Descent3/scripts/Merc6.cpp
2024-04-16 12:56:40 -06:00

10123 lines
395 KiB
C++

/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: Merc6.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.cpp"
#ifdef _MSC_VER // Visual C++ Build
#define STDCALL __stdcall
#define STDCALLPTR *STDCALL
#else // Non-Visual C++ Build
#define STDCALL __attribute__((stdcall))
#define STDCALLPTR STDCALL *
#endif
#ifdef __cplusplus
extern "C" {
#endif
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
void STDCALL ShutdownDLL(void);
int STDCALL GetGOScriptID(char *name, ubyte is_door);
void STDCALLPTR CreateInstance(int id);
void STDCALL DestroyInstance(int id, void *ptr);
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
int STDCALL GetCOScriptList(int **list, int **id_list);
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_1006 0x001
#define ID_CUSTOM_OBJECT_0841 0x002
#define ID_CUSTOM_OBJECT_0840 0x003
#define ID_CUSTOM_OBJECT_0864 0x004
#define ID_CUSTOM_OBJECT_186D 0x005
#define ID_CUSTOM_OBJECT_20A3 0x006
#define ID_CUSTOM_OBJECT_08A5 0x007
#define ID_CUSTOM_OBJECT_08A6 0x008
#define ID_CUSTOM_OBJECT_08A7 0x009
#define ID_CUSTOM_OBJECT_403E 0x00a
#define ID_CUSTOM_OBJECT_783F 0x00b
#define ID_CUSTOM_OBJECT_1084 0x00c
#define ID_CUSTOM_OBJECT_0885 0x00d
#define ID_CUSTOM_OBJECT_1086 0x00e
#define ID_CUSTOM_OBJECT_2046 0x00f
#define ID_CUSTOM_OBJECT_08A8 0x010
#define ID_CUSTOM_OBJECT_08A9 0x011
#define ID_CUSTOM_OBJECT_08B9 0x012
#define ID_CUSTOM_OBJECT_5847 0x013
#define ID_CUSTOM_OBJECT_1048 0x014
#define ID_CUSTOM_OBJECT_104A 0x015
#define ID_CUSTOM_OBJECT_108E 0x016
#define ID_CUSTOM_OBJECT_1827 0x017
#define ID_TRIGGER_001A 0x018
#define ID_TRIGGER_0007 0x019
#define ID_TRIGGER_0000 0x01a
#define ID_TRIGGER_0001 0x01b
#define ID_TRIGGER_0002 0x01c
#define ID_TRIGGER_0003 0x01d
#define ID_TRIGGER_0004 0x01e
#define ID_TRIGGER_0005 0x01f
#define ID_TRIGGER_0006 0x020
#define ID_TRIGGER_0008 0x021
#define ID_TRIGGER_0009 0x022
#define ID_TRIGGER_000A 0x023
#define ID_TRIGGER_000B 0x024
#define ID_TRIGGER_000C 0x025
#define ID_TRIGGER_000D 0x026
#define ID_TRIGGER_000E 0x027
#define ID_TRIGGER_000F 0x028
#define ID_TRIGGER_0010 0x029
#define ID_TRIGGER_0011 0x02a
#define ID_TRIGGER_0018 0x02b
#define ID_TRIGGER_0019 0x02c
#define ID_TRIGGER_0014 0x02d
#define ID_TRIGGER_0015 0x02e
#define ID_TRIGGER_0016 0x02f
#define ID_TRIGGER_0017 0x030
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual short CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1006 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0841 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0840 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0864 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_186D : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_20A3 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_08A5 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_08A6 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_08A7 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_403E : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_783F : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1084 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_0885 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1086 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_2046 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_08A8 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_08A9 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_08B9 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_5847 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1048 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_104A : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_108E : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1827 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_001A : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0007 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0001 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0002 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0003 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0004 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0005 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0006 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0008 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0009 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000A : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000B : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000C : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000D : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000E : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_000F : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0010 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0011 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0018 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0019 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0014 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0015 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0016 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0017 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_052 = 0;
int ScriptActionCtr_086 = 0;
int ScriptActionCtr_087 = 0;
int ScriptActionCtr_013 = 0;
int ScriptActionCtr_014 = 0;
int ScriptActionCtr_053 = 0;
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_004 = 0;
int ScriptActionCtr_066 = 0;
int ScriptActionCtr_005 = 0;
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_007 = 0;
int ScriptActionCtr_008 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_067 = 0;
int ScriptActionCtr_017 = 0;
int ScriptActionCtr_015 = 0;
int ScriptActionCtr_024 = 0;
int ScriptActionCtr_054 = 0;
int ScriptActionCtr_055 = 0;
int ScriptActionCtr_056 = 0;
int ScriptActionCtr_016 = 0;
int ScriptActionCtr_057 = 0;
int ScriptActionCtr_018 = 0;
int ScriptActionCtr_059 = 0;
int ScriptActionCtr_062 = 0;
int ScriptActionCtr_069 = 0;
int ScriptActionCtr_072 = 0;
int ScriptActionCtr_073 = 0;
int ScriptActionCtr_077 = 0;
int ScriptActionCtr_079 = 0;
int ScriptActionCtr_080 = 0;
int ScriptActionCtr_078 = 0;
int ScriptActionCtr_070 = 0;
int ScriptActionCtr_071 = 0;
int ScriptActionCtr_075 = 0;
int ScriptActionCtr_076 = 0;
int ScriptActionCtr_022 = 0;
int ScriptActionCtr_021 = 0;
int ScriptActionCtr_020 = 0;
int ScriptActionCtr_023 = 0;
int ScriptActionCtr_090 = 0;
int ScriptActionCtr_083 = 0;
int ScriptActionCtr_074 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_058 = 0;
int ScriptActionCtr_068 = 0;
int ScriptActionCtr_060 = 0;
int ScriptActionCtr_061 = 0;
int ScriptActionCtr_019 = 0;
int ScriptActionCtr_065 = 0;
int ScriptActionCtr_089 = 0;
int ScriptActionCtr_063 = 0;
int ScriptActionCtr_064 = 0;
int ScriptActionCtr_081 = 0;
int ScriptActionCtr_039 = 0;
int ScriptActionCtr_088 = 0;
int ScriptActionCtr_012 = 0;
int ScriptActionCtr_011 = 0;
int ScriptActionCtr_084 = 0;
int ScriptActionCtr_025 = 0;
int ScriptActionCtr_026 = 0;
int ScriptActionCtr_027 = 0;
int ScriptActionCtr_028 = 0;
int ScriptActionCtr_029 = 0;
int ScriptActionCtr_030 = 0;
int ScriptActionCtr_031 = 0;
int ScriptActionCtr_032 = 0;
int ScriptActionCtr_033 = 0;
int ScriptActionCtr_034 = 0;
int ScriptActionCtr_035 = 0;
int ScriptActionCtr_036 = 0;
int ScriptActionCtr_037 = 0;
int ScriptActionCtr_038 = 0;
int ScriptActionCtr_040 = 0;
int ScriptActionCtr_041 = 0;
int ScriptActionCtr_042 = 0;
int ScriptActionCtr_043 = 0;
int ScriptActionCtr_044 = 0;
int ScriptActionCtr_045 = 0;
int ScriptActionCtr_046 = 0;
int ScriptActionCtr_047 = 0;
int ScriptActionCtr_048 = 0;
int ScriptActionCtr_049 = 0;
int ScriptActionCtr_050 = 0;
int ScriptActionCtr_051 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_001 = 0;
ScriptActionCtr_052 = 0;
ScriptActionCtr_086 = 0;
ScriptActionCtr_087 = 0;
ScriptActionCtr_013 = 0;
ScriptActionCtr_014 = 0;
ScriptActionCtr_053 = 0;
ScriptActionCtr_000 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_004 = 0;
ScriptActionCtr_066 = 0;
ScriptActionCtr_005 = 0;
ScriptActionCtr_006 = 0;
ScriptActionCtr_007 = 0;
ScriptActionCtr_008 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_067 = 0;
ScriptActionCtr_017 = 0;
ScriptActionCtr_015 = 0;
ScriptActionCtr_024 = 0;
ScriptActionCtr_054 = 0;
ScriptActionCtr_055 = 0;
ScriptActionCtr_056 = 0;
ScriptActionCtr_016 = 0;
ScriptActionCtr_057 = 0;
ScriptActionCtr_018 = 0;
ScriptActionCtr_059 = 0;
ScriptActionCtr_062 = 0;
ScriptActionCtr_069 = 0;
ScriptActionCtr_072 = 0;
ScriptActionCtr_073 = 0;
ScriptActionCtr_077 = 0;
ScriptActionCtr_079 = 0;
ScriptActionCtr_080 = 0;
ScriptActionCtr_078 = 0;
ScriptActionCtr_070 = 0;
ScriptActionCtr_071 = 0;
ScriptActionCtr_075 = 0;
ScriptActionCtr_076 = 0;
ScriptActionCtr_022 = 0;
ScriptActionCtr_021 = 0;
ScriptActionCtr_020 = 0;
ScriptActionCtr_023 = 0;
ScriptActionCtr_090 = 0;
ScriptActionCtr_083 = 0;
ScriptActionCtr_074 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_058 = 0;
ScriptActionCtr_068 = 0;
ScriptActionCtr_060 = 0;
ScriptActionCtr_061 = 0;
ScriptActionCtr_019 = 0;
ScriptActionCtr_065 = 0;
ScriptActionCtr_089 = 0;
ScriptActionCtr_063 = 0;
ScriptActionCtr_064 = 0;
ScriptActionCtr_081 = 0;
ScriptActionCtr_039 = 0;
ScriptActionCtr_088 = 0;
ScriptActionCtr_012 = 0;
ScriptActionCtr_011 = 0;
ScriptActionCtr_084 = 0;
ScriptActionCtr_025 = 0;
ScriptActionCtr_026 = 0;
ScriptActionCtr_027 = 0;
ScriptActionCtr_028 = 0;
ScriptActionCtr_029 = 0;
ScriptActionCtr_030 = 0;
ScriptActionCtr_031 = 0;
ScriptActionCtr_032 = 0;
ScriptActionCtr_033 = 0;
ScriptActionCtr_034 = 0;
ScriptActionCtr_035 = 0;
ScriptActionCtr_036 = 0;
ScriptActionCtr_037 = 0;
ScriptActionCtr_038 = 0;
ScriptActionCtr_040 = 0;
ScriptActionCtr_041 = 0;
ScriptActionCtr_042 = 0;
ScriptActionCtr_043 = 0;
ScriptActionCtr_044 = 0;
ScriptActionCtr_045 = 0;
ScriptActionCtr_046 = 0;
ScriptActionCtr_047 = 0;
ScriptActionCtr_048 = 0;
ScriptActionCtr_049 = 0;
ScriptActionCtr_050 = 0;
ScriptActionCtr_051 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_001, file_ptr);
File_WriteInt(ScriptActionCtr_052, file_ptr);
File_WriteInt(ScriptActionCtr_086, file_ptr);
File_WriteInt(ScriptActionCtr_087, file_ptr);
File_WriteInt(ScriptActionCtr_013, file_ptr);
File_WriteInt(ScriptActionCtr_014, file_ptr);
File_WriteInt(ScriptActionCtr_053, file_ptr);
File_WriteInt(ScriptActionCtr_000, file_ptr);
File_WriteInt(ScriptActionCtr_002, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
File_WriteInt(ScriptActionCtr_066, file_ptr);
File_WriteInt(ScriptActionCtr_005, file_ptr);
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_007, file_ptr);
File_WriteInt(ScriptActionCtr_008, file_ptr);
File_WriteInt(ScriptActionCtr_009, file_ptr);
File_WriteInt(ScriptActionCtr_067, file_ptr);
File_WriteInt(ScriptActionCtr_017, file_ptr);
File_WriteInt(ScriptActionCtr_015, file_ptr);
File_WriteInt(ScriptActionCtr_024, file_ptr);
File_WriteInt(ScriptActionCtr_054, file_ptr);
File_WriteInt(ScriptActionCtr_055, file_ptr);
File_WriteInt(ScriptActionCtr_056, file_ptr);
File_WriteInt(ScriptActionCtr_016, file_ptr);
File_WriteInt(ScriptActionCtr_057, file_ptr);
File_WriteInt(ScriptActionCtr_018, file_ptr);
File_WriteInt(ScriptActionCtr_059, file_ptr);
File_WriteInt(ScriptActionCtr_062, file_ptr);
File_WriteInt(ScriptActionCtr_069, file_ptr);
File_WriteInt(ScriptActionCtr_072, file_ptr);
File_WriteInt(ScriptActionCtr_073, file_ptr);
File_WriteInt(ScriptActionCtr_077, file_ptr);
File_WriteInt(ScriptActionCtr_079, file_ptr);
File_WriteInt(ScriptActionCtr_080, file_ptr);
File_WriteInt(ScriptActionCtr_078, file_ptr);
File_WriteInt(ScriptActionCtr_070, file_ptr);
File_WriteInt(ScriptActionCtr_071, file_ptr);
File_WriteInt(ScriptActionCtr_075, file_ptr);
File_WriteInt(ScriptActionCtr_076, file_ptr);
File_WriteInt(ScriptActionCtr_022, file_ptr);
File_WriteInt(ScriptActionCtr_021, file_ptr);
File_WriteInt(ScriptActionCtr_020, file_ptr);
File_WriteInt(ScriptActionCtr_023, file_ptr);
File_WriteInt(ScriptActionCtr_090, file_ptr);
File_WriteInt(ScriptActionCtr_083, file_ptr);
File_WriteInt(ScriptActionCtr_074, file_ptr);
File_WriteInt(ScriptActionCtr_010, file_ptr);
File_WriteInt(ScriptActionCtr_058, file_ptr);
File_WriteInt(ScriptActionCtr_068, file_ptr);
File_WriteInt(ScriptActionCtr_060, file_ptr);
File_WriteInt(ScriptActionCtr_061, file_ptr);
File_WriteInt(ScriptActionCtr_019, file_ptr);
File_WriteInt(ScriptActionCtr_065, file_ptr);
File_WriteInt(ScriptActionCtr_089, file_ptr);
File_WriteInt(ScriptActionCtr_063, file_ptr);
File_WriteInt(ScriptActionCtr_064, file_ptr);
File_WriteInt(ScriptActionCtr_081, file_ptr);
File_WriteInt(ScriptActionCtr_039, file_ptr);
File_WriteInt(ScriptActionCtr_088, file_ptr);
File_WriteInt(ScriptActionCtr_012, file_ptr);
File_WriteInt(ScriptActionCtr_011, file_ptr);
File_WriteInt(ScriptActionCtr_084, file_ptr);
File_WriteInt(ScriptActionCtr_025, file_ptr);
File_WriteInt(ScriptActionCtr_026, file_ptr);
File_WriteInt(ScriptActionCtr_027, file_ptr);
File_WriteInt(ScriptActionCtr_028, file_ptr);
File_WriteInt(ScriptActionCtr_029, file_ptr);
File_WriteInt(ScriptActionCtr_030, file_ptr);
File_WriteInt(ScriptActionCtr_031, file_ptr);
File_WriteInt(ScriptActionCtr_032, file_ptr);
File_WriteInt(ScriptActionCtr_033, file_ptr);
File_WriteInt(ScriptActionCtr_034, file_ptr);
File_WriteInt(ScriptActionCtr_035, file_ptr);
File_WriteInt(ScriptActionCtr_036, file_ptr);
File_WriteInt(ScriptActionCtr_037, file_ptr);
File_WriteInt(ScriptActionCtr_038, file_ptr);
File_WriteInt(ScriptActionCtr_040, file_ptr);
File_WriteInt(ScriptActionCtr_041, file_ptr);
File_WriteInt(ScriptActionCtr_042, file_ptr);
File_WriteInt(ScriptActionCtr_043, file_ptr);
File_WriteInt(ScriptActionCtr_044, file_ptr);
File_WriteInt(ScriptActionCtr_045, file_ptr);
File_WriteInt(ScriptActionCtr_046, file_ptr);
File_WriteInt(ScriptActionCtr_047, file_ptr);
File_WriteInt(ScriptActionCtr_048, file_ptr);
File_WriteInt(ScriptActionCtr_049, file_ptr);
File_WriteInt(ScriptActionCtr_050, file_ptr);
File_WriteInt(ScriptActionCtr_051, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_001 = File_ReadInt(file_ptr);
ScriptActionCtr_052 = File_ReadInt(file_ptr);
ScriptActionCtr_086 = File_ReadInt(file_ptr);
ScriptActionCtr_087 = File_ReadInt(file_ptr);
ScriptActionCtr_013 = File_ReadInt(file_ptr);
ScriptActionCtr_014 = File_ReadInt(file_ptr);
ScriptActionCtr_053 = File_ReadInt(file_ptr);
ScriptActionCtr_000 = File_ReadInt(file_ptr);
ScriptActionCtr_002 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
ScriptActionCtr_066 = File_ReadInt(file_ptr);
ScriptActionCtr_005 = File_ReadInt(file_ptr);
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_007 = File_ReadInt(file_ptr);
ScriptActionCtr_008 = File_ReadInt(file_ptr);
ScriptActionCtr_009 = File_ReadInt(file_ptr);
ScriptActionCtr_067 = File_ReadInt(file_ptr);
ScriptActionCtr_017 = File_ReadInt(file_ptr);
ScriptActionCtr_015 = File_ReadInt(file_ptr);
ScriptActionCtr_024 = File_ReadInt(file_ptr);
ScriptActionCtr_054 = File_ReadInt(file_ptr);
ScriptActionCtr_055 = File_ReadInt(file_ptr);
ScriptActionCtr_056 = File_ReadInt(file_ptr);
ScriptActionCtr_016 = File_ReadInt(file_ptr);
ScriptActionCtr_057 = File_ReadInt(file_ptr);
ScriptActionCtr_018 = File_ReadInt(file_ptr);
ScriptActionCtr_059 = File_ReadInt(file_ptr);
ScriptActionCtr_062 = File_ReadInt(file_ptr);
ScriptActionCtr_069 = File_ReadInt(file_ptr);
ScriptActionCtr_072 = File_ReadInt(file_ptr);
ScriptActionCtr_073 = File_ReadInt(file_ptr);
ScriptActionCtr_077 = File_ReadInt(file_ptr);
ScriptActionCtr_079 = File_ReadInt(file_ptr);
ScriptActionCtr_080 = File_ReadInt(file_ptr);
ScriptActionCtr_078 = File_ReadInt(file_ptr);
ScriptActionCtr_070 = File_ReadInt(file_ptr);
ScriptActionCtr_071 = File_ReadInt(file_ptr);
ScriptActionCtr_075 = File_ReadInt(file_ptr);
ScriptActionCtr_076 = File_ReadInt(file_ptr);
ScriptActionCtr_022 = File_ReadInt(file_ptr);
ScriptActionCtr_021 = File_ReadInt(file_ptr);
ScriptActionCtr_020 = File_ReadInt(file_ptr);
ScriptActionCtr_023 = File_ReadInt(file_ptr);
ScriptActionCtr_090 = File_ReadInt(file_ptr);
ScriptActionCtr_083 = File_ReadInt(file_ptr);
ScriptActionCtr_074 = File_ReadInt(file_ptr);
ScriptActionCtr_010 = File_ReadInt(file_ptr);
ScriptActionCtr_058 = File_ReadInt(file_ptr);
ScriptActionCtr_068 = File_ReadInt(file_ptr);
ScriptActionCtr_060 = File_ReadInt(file_ptr);
ScriptActionCtr_061 = File_ReadInt(file_ptr);
ScriptActionCtr_019 = File_ReadInt(file_ptr);
ScriptActionCtr_065 = File_ReadInt(file_ptr);
ScriptActionCtr_089 = File_ReadInt(file_ptr);
ScriptActionCtr_063 = File_ReadInt(file_ptr);
ScriptActionCtr_064 = File_ReadInt(file_ptr);
ScriptActionCtr_081 = File_ReadInt(file_ptr);
ScriptActionCtr_039 = File_ReadInt(file_ptr);
ScriptActionCtr_088 = File_ReadInt(file_ptr);
ScriptActionCtr_012 = File_ReadInt(file_ptr);
ScriptActionCtr_011 = File_ReadInt(file_ptr);
ScriptActionCtr_084 = File_ReadInt(file_ptr);
ScriptActionCtr_025 = File_ReadInt(file_ptr);
ScriptActionCtr_026 = File_ReadInt(file_ptr);
ScriptActionCtr_027 = File_ReadInt(file_ptr);
ScriptActionCtr_028 = File_ReadInt(file_ptr);
ScriptActionCtr_029 = File_ReadInt(file_ptr);
ScriptActionCtr_030 = File_ReadInt(file_ptr);
ScriptActionCtr_031 = File_ReadInt(file_ptr);
ScriptActionCtr_032 = File_ReadInt(file_ptr);
ScriptActionCtr_033 = File_ReadInt(file_ptr);
ScriptActionCtr_034 = File_ReadInt(file_ptr);
ScriptActionCtr_035 = File_ReadInt(file_ptr);
ScriptActionCtr_036 = File_ReadInt(file_ptr);
ScriptActionCtr_037 = File_ReadInt(file_ptr);
ScriptActionCtr_038 = File_ReadInt(file_ptr);
ScriptActionCtr_040 = File_ReadInt(file_ptr);
ScriptActionCtr_041 = File_ReadInt(file_ptr);
ScriptActionCtr_042 = File_ReadInt(file_ptr);
ScriptActionCtr_043 = File_ReadInt(file_ptr);
ScriptActionCtr_044 = File_ReadInt(file_ptr);
ScriptActionCtr_045 = File_ReadInt(file_ptr);
ScriptActionCtr_046 = File_ReadInt(file_ptr);
ScriptActionCtr_047 = File_ReadInt(file_ptr);
ScriptActionCtr_048 = File_ReadInt(file_ptr);
ScriptActionCtr_049 = File_ReadInt(file_ptr);
ScriptActionCtr_050 = File_ReadInt(file_ptr);
ScriptActionCtr_051 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
#include "AIGame3_External.h"
/*
$$ENUM Region
0:PTMCmine
1:PTMChangar
2:TerrainOne
3:TerrainTwo
4:CEDBase
$$END
*/
/*
$$ACTION
Custom
For [o:Barge], set [o:Follow Handle], [f:Stop Distance], [f:Slowdown Offset]
aCCSetData
Sets Crowd Control Data
Parameters:
Barge: the barge object
Follow Handle: the object to follow and not crowd
Stop Distance: the distance to stop completely at
Slowdown Offset: the added distance to start slowing down at
$$END
*/
void aCCSetData(int obj_handle, int follow_handle, float stop_dist, float slowdown_offset) {
cc_packet data;
if (!qObjExists(obj_handle))
return;
data.follow_handle = follow_handle;
data.stop_dist = stop_dist;
data.slowdown_offset = slowdown_offset;
SendCommand(obj_handle, obj_handle, CC_COM_SET_DATA, &data);
}
/*
$$ACTION
Custom
For [o:Barge], disable crowd control
aCCDisable
Disables Crowd Control
Parameters:
Barge: the barge object
$$END
*/
void aCCDisable(int obj_handle) {
bool disable = true;
if (!qObjExists(obj_handle))
return;
SendCommand(obj_handle, obj_handle, CC_COM_DISABLE_CHECK, &disable);
}
/*
$$ACTION
Custom
For [o:Barge], enable crowd control
aCCEnable
Disables Crowd Control
Parameters:
Barge: the barge object
$$END
*/
void aCCEnable(int obj_handle) {
bool disable = false;
if (!qObjExists(obj_handle))
return;
SendCommand(obj_handle, obj_handle, CC_COM_DISABLE_CHECK, &disable);
