Descent3/scripts/Paranoia.cpp
2024-04-16 12:56:40 -06:00

588 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////
// D.A.L.L.A.S. Generated Level Script - DLL Source File
//
// Filename: paranoia.cpp
// Version: 3
/////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "osiris_import.h"
#include "osiris_common.h"
#include "DallasFuncs.cpp"
#ifdef _MSC_VER // Visual C++ Build
#define STDCALL __stdcall
#define STDCALLPTR *STDCALL
#else // Non-Visual C++ Build
#define STDCALL __attribute__((stdcall))
#define STDCALLPTR STDCALL *
#endif
#ifdef __cplusplus
extern "C" {
#endif
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
void STDCALL ShutdownDLL(void);
int STDCALL GetGOScriptID(char *name, ubyte is_door);
void STDCALLPTR CreateInstance(int id);
void STDCALL DestroyInstance(int id, void *ptr);
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
int STDCALL GetCOScriptList(int **list, int **id_list);
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
#ifdef __cplusplus
}
#endif
// =================
// Script ID Numbers
// =================
#define ID_LEVEL_0000 0x000
// ========================
// Script Class Definitions
// ========================
class BaseScript {
public:
BaseScript();
~BaseScript();
virtual short CallEvent(int event, tOSIRISEventInfo *data);
};
class LevelScript_0000 : public BaseScript {
public:
short CallEvent(int event, tOSIRISEventInfo *data);
};
// ======================
// Global Action Counters
// ======================
#define MAX_ACTION_CTR_VALUE 100000
int ScriptActionCtr_000 = 0;
// ========================================
// Function to Clear Global Action Counters
// ========================================
void ClearGlobalActionCtrs(void) { ScriptActionCtr_000 = 0; }
// ========================================
// Function to Save Global Action Counters
// ========================================
void SaveGlobalActionCtrs(void *file_ptr) { File_WriteInt(ScriptActionCtr_000, file_ptr); }
// ===========================================
// Function to Restore Global Action Counters
// ===========================================
void RestoreGlobalActionCtrs(void *file_ptr) { ScriptActionCtr_000 = File_ReadInt(file_ptr); }
// ===============================================================
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
// ===============================================================
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
// Enter your custom script code here
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
// ============================================================
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
// ============================================================
// =================
// Message File Data
// =================
#define MAX_SCRIPT_MESSAGES 256
#define MAX_MSG_FILEBUF_LEN 1024
#define NO_MESSAGE_STRING "*Message Not Found*"
#define INV_MSGNAME_STRING "*Message Name Invalid*"
#define WHITESPACE_CHARS " \t\r\n"
// Structure for storing a script message
typedef struct {
char *name; // the name of the message
char *message; // the actual message text
} tScriptMessage;
// Global storage for level script messages
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
int num_messages;
// ======================
// Message File Functions
// ======================
// Initializes the Message List
void InitMessageList(void) {
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
message_list[j] = NULL;
num_messages = 0;
}
// Clear the Message List
void ClearMessageList(void) {
for (int j = 0; j < num_messages; j++) {
free(message_list[j]->name);
free(message_list[j]->message);
free(message_list[j]);
message_list[j] = NULL;
}
num_messages = 0;
}
// Adds a message to the list
int AddMessageToList(char *name, char *msg) {
int pos;
// Make sure there is room in the list
if (num_messages >= MAX_SCRIPT_MESSAGES)
return false;
// Allocate memory for this message entry
pos = num_messages;
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
if (message_list[pos] == NULL)
return false;
// Allocate memory for the message name
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
if (message_list[pos]->name == NULL) {
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->name, name);
// Allocate memory for the message name
