mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
1750 lines
60 KiB
C++
1750 lines
60 KiB
C++
/////////////////////////////////////////////////////////////////////
|
|
// D.A.L.L.A.S. Generated Level Script - DLL Source File
|
|
//
|
|
// Filename: RudeAwakening.cpp
|
|
// Version: 3
|
|
/////////////////////////////////////////////////////////////////////
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <ctype.h>
|
|
#include "osiris_import.h"
|
|
#include "osiris_common.h"
|
|
#include "DallasFuncs.cpp"
|
|
|
|
#ifdef _MSC_VER // Visual C++ Build
|
|
#define STDCALL __stdcall
|
|
#define STDCALLPTR *STDCALL
|
|
#else // Non-Visual C++ Build
|
|
#define STDCALL __attribute__((stdcall))
|
|
#define STDCALLPTR STDCALL *
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
|
|
void STDCALL ShutdownDLL(void);
|
|
int STDCALL GetGOScriptID(char *name, ubyte is_door);
|
|
void STDCALLPTR CreateInstance(int id);
|
|
void STDCALL DestroyInstance(int id, void *ptr);
|
|
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
|
|
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face);
|
|
int STDCALL GetCOScriptList(int **list, int **id_list);
|
|
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
// =================
|
|
// Script ID Numbers
|
|
// =================
|
|
#define ID_LEVEL_0000 0x000
|
|
|
|
#define ID_CUSTOM_OBJECT_1017 0x001
|
|
#define ID_CUSTOM_OBJECT_101A 0x002
|
|
#define ID_CUSTOM_OBJECT_1019 0x003
|
|
#define ID_CUSTOM_OBJECT_1016 0x004
|
|
#define ID_CUSTOM_OBJECT_1015 0x005
|
|
#define ID_CUSTOM_OBJECT_1018 0x006
|
|
#define ID_CUSTOM_OBJECT_1813 0x007
|
|
#define ID_CUSTOM_OBJECT_1014 0x008
|
|
|
|
// ========================
|
|
// Script Class Definitions
|
|
// ========================
|
|
|
|
class BaseScript {
|
|
public:
|
|
BaseScript();
|
|
~BaseScript();
|
|
virtual short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class LevelScript_0000 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1017 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_101A : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1019 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1016 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1015 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1018 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1813 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
class CustomObjectScript_1014 : public BaseScript {
|
|
public:
|
|
short CallEvent(int event, tOSIRISEventInfo *data);
|
|
};
|
|
|
|
// ======================
|
|
// Global Action Counters
|
|
// ======================
|
|
|
|
#define MAX_ACTION_CTR_VALUE 100000
|
|
|
|
int ScriptActionCtr_007 = 0;
|
|
int ScriptActionCtr_006 = 0;
|
|
int ScriptActionCtr_005 = 0;
|
|
int ScriptActionCtr_004 = 0;
|
|
int ScriptActionCtr_003 = 0;
|
|
int ScriptActionCtr_002 = 0;
|
|
int ScriptActionCtr_001 = 0;
|
|
int ScriptActionCtr_000 = 0;
|
|
int ScriptActionCtr_008 = 0;
|
|
|
|
// ========================================
|
|
// Function to Clear Global Action Counters
|
|
// ========================================
|
|
void ClearGlobalActionCtrs(void) {
|
|
ScriptActionCtr_007 = 0;
|
|
ScriptActionCtr_006 = 0;
|
|
ScriptActionCtr_005 = 0;
|
|
ScriptActionCtr_004 = 0;
|
|
ScriptActionCtr_003 = 0;
|
|
ScriptActionCtr_002 = 0;
|
|
ScriptActionCtr_001 = 0;
|
|
ScriptActionCtr_000 = 0;
|
|
ScriptActionCtr_008 = 0;
|
|
}
|
|
|
|
// ========================================
|
|
// Function to Save Global Action Counters
|
|
// ========================================
|
|
void SaveGlobalActionCtrs(void *file_ptr) {
|
|
File_WriteInt(ScriptActionCtr_007, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_006, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_005, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_004, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_003, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_002, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_001, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_000, file_ptr);