}
/*
$$ACTION
Custom
Display room that [o:Object] is in
aDisplayObjRoom
Displays Room object is in
Parameters:
Object: the object
$$END
*/
void aDisplayObjRoom(int objhandle) {
int room;
if (!qObjExists(objhandle))
return;
Obj_Value(objhandle, VF_GET, OBJV_I_ROOMNUM, &room);
mprintf(0, "Object is in room %d\n", room);
}
/*
$$ACTION
Custom
Emit [f:Number=20.0] sparks from [o:Object]
aEmitSparks
Make object spark
Makes an object emit sparks
Parameters:
Number: the number of sparks to create
Object: the object to make sparks come out of
$$END
*/
void aEmitSparks(float num_sparks, int objhandle) {
int room;
vector pos;
if (!qObjExists(objhandle))
return;
Obj_Value(objhandle, VF_GET, OBJV_V_POS, &pos);
Obj_Value(objhandle, VF_GET, OBJV_I_ROOMNUM, &room);
Game_CreateRandomSparks((int)num_sparks, &pos, room);
}
/*
$$ACTION
Custom
Emit [f:Number=20.0] sparks from [o:Object] at [i:Gunpoint]
aEmitSparksFromGunpoint
Make object spark
Makes an object emit sparks
Parameters:
Number: the number of sparks to create
Object: the object to make sparks come out of
Gunpoint: the gunpoint
$$END
*/
void aEmitSparksFromGunpoint(float num_sparks, int objhandle, int gunpoint) {
int room;
vector pos;
if (!qObjExists(objhandle))
return;
Obj_GetGunPos(objhandle, gunpoint, &pos);
Obj_Value(objhandle, VF_GET, OBJV_I_ROOMNUM, &room);
Game_CreateRandomSparks((int)num_sparks, &pos, room);
}
/*
$$ACTION
Custom
Make [o:Object] target [o:Target] or [o:Alternate1] or [o:Alternate2]
aSetTargeting
Make Object target something
Parameters:
Object: the object to assign a target to
$$END
*/
void aSetTargeting(int objhandle, int target, int alternate1, int alternate2) {
int flags;
int target_handle = OBJECT_HANDLE_NONE;
// Make sure the object in question exists
if (!qObjExists(objhandle))
return;
// See if any of the targets are available
if (qObjExists(target)) {
target_handle = target;
} else if (qObjExists(alternate1)) {
target_handle = alternate1;
} else if (qObjExists(alternate2)) {
target_handle = alternate2;
}
// If we have a valid target, use it
if (target_handle != OBJECT_HANDLE_NONE) {
// Set the target handle
aAISetTarget(objhandle, target_handle);
// Disable auto-targeting
flags = AIF_DETERMINE_TARGET;
AI_Value(objhandle, VF_CLEAR_FLAGS, AIV_I_FLAGS, &flags);
// Enable Force awareness
flags = AIF_FORCE_AWARENESS;
AI_Value(objhandle, VF_SET_FLAGS, AIV_I_FLAGS, &flags);
} else {
// Re-enable auto-targeting
flags = AIF_DETERMINE_TARGET;
AI_Value(objhandle, VF_SET_FLAGS, AIV_I_FLAGS, &flags);
// Turn off Force awareness
flags = AIF_FORCE_AWARENESS;
AI_Value(objhandle, VF_CLEAR_FLAGS, AIV_I_FLAGS, &flags);
}
}
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
typedef struct {
char *name; // the name of the message
char *message; // the actual message text
} tScriptMessage;
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(char *filename) {
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
char *GetMessage(char *name) {
// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 3
char *Door_names[NUM_DOOR_NAMES] = {"PTMCminedoor", "MainBaseDoor", "ReactorDoor"};
int Door_handles[NUM_DOOR_NAMES];
#define NUM_OBJECT_NAMES 58
char *Object_names[NUM_OBJECT_NAMES] = {"Ambusher1A",
"Ambusher1B",
"Ambusher2A",
"Ambusher2B",
"Ambusher2C",
"Ambusher4A",
"Ambusher4B",
"Ambusher4C",
"HoodAmbusher",
"MiniBoss1",
"MiniBoss2",
"MiniBoss3",
"Data 01",
"Data 02",
"Data 03",
"Data 04",
"Backup1",
"Backup2",
"Ambusher5",
"Boss Crate 01",
"Boss Crate 02",
"Boss Crate 03",
"Welder 01",
"Welder 02",
"Welder 03",
"Welder 04",
"CED Reactor",
"EndBlastCam",
"Gadget 01",
"Gadget 02",
"Gadget03",
"Dravis Door",
"PTMChangarcontrol",
"HangarMatcenContro",
"Barge 01",
"Barge 02",
"Barge 03",
"HangarFFControl",
"Ambush1Trigger",
"Ambush2Trigger",
"Ambush4Trigger",
"Ambush5Trigger",
"FailsafeTerminal",
"GreenOrb",
"CEDfoyer",
"TTLoadSwitch",
"Big Wheel",
"TTTurnSwitch",
"TTUnloadSwitch",
"ReactorDoorSwitch",
"TopCam",
"BottomCam",
"SideCam1",
"SideCam2",
"SideCam3",
"ReactorDeathCamA",
"ReactorDeathCamB",
"MonitorSpew"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 13
char *Room_names[NUM_ROOM_NAMES] = {
"PTMC control room", "PTMC Loading Force", "TTLoadFFRoom", "CEDBaseEntrance", "Wheel Control Room",
"TTUnloadFFRoom", "CED reactor room", "FlashRoom1", "Failsafe Room", "CED fight room mai",
"CED fight room lef", "CED fight room rig", "CED fight room top"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 25
char *Trigger_names[NUM_TRIGGER_NAMES] = {
"EnteredLoadingArea", "PTMCminemusic", "PTMChangarmusic", "PTMC2terrain01", "PTMC2terrain02",
"PTMC2terrain03", "PTMC2terrain04", "PTMC2terrain05", "PTMC2terrain06", "terrain to PTMC 01",
"terrain to PTMC 02", "terrain to PTMC 03", "terrain to PTMC 04", "terrain to PTMC 05", "terrain to PTMC 06",
"CEDbase 01", "CEDbase 02", "CEDbase03", "CEDbase 04", "CED to terrain 05",
"CED to terrain 06", "CED to terrain 01", "CED to terrain 02", "CED to terrain 03", "CED to terrain 04"};
int Trigger_indexes[NUM_TRIGGER_NAMES];
int Trigger_faces[NUM_TRIGGER_NAMES];
int Trigger_rooms[NUM_TRIGGER_NAMES];
#define NUM_SOUND_NAMES 7
char *Sound_names[NUM_SOUND_NAMES] = {"AmbDroneReactor", "Powerup pickup", "AmbMonitorProcessing", "AmbSwitch31",
"AmbInVolcanoLava", "AmbDroneHallway", "Merc4Rumble"};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 5
char *Texture_names[NUM_TEXTURE_NAMES] = {"PTMClogoON", "M06_ForcefieldDisabled", "PTMClogooff", "FunkyEffect7",
"FunkyEffect4"};
int Texture_indexes[NUM_TEXTURE_NAMES];
#define NUM_PATH_NAMES 27
char *Path_names[NUM_PATH_NAMES] = {
"IntroCamPath", "IntroPlayerPath", "LifterToBox1", "LifterToBarge1", "LifterToBox2Dest", "LifterToBox3Dest",
"LifterToBox2", "LifterToBox3", "LifterFinished", "PTMCbargepath", "CEDbargepath", "Ambusher1Path",
"Ambusher1BPath", "Ambusher2Path", "Ambusher2B", "Ambusher2C", "Ambusher4Path", "Ambusher4BPath",
"Ambusher4CPath", "HoodAmbushPath", "MiniBoss1Path", "MiniBoss3Path", "MiniBoss2Path", "Backup1Path",
"Backup2Path", "EndCamPath", "EndPlayerPath"};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 10
char *Matcen_names[NUM_MATCEN_NAMES] = {
"CED fight left 01", "CED fight left 02", "CED fight left 03", "CED fight right 01", "CED fight right 02",
"CED fight top left", "CED fight top right", "Matcen 2", "CED fight right 03", "Matcen 3"};
int Matcen_indexes[NUM_MATCEN_NAMES];
#define NUM_GOAL_NAMES 14
char *Goal_names[NUM_GOAL_NAMES] = {"Destroy Welder Bots",
"Obtain Maintenance Access Cards",
"Enter PTMC Loading Area",
"Load Cargo onto Barges",
"Disable Cargo Hold Forcefield",
"Load Cargo onto Turn Table",
"Protect Cargo Enroute to Base",
"Destroy Tower Operators",
"Unload Cargo from Turn Table",
"Align Turn Table with Base",
"Force Open Outer Reactor Door",
"Engage Reactor Diagnostics",
"Destroy Reactor",
"Escape"};
int Goal_indexes[NUM_GOAL_NAMES];
#define NUM_MESSAGE_NAMES 40
char *Message_names[NUM_MESSAGE_NAMES] = {"IntroText",
"Killwelders",
"DravisDoor",
"PTMCminedoor",
"Maintenance",
"HangarMatcen",
"CargoLoaded",
"PTMCforcefiledDown",
"CargoNotLoaded",
"ProtectCargo",
"CargoAtTT",
"CargoOnTT",
"CargoAtBase",
"ProtectCargo2",
"ProtectCargo3",
"CargoDestroyed",
"CargoDestroyed2",
"CargoDestroyed3",
"Ambush2",
"Ambush1",
"CEDBaseFFDown",
"ControlFFDown",
"Ambush3",
"TTLoading",
"NoTTCargo",
"SwitchHitFromOutside",
"NoCargoOnTT",
"OutOfAlign",
"TTUnloading",
"WrongWheelPos",
"LetsRock",
"BackupDeployed",
"Backup1",
"Backup2",
"Backup3",
"Backup4",
"ReactorSwitchHit",
"ReactorDoorOpening",
"ReactorBlownMessage",
"Empty"};
char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 1];
char english_filename[_MAX_PATH + 1];
int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
sprintf(english_filename, "%s.msg", filename);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
else if (lang_type == LANGUAGE_POLISH)
strcat(filename, "_POL");
strcat(filename, ".msg");
} else {
strcpy(filename, "Merc6.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
if (lang_type == LANGUAGE_ENGLISH) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
} else if (!ReadMessageFile(english_filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", english_filename);
}
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(char *name, ubyte isdoor) { return -1; }
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_1006:
return new CustomObjectScript_1006;
break;
case ID_CUSTOM_OBJECT_0841:
return new CustomObjectScript_0841;
break;
case ID_CUSTOM_OBJECT_0840:
return new CustomObjectScript_0840;
break;
case ID_CUSTOM_OBJECT_0864:
return new CustomObjectScript_0864;
break;
case ID_CUSTOM_OBJECT_186D:
return new CustomObjectScript_186D;
break;
case ID_CUSTOM_OBJECT_20A3:
return new CustomObjectScript_20A3;
break;
case ID_CUSTOM_OBJECT_08A5:
return new CustomObjectScript_08A5;
break;
case ID_CUSTOM_OBJECT_08A6:
return new CustomObjectScript_08A6;
break;
case ID_CUSTOM_OBJECT_08A7:
return new CustomObjectScript_08A7;
break;
case ID_CUSTOM_OBJECT_403E:
return new CustomObjectScript_403E;
break;
case ID_CUSTOM_OBJECT_783F:
return new CustomObjectScript_783F;
break;
case ID_CUSTOM_OBJECT_1084:
return new CustomObjectScript_1084;
break;
case ID_CUSTOM_OBJECT_0885:
return new CustomObjectScript_0885;
break;
case ID_CUSTOM_OBJECT_1086:
return new CustomObjectScript_1086;
break;
case ID_CUSTOM_OBJECT_2046:
return new CustomObjectScript_2046;
break;
case ID_CUSTOM_OBJECT_08A8:
return new CustomObjectScript_08A8;
break;
case ID_CUSTOM_OBJECT_08A9:
return new CustomObjectScript_08A9;
break;
case ID_CUSTOM_OBJECT_08B9:
return new CustomObjectScript_08B9;
break;
case ID_CUSTOM_OBJECT_5847:
return new CustomObjectScript_5847;
break;
case ID_CUSTOM_OBJECT_1048:
return new CustomObjectScript_1048;
break;
case ID_CUSTOM_OBJECT_104A:
return new CustomObjectScript_104A;
break;
case ID_CUSTOM_OBJECT_108E:
return new CustomObjectScript_108E;
break;
case ID_CUSTOM_OBJECT_1827:
return new CustomObjectScript_1827;
break;
case ID_TRIGGER_001A:
return new TriggerScript_001A;
break;
case ID_TRIGGER_0007:
return new TriggerScript_0007;
break;
case ID_TRIGGER_0000:
return new TriggerScript_0000;
break;
case ID_TRIGGER_0001:
return new TriggerScript_0001;
break;
case ID_TRIGGER_0002:
return new TriggerScript_0002;
break;
case ID_TRIGGER_0003:
return new TriggerScript_0003;
break;
case ID_TRIGGER_0004:
return new TriggerScript_0004;
break;
case ID_TRIGGER_0005:
return new TriggerScript_0005;
break;
case ID_TRIGGER_0006:
return new TriggerScript_0006;
break;
case ID_TRIGGER_0008:
return new TriggerScript_0008;
break;
case ID_TRIGGER_0009:
return new TriggerScript_0009;
break;
case ID_TRIGGER_000A:
return new TriggerScript_000A;
break;
case ID_TRIGGER_000B:
return new TriggerScript_000B;
break;
case ID_TRIGGER_000C:
return new TriggerScript_000C;
break;
case ID_TRIGGER_000D:
return new TriggerScript_000D;
break;
case ID_TRIGGER_000E:
return new TriggerScript_000E;
break;
case ID_TRIGGER_000F:
return new TriggerScript_000F;
break;
case ID_TRIGGER_0010:
return new TriggerScript_0010;
break;
case ID_TRIGGER_0011:
return new TriggerScript_0011;
break;
case ID_TRIGGER_0018:
return new TriggerScript_0018;
break;
case ID_TRIGGER_0019:
return new TriggerScript_0019;
break;
case ID_TRIGGER_0014:
return new TriggerScript_0014;
break;
case ID_TRIGGER_0015:
return new TriggerScript_0015;
break;
case ID_TRIGGER_0016:
return new TriggerScript_0016;
break;
case ID_TRIGGER_0017:
return new TriggerScript_0017;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
case ID_CUSTOM_OBJECT_1006:
delete ((CustomObjectScript_1006 *)ptr);
break;
case ID_CUSTOM_OBJECT_0841:
delete ((CustomObjectScript_0841 *)ptr);
break;
case ID_CUSTOM_OBJECT_0840:
delete ((CustomObjectScript_0840 *)ptr);
break;
case ID_CUSTOM_OBJECT_0864:
delete ((CustomObjectScript_0864 *)ptr);
break;
case ID_CUSTOM_OBJECT_186D:
delete ((CustomObjectScript_186D *)ptr);
break;
case ID_CUSTOM_OBJECT_20A3:
delete ((CustomObjectScript_20A3 *)ptr);
break;
case ID_CUSTOM_OBJECT_08A5:
delete ((CustomObjectScript_08A5 *)ptr);
break;
case ID_CUSTOM_OBJECT_08A6:
delete ((CustomObjectScript_08A6 *)ptr);
break;
case ID_CUSTOM_OBJECT_08A7:
delete ((CustomObjectScript_08A7 *)ptr);
break;
case ID_CUSTOM_OBJECT_403E:
delete ((CustomObjectScript_403E *)ptr);
break;
case ID_CUSTOM_OBJECT_783F:
delete ((CustomObjectScript_783F *)ptr);
break;
case ID_CUSTOM_OBJECT_1084:
delete ((CustomObjectScript_1084 *)ptr);
break;
case ID_CUSTOM_OBJECT_0885:
delete ((CustomObjectScript_0885 *)ptr);
break;
case ID_CUSTOM_OBJECT_1086:
delete ((CustomObjectScript_1086 *)ptr);
break;
case ID_CUSTOM_OBJECT_2046:
delete ((CustomObjectScript_2046 *)ptr);
break;
case ID_CUSTOM_OBJECT_08A8:
delete ((CustomObjectScript_08A8 *)ptr);
break;
case ID_CUSTOM_OBJECT_08A9:
delete ((CustomObjectScript_08A9 *)ptr);
break;
case ID_CUSTOM_OBJECT_08B9:
delete ((CustomObjectScript_08B9 *)ptr);
break;
case ID_CUSTOM_OBJECT_5847:
delete ((CustomObjectScript_5847 *)ptr);
break;
case ID_CUSTOM_OBJECT_1048:
delete ((CustomObjectScript_1048 *)ptr);
break;
case ID_CUSTOM_OBJECT_104A:
delete ((CustomObjectScript_104A *)ptr);
break;
case ID_CUSTOM_OBJECT_108E:
delete ((CustomObjectScript_108E *)ptr);
break;
case ID_CUSTOM_OBJECT_1827:
delete ((CustomObjectScript_1827 *)ptr);
break;
case ID_TRIGGER_001A:
delete ((TriggerScript_001A *)ptr);
break;
case ID_TRIGGER_0007:
delete ((TriggerScript_0007 *)ptr);
break;
case ID_TRIGGER_0000:
delete ((TriggerScript_0000 *)ptr);
break;
case ID_TRIGGER_0001:
delete ((TriggerScript_0001 *)ptr);
break;
case ID_TRIGGER_0002:
delete ((TriggerScript_0002 *)ptr);
break;
case ID_TRIGGER_0003:
delete ((TriggerScript_0003 *)ptr);
break;
case ID_TRIGGER_0004:
delete ((TriggerScript_0004 *)ptr);
break;
case ID_TRIGGER_0005:
delete ((TriggerScript_0005 *)ptr);
break;
case ID_TRIGGER_0006:
delete ((TriggerScript_0006 *)ptr);
break;
case ID_TRIGGER_0008:
delete ((TriggerScript_0008 *)ptr);
break;
case ID_TRIGGER_0009:
delete ((TriggerScript_0009 *)ptr);
break;
case ID_TRIGGER_000A:
delete ((TriggerScript_000A *)ptr);
break;
case ID_TRIGGER_000B:
delete ((TriggerScript_000B *)ptr);
break;
case ID_TRIGGER_000C:
delete ((TriggerScript_000C *)ptr);
break;
case ID_TRIGGER_000D:
delete ((TriggerScript_000D *)ptr);
break;
case ID_TRIGGER_000E:
delete ((TriggerScript_000E *)ptr);
break;
case ID_TRIGGER_000F:
delete ((TriggerScript_000F *)ptr);
break;
case ID_TRIGGER_0010:
delete ((TriggerScript_0010 *)ptr);
break;
case ID_TRIGGER_0011:
delete ((TriggerScript_0011 *)ptr);
break;
case ID_TRIGGER_0018:
delete ((TriggerScript_0018 *)ptr);
break;
case ID_TRIGGER_0019:
delete ((TriggerScript_0019 *)ptr);
break;
case ID_TRIGGER_0014:
delete ((TriggerScript_0014 *)ptr);
break;
case ID_TRIGGER_0015:
delete ((TriggerScript_0015 *)ptr);
break;
case ID_TRIGGER_0016:
delete ((TriggerScript_0016 *)ptr);
break;
case ID_TRIGGER_0017:
delete ((TriggerScript_0017 *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_1006:
case ID_CUSTOM_OBJECT_0841:
case ID_CUSTOM_OBJECT_0840:
case ID_CUSTOM_OBJECT_0864:
case ID_CUSTOM_OBJECT_186D:
case ID_CUSTOM_OBJECT_20A3:
case ID_CUSTOM_OBJECT_08A5:
case ID_CUSTOM_OBJECT_08A6:
case ID_CUSTOM_OBJECT_08A7:
case ID_CUSTOM_OBJECT_403E:
case ID_CUSTOM_OBJECT_783F:
case ID_CUSTOM_OBJECT_1084:
case ID_CUSTOM_OBJECT_0885:
case ID_CUSTOM_OBJECT_1086:
case ID_CUSTOM_OBJECT_2046:
case ID_CUSTOM_OBJECT_08A8:
case ID_CUSTOM_OBJECT_08A9:
case ID_CUSTOM_OBJECT_08B9:
case ID_CUSTOM_OBJECT_5847:
case ID_CUSTOM_OBJECT_1048:
case ID_CUSTOM_OBJECT_104A:
case ID_CUSTOM_OBJECT_108E:
case ID_CUSTOM_OBJECT_1827:
case ID_TRIGGER_001A:
case ID_TRIGGER_0007:
case ID_TRIGGER_0000:
case ID_TRIGGER_0001:
case ID_TRIGGER_0002:
case ID_TRIGGER_0003:
case ID_TRIGGER_0004:
case ID_TRIGGER_0005:
case ID_TRIGGER_0006:
case ID_TRIGGER_0008:
case ID_TRIGGER_0009:
case ID_TRIGGER_000A:
case ID_TRIGGER_000B:
case ID_TRIGGER_000C:
case ID_TRIGGER_000D:
case ID_TRIGGER_000E:
case ID_TRIGGER_000F:
case ID_TRIGGER_0010:
case ID_TRIGGER_0011:
case ID_TRIGGER_0018:
case ID_TRIGGER_0019:
case ID_TRIGGER_0014:
case ID_TRIGGER_0015:
case ID_TRIGGER_0016:
case ID_TRIGGER_0017:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) {
if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0])
return ID_TRIGGER_001A;
if (trigger_room == Trigger_rooms[1] && trigger_face == Trigger_faces[1])
return ID_TRIGGER_0007;
if (trigger_room == Trigger_rooms[2] && trigger_face == Trigger_faces[2])
return ID_TRIGGER_0000;
if (trigger_room == Trigger_rooms[3] && trigger_face == Trigger_faces[3])
return ID_TRIGGER_0001;
if (trigger_room == Trigger_rooms[4] && trigger_face == Trigger_faces[4])
return ID_TRIGGER_0002;
if (trigger_room == Trigger_rooms[5] && trigger_face == Trigger_faces[5])
return ID_TRIGGER_0003;
if (trigger_room == Trigger_rooms[6] && trigger_face == Trigger_faces[6])
return ID_TRIGGER_0004;
if (trigger_room == Trigger_rooms[7] && trigger_face == Trigger_faces[7])
return ID_TRIGGER_0005;
if (trigger_room == Trigger_rooms[8] && trigger_face == Trigger_faces[8])
return ID_TRIGGER_0006;
if (trigger_room == Trigger_rooms[9] && trigger_face == Trigger_faces[9])
return ID_TRIGGER_0008;
if (trigger_room == Trigger_rooms[10] && trigger_face == Trigger_faces[10])
return ID_TRIGGER_0009;
if (trigger_room == Trigger_rooms[11] && trigger_face == Trigger_faces[11])
return ID_TRIGGER_000A;
if (trigger_room == Trigger_rooms[12] && trigger_face == Trigger_faces[12])
return ID_TRIGGER_000B;
if (trigger_room == Trigger_rooms[13] && trigger_face == Trigger_faces[13])
return ID_TRIGGER_000C;
if (trigger_room == Trigger_rooms[14] && trigger_face == Trigger_faces[14])
return ID_TRIGGER_000D;
if (trigger_room == Trigger_rooms[15] && trigger_face == Trigger_faces[15])
return ID_TRIGGER_000E;
if (trigger_room == Trigger_rooms[16] && trigger_face == Trigger_faces[16])
return ID_TRIGGER_000F;
if (trigger_room == Trigger_rooms[17] && trigger_face == Trigger_faces[17])
return ID_TRIGGER_0010;
if (trigger_room == Trigger_rooms[18] && trigger_face == Trigger_faces[18])
return ID_TRIGGER_0011;
if (trigger_room == Trigger_rooms[19] && trigger_face == Trigger_faces[19])
return ID_TRIGGER_0018;
if (trigger_room == Trigger_rooms[20] && trigger_face == Trigger_faces[20])
return ID_TRIGGER_0019;
if (trigger_room == Trigger_rooms[21] && trigger_face == Trigger_faces[21])
return ID_TRIGGER_0014;
if (trigger_room == Trigger_rooms[22] && trigger_face == Trigger_faces[22])
return ID_TRIGGER_0015;
if (trigger_room == Trigger_rooms[23] && trigger_face == Trigger_faces[23])
return ID_TRIGGER_0016;
if (trigger_room == Trigger_rooms[24] && trigger_face == Trigger_faces[24])
return ID_TRIGGER_0017;
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[23];
static int cust_id_list[23] = {
ID_CUSTOM_OBJECT_1006, ID_CUSTOM_OBJECT_0841, ID_CUSTOM_OBJECT_0840, ID_CUSTOM_OBJECT_0864, ID_CUSTOM_OBJECT_186D,
ID_CUSTOM_OBJECT_20A3, ID_CUSTOM_OBJECT_08A5, ID_CUSTOM_OBJECT_08A6, ID_CUSTOM_OBJECT_08A7, ID_CUSTOM_OBJECT_403E,
ID_CUSTOM_OBJECT_783F, ID_CUSTOM_OBJECT_1084, ID_CUSTOM_OBJECT_0885, ID_CUSTOM_OBJECT_1086, ID_CUSTOM_OBJECT_2046,
ID_CUSTOM_OBJECT_08A8, ID_CUSTOM_OBJECT_08A9, ID_CUSTOM_OBJECT_08B9, ID_CUSTOM_OBJECT_5847, ID_CUSTOM_OBJECT_1048,
ID_CUSTOM_OBJECT_104A, ID_CUSTOM_OBJECT_108E, ID_CUSTOM_OBJECT_1827};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[31];
cust_handle_list[1] = Object_handles[22];
cust_handle_list[2] = Object_handles[23];
cust_handle_list[3] = Object_handles[24];
cust_handle_list[4] = Object_handles[25];
