDisableClientState);
DYNAEXTERN(glDrawArrays_fp, dglDrawArrays);
DYNAEXTERN(glDrawElements_fp, dglDrawElements);
DYNAEXTERN(glDrawPixels_fp, dglDrawPixels);
DYNAEXTERN(glEnable_fp, dglEnable);
DYNAEXTERN(glEnableClientState_fp, dglEnableClientState);
DYNAEXTERN(glEnd_fp, dglEnd);
DYNAEXTERN(glFlush_fp, dglFlush);
DYNAEXTERN(glFogf_fp, dglFogf);
DYNAEXTERN(glFogfv_fp, dglFogfv);
DYNAEXTERN(glFogi_fp, dglFogi);
DYNAEXTERN(glGetError_fp, dglGetError);
DYNAEXTERN(glGetString_fp, dglGetString);
DYNAEXTERN(glHint_fp, dglHint);
DYNAEXTERN(glLoadIdentity_fp, dglLoadIdentity);
DYNAEXTERN(glLoadMatrixf_fp, dglLoadMatrixf);
DYNAEXTERN(glMatrixMode_fp, dglMatrixMode);
DYNAEXTERN(glOrtho_fp, dglOrtho);
DYNAEXTERN(glPixelStorei_fp, dglPixelStorei);
DYNAEXTERN(glPixelTransferi_fp, dglPixelTransferi);
DYNAEXTERN(glPolygonOffset_fp, dglPolygonOffset);
DYNAEXTERN(glReadPixels_fp, dglReadPixels);
DYNAEXTERN(glScissor_fp, dglScissor);
DYNAEXTERN(glShadeModel_fp, dglShadeModel);
DYNAEXTERN(glTexCoordPointer_fp, dglTexCoordPointer);
DYNAEXTERN(glTexEnvf_fp, dglTexEnvf);
DYNAEXTERN(glTexImage2D_fp, dglTexImage2D);
DYNAEXTERN(glTexParameteri_fp, dglTexParameteri);
DYNAEXTERN(glTexSubImage2D_fp, dglTexSubImage2D);
DYNAEXTERN(glVertex2i_fp, dglVertex2i);
DYNAEXTERN(glVertex3f_fp, dglVertex3f);
DYNAEXTERN(glVertexPointer_fp, dglVertexPointer);
DYNAEXTERN(glViewport_fp, dglViewport);
DYNAEXTERN(glColor4fv_fp, dglColor4fv);
DYNAEXTERN(glVertex3fv_fp, dglVertex3fv);
DYNAEXTERN(glTexCoord4fv_fp, dglTexCoord4fv);
#ifdef DECLARE_OPENGL
static module OpenGLDLLInst;
#ifdef __LINUX__
static void *__SDL_mod_GetSymbol(char *funcStr) {
void *retVal = NULL;
mprintf((0, "Looking up GL function [%s]...", funcStr));
retVal = SDL_GL_GetProcAddress(funcStr);
if (retVal == NULL)
fprintf(stderr, " Could not find GL symbol [%s]!\n\n", funcStr);
else {
mprintf((0, "Found at (%p).", retVal));
} // else
return (retVal);
} // __SDL_mod_GetSymbol
/****************** WARNING: NASTY HACK! ***********************/
#define mod_GetSymbol(x, funcStr, y) __SDL_mod_GetSymbol(funcStr)
/****************** WARNING: NASTY HACK! ***********************/
#endif
#ifdef __LINUX__
extern char *__orig_pwd;
extern char loadedLibrary[_MAX_PATH];
#endif
module *LoadOpenGLDLL(char *dllname) {
mprintf((0, "Loading OpenGL dll...\n"));
#ifdef __LINUX__
char *tmp = getcwd(NULL, 0);
chdir(__orig_pwd);
int rc = SDL_GL_LoadLibrary(dllname);
chdir(tmp);
free(tmp);
if (rc < 0) {
char *sdlErr = SDL_GetError();
mprintf((0, "OpenGL: Couldn't open library [%s].\n", dllname));
mprintf((0, "OpenGL: SDL error is [%s].", sdlErr));
return NULL;
}
