Descent3/scripts/PINBALL.CPP
2024-04-16 12:56:40 -06:00

1181 lines
37 KiB
C++

/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: Pinball.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "dallasfuncs.cpp"
#ifdef _MSC_VER // Visual C++ Build
#define STDCALL __stdcall
#define STDCALLPTR *STDCALL
#else // Non-Visual C++ Build
#define STDCALL __attribute__((stdcall))
#define STDCALLPTR STDCALL *
#endif
#ifdef __cplusplus
extern "C" {
#endif
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
void STDCALL ShutdownDLL(void);
int STDCALL GetGOScriptID(char *name, ubyte is_door);
void STDCALLPTR CreateInstance(int id);
void STDCALL DestroyInstance(int id, void *ptr);
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
int STDCALL GetCOScriptList(int **list, int **id_list);
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
#define ID_CUSTOM_OBJECT_1022 0x001
#define ID_TRIGGER_0000 0x002
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual short CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class CustomObjectScript_1022 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
class TriggerScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_006 = 0;
int ScriptActionCtr_000 = 0;
int ScriptActionCtr_009 = 0;
int ScriptActionCtr_010 = 0;
int ScriptActionCtr_001 = 0;
int ScriptActionCtr_003 = 0;
int ScriptActionCtr_002 = 0;
int ScriptActionCtr_004 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) {
ScriptActionCtr_006 = 0;
ScriptActionCtr_000 = 0;
ScriptActionCtr_009 = 0;
ScriptActionCtr_010 = 0;
ScriptActionCtr_001 = 0;
ScriptActionCtr_003 = 0;
ScriptActionCtr_002 = 0;
ScriptActionCtr_004 = 0;
}
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) {
File_WriteInt(ScriptActionCtr_006, file_ptr);
File_WriteInt(ScriptActionCtr_000, file_ptr);
File_WriteInt(ScriptActionCtr_009, file_ptr);
File_WriteInt(ScriptActionCtr_010, file_ptr);
File_WriteInt(ScriptActionCtr_001, file_ptr);
File_WriteInt(ScriptActionCtr_003, file_ptr);
File_WriteInt(ScriptActionCtr_002, file_ptr);
File_WriteInt(ScriptActionCtr_004, file_ptr);
}
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) {
ScriptActionCtr_006 = File_ReadInt(file_ptr);
ScriptActionCtr_000 = File_ReadInt(file_ptr);
ScriptActionCtr_009 = File_ReadInt(file_ptr);
ScriptActionCtr_010 = File_ReadInt(file_ptr);
ScriptActionCtr_001 = File_ReadInt(file_ptr);
ScriptActionCtr_003 = File_ReadInt(file_ptr);
ScriptActionCtr_002 = File_ReadInt(file_ptr);
ScriptActionCtr_004 = File_ReadInt(file_ptr);
}
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
/*
$$QUERY
Custom
i:Get the index of the tablefile entery for [s:ObjName]
qCustomGetID
Gets the tablefile index of this object name
$$END
*/
int qCustomGetID(char *name) { return Obj_FindID(name); }
/*
$$QUERY
Custom
o:Create an object of type [e:ObjectType] and ID [i:ObjectID] at object [o:ObjectDest]
qCustomCreateObjectAtObject
Creates an object of a specified type/id at the location of a specified object
$$END
*/
int qCustomCreateObjectAtObject(int type, int id, int handle) {
int handletype;
int room;
vector pos;
matrix orient;
if ((type != OBJ_ROBOT && type != OBJ_CLUTTER && type != OBJ_BUILDING && type != OBJ_POWERUP) || (id < 0))
return OBJECT_HANDLE_NONE;
Obj_Value(handle, VF_GET, OBJV_I_TYPE, &handletype);
if (handletype == OBJ_NONE)
return OBJECT_HANDLE_NONE;
Obj_Value(handle, VF_GET, OBJV_I_ROOMNUM, &room);
Obj_Value(handle, VF_GET, OBJV_V_POS, &pos);
Obj_Value(handle, VF_GET, OBJV_M_ORIENT, &orient);
return Obj_Create(type, id, room, &pos, &orient, OBJECT_HANDLE_NONE);
}
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
typedef struct {
char *name; // the name of the message
char *message; // the actual message text
} tScriptMessage;
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(char *filename) {
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
char *GetMessage(char *name) {
// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 1
char *Door_names[NUM_DOOR_NAMES] = {"ReactorDoor"};
int Door_handles[NUM_DOOR_NAMES];
#define NUM_OBJECT_NAMES 9
char *Object_names[NUM_OBJECT_NAMES] = {"TubbsSpawn", "Reactor", "Prize1", "Prize2", "Prize3",
"Prize4", "Yellow Droptarget", "Blue Droptarget", "Red Droptarget"};
int Object_handles[NUM_OBJECT_NAMES];
#define NUM_ROOM_NAMES 3