cust_handle_list[5] = Object_handles[12];
cust_handle_list[6] = Object_handles[13];
cust_handle_list[7] = Object_handles[14];
cust_handle_list[8] = Object_handles[15];
cust_handle_list[9] = Object_handles[33];
cust_handle_list[10] = Object_handles[37];
cust_handle_list[11] = Object_handles[19];
cust_handle_list[12] = Object_handles[20];
cust_handle_list[13] = Object_handles[21];
cust_handle_list[14] = Object_handles[28];
cust_handle_list[15] = Object_handles[29];
cust_handle_list[16] = Object_handles[30];
cust_handle_list[17] = Object_handles[8];
cust_handle_list[18] = Object_handles[45];
cust_handle_list[19] = Object_handles[47];
cust_handle_list[20] = Object_handles[48];
cust_handle_list[21] = Object_handles[49];
cust_handle_list[22] = Object_handles[26];
*list = cust_handle_list;
*id_list = cust_id_list;
return 23;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript() {}
BaseScript::~BaseScript() {}
short BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomSave(event_data->fileptr);
#endif
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomRestore(event_data->fileptr);
#endif
} break;
case EVT_INTERVAL: {
tOSIRISEVTINTERVAL *event_data = &data->evt_interval;
// Script 066: Check Number of Welders Killed
if ((ScriptActionCtr_066 < 1) && (qUserVarValueInt(4) == 4)) {
aGoalCompleted(Goal_indexes[0], 1);
// Increment the script action counter
if (ScriptActionCtr_066 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_066++;
}
// Script 005: Check Number of Cards Picked Up
if ((ScriptActionCtr_005 < 1) && (qUserVarValueInt(0) == 4)) {
aDoorLockUnlock(0, Door_handles[0]);
aShowHUDMessage(Message_strings[3]);
aGoalCompleted(Goal_indexes[1], 1);
// Increment the script action counter
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_005++;
}
// Script 023: All gadgets dead so drop forcefield
if ((ScriptActionCtr_023 < 1) && (qUserVarValue(2) == 3.000000f)) {
aPortalRenderSet(0, 0, Room_indexes[4], 1);
aGoalCompleted(Goal_indexes[7], 1);
aShowHUDMessage(Message_strings[21]);
aSoundPlayObject(Sound_indexes[2], Object_handles[42], 1.000000f);
aSoundPlayObject(Sound_indexes[4], Object_handles[43], 1.000000f);
aSoundPlayObject(Sound_indexes[5], Object_handles[44], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_023 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_023++;
}
// Script 068: Check if Turn Table is Aligned
if (qGoalCompleted(Goal_indexes[8]) == false) {
if ((qUserVarValue(3) == 4.000000f) && (qObjAnimFrame(Object_handles[46]) == 3.000000f)) {
if (qGoalCompleted(Goal_indexes[9]) == false) {
aGoalCompleted(Goal_indexes[9], 1);
}
} else {
if (qGoalCompleted(Goal_indexes[9]) == true) {
aShowHUDMessage(Message_strings[27]);
aGoalCompleted(Goal_indexes[9], 0);
}
}
// Increment the script action counter
if (ScriptActionCtr_068 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_068++;
}
} break;
case EVT_LEVELSTART: {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 001: Level Start - Init Flags and Variables
if ((ScriptActionCtr_001 < 1) && (1)) {
aUserFlagSet(0, 0);
aUserFlagSet(1, 0);
aUserFlagSet(2, 0);
aUserFlagSet(3, 0);
aUserFlagSet(4, 0);
aUserFlagSet(5, 0);
aUserFlagSet(6, 0);
aUserFlagSet(7, 0);
aUserFlagSet(8, 0);
aUserFlagSet(10, 0);
aUserFlagSet(9, 0);
aUserFlagSet(11, 0);
aUserFlagSet(12, 0);
aUserFlagSet(16, 0);
aUserFlagSet(13, 0);
aUserFlagSet(14, 0);
aUserFlagSet(17, 0);
aUserFlagSet(15, 1);
aUserVarSet(4, 0.000000f);
aUserVarSet(0, 0.000000f);
aUserVarSet(1, 1.000000f);
aUserVarSet(2, 0.000000f);
aUserVarSet(3, 1.000000f);
aUserVarSet(5, 0.000000f);
// Increment the script action counter
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_001++;
}
// Script 052: Level Start - Misc
if ((ScriptActionCtr_052 < 1) && (1)) {
aMatcenSetEnableState(0, Matcen_indexes[0]);
aMatcenSetEnableState(0, Matcen_indexes[1]);
aMatcenSetEnableState(0, Matcen_indexes[2]);
aMatcenSetEnableState(0, Matcen_indexes[3]);
aMatcenSetEnableState(0, Matcen_indexes[4]);
aMatcenSetEnableState(0, Matcen_indexes[4]);
aMatcenSetEnableState(0, Matcen_indexes[5]);
aMatcenSetEnableState(0, Matcen_indexes[6]);
aObjGhostSet(1, Object_handles[0]);
aObjGhostSet(1, Object_handles[1]);
aObjGhostSet(1, Object_handles[2]);
aObjGhostSet(1, Object_handles[3]);
aObjGhostSet(1, Object_handles[4]);
aObjGhostSet(1, Object_handles[5]);
aObjGhostSet(1, Object_handles[6]);
aObjGhostSet(1, Object_handles[7]);
aObjGhostSet(1, Object_handles[8]);
aObjGhostSet(1, Object_handles[9]);
aObjGhostSet(1, Object_handles[10]);
aObjGhostSet(1, Object_handles[11]);
aObjGhostSet(1, Object_handles[12]);
aObjGhostSet(1, Object_handles[13]);
aObjGhostSet(1, Object_handles[14]);
aObjGhostSet(1, Object_handles[15]);
aAISetState(0, Object_handles[16]);
aAISetState(0, Object_handles[17]);
aAISetTeam(196608, Object_handles[18]);
aObjSetMovementType(Object_handles[18], 0);
aObjMakeInvuln(Object_handles[19], 1000000);
aObjMakeInvuln(Object_handles[20], 1000000);
aObjMakeInvuln(Object_handles[21], 1000000);
aObjSetMovementType(Object_handles[22], 0);
aObjSetMovementType(Object_handles[23], 0);
aObjSetMovementType(Object_handles[24], 0);
aObjSetMovementType(Object_handles[25], 0);
aSoundPlayObject(Sound_indexes[0], Object_handles[26], 1.000000f);
aObjPlayAnim(Object_handles[26], 0, 32, 4.000000f, 1);
aSetLevelTimer(3.000000f, 1);
aSetLevelTimer(18.000000f, 16);
aSetLevelTimer(1.000000f, 3);
aSetLevelTimer(2.000000f, 12);
aSetLevelTimer(3.000000f, 13);
// Increment the script action counter
if (ScriptActionCtr_052 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_052++;
}
// Script 086: Level Start - Intro Cinematic
if (1) {
aCinematicIntro(Path_indexes[0], Message_strings[0], Object_handles[27], Path_indexes[1], 15.000000f);
aMusicSetRegionAll(0);
// Increment the script action counter
if (ScriptActionCtr_086 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_086++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 087: Level Start - Show Welder Hint
if ((ScriptActionCtr_087 < 1) && (event_data->id == 16)) {
aShowHUDMessage(Message_strings[1]);
// Increment the script action counter
if (ScriptActionCtr_087 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_087++;
}
// Script 013: Level Start - Init after 1.0 sec
if ((ScriptActionCtr_013 < 1) && (event_data->id == 1)) {
aAISetMode(Object_handles[28], 6);
aAISetMode(Object_handles[29], 6);
aAISetMode(Object_handles[30], 6);
aObjSetMovementType(Object_handles[28], 0);
aObjSetMovementType(Object_handles[29], 0);
aObjSetMovementType(Object_handles[30], 0);
aMusicSetRegionAll(3);
// Increment the script action counter
if (ScriptActionCtr_013 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_013++;
}
// Script 053: Do Welder Sparks
if (event_data->id == 3) {
if (qRandomValue(1.000000f, 100.000000f) < 50.000000f) {
aEmitSparksFromGunpoint(qRandomValue(4.000000f, 8.000000f), Object_handles[22], 0);
aEmitSparksFromGunpoint(qRandomValue(4.000000f, 8.000000f), Object_handles[23], 0);
aEmitSparksFromGunpoint(qRandomValue(4.000000f, 8.000000f), Object_handles[24], 0);
aEmitSparksFromGunpoint(qRandomValue(4.000000f, 8.000000f), Object_handles[25], 0);
}
aSetLevelTimer(qRandomValue(0.400000f, 1.200000f), 3);
// Increment the script action counter
if (ScriptActionCtr_053 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_053++;
}
// Script 057: Send Off Cargo
if (event_data->id == 4) {
if (ScriptActionCtr_057 == 0) {
aAIGoalFollowPath(Object_handles[34], Path_indexes[9], 1, 60, 1, 3, 3145984, 0);
aAIGoalSetCircleDistance(Object_handles[34], 3, 0.000000f);
aSetLevelTimer(3.000000f, 4);
}
if (ScriptActionCtr_057 == 1) {
aAIGoalFollowPath(Object_handles[35], Path_indexes[9], 1, 59, 1, 3, 3145984, 1);
aAIGoalSetCircleDistance(Object_handles[35], 3, 0.000000f);
aCCSetData(Object_handles[35], Object_handles[34], 80.000000f, 20.000000f);
aSetLevelTimer(3.000000f, 4);
}
if (ScriptActionCtr_057 == 2) {
aAIGoalFollowPath(Object_handles[36], Path_indexes[9], 1, 58, 1, 3, 3145984, 2);
aAIGoalSetCircleDistance(Object_handles[36], 3, 0.000000f);
aCCSetData(Object_handles[36], Object_handles[35], 80.000000f, 20.000000f);
aShowHUDMessage(Message_strings[9]);
aObjMakeVulnerable(Object_handles[19]);
aObjMakeVulnerable(Object_handles[20]);
aObjMakeVulnerable(Object_handles[21]);
}
if (ScriptActionCtr_057 == 3) {
aUnAttachObject(Object_handles[34]);
aAIGoalFollowPath(Object_handles[34], Path_indexes[10], 1, 32, 1, 3, 3145984, 8);
aAIGoalSetCircleDistance(Object_handles[34], 3, 0.000000f);
aSetLevelTimer(3.000000f, 4);
aMusicSetRegionAll(0);
}
if (ScriptActionCtr_057 == 4) {
aUnAttachObject(Object_handles[35]);
aAIGoalFollowPath(Object_handles[35], Path_indexes[10], 1, 30, 1, 3, 3145984, 8);
aAIGoalSetCircleDistance(Object_handles[35], 3, 0.000000f);
aCCEnable(Object_handles[35]);
aSetLevelTimer(3.000000f, 4);
}
if (ScriptActionCtr_057 == 5) {
aUnAttachObject(Object_handles[36]);
aAIGoalFollowPath(Object_handles[36], Path_indexes[10], 1, 27, 1, 3, 3145984, 8);
aAIGoalSetCircleDistance(Object_handles[36], 3, 0.000000f);
aCCEnable(Object_handles[36]);
}
// Increment the script action counter
if (ScriptActionCtr_057 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_057++;
}
// Script 078: Reset the Crate Status Flag
if (event_data->id == 14) {
aUserFlagSet(15, 1);
// Increment the script action counter
if (ScriptActionCtr_078 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_078++;
}
// Script 070: A Crate Was Destroyed
if (event_data->id == 9) {
if (qUserVarValue(5) == 1.000000f) {
aShowHUDMessage(Message_strings[15]);
}
if (qUserVarValue(5) == 2.000000f) {
aShowHUDMessage(Message_strings[16]);
}
if (qUserVarValue(5) == 3.000000f) {
aShowHUDMessage(Message_strings[17]);
aSetLevelTimer(8.000000f, 10);
}
// Increment the script action counter
if (ScriptActionCtr_070 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_070++;
}
// Script 071: Mission Failed - All Crates Destroyed
if (event_data->id == 10) {
aFailLevel();
// Increment the script action counter
if (ScriptActionCtr_071 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_071++;
}
// Script 075: Do Ambush Checks
if (event_data->id == 12) {
if ((qUserFlag(11) == false) && (qObjGetDistance(Object_handles[34], Object_handles[38]) < 100.000000f)) {
aShowHUDMessage(Message_strings[18]);
aObjGhostSet(0, Object_handles[0]);
aObjGhostSet(0, Object_handles[1]);
aSetTargeting(Object_handles[0], Object_handles[19], Object_handles[20], Object_handles[21]);
aSetTargeting(Object_handles[1], Object_handles[20], Object_handles[21], Object_handles[19]);
aAIGoalFollowPathSimple(Object_handles[0], Path_indexes[11], 4352, -1, 3);
aAIGoalFollowPathSimple(Object_handles[1], Path_indexes[12], 4352, -1, 3);
aUserFlagSet(11, 1);
aSetWaypoint(1);
}
if ((qUserFlag(11) == true) && (qUserFlag(12) == false) &&
(qObjGetDistance(Object_handles[34], Object_handles[39]) < 100.000000f)) {
aShowHUDMessage(Message_strings[19]);
aObjGhostSet(0, Object_handles[2]);
aObjGhostSet(0, Object_handles[3]);
aObjGhostSet(0, Object_handles[4]);
aSetTargeting(Object_handles[2], Object_handles[19], Object_handles[20], Object_handles[21]);
aSetTargeting(Object_handles[3], Object_handles[20], Object_handles[21], Object_handles[19]);
aSetTargeting(Object_handles[4], Object_handles[21], Object_handles[19], Object_handles[20]);
aAIGoalFollowPathSimple(Object_handles[2], Path_indexes[13], 4352, -1, 3);
aAIGoalFollowPathSimple(Object_handles[3], Path_indexes[14], 4352, -1, 3);
aAIGoalFollowPathSimple(Object_handles[4], Path_indexes[15], 4352, -1, 3);
aUserFlagSet(12, 1);
aSetWaypoint(2);
}
if ((qUserFlag(16) == true) && (qUserFlag(13) == false) &&
(qObjGetDistance(Object_handles[34], Object_handles[40]) < 100.000000f)) {
aShowHUDMessage(Message_strings[19]);
aObjGhostSet(0, Object_handles[5]);
aObjGhostSet(0, Object_handles[6]);
aObjGhostSet(0, Object_handles[7]);
aSetTargeting(Object_handles[5], Object_handles[19], Object_handles[20], Object_handles[21]);
aSetTargeting(Object_handles[6], Object_handles[20], Object_handles[21], Object_handles[19]);
aSetTargeting(Object_handles[7], Object_handles[21], Object_handles[19], Object_handles[20]);
aAIGoalFollowPathSimple(Object_handles[5], Path_indexes[16], 4352, -1, 3);
aAIGoalFollowPathSimple(Object_handles[6], Path_indexes[17], 4352, -1, 3);
aAIGoalFollowPathSimple(Object_handles[7], Path_indexes[18], 4352, -1, 3);
aUserFlagSet(13, 1);
aSetWaypoint(3);
}
if ((qUserFlag(13) == true) && (qUserFlag(14) == false) &&
(qObjGetDistance(Object_handles[34], Object_handles[41]) < 100.000000f)) {
aShowHUDMessage(Message_strings[20]);
aPortalRenderSet(0, 0, Room_indexes[3], 1);
aPortalRenderSet(0, 1, Room_indexes[3], 1);
aPortalRenderSet(0, 2, Room_indexes[3], 1);
aPortalRenderSet(0, 3, Room_indexes[3], 1);
aPortalRenderSet(0, 4, Room_indexes[3], 1);
aPortalRenderSet(0, 5, Room_indexes[3], 1);
aAISetTeam(0, Object_handles[18]);
aObjSetMovementType(Object_handles[18], 1);
aSetTargeting(Object_handles[18], Object_handles[19], Object_handles[20], Object_handles[21]);
aUserFlagSet(14, 1);
aSetWaypoint(4);
}
aSetLevelTimer(qRandomValue(1.000000f, 2.000000f), 12);
// Increment the script action counter
if (ScriptActionCtr_075 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_075++;
}
// Script 076: Do Ambush Targetting
if ((event_data->id == 13) && (qUserFlag(8) == false)) {
if (qUserFlag(11) == true) {
aSetTargeting(Object_handles[0], Object_handles[19], Object_handles[20], Object_handles[21]);
aSetTargeting(Object_handles[1], Object_handles[20], Object_handles[21], Object_handles[19]);
}
if (qUserFlag(12) == true) {
aSetTargeting(Object_handles[2], Object_handles[19], Object_handles[20], Object_handles[21]);
aSetTargeting(Object_handles[3], Object_handles[20], Object_handles[21], Object_handles[19]);
aSetTargeting(Object_handles[4], Object_handles[21], Object_handles[19], Object_handles[20]);
}
if (qUserFlag(17) == true) {
aSetTargeting(Object_handles[8], Object_handles[19], Object_handles[20], Object_handles[21]);
}
if (qUserFlag(13) == true) {
aSetTargeting(Object_handles[5], Object_handles[19], Object_handles[20], Object_handles[21]);
aSetTargeting(Object_handles[6], Object_handles[20], Object_handles[21], Object_handles[19]);
aSetTargeting(Object_handles[7], Object_handles[21], Object_handles[19], Object_handles[20]);
}
if (qUserFlag(14) == true) {
aSetTargeting(Object_handles[18], Object_handles[19], Object_handles[20], Object_handles[21]);
}
aSetLevelTimer(qRandomValue(1.000000f, 4.000000f), 13);
// Increment the script action counter
if (ScriptActionCtr_076 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_076++;
}
// Script 090: Fighter Spotted Message
if ((ScriptActionCtr_090 < 1) && (event_data->id == 19)) {
aShowHUDMessage(Message_strings[22]);
// Increment the script action counter
if (ScriptActionCtr_090 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_090++;
}
// Script 060: Reset Turn Table Switch
if (event_data->id == 5) {
aObjPlayAnim(Object_handles[47], 10, 20, 2.000000f, 0);
aSoundPlayObject(Sound_indexes[3], Object_handles[47], 1.000000f);
aUserFlagSet(6, 0);
// Increment the script action counter
if (ScriptActionCtr_060 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_060++;
}
// Script 019: Unleash Mini-Bosses
if (event_data->id == 6) {
if (ScriptActionCtr_019 == 0) {
if (qObjExists(Object_handles[19]) == true) {
aStoreObjectInPositionClipboard(Object_handles[19]);
aMoveObjectToPositionClipboard(Object_handles[9]);
aObjMakeVulnerable(Object_handles[19]);
aObjDestroy(Object_handles[19]);
aObjGhostSet(0, Object_handles[9]);
aEnableVirusInfection(1, Object_handles[9]);
aObjSetShields(Object_handles[9], 2500.000000f);
aAIGoalFollowPathSimple(Object_handles[9], Path_indexes[20], 4101, -1, 0);
aAIGoalSetCircleDistance(Object_handles[9], 0, 0.000000f);
aAIFlags(1, 536870912, Object_handles[9]);
}
aSetLevelTimer(1.000000f, 6);
}
if (ScriptActionCtr_019 == 1) {
if (qObjExists(Object_handles[21]) == true) {
aStoreObjectInPositionClipboard(Object_handles[21]);
aMoveObjectToPositionClipboard(Object_handles[11]);
aObjMakeVulnerable(Object_handles[21]);
aObjDestroy(Object_handles[21]);
aObjGhostSet(0, Object_handles[11]);
aEnableVirusInfection(1, Object_handles[11]);
aObjSetShields(Object_handles[11], 2500.000000f);
aAIGoalFollowPathSimple(Object_handles[11], Path_indexes[21], 4101, -1, 0);
aAIGoalSetCircleDistance(Object_handles[11], 0, 0.000000f);
aAIFlags(1, 536870912, Object_handles[11]);
}
aSetLevelTimer(1.500000f, 6);
}
if (ScriptActionCtr_019 == 2) {
if (qObjExists(Object_handles[20]) == true) {
aStoreObjectInPositionClipboard(Object_handles[20]);
aMoveObjectToPositionClipboard(Object_handles[10]);
aObjMakeVulnerable(Object_handles[20]);
aObjDestroy(Object_handles[20]);
aObjGhostSet(0, Object_handles[10]);
aEnableVirusInfection(1, Object_handles[10]);
aObjSetShields(Object_handles[10], 2500.000000f);
aAIGoalFollowPathSimple(Object_handles[10], Path_indexes[22], 4101, -1, 0);
aAIGoalSetCircleDistance(Object_handles[10], 0, 0.000000f);
aAIFlags(1, 536870912, Object_handles[10]);
}
aSetLevelTimer(1.000000f, 6);
aSetLevelTimer(40.000000f, 18);
}
if (ScriptActionCtr_019 == 3) {
aShowHUDMessage(Message_strings[30]);
}
// Increment the script action counter
if (ScriptActionCtr_019 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_019++;
}
// Script 065: Do CED Backup Sequence
if (event_data->id == 8) {
if (ScriptActionCtr_065 == 0) {
aSetLevelTimer(2.000000f, 8);
}
if (ScriptActionCtr_065 == 1) {
aDoorLockUnlock(0, Door_handles[1]);
aDoorActivate(Door_handles[1]);
aSetLevelTimer(1.000000f, 8);
aShowHUDMessage(Message_strings[31]);
}
if (ScriptActionCtr_065 == 2) {
aAISetState(1, Object_handles[16]);
aAISetState(1, Object_handles[17]);
aAIGoalFollowPathSimple(Object_handles[16], Path_indexes[23], 4352, -1, 3);
aAIGoalFollowPathSimple(Object_handles[17], Path_indexes[24], 4352, -1, 3);
aGoalCompleted(Goal_indexes[10], 1);
}
// Increment the script action counter
if (ScriptActionCtr_065 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_065++;
}
// Script 089: Turn On Fight Matcens Sequence
if (event_data->id == 18) {
if (ScriptActionCtr_089 == 0) {
aShowHUDMessage(Message_strings[32]);
aMatcenSetEnableState(1, Matcen_indexes[0]);
aMatcenSetEnableState(1, Matcen_indexes[3]);
aMatcenSetState(1, Matcen_indexes[0]);
aMatcenSetState(1, Matcen_indexes[3]);
aSetLevelTimer(20.000000f, 18);
}
if (ScriptActionCtr_089 == 1) {
aShowHUDMessage(Message_strings[33]);
aMatcenSetEnableState(1, Matcen_indexes[1]);
aMatcenSetEnableState(1, Matcen_indexes[4]);
aMatcenSetState(1, Matcen_indexes[1]);
aMatcenSetState(1, Matcen_indexes[4]);
aSetLevelTimer(20.000000f, 18);
}
if (ScriptActionCtr_089 == 2) {
aShowHUDMessage(Message_strings[34]);
aMatcenSetEnableState(1, Matcen_indexes[2]);
aMatcenSetEnableState(1, Matcen_indexes[8]);
aMatcenSetState(1, Matcen_indexes[2]);
aMatcenSetState(1, Matcen_indexes[8]);
aSetLevelTimer(20.000000f, 18);
}
if (ScriptActionCtr_089 == 3) {
aShowHUDMessage(Message_strings[35]);
aMatcenSetEnableState(1, Matcen_indexes[5]);
aMatcenSetEnableState(1, Matcen_indexes[6]);
aMatcenSetState(1, Matcen_indexes[5]);
aMatcenSetState(1, Matcen_indexes[6]);
aSetLevelTimer(40.000000f, 8);
}
// Increment the script action counter
if (ScriptActionCtr_089 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_089++;
}
// Script 064: Do Reactor Diagnostics Sequence
if (event_data->id == 7) {
if (ScriptActionCtr_064 == 0) {
aLightningCreate(Object_handles[50], Object_handles[51], 1000000.000000f, 2.000000f, 2, Texture_indexes[3],