strcpy(loadedLibrary, dllname);
#else
if (!mod_LoadModule(&OpenGLDLLInst, dllname, MODF_LAZY | MODF_GLOBAL)) {
int err = mod_GetLastError();
mprintf((0, "Couldn't open module called %s\n", dllname));
return NULL;
}
#endif
dglAlphaFunc = (glAlphaFunc_fp)mod_GetSymbol(&OpenGLDLLInst, "glAlphaFunc", 255);
if (!dglAlphaFunc)
goto dll_error;
dglBegin = (glBegin_fp)mod_GetSymbol(&OpenGLDLLInst, "glBegin", 255);
if (!dglBegin)
goto dll_error;
dglBindTexture = (glBindTexture_fp)mod_GetSymbol(&OpenGLDLLInst, "glBindTexture", 255);
if (!dglBindTexture)
goto dll_error;
dglBlendFunc = (glBlendFunc_fp)mod_GetSymbol(&OpenGLDLLInst, "glBlendFunc", 255);
if (!dglBlendFunc)
goto dll_error;
dglClear = (glClear_fp)mod_GetSymbol(&OpenGLDLLInst, "glClear", 255);
if (!dglClear)
goto dll_error;
dglClearColor = (glClearColor_fp)mod_GetSymbol(&OpenGLDLLInst, "glClearColor", 255);
if (!dglClearColor)
goto dll_error;
dglClearDepth = (glClearDepth_fp)mod_GetSymbol(&OpenGLDLLInst, "glClearDepth", 255);
if (!dglClearDepth)
goto dll_error;
dglColor3ub = (glColor3ub_fp)mod_GetSymbol(&OpenGLDLLInst, "glColor3ub", 255);
if (!dglColor3ub)
goto dll_error;
dglColor4ub = (glColor4ub_fp)mod_GetSymbol(&OpenGLDLLInst, "glColor4ub", 255);
if (!dglColor4ub)
goto dll_error;
dglColor4f = (glColor4f_fp)mod_GetSymbol(&OpenGLDLLInst, "glColor4f", 255);
if (!dglColor4f)
goto dll_error;
dglColorPointer = (glColorPointer_fp)mod_GetSymbol(&OpenGLDLLInst, "glColorPointer", 255);
if (!dglColorPointer)
goto dll_error;
dglNormalPointer = (glNormalPointer_fp)mod_GetSymbol(&OpenGLDLLInst, "glNormalPointer", 255);
if (!dglNormalPointer)
goto dll_error;
dglDeleteTextures = (glDeleteTextures_fp)mod_GetSymbol(&OpenGLDLLInst, "glDeleteTextures", 255);
if (!dglDeleteTextures)
goto dll_error;
dglDepthFunc = (glDepthFunc_fp)mod_GetSymbol(&OpenGLDLLInst, "glDepthFunc", 255);
if (!dglDepthFunc)
goto dll_error;
dglDepthMask = (glDepthMask_fp)mod_GetSymbol(&OpenGLDLLInst, "glDepthMask", 255);
if (!dglDepthMask)
goto dll_error;
dglDepthRange = (glDepthRange_fp)mod_GetSymbol(&OpenGLDLLInst, "glDepthRange", 255);
if (!dglDepthRange)
goto dll_error;
dglDisable = (glDisable_fp)mod_GetSymbol(&OpenGLDLLInst, "glDisable", 255);
if (!dglDisable)
goto dll_error;
dglDisableClientState = (glDisableClientState_fp)mod_GetSymbol(&OpenGLDLLInst, "glDisableClientState", 255);
if (!dglDisableClientState)
goto dll_error;
dglDrawArrays = (glDrawArrays_fp)mod_GetSymbol(&OpenGLDLLInst, "glDrawArrays", 255);
if (!dglDrawArrays)
goto dll_error;
dglDrawElements = (glDrawElements_fp)mod_GetSymbol(&OpenGLDLLInst, "glDrawElements", 255);
if (!dglDrawElements)