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
if (message_list[pos]->message == NULL) {
free(message_list[pos]->name);
free(message_list[pos]);
return false;
}
strcpy(message_list[pos]->message, msg);
num_messages++;
return true;
}
// Removes any whitespace padding from the end of a string
void RemoveTrailingWhitespace(char *s) {
int last_char_pos;
last_char_pos = strlen(s) - 1;
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
s[last_char_pos] = '\0';
last_char_pos--;
}
}
// Returns a pointer to the first non-whitespace char in given string
char *SkipInitialWhitespace(char *s) {
while ((*s) != '\0' && isspace(*s))
s++;
return (s);
}
// Read in the Messages
int ReadMessageFile(char *filename) {
void *infile;
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
char *line, *msg_start;
int line_num;
bool next_msgid_found;
// Try to open the file for loading
infile = File_Open(filename, "rt");
if (!infile)
return false;
line_num = 0;
next_msgid_found = true;
// Clear the message list
ClearMessageList();
// Read in and parse each line of the file
while (!File_eof(infile)) {
// Clear the buffer
strcpy(filebuffer, "");
// Read in a line from the file
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
line_num++;
// Remove whitespace padding at start and end of line
RemoveTrailingWhitespace(filebuffer);
line = SkipInitialWhitespace(filebuffer);
// If line is a comment, or empty, discard it
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
continue;
if (!next_msgid_found) { // Parse out the last message ID number
// Grab the first keyword, make sure it's valid
line = strtok(line, WHITESPACE_CHARS);
if (line == NULL)
continue;
// Grab the second keyword, and assign it as the next message ID
line = strtok(NULL, WHITESPACE_CHARS);
if (line == NULL)
continue;
next_msgid_found = true;
} else { // Parse line as a message line
// Find the start of message, and mark it
msg_start = strchr(line, '=');
if (msg_start == NULL)
continue;
msg_start[0] = '\0';
msg_start++;
// Add the message to the list
AddMessageToList(line, msg_start);
}
}
File_Close(infile);
return true;
}
// Find a message
char *GetMessage(char *name) {
// Make sure given name is valid
if (name == NULL)
return INV_MSGNAME_STRING;
// Search message list for name
for (int j = 0; j < num_messages; j++)
if (strcmp(message_list[j]->name, name) == 0)
return (message_list[j]->message);
// Couldn't find it
return NO_MESSAGE_STRING;
}
//======================
// Name List Arrays
//======================
#define NUM_DOOR_NAMES 0
char **Door_names = NULL;
int *Door_handles = NULL;
#define NUM_OBJECT_NAMES 0
char **Object_names = NULL;
int *Object_handles = NULL;
#define NUM_ROOM_NAMES 4
char *Room_names[NUM_ROOM_NAMES] = {"BlueUp", "BlueDown", "RedDown", "RedUp"};
int Room_indexes[NUM_ROOM_NAMES];
#define NUM_TRIGGER_NAMES 0
char **Trigger_names = NULL;
int *Trigger_indexes = NULL;
int *Trigger_faces = NULL;
int *Trigger_rooms = NULL;
#define NUM_SOUND_NAMES 0
char **Sound_names = NULL;
int *Sound_indexes = NULL;
#define NUM_TEXTURE_NAMES 0
char **Texture_names = NULL;
int *Texture_indexes = NULL;
#define NUM_MESSAGE_NAMES 0
char **Message_names = NULL;
char **Message_strings = NULL;
// ===============
// InitializeDLL()
// ===============
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
return 0;
}
ClearGlobalActionCtrs();
dfInit();
InitMessageList();
ReadMessageFile("paranoia.msg");
int j;
// Do Door Index lookups
for (j = 0; j < NUM_DOOR_NAMES; j++)
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
// Do Object Index lookups
for (j = 0; j < NUM_OBJECT_NAMES; j++)
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
// Do Room Index lookups
for (j = 0; j < NUM_ROOM_NAMES; j++)
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
// Do Trigger Index lookups
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
}
// Do Sound Index lookups
for (j = 0; j < NUM_SOUND_NAMES; j++)
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
// Do Texture Index lookups
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
// Do Message Name lookups
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
Message_strings[j] = GetMessage(Message_names[j]);
return 1;
}
// =============
// ShutdownDLL()
// =============
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