0.400000f, 1, 255, 255, 255, 0);
aSetLevelTimer(3.000000f, 7);
}
if (ScriptActionCtr_064 == 1) {
aLightningCreate(Object_handles[50], Object_handles[52], 1000000.000000f, 4.000000f, 1, Texture_indexes[4],
0.400000f, 1, 255, 255, 255, 0);
aLightningCreate(Object_handles[50], Object_handles[53], 1000000.000000f, 4.000000f, 1, Texture_indexes[4],
0.400000f, 1, 255, 255, 255, 0);
aLightningCreate(Object_handles[50], Object_handles[54], 1000000.000000f, 4.000000f, 1, Texture_indexes[4],
0.400000f, 1, 255, 255, 255, 0);
aLightningCreate(Object_handles[51], Object_handles[52], 1000000.000000f, 4.000000f, 1, Texture_indexes[4],
0.400000f, 1, 255, 255, 255, 0);
aLightningCreate(Object_handles[51], Object_handles[53], 1000000.000000f, 4.000000f, 1, Texture_indexes[4],
0.400000f, 1, 255, 255, 255, 0);
aLightningCreate(Object_handles[51], Object_handles[54], 1000000.000000f, 4.000000f, 1, Texture_indexes[4],
0.400000f, 1, 255, 255, 255, 0);
aSetLevelTimer(3.000000f, 7);
}
if (ScriptActionCtr_064 == 2) {
aDoorLockUnlock(0, Door_handles[2]);
aDoorSetPos(Door_handles[2], 1.000000f);
aShowHUDMessage(Message_strings[37]);
}
// Increment the script action counter
if (ScriptActionCtr_064 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_064++;
}
// Script 088: Do Reactor Death Sequence
if (event_data->id == 17) {
if (ScriptActionCtr_088 == 0) {
aTurnOnSpew(Object_handles[55], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.600000f, 0.100000f, 1000000.000000f,
15.000000f, 50.000000f, 0, -1);
aSetLevelTimer(2.000000f, 17);
}
if (ScriptActionCtr_088 == 1) {
aTurnOnSpew(Object_handles[56], -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.900000f, 0.100000f, 1000000.000000f,
10.000000f, 90.000000f, 0, -1);
aSetLevelTimer(1.000000f, 17);
}
if (ScriptActionCtr_088 == 2) {
aRoomSetLightingFlicker(1, Room_indexes[6]);
aRoomSetLightingFlicker(1, Room_indexes[7]);
aRoomSetLightingFlicker(1, Room_indexes[8]);
aRoomSetLightingFlicker(1, Room_indexes[9]);
aRoomSetLightingFlicker(1, Room_indexes[10]);
aRoomSetLightingFlicker(1, Room_indexes[11]);
aRoomSetLightingFlicker(1, Room_indexes[12]);
aTurnOnSpew(Object_handles[50], -1, 2, 0.000000f, 0.000000f, 65536, 0, 0.600000f, 0.100000f, 1000000.000000f,
13.000000f, 50.000000f, 0, -1);
aTurnOnSpew(Object_handles[57], -1, 7, 0.000000f, 0.000000f, 65536, 0, 0.500000f, 0.200000f, 1000000.000000f,
3.000000f, 10.000000f, 0, -1);
aGoalCompleted(Goal_indexes[12], 1);
aGoalEnableDisable(1, Goal_indexes[13]);
aShowHUDMessage(Message_strings[38]);
aUserFlagSet(10, 1);
aMatcenSetEnableState(1, Matcen_indexes[9]);
aMatcenSetState(1, Matcen_indexes[9]);
aSetLevelTimer(60.000000f, 0);
aTimerShow(0);
aSetLevelTimer(0.200000f, 17);
}
if (ScriptActionCtr_088 >= 3) {
aMiscShakeArea(Object_handles[26], qRandomValue(80.000000f, 100.000000f), 10000.000000f);
aSoundPlay2D(Sound_indexes[6], 1.000000f);
aSetLevelTimer(qRandomValue(3.000000f, 8.000000f), 17);
}
// Increment the script action counter
if (ScriptActionCtr_088 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_088++;
}
// Script 012: Time Ran Out - End Level
if ((ScriptActionCtr_012 < 1) && ((event_data->id == 0) && (qUserFlag(9) == false))) {
aEndLevel();
// Increment the script action counter
if (ScriptActionCtr_012 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_012++;
}
// Script 011: Player Escaped - End Level
if ((ScriptActionCtr_011 < 1) && (event_data->id == 11)) {
aGoalCompleted(Goal_indexes[13], 1);
aStartEndlevelSequencePath(Path_indexes[25], Path_indexes[26], 6.000000f, Message_strings[39]);
aSetLevelTimer(1.500000f, 15);
// Increment the script action counter
if (ScriptActionCtr_011 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_011++;
}
// Script 084: Do End Sequence
if (event_data->id == 15) {
if (ScriptActionCtr_084 == 0) {
aTurnOnSpew(Object_handles[27], -1, 2, 0.000000f, 0.000000f, 65536, 0, 1.000000f, 0.200000f, 2.000000f,
33.000000f, 200.000000f, 1, -1);
}
// Increment the script action counter
if (ScriptActionCtr_084 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_084++;
}
} break;
case EVT_AIN_GOALCOMPLETE: {
tOSIRISEVTAINOTIFY *event_data = &data->evt_ain_goalcomplete;
// Script 024: Lifter Got To Box
if (event_data->goal_uid == 3) {
if (qUserVarValue(1) == 1.000000f) {
aAIGoalPickUpObject(event_data->it_handle, 0, Object_handles[19], 0, 1, 3, 256, 5);
}
if (qUserVarValue(1) == 2.000000f) {
aAIGoalPickUpObject(event_data->it_handle, 0, Object_handles[20], 0, 1, 3, 256, 5);
}
if (qUserVarValue(1) == 3.000000f) {
aAIGoalPickUpObject(event_data->it_handle, 0, Object_handles[21], 0, 1, 3, 256, 5);
}
// Increment the script action counter
if (ScriptActionCtr_024 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_024++;
}
// Script 054: Lifter Picked Up Box
if (event_data->goal_uid == 5) {
if (qUserVarValue(1) == 1.000000f) {
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[3], 1048832, 4, 3);
}
if (qUserVarValue(1) == 2.000000f) {
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[4], 1048832, 4, 3);
}
if (qUserVarValue(1) == 3.000000f) {
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[5], 1048832, 4, 3);
}
// Increment the script action counter
if (ScriptActionCtr_054 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_054++;
}
// Script 055: Lifter Got To Box Dest
if (event_data->goal_uid == 4) {
if (qUserVarValue(1) == 1.000000f) {
aAIGoalSetObjectOnObject(event_data->it_handle, 1, Object_handles[34], 0, 3, 131328, 6);
}
if (qUserVarValue(1) == 2.000000f) {
aAIGoalSetObjectOnObject(event_data->it_handle, 1, Object_handles[35], 0, 3, 131328, 6);
}
if (qUserVarValue(1) == 3.000000f) {
aAIGoalSetObjectOnObject(event_data->it_handle, 1, Object_handles[36], 0, 3, 131328, 6);
}
// Increment the script action counter
if (ScriptActionCtr_055 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_055++;
}
// Script 056: Lifter Dropped Off Box
if (event_data->goal_uid == 6) {
if (qUserVarValue(1) == 1.000000f) {
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[6], 4352, 3, 3);
}
if (qUserVarValue(1) == 2.000000f) {
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[7], 4352, 3, 3);
}
if (qUserVarValue(1) == 3.000000f) {
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[8], 1048832, -1, 3);
aShowHUDMessage(Message_strings[6]);
aUserFlagSet(1, 1);
aGoalCompleted(Goal_indexes[3], 1);
}
aUserVarInc(1);
// Increment the script action counter
if (ScriptActionCtr_056 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_056++;
}
// Script 018: Barge Got To Turn Table
if ((event_data->goal_uid == 0) || (event_data->goal_uid == 1) || (event_data->goal_uid == 2)) {
if (event_data->it_handle == Object_handles[34]) {
aCCDisable(Object_handles[35]);
}
if (event_data->it_handle == Object_handles[35]) {
aCCDisable(Object_handles[36]);
}
if (ScriptActionCtr_018 == 2) {
aShowHUDMessage(Message_strings[10]);
aUserFlagSet(2, 1);
}
// Increment the script action counter
if (ScriptActionCtr_018 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_018++;
}
// Script 059: Barge Landed On Turn Table
if (event_data->goal_uid == 7) {
if (event_data->it_handle == Object_handles[34]) {
aCCDisable(Object_handles[35]);
}
if (event_data->it_handle == Object_handles[35]) {
aCCDisable(Object_handles[36]);
}
if (ScriptActionCtr_059 == 2) {
aPortalRenderSet(1, 0, Room_indexes[2], 1);
aPortalRenderSet(1, 1, Room_indexes[2], 1);
aShowHUDMessage(Message_strings[11]);
aUserFlagSet(3, 1);
aGoalCompleted(Goal_indexes[5], 1);
}
// Increment the script action counter
if (ScriptActionCtr_059 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_059++;
}
// Script 062: Barge Got To Base
if (event_data->goal_uid == 8) {
if (event_data->it_handle == Object_handles[34]) {
aCCDisable(Object_handles[35]);
}
if (event_data->it_handle == Object_handles[35]) {
aCCDisable(Object_handles[36]);
}
if ((ScriptActionCtr_062 == 2) && (qUserVarValue(5) < 3.000000f)) {
aShowHUDMessage(Message_strings[12]);
aUserFlagSet(8, 1);
aGoalCompleted(Goal_indexes[6], 1);
aObjMakeInvuln(Object_handles[19], 1000000);
aObjMakeInvuln(Object_handles[20], 1000000);
aObjMakeInvuln(Object_handles[21], 1000000);
aSetLevelTimer(2.000000f, 6);
}
// Increment the script action counter
if (ScriptActionCtr_062 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_062++;
}
} break;
case EVT_MATCEN_CREATE: {
tOSIRISEVTMATCENCREATE *event_data = &data->evt_matcen_create;
// Script 015: Lifter Created By Matcen
if (event_data->id == Matcen_indexes[7]) {
aObjMakeInvuln(event_data->it_handle, 1000000);
aPhysFlags(1, 60817408, event_data->it_handle);
aAISetMaxSpeed(event_data->it_handle, 32.000000f);
aAIGoalFollowPathSimple(event_data->it_handle, Path_indexes[2], 4352, 3, 3);
// Increment the script action counter
if (ScriptActionCtr_015 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_015++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_1006::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 014: Start Door Message
if (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) {
aShowHUDMessage(Message_strings[2]);
// Increment the script action counter
if (ScriptActionCtr_014 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_014++;
return CONTINUE_DEFAULT;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_0841::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 000: Welder Drops Data 01
if ((ScriptActionCtr_000 < 1) && (1)) {
aObjGhostSet(0, Object_handles[12]);
aStoreObjectInPositionClipboard(data->me_handle);
aMoveObjectToPositionClipboard(Object_handles[12]);
aGoalItemCompleted(Goal_indexes[0], 1, 1);
aUserVarInc(4);
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_0840::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 002: Welder Drops Data 02
if ((ScriptActionCtr_002 < 1) && (1)) {
aObjGhostSet(0, Object_handles[13]);
aStoreObjectInPositionClipboard(data->me_handle);
aMoveObjectToPositionClipboard(Object_handles[13]);
aGoalItemCompleted(Goal_indexes[0], 2, 1);
aUserVarInc(4);
// Increment the script action counter
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_002++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_0864::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 003: Welder Drops Data 03
if ((ScriptActionCtr_003 < 1) && (1)) {
aObjGhostSet(0, Object_handles[14]);
aStoreObjectInPositionClipboard(data->me_handle);
aMoveObjectToPositionClipboard(Object_handles[14]);
aGoalItemCompleted(Goal_indexes[0], 3, 1);
aUserVarInc(4);
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_186D::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 004: Welder Drops Data 04
if ((ScriptActionCtr_004 < 1) && (1)) {
aObjGhostSet(0, Object_handles[15]);
aStoreObjectInPositionClipboard(data->me_handle);
aMoveObjectToPositionClipboard(Object_handles[15]);
aGoalItemCompleted(Goal_indexes[0], 4, 1);
aUserVarInc(4);
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_20A3::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 006: Pickup Data 01
if ((ScriptActionCtr_006 < 1) && (qObjIsPlayer(event_data->it_handle) == true)) {
aObjDelete(data->me_handle);
aSoundPlayObject(Sound_indexes[1], event_data->it_handle, 1.000000f);
aUserVarInc(0);
aShowHUDMessage(Message_strings[4]);
aGoalItemCompleted(Goal_indexes[1], 1, 1);
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_08A5::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 007: Pickup Data 02
if ((ScriptActionCtr_007 < 1) && (qObjIsPlayer(event_data->it_handle) == true)) {
aObjDelete(data->me_handle);
aSoundPlayObject(Sound_indexes[1], event_data->it_handle, 1.000000f);
aUserVarInc(0);
aShowHUDMessage(Message_strings[4]);
aGoalItemCompleted(Goal_indexes[1], 2, 1);
// Increment the script action counter
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_007++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_08A6::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 008: Pickup Data 03
if ((ScriptActionCtr_008 < 1) && (qObjIsPlayer(event_data->it_handle) == true)) {
aObjDelete(data->me_handle);
aSoundPlayObject(Sound_indexes[1], event_data->it_handle, 1.000000f);
aUserVarInc(0);
aShowHUDMessage(Message_strings[4]);
aGoalItemCompleted(Goal_indexes[1], 3, 1);
// Increment the script action counter
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_008++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_08A7::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 009: Pickup Data 04
if ((ScriptActionCtr_009 < 1) && (qObjIsPlayer(event_data->it_handle) == true)) {
aObjDelete(data->me_handle);
aSoundPlayObject(Sound_indexes[1], event_data->it_handle, 1.000000f);
aUserVarInc(0);
aShowHUDMessage(Message_strings[4]);
aGoalItemCompleted(Goal_indexes[1], 4, 1);
// Increment the script action counter
if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_009++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_403E::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 017: Load Cargo Switch Hit
if ((ScriptActionCtr_017 < 1) && (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true)) {
aMatcenSetState(1, Matcen_indexes[7]);
aObjPlayAnim(data->me_handle, 0, 1, 2.000000f, 0);
aSoundPlayObject(Sound_indexes[3], data->me_handle, 1.000000f);
aShowHUDMessage(Message_strings[5]);
aRoomSetFaceTexture(Room_indexes[0], 35, Texture_indexes[0]);
// Increment the script action counter
if (ScriptActionCtr_017 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_017++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_783F::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 016: Cargo Forcefield Switch Hit
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(0) == 0)) {
if (qUserFlag(1) == true) {
aObjPlayAnim(data->me_handle, 0, 2, 3.000000f, 0);
aSoundPlayObject(Sound_indexes[3], data->me_handle, 1.000000f);
aShowHUDMessage(Message_strings[7]);
aPortalRenderSet(0, 8, Room_indexes[1], 1);
aPortalRenderSet(0, 9, Room_indexes[1], 1);
aPortalRenderSet(0, 10, Room_indexes[1], 1);
aPortalRenderSet(0, 11, Room_indexes[1], 1);
aPortalRenderSet(0, 12, Room_indexes[1], 1);
aPortalRenderSet(0, 13, Room_indexes[1], 1);
aUserFlagSet(0, 1);
aSetLevelTimer(1.000000f, 4);
aGoalCompleted(Goal_indexes[4], 1);
aRoomSetFaceTexture(Room_indexes[0], 93, Texture_indexes[1]);
aRoomSetFaceTexture(Room_indexes[0], 35, Texture_indexes[2]);
} else {
aShowHUDMessage(Message_strings[8]);
}
// Increment the script action counter
if (ScriptActionCtr_016 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_016++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_1084::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DAMAGED: {
tOSIRISEVTDAMAGED *event_data = &data->evt_damaged;
// Script 077: Crate #1 Damaged
if (qUserFlag(15) == true) {
if (qRandomValue(1.000000f, 100.000000f) < 50.000000f) {
aShowHUDMessage(Message_strings[13]);
} else {
aShowHUDMessage(Message_strings[14]);
}
aUserFlagSet(15, 0);
aSetLevelTimer(qRandomValue(8.000000f, 16.000000f), 14);
// Increment the script action counter
if (ScriptActionCtr_077 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_077++;
}
} break;
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 069: Cargo Crate #1 Destroyed
if (qUserFlag(8) == false) {
aUserVarInc(5);
aSetLevelTimer(1.000000f, 9);
// Increment the script action counter
if (ScriptActionCtr_069 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_069++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_0885::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DAMAGED: {
tOSIRISEVTDAMAGED *event_data = &data->evt_damaged;
// Script 079: Crate #2 Damaged
if (qUserFlag(15) == true) {
if (qRandomValue(1.000000f, 100.000000f) < 50.000000f) {
aShowHUDMessage(Message_strings[13]);
} else {
aShowHUDMessage(Message_strings[14]);
}
aUserFlagSet(15, 0);
aSetLevelTimer(qRandomValue(8.000000f, 16.000000f), 14);
// Increment the script action counter
if (ScriptActionCtr_079 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_079++;
}
} break;
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 072: Cargo Crate #2 Destroyed
if (qUserFlag(8) == false) {
aUserVarInc(5);
aSetLevelTimer(1.000000f, 9);
// Increment the script action counter
if (ScriptActionCtr_072 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_072++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_1086::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DAMAGED: {
tOSIRISEVTDAMAGED *event_data = &data->evt_damaged;
// Script 080: Crate #3 Damaged
if (qUserFlag(15) == true) {
if (qRandomValue(1.000000f, 100.000000f) < 50.000000f) {
aShowHUDMessage(Message_strings[13]);
} else {
aShowHUDMessage(Message_strings[14]);
}
aUserFlagSet(15, 0);
aSetLevelTimer(qRandomValue(8.000000f, 16.000000f), 14);
// Increment the script action counter
if (ScriptActionCtr_080 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_080++;
}
} break;
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 073: Cargo Crate #3 Destroyed
if (qUserFlag(8) == false) {
aUserVarInc(5);
aSetLevelTimer(1.000000f, 9);
// Increment the script action counter
if (ScriptActionCtr_073 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_073++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_2046::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 022: Kill 3 Gadgets part 1
if ((ScriptActionCtr_022 < 1) && (1)) {
aUserVarInc(2);
// Increment the script action counter
if (ScriptActionCtr_022 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_022++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_08A8::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 021: Kill 3 Gadgets part 2
if ((ScriptActionCtr_021 < 1) && (1)) {
aUserVarInc(2);
// Increment the script action counter
if (ScriptActionCtr_021 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_021++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_08A9::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_DESTROY: {
tOSIRISEVTDESTROY *event_data = &data->evt_destroy;
// If destroy event is due to level ending, don't run scripts
if (!event_data->is_dying)
break;
// Script 020: Kill 3 Gadgets part 3
if ((ScriptActionCtr_020 < 1) && (1)) {
aUserVarInc(2);
// Increment the script action counter
if (ScriptActionCtr_020 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_020++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_08B9::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 083: Hood Hit While Doing Fly By
if ((ScriptActionCtr_083 < 1) &&
((qUserFlag(17) == false) && (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true))) {
aUserFlagSet(17, 1);
// Increment the script action counter
if (ScriptActionCtr_083 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_083++;
}
} break;
case EVT_AIN_GOALCOMPLETE: {
tOSIRISEVTAINOTIFY *event_data = &data->evt_ain_goalcomplete;
// Script 074: Hood Finished Fly By
if (event_data->goal_uid == 9) {
aAISetTeam(0, Object_handles[8]);
aSetTargeting(Object_handles[8], Object_handles[19], Object_handles[20], Object_handles[21]);
aUserFlagSet(17, 1);
// Increment the script action counter
if (ScriptActionCtr_074 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_074++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_5847::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 010: Turn Table Load Switch Hit
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(5) == false)) {
if (qRoomHasPlayer(Room_indexes[4]) == 1) {
if (qUserFlag(2) == true) {
aObjPlayAnim(data->me_handle, 0, 10, 2.000000f, 0);
aSoundPlayObject(Sound_indexes[3], data->me_handle, 1.000000f);
aShowHUDMessage(Message_strings[23]);
aPortalRenderSet(0, 0, Room_indexes[2], 1);