goto dll_error;
dglDrawPixels = (glDrawPixels_fp)mod_GetSymbol(&OpenGLDLLInst, "glDrawPixels", 255);
if (!dglDrawPixels)
goto dll_error;
dglEnable = (glEnable_fp)mod_GetSymbol(&OpenGLDLLInst, "glEnable", 255);
if (!dglEnable)
goto dll_error;
dglEnableClientState = (glEnableClientState_fp)mod_GetSymbol(&OpenGLDLLInst, "glEnableClientState", 255);
if (!dglEnableClientState)
goto dll_error;
dglEnd = (glEnd_fp)mod_GetSymbol(&OpenGLDLLInst, "glEnd", 255);
if (!dglEnd)
goto dll_error;
dglFlush = (glFlush_fp)mod_GetSymbol(&OpenGLDLLInst, "glFlush", 255);
if (!dglFlush)
goto dll_error;
dglFogf = (glFogf_fp)mod_GetSymbol(&OpenGLDLLInst, "glFogf", 255);
if (!dglFogf)
goto dll_error;
dglFogfv = (glFogfv_fp)mod_GetSymbol(&OpenGLDLLInst, "glFogfv", 255);
if (!dglFogfv)
goto dll_error;
dglFogi = (glFogi_fp)mod_GetSymbol(&OpenGLDLLInst, "glFogi", 255);
if (!dglFogi)
goto dll_error;
dglGetError = (glGetError_fp)mod_GetSymbol(&OpenGLDLLInst, "glGetError", 255);
if (!dglGetError)
goto dll_error;
dglGetString = (glGetString_fp)mod_GetSymbol(&OpenGLDLLInst, "glGetString", 255);
if (!dglGetString)
goto dll_error;
dglHint = (glHint_fp)mod_GetSymbol(&OpenGLDLLInst, "glHint", 255);
if (!dglHint)
goto dll_error;
dglLoadIdentity = (glLoadIdentity_fp)mod_GetSymbol(&OpenGLDLLInst, "glLoadIdentity", 255);
if (!dglLoadIdentity)
goto dll_error;
dglLoadMatrixf = (glLoadMatrixf_fp)mod_GetSymbol(&OpenGLDLLInst, "glLoadMatrixf", 255);
if (!dglLoadMatrixf)
goto dll_error;
dglMatrixMode = (glMatrixMode_fp)mod_GetSymbol(&OpenGLDLLInst, "glMatrixMode", 255);
if (!dglMatrixMode)
goto dll_error;
dglOrtho = (glOrtho_fp)mod_GetSymbol(&OpenGLDLLInst, "glOrtho", 255);
if (!dglOrtho)
goto dll_error;
dglPixelStorei = (glPixelStorei_fp)mod_GetSymbol(&OpenGLDLLInst, "glPixelStorei", 255);
if (!dglPixelStorei)
goto dll_error;
dglPixelTransferi = (glPixelTransferi_fp)mod_GetSymbol(&OpenGLDLLInst, "glPixelTransferi", 255);
if (!dglPixelTransferi)
goto dll_error;
dglPolygonOffset = (glPolygonOffset_fp)mod_GetSymbol(&OpenGLDLLInst, "glPolygonOffset", 255);
if (!dglPolygonOffset)
goto dll_error;
dglReadPixels = (glReadPixels_fp)mod_GetSymbol(&OpenGLDLLInst, "glReadPixels", 255);
if (!dglReadPixels)
goto dll_error;
dglScissor = (glScissor_fp)mod_GetSymbol(&OpenGLDLLInst, "glScissor", 255);
if (!dglScissor)
goto dll_error;
dglShadeModel = (glShadeModel_fp)mod_GetSymbol(&OpenGLDLLInst, "glShadeModel", 255);
if (!dglShadeModel)
goto dll_error;
dglTexCoordPointer = (glTexCoordPointer_fp)mod_GetSymbol(&OpenGLDLLInst, "glTexCoordPointer", 255);
if (!dglTexCoordPointer)
goto dll_error;
dglTexEnvf = (glTexEnvf_fp)mod_GetSymbol(&OpenGLDLLInst, "glTexEnvf", 255);