|
|
File_WriteInt(ScriptActionCtr_008, file_ptr);
|
|
}
|
|
|
|
// ===========================================
|
|
// Function to Restore Global Action Counters
|
|
// ===========================================
|
|
void RestoreGlobalActionCtrs(void *file_ptr) {
|
|
ScriptActionCtr_007 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_006 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_005 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_004 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_003 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_002 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_001 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_000 = File_ReadInt(file_ptr);
|
|
ScriptActionCtr_008 = File_ReadInt(file_ptr);
|
|
}
|
|
|
|
// ===============================================================
|
|
// Start of Custom Script Block - DO NOT EDIT ANYTHING BEFORE THIS
|
|
// ===============================================================
|
|
/**{CUSTOM_SCRIPT_BLOCK_START}** DO NOT EDIT! **/
|
|
|
|
// Enter your custom script code here
|
|
|
|
/**{CUSTOM_SCRIPT_BLOCK_END}**** DO NOT EDIT! **/
|
|
// ============================================================
|
|
// End of Custom Script Block - DO NOT EDIT ANYTHING AFTER THIS
|
|
// ============================================================
|
|
|
|
// =================
|
|
// Message File Data
|
|
// =================
|
|
|
|
#define MAX_SCRIPT_MESSAGES 256
|
|
#define MAX_MSG_FILEBUF_LEN 1024
|
|
#define NO_MESSAGE_STRING "*Message Not Found*"
|
|
#define INV_MSGNAME_STRING "*Message Name Invalid*"
|
|
#define WHITESPACE_CHARS " \t\r\n"
|
|
|
|
// Structure for storing a script message
|
|
typedef struct {
|
|
char *name; // the name of the message
|
|
char *message; // the actual message text
|
|
} tScriptMessage;
|
|
|
|
// Global storage for level script messages
|
|
tScriptMessage *message_list[MAX_SCRIPT_MESSAGES];
|
|
int num_messages;
|
|
|
|
// ======================
|
|
// Message File Functions
|
|
// ======================
|
|
|
|
// Initializes the Message List
|
|
void InitMessageList(void) {
|
|
for (int j = 0; j < MAX_SCRIPT_MESSAGES; j++)
|
|
message_list[j] = NULL;
|
|
num_messages = 0;
|
|
}
|
|
|
|
// Clear the Message List
|
|
void ClearMessageList(void) {
|
|
for (int j = 0; j < num_messages; j++) {
|
|
free(message_list[j]->name);
|
|
free(message_list[j]->message);
|
|
free(message_list[j]);
|
|
message_list[j] = NULL;
|
|
}
|
|
num_messages = 0;
|
|
}
|
|
|
|
// Adds a message to the list
|
|
int AddMessageToList(char *name, char *msg) {
|
|
int pos;
|
|
|
|
// Make sure there is room in the list
|
|
if (num_messages >= MAX_SCRIPT_MESSAGES)
|
|
return false;
|
|
|
|
// Allocate memory for this message entry
|
|
pos = num_messages;
|
|
message_list[pos] = (tScriptMessage *)malloc(sizeof(tScriptMessage));
|
|
if (message_list[pos] == NULL)
|
|
return false;
|
|
|
|
// Allocate memory for the message name
|
|
message_list[pos]->name = (char *)malloc(strlen(name) + 1);
|
|
if (message_list[pos]->name == NULL) {
|
|
free(message_list[pos]);
|
|
return false;
|
|
}
|
|
strcpy(message_list[pos]->name, name);
|
|
|
|
// Allocate memory for the message name
|
|
message_list[pos]->message = (char *)malloc(strlen(msg) + 1);
|
|
if (message_list[pos]->message == NULL) {
|
|
free(message_list[pos]->name);
|
|
free(message_list[pos]);
|
|
return false;
|
|
}
|
|
strcpy(message_list[pos]->message, msg);
|
|
num_messages++;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Removes any whitespace padding from the end of a string
|
|
void RemoveTrailingWhitespace(char *s) {
|
|
int last_char_pos;
|
|
|
|
last_char_pos = strlen(s) - 1;