aPortalRenderSet(0, 1, Room_indexes[2], 1);
aAIGoalLandOnObject(Object_handles[34], 1, Object_handles[46], 2, 3, 131328, 7);
aAIGoalLandOnObject(Object_handles[35], 1, Object_handles[46], 1, 3, 131328, 7);
aAIGoalLandOnObject(Object_handles[36], 1, Object_handles[46], 0, 3, 131328, 7);
aAIGoalSetCircleDistance(Object_handles[34], 3, 500.000000f);
aAIGoalSetCircleDistance(Object_handles[35], 3, 500.000000f);
aAIGoalSetCircleDistance(Object_handles[36], 3, 500.000000f);
aCCEnable(Object_handles[35]);
aCCEnable(Object_handles[36]);
aUserFlagSet(5, 1);
} else {
aShowHUDMessage(Message_strings[24]);
}
} else {
aShowHUDMessage(Message_strings[25]);
}
// Increment the script action counter
if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_010++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_1048::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 058: Turn Table Turning Switch Hit
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(6) == false) &&
(qUserFlag(7) == false) &&
((qObjAnimFrame(data->me_handle) == 0.000000f) || (qObjAnimFrame(data->me_handle) == 20.000000f))) {
if (qRoomHasPlayer(Room_indexes[4]) == 1) {
if (qUserFlag(3) == true) {
aObjPlayAnim(data->me_handle, 0, 10, 2.000000f, 0);
aSoundPlayObject(Sound_indexes[3], data->me_handle, 1.000000f);
aUserFlagSet(6, 1);
if (qUserVarValue(3) == 1.000000f) {
aObjPlayAnim(Object_handles[46], 0, 1, 4.000000f, 0);
}
if (qUserVarValue(3) == 2.000000f) {
aObjPlayAnim(Object_handles[46], 1, 2, 4.000000f, 0);
}
if (qUserVarValue(3) == 3.000000f) {
aObjPlayAnim(Object_handles[46], 2, 3, 4.000000f, 0);
}
if (qUserVarValue(3) == 4.000000f) {
aObjPlayAnim(Object_handles[46], 3, 4, 4.000000f, 0);
}
aUserVarInc(3);
if (qUserVarValue(3) > 4.000000f) {
aUserVarSet(3, 1.000000f);
}
aSetLevelTimer(4.000000f, 5);
if (qUserFlag(16) == false) {
aObjGhostSet(0, Object_handles[8]);
aAISetTeam(196608, Object_handles[8]);
aAIGoalFollowPathSimple(Object_handles[8], Path_indexes[19], 1048832, 9, 3);
aUserFlagSet(16, 1);
aSetLevelTimer(5.000000f, 19);
}
} else {
aShowHUDMessage(Message_strings[26]);
}
} else {
aShowHUDMessage(Message_strings[25]);
}
// Increment the script action counter
if (ScriptActionCtr_058 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_058++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_104A::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 061: Turn Table Unload Switch Hit
if ((qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true) && (qUserFlag(7) == false)) {
if (qRoomHasPlayer(Room_indexes[4]) == 1) {
if (qUserFlag(3) == true) {
if ((qUserVarValue(3) == 4.000000f) && (qObjAnimFrame(Object_handles[46]) == 3.000000f)) {
if (qGoalCompleted(Goal_indexes[9]) == false) {
aGoalCompleted(Goal_indexes[9], 1);
}
aObjPlayAnim(data->me_handle, 0, 10, 2.000000f, 0);
aSoundPlayObject(Sound_indexes[3], data->me_handle, 1.000000f);
aShowHUDMessage(Message_strings[28]);
aPortalRenderSet(0, 0, Room_indexes[5], 1);
aPortalRenderSet(0, 1, Room_indexes[5], 1);
aUserFlagSet(7, 1);
aUserFlagSet(4, 1);
aSetLevelTimer(1.000000f, 4);
aGoalCompleted(Goal_indexes[8], 1);
} else {
aShowHUDMessage(Message_strings[29]);
}
} else {
aShowHUDMessage(Message_strings[26]);
}
} else {
aShowHUDMessage(Message_strings[25]);
}
// Increment the script action counter
if (ScriptActionCtr_061 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_061++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_108E::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 063: Reactor Door Switch Hit
if ((ScriptActionCtr_063 < 1) && (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true)) {
aObjPlayAnim(data->me_handle, 0, 1, 2.000000f, 0);
aSoundPlayObject(Sound_indexes[3], data->me_handle, 1.000000f);
aShowHUDMessage(Message_strings[36]);
aSetLevelTimer(1.000000f, 7);
aGoalCompleted(Goal_indexes[11], 1);
// Increment the script action counter
if (ScriptActionCtr_063 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_063++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_1827::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 039: Reactor dies
if ((ScriptActionCtr_039 < 1) && (qObjShields(data->me_handle) <= 0.000000f)) {
aObjPlayAnim(data->me_handle, 0, 0, 1.000000f, 0);
aObjSpark(data->me_handle, 40.000000f, 99999.000000f);
aSetObjectOnFire(Object_handles[26], 1000000.000000f, 0.000000f);
aSoundStopObj(data->me_handle);
aSetLevelTimer(1.000000f, 17);
// Increment the script action counter
if (ScriptActionCtr_039 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_039++;
}
} break;
case EVT_DAMAGED: {
tOSIRISEVTDAMAGED *event_data = &data->evt_damaged;
// Script 081: Reactor Attacked
if ((ScriptActionCtr_081 < 1) && (qObjIsPlayerOrPlayerWeapon(event_data->it_handle) == true)) {
aMatcenSetState(1, Matcen_indexes[9]);
// Increment the script action counter
if (ScriptActionCtr_081 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_081++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_001A::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 067: Player Entered Loading Area
if ((ScriptActionCtr_067 < 1) && (qObjIsPlayer(event_data->it_handle) == true)) {
aGoalCompleted(Goal_indexes[2], 1);
aSoundPlayObject(Sound_indexes[2], Object_handles[32], 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_067 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_067++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0007::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 025: hangar to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_025 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_025++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 026: mine to hangar Music Region change
if (1) {
aMusicSetRegion(1, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_026 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_026++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0001::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 027: mine to terrain Music Region change
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_027 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_027++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0002::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 028: mine to terrain Music Region change
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_028 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_028++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0003::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 029: mine to terrain Music Region change
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_029 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_029++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0004::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 030: mine to terrain Music Region change
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_030 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_030++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0005::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 031: mine to terrain Music Region change
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_031 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_031++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0006::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 032: mine to terrain Music Region change
if (1) {
aMusicSetRegion(2, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_032 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_032++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0008::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 033: terrain to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_033 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_033++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0009::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 034: terrain to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_034 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_034++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_000A::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 035: terrain to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_035 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_035++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_000B::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 036: terrain to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_036 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_036++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_000C::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 037: terrain to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_037 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_037++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_000D::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 038: terrain to mine Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_038 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_038++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_000E::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 040: terrain to CED Music Region change
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_040 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_040++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_000F::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 041: terrain to CED Music Region change
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_041 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_041++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0010::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 042: terrain to CED Music Region change
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_042 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_042++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0011::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 043: terrain to CED Music Region change
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_043 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_043++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0018::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 044: terrain to CED Music Region change
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_044 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_044++;
}
// Script 050: CED to terrain 2 Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
if (qUserFlag(10) == true) {
aUserFlagSet(9, 1);
aSetLevelTimer(0.100000f, 11);
}
// Increment the script action counter
if (ScriptActionCtr_050 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_050++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0019::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 045: terrain to CED Music Region change
if (1) {
aMusicSetRegion(4, event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_045 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_045++;
}
// Script 051: CED to terrain 2 Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
if (qUserFlag(10) == true) {
aUserFlagSet(9, 1);
aSetLevelTimer(0.100000f, 11);
}
// Increment the script action counter
if (ScriptActionCtr_051 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_051++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0014::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 046: CED to terrain 2 Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
if (qUserFlag(10) == true) {
aUserFlagSet(9, 1);
aSetLevelTimer(0.100000f, 11);
}
// Increment the script action counter
if (ScriptActionCtr_046 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_046++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0015::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 047: CED to terrain 2 Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
if (qUserFlag(10) == true) {
aUserFlagSet(9, 1);
aSetLevelTimer(0.100000f, 11);
}
// Increment the script action counter
if (ScriptActionCtr_047 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_047++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0016::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 048: CED to terrain 2 Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
if (qUserFlag(10) == true) {
aUserFlagSet(9, 1);
aSetLevelTimer(0.100000f, 11);
}
// Increment the script action counter
if (ScriptActionCtr_048 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_048++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0017::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 049: CED to terrain 2 Music Region change
if (1) {
aMusicSetRegion(3, event_data->it_handle);
if (qUserFlag(10) == true) {
aUserFlagSet(9, 1);
aSetLevelTimer(0.100000f, 11);
}
// Increment the script action counter
if (ScriptActionCtr_049 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_049++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 91
// UserType value blocks
$$UTYPE_VALS_START UserVar
0:DataCartsPickedUp
1:CurrentBox
2:DeadGadget
3:WheelPosition
4:WeldersKilled
5:CratesDestroyed
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
0:FFcontrolActive
1:CargoLoaded
2:CargoAtTT
3:CargoOnTT
4:CargoLeftTT
5:LoadTTSwitchDown
6:TurnTTSwitchDown
7:LeaveTTSwitchDown
8:CargoAtBase
9:PlayerEscaped
10:ReactorDestroyed
11:Ambush1Sprung
12:Ambush2Sprung
13:Ambush4Sprung
14:Ambush5Sprung
15:OkToDisplayCrateStatus
16:Ambush3Sprung
17:Ambush3Attacking
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:ReactorTimer
1:LevelStartMessage
2:ForcefieldControlTimer
3:SparkTimer
4:SendOffCargo
5:ResetTTSwitch
6:UnleashMiniBoss
7:DoDiagnosticSequence
8:DeployBackup
9:CrateDestroyed
10:MissionFailed
11:DoEscapeSequence
12:DoAmbushChecks
13:DoAmbushTargetting
14:ResetCrateStatusFlag
15:DoEndSequence
16:WelderHint
17:DoReactorDeathSequence
18:TurnOnFightMatcens
19:FighterSpotted
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
0:Barge1Path1Done
1:Barge2Path1Done
2:Barge3Path1Done
3:LifterGotToBox
4:LifterGotToBoxDest
5:LifterPickedUpBox
6:LifterDroppedOffBox
7:LandedOnWheel
8:BargePath2Done
9:FinishedFlyby
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
PTMCminedoor
MainBaseDoor
ReactorDoor
$$DOOR_LIST_END
$$OBJECT_LIST_START
Ambusher1A
Ambusher1B
Ambusher2A
Ambusher2B
Ambusher2C
Ambusher4A
Ambusher4B
Ambusher4C
HoodAmbusher
MiniBoss1
MiniBoss2
MiniBoss3
Data 01
Data 02
Data 03
Data 04
Backup1
Backup2
Ambusher5
Boss Crate 01
Boss Crate 02
Boss Crate 03
Welder 01
Welder 02
Welder 03
Welder 04
CED Reactor
EndBlastCam
Gadget 01
Gadget 02
Gadget03
Dravis Door
PTMChangarcontrol
HangarMatcenContro
Barge 01
Barge 02
Barge 03
HangarFFControl
Ambush1Trigger
Ambush2Trigger
Ambush4Trigger
Ambush5Trigger
FailsafeTerminal
GreenOrb
CEDfoyer
TTLoadSwitch
Big Wheel
TTTurnSwitch
TTUnloadSwitch
ReactorDoorSwitch
TopCam
BottomCam
SideCam1
SideCam2
SideCam3
ReactorDeathCamA
ReactorDeathCamB
MonitorSpew
$$OBJECT_LIST_END
$$ROOM_LIST_START
PTMC control room
PTMC Loading Force
TTLoadFFRoom
CEDBaseEntrance
Wheel Control Room
TTUnloadFFRoom
CED reactor room
FlashRoom1
Failsafe Room
CED fight room mai
CED fight room lef
CED fight room rig
CED fight room top
$$ROOM_LIST_END
$$TRIGGER_LIST_START
EnteredLoadingArea
PTMCminemusic
PTMChangarmusic
PTMC2terrain01
PTMC2terrain02
PTMC2terrain03
PTMC2terrain04
PTMC2terrain05
PTMC2terrain06
terrain to PTMC 01
terrain to PTMC 02
terrain to PTMC 03
terrain to PTMC 04
terrain to PTMC 05
terrain to PTMC 06
CEDbase 01
CEDbase 02
CEDbase03
CEDbase 04
CED to terrain 05
CED to terrain 06
CED to terrain 01
CED to terrain 02
CED to terrain 03
CED to terrain 04
$$TRIGGER_LIST_END
$$SOUND_LIST_START
AmbDroneReactor
Powerup pickup
AmbMonitorProcessing
AmbSwitch31
AmbInVolcanoLava
AmbDroneHallway
Merc4Rumble
$$SOUND_LIST_END
$$TEXTURE_LIST_START
PTMClogoON
M06_ForcefieldDisabled
PTMClogooff
FunkyEffect7
FunkyEffect4
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
IntroCamPath
IntroPlayerPath
LifterToBox1
LifterToBarge1
LifterToBox2Dest
LifterToBox3Dest
LifterToBox2
LifterToBox3
LifterFinished
PTMCbargepath
CEDbargepath
Ambusher1Path
Ambusher1BPath
Ambusher2Path
Ambusher2B
Ambusher2C
Ambusher4Path
Ambusher4BPath
Ambusher4CPath
HoodAmbushPath
MiniBoss1Path
MiniBoss3Path
MiniBoss2Path
Backup1Path
Backup2Path
EndCamPath
EndPlayerPath
$$PATH_LIST_END
$$MATCEN_LIST_START
CED fight left 01
CED fight left 02
CED fight left 03
CED fight right 01
CED fight right 02
CED fight top left
CED fight top right
Matcen 2
CED fight right 03
Matcen 3
$$MATCEN_LIST_END
$$GOAL_LIST_START
Destroy Welder Bots
Obtain Maintenance Access Cards
Enter PTMC Loading Area
Load Cargo onto Barges
Disable Cargo Hold Forcefield
Load Cargo onto Turn Table
Protect Cargo Enroute to Base
Destroy Tower Operators
Unload Cargo from Turn Table
Align Turn Table with Base
Force Open Outer Reactor Door
Engage Reactor Diagnostics
Destroy Reactor
Escape
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:1:Level Start - Init Flags and Variables
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:4:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:16:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:14:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:4:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:0:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:1:UserVar
10:6:1.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:2:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:3:UserVar
10:6:1.000000:value
$$CHILD_BLOCK_END
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:5:UserVar
10:6:0.000000:value
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:52:Level Start - Misc
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:0:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:1:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:2:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:3:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:4:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:4:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:5:Matcen
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:17:0:6:Matcen
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:0:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:1:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:2:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:3:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:4:Object
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08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:5:Object
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08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:6:Object
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08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:7:Object
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08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:8:Object
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08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:9:Object
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08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:10:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:11:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:12:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:13:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:14:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:1:Ghost/Unghost
10:1:0:15:Object
$$CHILD_BLOCK_END
08:aAISetState
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:1:0:16:Object
$$CHILD_BLOCK_END
08:aAISetState
$$CHILD_BLOCK_START