if (!dglTexEnvf)
goto dll_error;
dglTexImage2D = (glTexImage2D_fp)mod_GetSymbol(&OpenGLDLLInst, "glTexImage2D", 255);
if (!dglTexImage2D)
goto dll_error;
dglTexParameteri = (glTexParameteri_fp)mod_GetSymbol(&OpenGLDLLInst, "glTexParameteri", 255);
if (!dglTexParameteri)
goto dll_error;
dglTexSubImage2D = (glTexSubImage2D_fp)mod_GetSymbol(&OpenGLDLLInst, "glTexSubImage2D", 255);
if (!dglTexSubImage2D)
goto dll_error;
dglVertex2i = (glVertex2i_fp)mod_GetSymbol(&OpenGLDLLInst, "glVertex2i", 255);
if (!dglVertex2i)
goto dll_error;
dglVertex3f = (glVertex3f_fp)mod_GetSymbol(&OpenGLDLLInst, "glVertex3f", 255);
if (!dglVertex3f)
goto dll_error;
dglVertexPointer = (glVertexPointer_fp)mod_GetSymbol(&OpenGLDLLInst, "glVertexPointer", 255);
if (!dglVertexPointer)
goto dll_error;
dglViewport = (glViewport_fp)mod_GetSymbol(&OpenGLDLLInst, "glViewport", 255);
if (!dglViewport)
goto dll_error;
dglColor4fv = (glColor4fv_fp)mod_GetSymbol(&OpenGLDLLInst, "glColor4fv", 255);
if (!dglColor4fv)
goto dll_error;
dglVertex3fv = (glVertex3fv_fp)mod_GetSymbol(&OpenGLDLLInst, "glVertex3fv", 255);
if (!dglVertex3fv)
goto dll_error;
dglTexCoord4fv = (glTexCoord4fv_fp)mod_GetSymbol(&OpenGLDLLInst, "glTexCoord4fv", 255);
if (!dglTexCoord4fv)
goto dll_error;
#if defined(WIN32)
dwglCreateContext = (wglCreateContext_fp)mod_GetSymbol(&OpenGLDLLInst, "wglCreateContext", 255);
if (!dwglCreateContext)
goto dll_error;
dwglDeleteContext = (wglDeleteContext_fp)mod_GetSymbol(&OpenGLDLLInst, "wglDeleteContext", 255);
if (!dwglDeleteContext)
goto dll_error;
dwglMakeCurrent = (wglMakeCurrent_fp)mod_GetSymbol(&OpenGLDLLInst, "wglMakeCurrent", 255);
if (!dwglMakeCurrent)
goto dll_error;
dwglGetProcAddress = (wglGetProcAddress_fp)mod_GetSymbol(&OpenGLDLLInst, "wglGetProcAddress", 255);
if (!dwglGetProcAddress)
goto dll_error;
#elif defined(__LINUX__)
#if USINGX11_
dglXQueryExtension = (glXQueryExtension_fp)mod_GetSymbol(&OpenGLDLLInst, "glXQueryExtension", 255);
if (!dglXQueryExtension)
goto dll_error;
dglXCreateContext = (glXCreateContext_fp)mod_GetSymbol(&OpenGLDLLInst, "glXCreateContext", 255);
if (!dglXCreateContext)
goto dll_error;
dglXMakeCurrent = (glXMakeCurrent_fp)mod_GetSymbol(&OpenGLDLLInst, "glXMakeCurrent", 255);
if (!dglXMakeCurrent)
goto dll_error;
dglXSwapBuffers = (glXSwapBuffers_fp)mod_GetSymbol(&OpenGLDLLInst, "glXSwapBuffers", 255);
if (!dglXSwapBuffers)
goto dll_error;
dglXGetConfig = (glXGetConfig_fp)mod_GetSymbol(&OpenGLDLLInst, "glXGetConfig", 255);
if (!dglXGetConfig)
goto dll_error;
dglXChooseVisual = (glXChooseVisual_fp)mod_GetSymbol(&OpenGLDLLInst, "glXChooseVisual", 255);