char *Room_names[NUM_ROOM_NAMES] = {"Outhole_Death", "Launch_Tube", "Reactor Room"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 1
char *Trigger_names[NUM_TRIGGER_NAMES] = {"Xecute"};
int Trigger_indexes[NUM_TRIGGER_NAMES];
int Trigger_faces[NUM_TRIGGER_NAMES];
int Trigger_rooms[NUM_TRIGGER_NAMES];
#define NUM_SOUND_NAMES 1
char *Sound_names[NUM_SOUND_NAMES] = {"IGotIt"};
int Sound_indexes[NUM_SOUND_NAMES];
#define NUM_TEXTURE_NAMES 0
char **Texture_names = NULL;
int *Texture_indexes = NULL;
#define NUM_PATH_NAMES 1
char *Path_names[NUM_PATH_NAMES] = {"Robot Arcade"};
int Path_indexes[NUM_PATH_NAMES];
#define NUM_MATCEN_NAMES 0
char **Matcen_names = NULL;
int *Matcen_indexes = NULL;
#define NUM_GOAL_NAMES 0
char **Goal_names = NULL;
int *Goal_indexes = NULL;
#define NUM_MESSAGE_NAMES 5
char *Message_names[NUM_MESSAGE_NAMES] = {"TubbsName", "Prize1", "Prize2", "Prize3", "Prize4"};
char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
// Build the filename of the message file
char filename[_MAX_PATH + 1];
char english_filename[_MAX_PATH + 1];
int lang_type;
if (func_list->script_identifier != NULL) {
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
sprintf(english_filename, "%s.msg", filename);
lang_type = Game_GetLanguage();
if (lang_type == LANGUAGE_FRENCH)
strcat(filename, "_FRN");
else if (lang_type == LANGUAGE_GERMAN)
strcat(filename, "_GER");
else if (lang_type == LANGUAGE_ITALIAN)
strcat(filename, "_ITN");
else if (lang_type == LANGUAGE_SPANISH)
strcat(filename, "_SPN");
else if (lang_type == LANGUAGE_POLISH)
strcat(filename, "_POL");
strcat(filename, ".msg");
} else {
strcpy(filename, "Pinball.msg");
lang_type = LANGUAGE_ENGLISH;
}
if (!ReadMessageFile(filename)) {
if (lang_type == LANGUAGE_ENGLISH) {
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
} else if (!ReadMessageFile(english_filename)) {
mprintf(0, "ERROR: Could not load message file - %s\n", english_filename);
}
}
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Path Index lookups
for (j = 0; j < NUM_PATH_NAMES; j++)
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
// Do Matcen Index lookups
for (j = 0; j < NUM_MATCEN_NAMES; j++)
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
// Do Goal Index lookups
for (j = 0; j < NUM_GOAL_NAMES; j++)
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(char *name, ubyte isdoor) { return -1; }
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
case ID_CUSTOM_OBJECT_1022:
return new CustomObjectScript_1022;
break;
case ID_TRIGGER_0000:
return new TriggerScript_0000;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
case ID_CUSTOM_OBJECT_1022:
delete ((CustomObjectScript_1022 *)ptr);
break;
case ID_TRIGGER_0000:
delete ((TriggerScript_0000 *)ptr);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
switch (id) {
case ID_LEVEL_0000:
case ID_CUSTOM_OBJECT_1022:
case ID_TRIGGER_0000:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) {
if (trigger_room == Trigger_rooms[0] && trigger_face == Trigger_faces[0])
return ID_TRIGGER_0000;
return -1;
}
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int cust_handle_list[1];
static int cust_id_list[1] = {ID_CUSTOM_OBJECT_1022};
// Fill in the custom handle list
cust_handle_list[0] = Object_handles[1];
*list = cust_handle_list;
*id_list = cust_id_list;
return 1;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript() {}
BaseScript::~BaseScript() {}
short BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomSave(event_data->fileptr);
#endif
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
dsCustomRestore(event_data->fileptr);
#endif
} break;
case EVT_INTERVAL: {
tOSIRISEVTINTERVAL *event_data = &data->evt_interval;
// Script 003: Reactor Door LOCK
if ((((qObjAnimFrame(Object_handles[6]) == 10.000000f) || (qObjAnimFrame(Object_handles[7]) == 10.000000f)) ||
(qObjAnimFrame(Object_handles[8]) == 10.000000f)) &&
(qRoomHasPlayer(Room_indexes[2]) == false)) {
aDoorLockUnlock(1, Door_handles[0]);
// Increment the script action counter
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_003++;
}
// Script 002: Reactor Door Unlock
if ((((qObjAnimFrame(Object_handles[6]) != 10.000000f) && (qObjAnimFrame(Object_handles[7]) != 10.000000f)) &&
(qObjAnimFrame(Object_handles[8]) != 10.000000f)) ||
(qRoomHasPlayer(Room_indexes[2]) == true)) {