10:10:0:0:On/Off
10:1:0:17:Object
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:196608:Teams
10:1:0:18:Object
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08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:18:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:19:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:20:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:21:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:22:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:23:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:24:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:25:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:0:Sound
10:1:0:26:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:26:Object
10:4:0:StartFrame
10:4:32:EndFrame
10:6:4.000000:CycleTime
10:5:1:Looping
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:1:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:18.000000:Time
10:10:0:16:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:3:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:2.000000:Time
10:10:0:12:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:13:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:86:Level Start - Intro Cinematic
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aCinematicIntro
$$CHILD_BLOCK_START
10:16:0:CameraPath
10:8:IntroText:Text
10:1:0:27:TotallyNotUsedTarget
10:16:1:PlayerPath
10:6:15.000000:Seconds
$$CHILD_BLOCK_END
08:aMusicSetRegionAll
$$CHILD_BLOCK_START
10:10:0:0:Region
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:87:Level Start - Show Welder Hint
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:16:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Killwelders:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:13:Level Start - Init after 1.0 sec
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:1:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aAISetMode
$$CHILD_BLOCK_START
10:1:0:28:Object
10:10:0:6:AIModeType
$$CHILD_BLOCK_END
08:aAISetMode
$$CHILD_BLOCK_START
10:1:0:29:Object
10:10:0:6:AIModeType
$$CHILD_BLOCK_END
08:aAISetMode
$$CHILD_BLOCK_START
10:1:0:30:Object
10:10:0:6:AIModeType
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:28:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:29:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:30:Object
10:10:0:0:MovementType
$$CHILD_BLOCK_END
08:aMusicSetRegionAll
$$CHILD_BLOCK_START
10:10:0:3:Region
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:14:Start Door Message
$$CHILD_BLOCK_START
01:1:31
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:1:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:DravisDoor:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:53:Do Welder Sparks
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRandomValue:Float
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
07:1:3
10:6:50.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aEmitSparksFromGunpoint
$$CHILD_BLOCK_START
06:qRandomValue:Number
$$CHILD_BLOCK_START
10:6:4.000000:LowerLimit
10:6:8.000000:UpperLimit
$$CHILD_BLOCK_END
10:1:0:22:Object
10:4:0:Gunpoint
$$CHILD_BLOCK_END
08:aEmitSparksFromGunpoint
$$CHILD_BLOCK_START
06:qRandomValue:Number
$$CHILD_BLOCK_START
10:6:4.000000:LowerLimit
10:6:8.000000:UpperLimit
$$CHILD_BLOCK_END
10:1:0:23:Object
10:4:0:Gunpoint
$$CHILD_BLOCK_END
08:aEmitSparksFromGunpoint
$$CHILD_BLOCK_START
06:qRandomValue:Number
$$CHILD_BLOCK_START
10:6:4.000000:LowerLimit
10:6:8.000000:UpperLimit
$$CHILD_BLOCK_END
10:1:0:24:Object
10:4:0:Gunpoint
$$CHILD_BLOCK_END
08:aEmitSparksFromGunpoint
$$CHILD_BLOCK_START
06:qRandomValue:Number
$$CHILD_BLOCK_START
10:6:4.000000:LowerLimit
10:6:8.000000:UpperLimit
$$CHILD_BLOCK_END
10:1:0:25:Object
10:4:0:Gunpoint
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:0.400000:LowerLimit
10:6:1.200000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:3:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:0:Welder Drops Data 01
$$CHILD_BLOCK_START
01:1:22
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:12:Object
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:12:Object
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:4:1:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:2:Welder Drops Data 02
$$CHILD_BLOCK_START
01:1:23
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:13:Object
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:13:Object
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:4:2:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Welder Drops Data 03
$$CHILD_BLOCK_START
01:1:24
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:14:Object
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:14:Object
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:4:3:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:Welder Drops Data 04
$$CHILD_BLOCK_START
01:1:25
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:15:Object
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:15:Object
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:4:4:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:66:Check Number of Welders Killed
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:4:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:4:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:0:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:5:Check Number of Cards Picked Up
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValueInt:Integer
$$CHILD_BLOCK_START
10:10:0:0:UserVar
$$CHILD_BLOCK_END
07:1:0
10:4:4:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:PTMCminedoor:Message
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:6:Pickup Data 01
$$CHILD_BLOCK_START
01:1:12
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjDelete
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:0:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Maintenance:Message
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:4:1:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:7:Pickup Data 02
$$CHILD_BLOCK_START
01:1:13
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjDelete
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:0:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Maintenance:Message
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:4:2:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:8:Pickup Data 03
$$CHILD_BLOCK_START
01:1:14
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjDelete
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:0:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Maintenance:Message
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:4:3:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:9:Pickup Data 04
$$CHILD_BLOCK_START
01:1:15
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjDelete
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:1:Sound
10:1:1:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:0:UserVar
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Maintenance:Message
$$CHILD_BLOCK_END
08:aGoalItemCompleted
$$CHILD_BLOCK_START
10:18:0:1:LevelGoal
10:4:4:ItemIndex
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:67:Player Entered Loading Area
$$CHILD_BLOCK_START
01:0:0
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:2:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:2:Sound
10:1:0:32:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:17:Load Cargo Switch Hit
$$CHILD_BLOCK_START
01:1:33
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:7:Matcen
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:HangarMatcen:Message
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:0:Room
10:4:35:FaceNum
10:14:0:Texture
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:15:Lifter Created By Matcen
$$CHILD_BLOCK_START
01:2:0
02:21
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:17:1:-1:Matcen
07:1:0
10:17:0:7:Matcen
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aPhysFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:60817408:PhysicsFlags
10:1:1:-1:Object
$$CHILD_BLOCK_END
08:aAISetMaxSpeed
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:6:32.000000:MaxSpeed
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:2:Path
10:15:4352:AIGoalFlags
10:10:0:3:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:24:Lifter Got To Box
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:3:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:1.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalPickUpObject
$$CHILD_BLOCK_START
10:1:1:-1:Picker
10:4:0:PickerPoint
10:1:0:19:Pickee
10:4:0:PickeePoint
10:5:1:Aligned
10:10:0:3:GoalPriority
10:15:256:AIGoalFlags
10:10:0:5:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:2.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalPickUpObject
$$CHILD_BLOCK_START
10:1:1:-1:Picker
10:4:0:PickerPoint
10:1:0:20:Pickee
10:4:0:PickeePoint
10:5:1:Aligned
10:10:0:3:GoalPriority
10:15:256:AIGoalFlags
10:10:0:5:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalPickUpObject
$$CHILD_BLOCK_START
10:1:1:-1:Picker
10:4:0:PickerPoint
10:1:0:21:Pickee
10:4:0:PickeePoint
10:5:1:Aligned
10:10:0:3:GoalPriority
10:15:256:AIGoalFlags
10:10:0:5:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:54:Lifter Picked Up Box
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:5:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:1.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:3:Path
10:15:1048832:AIGoalFlags
10:10:0:4:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:2.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:4:Path
10:15:1048832:AIGoalFlags
10:10:0:4:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:5:Path
10:15:1048832:AIGoalFlags
10:10:0:4:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:55:Lifter Got To Box Dest
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:4:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:1.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalSetObjectOnObject
$$CHILD_BLOCK_START
10:1:1:-1:Picker
10:4:1:CarriedObjectPoint
10:1:0:34:LandOnObject
10:4:0:LandOnPoint
10:10:0:3:GoalPriority
10:15:131328:AIGoalFlags
10:10:0:6:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:2.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalSetObjectOnObject
$$CHILD_BLOCK_START
10:1:1:-1:Picker
10:4:1:CarriedObjectPoint
10:1:0:35:LandOnObject
10:4:0:LandOnPoint
10:10:0:3:GoalPriority
10:15:131328:AIGoalFlags
10:10:0:6:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalSetObjectOnObject
$$CHILD_BLOCK_START
10:1:1:-1:Picker
10:4:1:CarriedObjectPoint
10:1:0:36:LandOnObject
10:4:0:LandOnPoint
10:10:0:3:GoalPriority
10:15:131328:AIGoalFlags
10:10:0:6:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:56:Lifter Dropped Off Box
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:6:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:1.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:6:Path
10:15:4352:AIGoalFlags
10:10:0:3:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:2.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:7:Path
10:15:4352:AIGoalFlags
10:10:0:3:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:1:-1:Object
10:16:8:Path
10:15:1048832:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoLoaded:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:3:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:1:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:16:Cargo Forcefield Switch Hit
$$CHILD_BLOCK_START
01:1:37
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
$$CHILD_BLOCK_END
07:1:0
10:5:0:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:1:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:2:EndFrame
10:6:3.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:PTMCforcefiledDown:Message
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:8:PortalNum
10:2:1:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:9:PortalNum
10:2:1:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:10:PortalNum
10:2:1:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:11:PortalNum
10:2:1:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:12:PortalNum
10:2:1:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:13:PortalNum
10:2:1:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:0:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:4:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:0:Room
10:4:93:FaceNum
10:14:1:Texture
$$CHILD_BLOCK_END
08:aRoomSetFaceTexture
$$CHILD_BLOCK_START
10:2:0:Room
10:4:35:FaceNum
10:14:2:Texture
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoNotLoaded:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:57:Send Off Cargo
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:4:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:57:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:34:Object
10:16:9:Path
10:4:1:FirstNode
10:4:60:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:3145984:AIGoalFlags
10:10:0:0:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:34:Object
10:10:0:3:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:57:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:35:Object
10:16:9:Path
10:4:1:FirstNode
10:4:59:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:3145984:AIGoalFlags
10:10:0:1:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:35:Object
10:10:0:3:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aCCSetData
$$CHILD_BLOCK_START
10:1:0:35:Barge
10:1:0:34:Follow Handle
10:6:80.000000:Stop Distance
10:6:20.000000:Slowdown Offset
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:57:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:36:Object
10:16:9:Path
10:4:1:FirstNode
10:4:58:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:3145984:AIGoalFlags
10:10:0:2:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:36:Object
10:10:0:3:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aCCSetData
$$CHILD_BLOCK_START
10:1:0:36:Barge
10:1:0:35:Follow Handle
10:6:80.000000:Stop Distance
10:6:20.000000:Slowdown Offset
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo:Message
$$CHILD_BLOCK_END
08:aObjMakeVulnerable
$$CHILD_BLOCK_START
10:1:0:19:Object
$$CHILD_BLOCK_END
08:aObjMakeVulnerable
$$CHILD_BLOCK_START
10:1:0:20:Object
$$CHILD_BLOCK_END
08:aObjMakeVulnerable
$$CHILD_BLOCK_START
10:1:0:21:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:57:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUnAttachObject
$$CHILD_BLOCK_START
10:1:0:34:AttachedObject
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:34:Object
10:16:10:Path
10:4:1:FirstNode
10:4:32:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:3145984:AIGoalFlags
10:10:0:8:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:34:Object
10:10:0:3:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aMusicSetRegionAll
$$CHILD_BLOCK_START
10:10:0:0:Region
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:57:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:4:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUnAttachObject
$$CHILD_BLOCK_START
10:1:0:35:AttachedObject
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:35:Object
10:16:10:Path
10:4:1:FirstNode
10:4:30:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:3145984:AIGoalFlags
10:10:0:8:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:35:Object
10:10:0:3:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aCCEnable
$$CHILD_BLOCK_START
10:1:0:35:Barge
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:3.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:57:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:5:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUnAttachObject
$$CHILD_BLOCK_START
10:1:0:36:AttachedObject
$$CHILD_BLOCK_END
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
10:1:0:36:Object
10:16:10:Path
10:4:1:FirstNode
10:4:27:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:3145984:AIGoalFlags
10:10:0:8:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:36:Object
10:10:0:3:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aCCEnable
$$CHILD_BLOCK_START
10:1:0:36:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:18:Barge Got To Turn Table
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
09:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:0:GoalID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:1:GoalID
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:2:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:1:1:-1:Object
07:1:0
10:1:0:34:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aCCDisable
$$CHILD_BLOCK_START
10:1:0:35:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:1:1:-1:Object
07:1:0
10:1:0:35:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aCCDisable
$$CHILD_BLOCK_START
10:1:0:36:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:18:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoAtTT:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:59:Barge Landed On Turn Table
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:7:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:1:1:-1:Object
07:1:0
10:1:0:34:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aCCDisable
$$CHILD_BLOCK_START
10:1:0:35:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:1:1:-1:Object
07:1:0
10:1:0:35:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aCCDisable
$$CHILD_BLOCK_START
10:1:0:36:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:59:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:4:0:PortalNum
10:2:2:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:4:1:PortalNum
10:2:2:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoOnTT:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:5:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:62:Barge Got To Base
$$CHILD_BLOCK_START
01:2:0
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:8:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:1:1:-1:Object
07:1:0
10:1:0:34:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aCCDisable
$$CHILD_BLOCK_START
10:1:0:35:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:1:1:-1:Object
07:1:0
10:1:0:35:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aCCDisable
$$CHILD_BLOCK_START
10:1:0:36:Barge
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:62:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
07:1:3
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoAtBase:Message
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:6:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:19:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:20:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
10:1:0:21:Object
10:4:1000000:Time
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:2.000000:Time
10:10:0:6:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:69:Cargo Crate #1 Destroyed
$$CHILD_BLOCK_START
01:1:19
02:4
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:72:Cargo Crate #2 Destroyed
$$CHILD_BLOCK_START
01:1:20
02:4
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:73:Cargo Crate #3 Destroyed
$$CHILD_BLOCK_START
01:1:21
02:4
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:77:Crate #1 Damaged
$$CHILD_BLOCK_START
01:1:19
02:3
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRandomValue:Float
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
07:1:3