if (!dglXChooseVisual)
goto dll_error;
dglXDestroyContext = (glXDestroyContext_fp)mod_GetSymbol(&OpenGLDLLInst, "glXDestroyContext", 255);
if (!dglXDestroyContext)
goto dll_error;
dglXWaitGL = (glXWaitGL_fp)mod_GetSymbol(&OpenGLDLLInst, "glXWaitGL", 255);
if (!dglXWaitGL)
goto dll_error;
#endif
// bk000614 - have to fix globals
extern glAlphaFunc_fp dglAlphaFunc;
extern glBegin_fp dglBegin;
extern glBindTexture_fp dglBindTexture;
extern glBlendFunc_fp dglBlendFunc;
extern glClear_fp dglClear;
extern glClearColor_fp dglClearColor;
extern glClearDepth_fp dglClearDepth;
extern glColor3ub_fp dglColor3ub;
extern glColor4f_fp dglColor4f;
extern glColor4fv_fp dglColor4fv;
extern glColor4ub_fp dglColor4ub;
extern glColorPointer_fp dglColorPointer;
extern glDeleteTextures_fp dglDeleteTextures;
extern glDepthFunc_fp dglDepthFunc;
extern glDepthMask_fp dglDepthMask;
extern glDepthRange_fp dglDepthRange;
extern glDisable_fp dglDisable;
extern glDisableClientState_fp dglDisableClientState;
extern glDrawArrays_fp dglDrawArrays;
extern glDrawPixels_fp dglDrawPixels;
extern glEnable_fp dglEnable;
extern glEnableClientState_fp dglEnableClientState;
extern glEnd_fp dglEnd;
extern glFlush_fp dglFlush;
extern glFogf_fp dglFogf;
extern glFogfv_fp dglFogfv;
extern glFogi_fp dglFogi;
extern glGetError_fp dglGetError;
extern glGetString_fp dglGetString;
extern glGetIntegerv_fp dglGetIntegerv;
extern glHint_fp dglHint;
extern glLoadIdentity_fp dglLoadIdentity;
extern glMatrixMode_fp dglMatrixMode;
extern glOrtho_fp dglOrtho;
extern glPixelStorei_fp dglPixelStorei;
extern glPixelTransferi_fp dglPixelTransferi;
extern glPolygonOffset_fp dglPolygonOffset;
extern glReadPixels_fp dglReadPixels;
extern glScissor_fp dglScissor;
extern glShadeModel_fp dglShadeModel;
extern glTexCoord2f_fp dglTexCoord2f;
extern glTexCoord4fv_fp dglTexCoord4fv;
extern glTexCoordPointer_fp dglTexCoordPointer;
extern glTexEnvf_fp dglTexEnvf;
extern glTexImage2D_fp dglTexImage2D;
extern glTexParameteri_fp dglTexParameteri;
extern glTexSubImage2D_fp dglTexSubImage2D;
extern glVertex2i_fp dglVertex2i;
extern glVertex3f_fp dglVertex3f;
extern glVertex3fv_fp dglVertex3fv;
extern glVertexPointer_fp dglVertexPointer;
extern glViewport_fp dglViewport;
module *LoadOpenGLDLL(char *dllname);
// ryan's add. 10/04/2000
#ifdef __CHECK_FOR_TOO_SLOW_RENDERING__
void setMinimumAcceptableRenderTime(int ms);
#endif
#else
#endif
mprintf((0, "OpenGL dll loading successful.\n"));
return &OpenGLDLLInst;
dll_error:
mprintf((0, "Error loading opengl dll!\n"));
mod_FreeModule(&OpenGLDLLInst);
return NULL;
}
#endif