// ===============
// GetGOScriptID()
// ===============
int STDCALL GetGOScriptID(char *name, ubyte isdoor) { return -1; }
// ================
// CreateInstance()
// ================
void STDCALLPTR CreateInstance(int id) {
switch (id) {
case ID_LEVEL_0000:
return new LevelScript_0000;
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return NULL;
}
// =================
// DestroyInstance()
// =================
void STDCALL DestroyInstance(int id, void *ptr) {
switch (id) {
case ID_LEVEL_0000:
delete ((LevelScript_0000 *)ptr);
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
}
// ===================
// CallInstanceEvent()
// ===================
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
switch (id) {
case ID_LEVEL_0000:
return ((BaseScript *)ptr)->CallEvent(event, data);
break;
default:
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
// ==================
// SaveRestoreState()
// ==================
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
// ====================
// GetTriggerScriptID()
// ====================
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { return -1; }
// =================
// GetCOScriptList()
// =================
int STDCALL GetCOScriptList(int **list, int **id_list) {
static int *cust_handle_list = NULL;
static int *cust_id_list = NULL;
*list = cust_handle_list;
*id_list = cust_id_list;
return 0;
}
//=======================
// Script Implementation
//=======================
BaseScript::BaseScript() {}
BaseScript::~BaseScript() {}
short BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
mprintf(0, "BaseScript::CallEvent()\n");
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
short LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
switch (event) {
case EVT_SAVESTATE: {
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
SaveGlobalActionCtrs(event_data->fileptr);
dfSave(event_data->fileptr);
} break;
case EVT_RESTORESTATE: {
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
RestoreGlobalActionCtrs(event_data->fileptr);
dfRestore(event_data->fileptr);
} break;
case EVT_LEVELSTART: {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
// Script 000: Wind!
if (1) {
aRoomSetWind(Room_indexes[0], 0.000000f, 10.000000f, 0.000000f, 1.000000f);
aRoomSetWind(Room_indexes[1], 0.000000f, -10.000000f, 0.000000f, 1.000000f);
aRoomSetWind(Room_indexes[2], 0.000000f, -10.000000f, 0.000000f, 1.000000f);
aRoomSetWind(Room_indexes[3], 0.000000f, 10.000000f, 0.000000f, 1.000000f);
// Increment the script action counter
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
ScriptActionCtr_000++;
}
} break;
}
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
}
/*********************************************************
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
**********************************************************
$$SCRIPT_BLOCK_START
VERSION 3
NEXT_ID 1
// UserType value blocks
$$UTYPE_VALS_START UserVar
$$UTYPE_VALS_END
$$UTYPE_VALS_START UserFlag
$$UTYPE_VALS_END
$$UTYPE_VALS_START SpewHandle
$$UTYPE_VALS_END
$$UTYPE_VALS_START TimerID
$$UTYPE_VALS_END
$$UTYPE_VALS_START SavedObjectSlot
$$UTYPE_VALS_END
$$UTYPE_VALS_START GoalID
$$UTYPE_VALS_END
// Name Lists
$$DOOR_LIST_START
$$DOOR_LIST_END
$$OBJECT_LIST_START
$$OBJECT_LIST_END
$$ROOM_LIST_START
BlueUp
BlueDown
RedDown
RedUp
$$ROOM_LIST_END
$$TRIGGER_LIST_START
$$TRIGGER_LIST_END
$$SOUND_LIST_START
$$SOUND_LIST_END
$$TEXTURE_LIST_START
$$TEXTURE_LIST_END
$$SPECNAME_LIST_START
$$SPECNAME_LIST_END
// Script Tree Dump
00:0:Wind!
$$CHILD_BLOCK_START
01:2:0
02:6
03:0
$$CHILD_BLOCK_START
05:0
$$CHILD_BLOCK_END
04:0:43246756:0
$$CHILD_BLOCK_START
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:0:Room
10:6:0.000000:X
10:6:10.000000:Y
10:6:0.000000:Z
10:6:1.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:1:Room
10:6:0.000000:X
10:6:-10.000000:Y
10:6:0.000000:Z
10:6:1.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:2:Room
10:6:0.000000:X
10:6:-10.000000:Y
10:6:0.000000:Z
10:6:1.000000:Speed
$$CHILD_BLOCK_END
08:aRoomSetWind
$$CHILD_BLOCK_START
10:2:3:Room
10:6:0.000000:X
10:6:10.000000:Y
10:6:0.000000:Z
10:6:1.000000:Speed
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$CHILD_BLOCK_END
$$SCRIPT_BLOCK_END
*********************************************************/