10:6:50.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo2:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo3:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:8.000000:LowerLimit
10:6:16.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:14:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:79:Crate #2 Damaged
$$CHILD_BLOCK_START
01:1:20
02:3
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRandomValue:Float
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
07:1:3
10:6:50.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo2:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo3:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:8.000000:LowerLimit
10:6:16.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:14:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:80:Crate #3 Damaged
$$CHILD_BLOCK_START
01:1:21
02:3
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRandomValue:Float
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:100.000000:UpperLimit
$$CHILD_BLOCK_END
07:1:3
10:6:50.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo2:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ProtectCargo3:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:8.000000:LowerLimit
10:6:16.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:14:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:78:Reset the Crate Status Flag
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:14:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:15:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:70:A Crate Was Destroyed
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:9:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:1.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoDestroyed:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:2.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoDestroyed2:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:5:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CargoDestroyed3:Message
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:8.000000:Time
10:10:0:10:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:71:Mission Failed - All Crates Destroyed
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:10:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aFailLevel
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:75:Do Ambush Checks
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:12:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjGetDistance:Float
$$CHILD_BLOCK_START
10:1:0:34:Object1
10:1:0:38:Object2
$$CHILD_BLOCK_END
07:1:3
10:6:100.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Ambush2:Message
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:0:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:1:Object
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:0:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:1:Object
10:1:0:20:Target
10:1:0:21:Alternate1
10:1:0:19:Alternate2
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:0:Object
10:16:11:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:1:Object
10:16:12:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetWaypoint
$$CHILD_BLOCK_START
10:4:1:Number
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjGetDistance:Float
$$CHILD_BLOCK_START
10:1:0:34:Object1
10:1:0:39:Object2
$$CHILD_BLOCK_END
07:1:3
10:6:100.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Ambush1:Message
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:2:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:3:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:4:Object
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:2:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:3:Object
10:1:0:20:Target
10:1:0:21:Alternate1
10:1:0:19:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:4:Object
10:1:0:21:Target
10:1:0:19:Alternate1
10:1:0:20:Alternate2
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:2:Object
10:16:13:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:3:Object
10:16:14:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:4:Object
10:16:15:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetWaypoint
$$CHILD_BLOCK_START
10:4:2:Number
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:16:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjGetDistance:Float
$$CHILD_BLOCK_START
10:1:0:34:Object1
10:1:0:40:Object2
$$CHILD_BLOCK_END
07:1:3
10:6:100.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Ambush1:Message
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:5:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:6:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:7:Object
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:5:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:6:Object
10:1:0:20:Target
10:1:0:21:Alternate1
10:1:0:19:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:7:Object
10:1:0:21:Target
10:1:0:19:Alternate1
10:1:0:20:Alternate2
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:5:Object
10:16:16:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:6:Object
10:16:17:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:7:Object
10:16:18:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetWaypoint
$$CHILD_BLOCK_START
10:4:3:Number
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:14:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjGetDistance:Float
$$CHILD_BLOCK_START
10:1:0:34:Object1
10:1:0:41:Object2
$$CHILD_BLOCK_END
07:1:3
10:6:100.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:CEDBaseFFDown:Message
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:0:PortalNum
10:2:3:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:1:PortalNum
10:2:3:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:2:PortalNum
10:2:3:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:3:PortalNum
10:2:3:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:4:PortalNum
10:2:3:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:5:PortalNum
10:2:3:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:0:Teams
10:1:0:18:Object
$$CHILD_BLOCK_END
08:aObjSetMovementType
$$CHILD_BLOCK_START
10:1:0:18:Object
10:10:0:1:MovementType
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:18:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:14:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetWaypoint
$$CHILD_BLOCK_START
10:4:4:Number
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:2.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:12:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:76:Do Ambush Targetting
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:13:TimerID
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:8:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:11:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:0:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:1:Object
10:1:0:20:Target
10:1:0:21:Alternate1
10:1:0:19:Alternate2
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:12:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:2:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:3:Object
10:1:0:20:Target
10:1:0:21:Alternate1
10:1:0:19:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:4:Object
10:1:0:21:Target
10:1:0:19:Alternate1
10:1:0:20:Alternate2
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:8:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:13:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:5:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:6:Object
10:1:0:20:Target
10:1:0:21:Alternate1
10:1:0:19:Alternate2
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:7:Object
10:1:0:21:Target
10:1:0:19:Alternate1
10:1:0:20:Alternate2
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:14:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:18:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:1.000000:LowerLimit
10:6:4.000000:UpperLimit
$$CHILD_BLOCK_END
10:10:0:13:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:22:Kill 3 Gadgets part 1
$$CHILD_BLOCK_START
01:1:28
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:2:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:21:Kill 3 Gadgets part 2
$$CHILD_BLOCK_START
01:1:29
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:2:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:20:Kill 3 Gadgets part 3
$$CHILD_BLOCK_START
01:1:30
02:4
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:2:UserVar
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:23:All gadgets dead so drop forcefield
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:2:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:0:PortalNum
10:2:4:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:7:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ControlFFDown:Message
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:2:Sound
10:1:0:42:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:4:Sound
10:1:0:43:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:5:Sound
10:1:0:44:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:90:Fighter Spotted Message
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:19:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Ambush3:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:83:Hood Hit While Doing Fly By
$$CHILD_BLOCK_START
01:1:8
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:74:Hood Finished Fly By
$$CHILD_BLOCK_START
01:1:8
02:13
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:1:0:GoalID
07:1:0
10:10:0:9:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:0:Teams
10:1:0:8:Object
$$CHILD_BLOCK_END
08:aSetTargeting
$$CHILD_BLOCK_START
10:1:0:8:Object
10:1:0:19:Target
10:1:0:20:Alternate1
10:1:0:21:Alternate2
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:17:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:10:Turn Table Load Switch Hit
$$CHILD_BLOCK_START
01:1:45
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRoomHasPlayer:Bool
$$CHILD_BLOCK_START
10:2:4:Room
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:2:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:10:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:TTLoading:Message
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:0:PortalNum
10:2:2:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:1:PortalNum
10:2:2:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aAIGoalLandOnObject
$$CHILD_BLOCK_START
10:1:0:34:LandingObject
10:4:1:LanderAttachPoint
10:1:0:46:ObjectToLandOn
10:4:2:LandOnObjectAttachPoint
10:10:0:3:GoalPriority
10:15:131328:AIGoalFlags
10:10:0:7:GoalID
$$CHILD_BLOCK_END
08:aAIGoalLandOnObject
$$CHILD_BLOCK_START
10:1:0:35:LandingObject
10:4:1:LanderAttachPoint
10:1:0:46:ObjectToLandOn
10:4:1:LandOnObjectAttachPoint
10:10:0:3:GoalPriority
10:15:131328:AIGoalFlags
10:10:0:7:GoalID
$$CHILD_BLOCK_END
08:aAIGoalLandOnObject
$$CHILD_BLOCK_START
10:1:0:36:LandingObject
10:4:1:LanderAttachPoint
10:1:0:46:ObjectToLandOn
10:4:0:LandOnObjectAttachPoint
10:10:0:3:GoalPriority
10:15:131328:AIGoalFlags
10:10:0:7:GoalID
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:34:Object
10:10:0:3:GoalPriority
10:6:500.000000:distance
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:35:Object
10:10:0:3:GoalPriority
10:6:500.000000:distance
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:36:Object
10:10:0:3:GoalPriority
10:6:500.000000:distance
$$CHILD_BLOCK_END
08:aCCEnable
$$CHILD_BLOCK_START
10:1:0:35:Barge
$$CHILD_BLOCK_END
08:aCCEnable
$$CHILD_BLOCK_START
10:1:0:36:Barge
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:5:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:NoTTCargo:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:SwitchHitFromOutside:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:58:Turn Table Turning Switch Hit
$$CHILD_BLOCK_START
01:1:47
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
09:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:6:0.000000:Literal
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:2:-1:Object
$$CHILD_BLOCK_END
07:1:0
10:6:20.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRoomHasPlayer:Bool
$$CHILD_BLOCK_START
10:2:4:Room
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:10:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:1.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:46:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:4.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:2.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:46:Object
10:4:1:StartFrame
10:4:2:EndFrame
10:6:4.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:46:Object
10:4:2:StartFrame
10:4:3:EndFrame
10:6:4.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:4.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:46:Object
10:4:3:StartFrame
10:4:4:EndFrame
10:6:4.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aUserVarInc
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:2
10:6:4.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserVarSet
$$CHILD_BLOCK_START
10:10:0:3:UserVar
10:6:1.000000:value
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:4.000000:Time
10:10:0:5:TimerID
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:16:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:8:Object
$$CHILD_BLOCK_END
08:aAISetTeam
$$CHILD_BLOCK_START
10:10:0:196608:Teams
10:1:0:8:Object
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:8:Object
10:16:19:Path
10:15:1048832:AIGoalFlags
10:10:0:9:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:16:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:5.000000:Time
10:10:0:19:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:NoCargoOnTT:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:SwitchHitFromOutside:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:68:Check if Turn Table is Aligned
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qGoalCompleted:Bool
$$CHILD_BLOCK_START
10:18:0:8:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:4.000000:Literal
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:46:Object
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qGoalCompleted:Bool
$$CHILD_BLOCK_START
10:18:0:9:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:9:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qGoalCompleted:Bool
$$CHILD_BLOCK_START
10:18:0:9:LevelGoal
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:OutOfAlign:Message
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:9:LevelGoal
10:10:0:0:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:60:Reset Turn Table Switch
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:5:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:0:47:Object
10:4:10:StartFrame
10:4:20:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:0:47:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:6:UserFlag
10:5:0:True/False
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:61:Turn Table Unload Switch Hit
$$CHILD_BLOCK_START
01:1:48
02:0
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qRoomHasPlayer:Bool
$$CHILD_BLOCK_START
10:2:4:Room
$$CHILD_BLOCK_END
07:1:0
10:5:1:Bool
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:3:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qUserVarValue:Float
$$CHILD_BLOCK_START
10:10:0:3:UserVar
$$CHILD_BLOCK_END
07:1:0
10:6:4.000000:Literal
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:46:Object
$$CHILD_BLOCK_END
07:1:0
10:6:3.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qGoalCompleted:Bool
$$CHILD_BLOCK_START
10:18:0:9:LevelGoal
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:9:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aObjPlayAnim
$$CHILD_BLOCK_START
10:1:2:-1:Object
10:4:0:StartFrame
10:4:10:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
$$CHILD_BLOCK_END
08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:TTUnloading:Message
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:0:PortalNum
10:2:5:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aPortalRenderSet
$$CHILD_BLOCK_START
10:10:0:0:Enable/Disable
10:4:1:PortalNum
10:2:5:Room
10:5:1:DoublesidedFlag
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:7:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:4:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:4:TimerID
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:8:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:WrongWheelPos:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:NoCargoOnTT:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:1
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:SwitchHitFromOutside:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:19:Unleash Mini-Bosses
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:6:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:19:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjExists:Bool
$$CHILD_BLOCK_START
10:1:0:19:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:0:19:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:9:Object
$$CHILD_BLOCK_END
08:aObjMakeVulnerable
$$CHILD_BLOCK_START
10:1:0:19:Object
$$CHILD_BLOCK_END
08:aObjDestroy
$$CHILD_BLOCK_START
10:1:0:19:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:9:Object
$$CHILD_BLOCK_END
08:aEnableVirusInfection
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:1:0:9:Object
$$CHILD_BLOCK_END
08:aObjSetShields
$$CHILD_BLOCK_START
10:1:0:9:Object
10:6:2500.000000:Shields
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:9:Object
10:16:20:Path
10:15:4101:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:9:Object
10:10:0:0:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:536870912:AIFlags
10:1:0:9:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:6:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:19:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjExists:Bool
$$CHILD_BLOCK_START
10:1:0:21:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:0:21:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:11:Object
$$CHILD_BLOCK_END
08:aObjMakeVulnerable
$$CHILD_BLOCK_START
10:1:0:21:Object
$$CHILD_BLOCK_END
08:aObjDestroy
$$CHILD_BLOCK_START
10:1:0:21:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:11:Object
$$CHILD_BLOCK_END
08:aEnableVirusInfection
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:1:0:11:Object
$$CHILD_BLOCK_END
08:aObjSetShields
$$CHILD_BLOCK_START
10:1:0:11:Object
10:6:2500.000000:Shields
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:11:Object
10:16:21:Path
10:15:4101:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:11:Object
10:10:0:0:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:536870912:AIFlags
10:1:0:11:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.500000:Time
10:10:0:6:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:19:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjExists:Bool
$$CHILD_BLOCK_START
10:1:0:20:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
10:1:0:20:Object
$$CHILD_BLOCK_END
08:aMoveObjectToPositionClipboard
$$CHILD_BLOCK_START
10:1:0:10:Object
$$CHILD_BLOCK_END
08:aObjMakeVulnerable
$$CHILD_BLOCK_START
10:1:0:20:Object
$$CHILD_BLOCK_END
08:aObjDestroy
$$CHILD_BLOCK_START
10:1:0:20:Object
$$CHILD_BLOCK_END
08:aObjGhostSet
$$CHILD_BLOCK_START
10:10:0:0:Ghost/Unghost
10:1:0:10:Object
$$CHILD_BLOCK_END
08:aEnableVirusInfection
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:1:0:10:Object
$$CHILD_BLOCK_END
08:aObjSetShields
$$CHILD_BLOCK_START
10:1:0:10:Object