aDoorLockUnlock(0, Door_handles[0]);
// Increment the script action counter
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_002++;
}
} break;
case EVT_LEVELSTART: {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 006: Outhole Death 4 Wind
if (1) {
aRoomSetWind(Room_indexes[0], 0.001000f, -1.000000f, 0.000000f, 5.500000f);
// Increment the script action counter
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_006++;
}
// Script 000: Launch Tube Rm 2 Wind
if (1) {
aRoomSetWind(Room_indexes[1], -0.994000f, 0.001000f, 0.104000f, 65.000000f);
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
// Script 010: Juggs Arcade
if (1) {
aObjSaveHandle(qCustomCreateObjectAtObject(2, qCustomGetID(Message_strings[0]), Object_handles[0]), 0);
aObjMakeInvuln(qObjSavedHandle(0), -1);
aSetLevelTimer(0.100000f, 0);
// Increment the script action counter
if (ScriptActionCtr_010 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_010++;
}
} break;
case EVT_TIMER: {
tOSIRISEVTTIMER *event_data = &data->evt_timer;
// Script 004: Put tubbs on path
if (event_data->id == 0) {
aAIGoalFollowPath(qObjSavedHandle(0), Path_indexes[0], 1, 2, 1, 3, 6295808, 0);
// Increment the script action counter
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_004++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short CustomObjectScript_1022::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_INTERVAL: {
tOSIRISEVTINTERVAL *event_data = &data->evt_interval;
// Script 001: Dead Reactor
if (qObjShields(Object_handles[1]) == 0.000000f) {
aObjSetShields(Object_handles[1], 1000.000000f);
aStoreObjectInPositionClipboard(
qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[1]), Object_handles[2]));
aStoreObjectInPositionClipboard(
qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[2]), Object_handles[3]));
aStoreObjectInPositionClipboard(
qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[3]), Object_handles[4]));
aStoreObjectInPositionClipboard(
qCustomCreateObjectAtObject(7, qCustomGetID(Message_strings[4]), Object_handles[5]));
aSoundPlay2D(Sound_indexes[0], 1.000000f);
aSetObjectOnFire(Object_handles[1], 5.000000f, 0.100000f);
aObjSpark(Object_handles[1], 200.000000f, 5.000000f);
// Increment the script action counter
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_001++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short TriggerScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_COLLIDE: {
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
// Script 009: Outhole of Death Collision Xecution
if (qObjIsPlayer(event_data->it_handle) == true) {
aObjDestroy(event_data->it_handle);
// Increment the script action counter
if (ScriptActionCtr_009 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_009++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 11
// UserType value blocks
$$UTYPE_VALS_START UserVar
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
0:AddPath
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
0:TubbsRobot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
0:Juggs End
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
ReactorDoor
$$DOOR_LIST_END
$$OBJECT_LIST_START
TubbsSpawn
Reactor
Prize1
Prize2
Prize3
Prize4
Yellow Droptarget
Blue Droptarget
Red Droptarget
$$OBJECT_LIST_END
$$ROOM_LIST_START
Outhole_Death
Launch_Tube
Reactor Room
$$ROOM_LIST_END
$$TRIGGER_LIST_START
Xecute
$$TRIGGER_LIST_END
$$SOUND_LIST_START
IGotIt
$$SOUND_LIST_END
$$TEXTURE_LIST_START
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
$$PATH_LIST_START
Robot Arcade
$$PATH_LIST_END
$$MATCEN_LIST_START
$$MATCEN_LIST_END
$$GOAL_LIST_START
$$GOAL_LIST_END
$$STRM_AUDIO_LIST_START
$$STRM_AUDIO_LIST_END
// Script Tree Dump
00:6:Outhole Death 4 Wind
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:0:Room
10:6:0.001000:X
10:6:-1.000000:Y
10:6:0.000000:Z
10:6:5.500000:Speed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:0:Launch Tube Rm 2 Wind
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:1:Room
10:6:-0.994000:X
10:6:0.001000:Y
10:6:0.104000:Z
10:6:65.000000:Speed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:9:Outhole of Death Collision Xecution
$$CHILD_BLOCK_START
01:0:0
02:1
03:0
$$CHILD_BLOCK_START
05:1
$$CHILD_BLOCK_START
06:qObjIsPlayer:Bool
