Descent3/renderer
Thomas Otto b909a4cf43 Convert min/max macros to std::min/max
Added explicit <float> or <int> template argument where needed.
Add -DNOMINMAX define for Windows.
2024-04-17 21:43:38 +02:00
..
CMakeLists.txt
Direct3D.cpp Convert min/max macros to std::min/max 2024-04-17 21:43:38 +02:00
dyna_gl_ryan.h Additional clang-format 2024-04-17 00:25:04 +03:00
dyna_gl.h
HardwareClipper.cpp
HardwareDraw.cpp
HardwareGlobalVars.cpp
HardwareInstance.cpp
HardwareInternal.h
HardwareOpenGL.cpp Convert min/max macros to std::min/max 2024-04-17 21:43:38 +02:00
HardwarePoints.cpp
HardwareSetup.cpp
HardwareTransforms.cpp
lnxscreenmode.cpp
opengl_ryan.cpp Convert min/max macros to std::min/max 2024-04-17 21:43:38 +02:00
opengl.cpp Convert min/max macros to std::min/max 2024-04-17 21:43:38 +02:00
renderer.cpp Additional clang-format 2024-04-17 00:25:04 +03:00
RendererConfig.h Additional clang-format 2024-04-17 00:25:04 +03:00
SoftwareClipper.cpp
SoftwareDraw.cpp
SoftwareGlobalVars.cpp
SoftwareInstance.cpp
SoftwareInternal.h
SoftwareOpenGL.cpp Convert min/max macros to std::min/max 2024-04-17 21:43:38 +02:00
SoftwareOpenGLMeshBuilder.cpp
SoftwarePoints.cpp
SoftwareSetup.cpp