10:6:2500.000000:Shields
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:10:Object
10:16:22:Path
10:15:4101:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:0:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalSetCircleDistance
$$CHILD_BLOCK_START
10:1:0:10:Object
10:10:0:0:GoalPriority
10:6:0.000000:distance
$$CHILD_BLOCK_END
08:aAIFlags
$$CHILD_BLOCK_START
10:10:0:1:Set/Clear
10:15:536870912:AIFlags
10:1:0:10:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:6:TimerID
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:40.000000:Time
10:10:0:18:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:19:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:LetsRock:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:65:Do CED Backup Sequence
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:65:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:2.000000:Time
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:65:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:1:DoorName
$$CHILD_BLOCK_END
08:aDoorActivate
$$CHILD_BLOCK_START
10:0:0:1:Door
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:8:TimerID
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:BackupDeployed:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:65:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aAISetState
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:1:0:16:Object
$$CHILD_BLOCK_END
08:aAISetState
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:1:0:17:Object
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:16:Object
10:16:23:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aAIGoalFollowPathSimple
$$CHILD_BLOCK_START
10:1:0:17:Object
10:16:24:Path
10:15:4352:AIGoalFlags
10:10:0:-1:GoalID
10:10:0:3:GoalPriority
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:10:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:89:Turn On Fight Matcens Sequence
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:18:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:89:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Backup1:Message
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:17:0:0:Matcen
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08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:3:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:0:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:3:Matcen
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08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:20.000000:Time
10:10:0:18:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:89:ScriptID
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07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Backup2:Message
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08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:1:Matcen
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08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:4:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:1:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:4:Matcen
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08:aSetLevelTimer
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10:6:20.000000:Time
10:10:0:18:TimerID
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$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:89:ScriptID
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07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
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10:8:Backup3:Message
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08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:2:Matcen
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08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:8:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:2:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:8:Matcen
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08:aSetLevelTimer
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10:6:20.000000:Time
10:10:0:18:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:89:ScriptID
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07:1:0
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:Backup4:Message
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:17:0:5:Matcen
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08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:6:Matcen
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08:aMatcenSetState
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10:10:0:1:Activate/Deactivate
10:17:0:5:Matcen
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08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:6:Matcen
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08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:40.000000:Time
10:10:0:8:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:63:Reactor Door Switch Hit
$$CHILD_BLOCK_START
01:1:49
02:0
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjPlayAnim
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10:1:2:-1:Object
10:4:0:StartFrame
10:4:1:EndFrame
10:6:2.000000:CycleTime
10:5:0:Looping
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08:aSoundPlayObject
$$CHILD_BLOCK_START
10:12:3:Sound
10:1:2:-1:Object
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ReactorSwitchHit:Message
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:7:TimerID
$$CHILD_BLOCK_END
08:aGoalCompleted
$$CHILD_BLOCK_START
10:18:0:11:LevelGoal
10:10:0:1:Completed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:64:Do Reactor Diagnostics Sequence
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:7:TimerID
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$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:64:ScriptID
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07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aLightningCreate
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10:4:1:TimesDrawn
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10:4:255:Green
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10:5:0:AutoTile
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08:aSetLevelTimer
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10:6:3.000000:Time
10:10:0:7:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:64:ScriptID
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07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aLightningCreate
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10:1:0:50:Object1
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10:4:1:TimesDrawn
10:4:255:Red
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10:5:0:AutoTile
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08:aLightningCreate
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10:1:0:50:Object1
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10:4:255:Red
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10:5:0:AutoTile
$$CHILD_BLOCK_END
08:aLightningCreate
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10:1:0:50:Object1
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10:4:255:Red
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10:5:0:AutoTile
$$CHILD_BLOCK_END
08:aLightningCreate
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10:1:0:51:Object1
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10:4:255:Red
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10:5:0:AutoTile
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08:aLightningCreate
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10:1:0:51:Object1
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10:5:0:AutoTile
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08:aLightningCreate
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10:1:0:51:Object1
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10:5:0:AutoTile
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08:aSetLevelTimer
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10:6:3.000000:Time
10:10:0:7:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:64:ScriptID
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07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:2:DoorName
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08:aDoorSetPos
$$CHILD_BLOCK_START
10:0:0:2:Door
10:9:1.000000:Position
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08:aShowHUDMessage
$$CHILD_BLOCK_START
10:8:ReactorDoorOpening:Message
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:81:Reactor Attacked
$$CHILD_BLOCK_START
01:1:26
02:3
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayerOrPlayerWeapon:Bool
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10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:9:Matcen
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:39:Reactor dies
$$CHILD_BLOCK_START
01:1:26
02:0
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
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10:1:2:-1:Object
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07:1:5
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aObjPlayAnim
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10:1:2:-1:Object
10:4:0:StartFrame
10:4:0:EndFrame
10:6:1.000000:CycleTime
10:5:0:Looping
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08:aObjSpark
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10:1:2:-1:Object
10:6:40.000000:SparkRate
10:6:99999.000000:Time
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08:aSetObjectOnFire
$$CHILD_BLOCK_START
10:1:0:26:Object
10:6:1000000.000000:Seconds
10:6:0.000000:Damage
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08:aSoundStopObj
$$CHILD_BLOCK_START
10:1:2:-1:Object
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08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:1.000000:Time
10:10:0:17:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:88:Do Reactor Death Sequence
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:17:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:88:ScriptID
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07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
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10:5:0:Randomize
10:10:0:-1:SpewHandle
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08:aSetLevelTimer
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10:6:2.000000:Time
10:10:0:17:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:88:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:1:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:56:Object
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10:10:0:-1:SpewHandle
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08:aSetLevelTimer
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10:6:1.000000:Time
10:10:0:17:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:88:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:2:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:6:Room
$$CHILD_BLOCK_END
08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:7:Room
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08:aRoomSetLightingFlicker
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10:10:0:1:On/Off
10:2:8:Room
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08:aRoomSetLightingFlicker
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10:10:0:1:On/Off
10:2:9:Room
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08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:10:Room
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08:aRoomSetLightingFlicker
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10:10:0:1:On/Off
10:2:11:Room
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08:aRoomSetLightingFlicker
$$CHILD_BLOCK_START
10:10:0:1:On/Off
10:2:12:Room
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08:aTurnOnSpew
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08:aTurnOnSpew
$$CHILD_BLOCK_START
10:1:0:57:Object
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08:aGoalCompleted
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10:18:0:12:LevelGoal
10:10:0:1:Completed
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08:aGoalEnableDisable
$$CHILD_BLOCK_START
10:10:0:1:Enable/Disable
10:18:0:13:LevelGoal
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08:aShowHUDMessage
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10:8:ReactorBlownMessage:Message
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08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aMatcenSetEnableState
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10:10:0:1:Enable/Disable
10:17:0:9:Matcen
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08:aMatcenSetState
$$CHILD_BLOCK_START
10:10:0:1:Activate/Deactivate
10:17:0:9:Matcen
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08:aSetLevelTimer
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10:6:60.000000:Time
10:10:0:0:TimerID
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08:aTimerShow
$$CHILD_BLOCK_START
10:10:0:0:TimerID
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08:aSetLevelTimer
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10:6:0.200000:Time
10:10:0:17:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
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10:11:88:ScriptID
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07:1:4
10:4:3:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aMiscShakeArea
$$CHILD_BLOCK_START
10:1:0:26:Object
06:qRandomValue:Amount
$$CHILD_BLOCK_START
10:6:80.000000:LowerLimit
10:6:100.000000:UpperLimit
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10:6:10000.000000:Dist
$$CHILD_BLOCK_END
08:aSoundPlay2D
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10:12:6:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
06:qRandomValue:Time
$$CHILD_BLOCK_START
10:6:3.000000:LowerLimit
10:6:8.000000:UpperLimit
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10:10:0:17:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:12:Time Ran Out - End Level
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01:2:0
02:9
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:0:TimerID
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aEndLevel
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:11:Player Escaped - End Level
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01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:1
$$CHILD_BLOCK_START
08:aGoalCompleted
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10:18:0:13:LevelGoal
10:10:0:1:Completed
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08:aStartEndlevelSequencePath
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10:16:25:CameraPath
10:16:26:PlayerPath
10:6:6.000000:Time
10:8:Empty:Text
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08:aSetLevelTimer
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10:6:1.500000:Time
10:10:0:15:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:84:Do End Sequence
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01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:15:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
03:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qTimesScriptExecuted_DALLAS:Integer
$$CHILD_BLOCK_START
10:11:84:ScriptID
$$CHILD_BLOCK_END
07:1:0
10:4:0:Integer
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aTurnOnSpew
$$CHILD_BLOCK_START
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10:5:1:Randomize
10:10:0:-1:SpewHandle
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$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:25:hangar to mine Music Region change
$$CHILD_BLOCK_START
01:0:1
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:26:mine to hangar Music Region change
$$CHILD_BLOCK_START
01:0:2
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:1:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:27:mine to terrain Music Region change
$$CHILD_BLOCK_START
01:0:3
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:28:mine to terrain Music Region change
$$CHILD_BLOCK_START
01:0:4
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:29:mine to terrain Music Region change
$$CHILD_BLOCK_START
01:0:5
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:30:mine to terrain Music Region change
$$CHILD_BLOCK_START
01:0:6
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:31:mine to terrain Music Region change
$$CHILD_BLOCK_START
01:0:7
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:32:mine to terrain Music Region change
$$CHILD_BLOCK_START
01:0:8
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:2:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:33:terrain to mine Music Region change
$$CHILD_BLOCK_START
01:0:9
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:34:terrain to mine Music Region change
$$CHILD_BLOCK_START
01:0:10
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:35:terrain to mine Music Region change
$$CHILD_BLOCK_START
01:0:11
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:36:terrain to mine Music Region change
$$CHILD_BLOCK_START
01:0:12
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:37:terrain to mine Music Region change
$$CHILD_BLOCK_START
01:0:13
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:38:terrain to mine Music Region change
$$CHILD_BLOCK_START
01:0:14
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:40:terrain to CED Music Region change
$$CHILD_BLOCK_START
01:0:15
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:41:terrain to CED Music Region change
$$CHILD_BLOCK_START
01:0:16
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:42:terrain to CED Music Region change
$$CHILD_BLOCK_START
01:0:17
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:43:terrain to CED Music Region change
$$CHILD_BLOCK_START
01:0:18
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:44:terrain to CED Music Region change
$$CHILD_BLOCK_START
01:0:19
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:45:terrain to CED Music Region change
$$CHILD_BLOCK_START
01:0:20
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:4:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:46:CED to terrain 2 Music Region change
$$CHILD_BLOCK_START
01:0:21
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:47:CED to terrain 2 Music Region change
$$CHILD_BLOCK_START
01:0:22
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:48:CED to terrain 2 Music Region change
$$CHILD_BLOCK_START
01:0:23
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:49:CED to terrain 2 Music Region change
$$CHILD_BLOCK_START
01:0:24
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:50:CED to terrain 2 Music Region change
$$CHILD_BLOCK_START
01:0:19
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:51:CED to terrain 2 Music Region change
$$CHILD_BLOCK_START
01:0:20
02:1
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aMusicSetRegion
$$CHILD_BLOCK_START
10:10:0:3:Region
10:1:1:-1:PlayerObject
$$CHILD_BLOCK_END
03:1
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qUserFlag:Bool
$$CHILD_BLOCK_START
10:10:0:10:UserFlag
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:1:0:0
$$CHILD_BLOCK_START
08:aUserFlagSet
$$CHILD_BLOCK_START
10:10:0:9:UserFlag
10:5:1:True/False
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:11:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/