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjDestroy
$$CHILD_BLOCK_START
10:1:1:-1:Object
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:10:Juggs Arcade
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjSaveHandle
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:2:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:TubbsName:ObjName
$$CHILD_BLOCK_END
10:1:0:0:ObjectDest
$$CHILD_BLOCK_END
10:10:0:0:SavedObjectSlot
$$CHILD_BLOCK_END
08:aObjMakeInvuln
$$CHILD_BLOCK_START
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:0:SavedObjectSlot
$$CHILD_BLOCK_END
10:4:-1:Time
$$CHILD_BLOCK_END
08:aSetLevelTimer
$$CHILD_BLOCK_START
10:6:0.100000:Time
10:10:0:0:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:1:Dead Reactor
$$CHILD_BLOCK_START
01:1:1
02:5
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjShields:Float
$$CHILD_BLOCK_START
10:1:0:1:Object
$$CHILD_BLOCK_END
07:1:0
10:6:0.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aObjSetShields
$$CHILD_BLOCK_START
10:1:0:1:Object
10:6:1000.000000:Shields
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:7:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:Prize1:ObjName
$$CHILD_BLOCK_END
10:1:0:2:ObjectDest
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:7:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:Prize2:ObjName
$$CHILD_BLOCK_END
10:1:0:3:ObjectDest
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:7:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:Prize3:ObjName
$$CHILD_BLOCK_END
10:1:0:4:ObjectDest
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aStoreObjectInPositionClipboard
$$CHILD_BLOCK_START
06:qCustomCreateObjectAtObject:Object
$$CHILD_BLOCK_START
10:10:0:7:ObjectType
06:qCustomGetID:ObjectID
$$CHILD_BLOCK_START
10:8:Prize4:ObjName
$$CHILD_BLOCK_END
10:1:0:5:ObjectDest
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
08:aSoundPlay2D
$$CHILD_BLOCK_START
10:12:0:Sound
10:9:1.000000:Volume
$$CHILD_BLOCK_END
08:aSetObjectOnFire
$$CHILD_BLOCK_START
10:1:0:1:Object
10:6:5.000000:Seconds
10:6:0.100000:Damage
$$CHILD_BLOCK_END
08:aObjSpark
$$CHILD_BLOCK_START
10:1:0:1:Object
10:6:200.000000:SparkRate
10:6:5.000000:Time
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:3:Reactor Door LOCK
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
09:1
$$CHILD_BLOCK_START
09:1
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:6:Object
$$CHILD_BLOCK_END
07:1:0
10:6:10.000000:Literal
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:7:Object
$$CHILD_BLOCK_END
07:1:0
10:6:10.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:8:Object
$$CHILD_BLOCK_END
07:1:0
10:6:10.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qRoomHasPlayer:Bool
$$CHILD_BLOCK_START
10:2:2:Room
$$CHILD_BLOCK_END
07:0:7
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:1:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:2:Reactor Door Unlock
$$CHILD_BLOCK_START
01:2:0
02:5
03:0
$$CHILD_BLOCK_START
09:1
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
09:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:6:Object
$$CHILD_BLOCK_END
07:1:1
10:6:10.000000:Literal
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:7:Object
$$CHILD_BLOCK_END
07:1:1
10:6:10.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
05:2
$$CHILD_BLOCK_START
06:qObjAnimFrame:Float
$$CHILD_BLOCK_START
10:1:0:8:Object
$$CHILD_BLOCK_END
07:1:1
10:6:10.000000:Literal
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
05:1
$$CHILD_BLOCK_START
06:qRoomHasPlayer:Bool
$$CHILD_BLOCK_START
10:2:2:Room
$$CHILD_BLOCK_END
07:0:6
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aDoorLockUnlock
$$CHILD_BLOCK_START
10:10:0:0:Lock/Unlock
10:0:0:0:DoorName
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
00:4:Put tubbs on path
$$CHILD_BLOCK_START
01:2:0
02:9
03:0
$$CHILD_BLOCK_START
05:2
$$CHILD_BLOCK_START
10:10:2:0:TimerID
07:1:0
10:10:0:0:TimerID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
04:0:0:0
$$CHILD_BLOCK_START
08:aAIGoalFollowPath
$$CHILD_BLOCK_START
06:qObjSavedHandle:Object
$$CHILD_BLOCK_START
10:10:0:0:SavedObjectSlot
$$CHILD_BLOCK_END
10:16:0:Path
10:4:1:FirstNode
10:4:2:LastNode
10:4:1:StartNode
10:10:0:3:GoalPriority
10:15:6295808:AIGoalFlags
10:10:0:0:GoalID
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/