|
|
while (last_char_pos >= 0 && isspace(s[last_char_pos])) {
|
|
s[last_char_pos] = '\0';
|
|
last_char_pos--;
|
|
}
|
|
}
|
|
|
|
// Returns a pointer to the first non-whitespace char in given string
|
|
char *SkipInitialWhitespace(char *s) {
|
|
while ((*s) != '\0' && isspace(*s))
|
|
s++;
|
|
|
|
return (s);
|
|
}
|
|
|
|
// Read in the Messages
|
|
int ReadMessageFile(char *filename) {
|
|
void *infile;
|
|
char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
|
|
char *line, *msg_start;
|
|
int line_num;
|
|
bool next_msgid_found;
|
|
|
|
// Try to open the file for loading
|
|
infile = File_Open(filename, "rt");
|
|
if (!infile)
|
|
return false;
|
|
|
|
line_num = 0;
|
|
next_msgid_found = true;
|
|
|
|
// Clear the message list
|
|
ClearMessageList();
|
|
|
|
// Read in and parse each line of the file
|
|
while (!File_eof(infile)) {
|
|
|
|
// Clear the buffer
|
|
strcpy(filebuffer, "");
|
|
|
|
// Read in a line from the file
|
|
File_ReadString(filebuffer, MAX_MSG_FILEBUF_LEN, infile);
|
|
line_num++;
|
|
|
|
// Remove whitespace padding at start and end of line
|
|
RemoveTrailingWhitespace(filebuffer);
|
|
line = SkipInitialWhitespace(filebuffer);
|
|
|
|
// If line is a comment, or empty, discard it
|
|
if (strlen(line) == 0 || strncmp(line, "//", 2) == 0)
|
|
continue;
|
|
|
|
if (!next_msgid_found) { // Parse out the last message ID number
|
|
|
|
// Grab the first keyword, make sure it's valid
|
|
line = strtok(line, WHITESPACE_CHARS);
|
|
if (line == NULL)
|
|
continue;
|
|
|
|
// Grab the second keyword, and assign it as the next message ID
|
|
line = strtok(NULL, WHITESPACE_CHARS);
|
|
if (line == NULL)
|
|
continue;
|
|
|
|
next_msgid_found = true;
|
|
} else { // Parse line as a message line
|
|
|
|
// Find the start of message, and mark it
|
|
msg_start = strchr(line, '=');
|
|
if (msg_start == NULL)
|
|
continue;
|
|
msg_start[0] = '\0';
|
|
msg_start++;
|
|
|
|
// Add the message to the list
|
|
AddMessageToList(line, msg_start);
|
|
}
|
|
}
|
|
File_Close(infile);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Find a message
|
|
char *GetMessage(char *name) {
|
|
// Make sure given name is valid
|
|
if (name == NULL)
|
|
return INV_MSGNAME_STRING;
|
|
|
|
// Search message list for name
|
|
for (int j = 0; j < num_messages; j++)
|
|
if (strcmp(message_list[j]->name, name) == 0)
|
|
return (message_list[j]->message);
|
|
|
|
// Couldn't find it
|
|
return NO_MESSAGE_STRING;
|
|
}
|
|
|
|
//======================
|
|
// Name List Arrays
|
|
//======================
|
|
|
|
#define NUM_DOOR_NAMES 8
|
|
char *Door_names[NUM_DOOR_NAMES] = {"DoorH", "DoorG", "DoorF", "DoorE", "DoorD", "DoorC", "DoorB", "DoorA"};
|
|
int Door_handles[NUM_DOOR_NAMES];
|
|
|
|
#define NUM_OBJECT_NAMES 15
|
|
char *Object_names[NUM_OBJECT_NAMES] = {"SwitchH", "SwitchG", "SwitchF", "SwitchE", "SwitchD",
|
|
"SwitchC", "SwitchB", "SwitchA", "SewerSoundA", "SewerSoundB",
|
|
"SewerSoundC", "EnergySoundA", "EnergySoundB", "RedGoalSound", "BlueGoalSound"};
|
|
int Object_handles[NUM_OBJECT_NAMES];
|
|
|
|
#define NUM_ROOM_NAMES 0
|
|
char **Room_names = NULL;
|
|
int *Room_indexes = NULL;
|
|
|
|
#define NUM_TRIGGER_NAMES 0
|
|
char **Trigger_names = NULL;
|
|
int *Trigger_indexes = NULL;
|
|
int *Trigger_faces = NULL;
|
|
int *Trigger_rooms = NULL;
|
|
|
|
#define NUM_SOUND_NAMES 5
|
|
char *Sound_names[NUM_SOUND_NAMES] = {"AmbSwitch21", "AmbSwitch11", "AmbDroneN", "AmbDroneL", "AmbDroneK"};
|
|
int Sound_indexes[NUM_SOUND_NAMES];
|
|
|
|
#define NUM_TEXTURE_NAMES 0
|
|
char **Texture_names = NULL;
|
|
int *Texture_indexes = NULL;
|
|
|
|
#define NUM_PATH_NAMES 0
|
|
char **Path_names = NULL;
|
|
int *Path_indexes = NULL;
|
|
|
|
#define NUM_MATCEN_NAMES 0
|
|
char **Matcen_names = NULL;
|
|
int *Matcen_indexes = NULL;
|
|
|
|
#define NUM_GOAL_NAMES 0
|
|
char **Goal_names = NULL;
|
|
int *Goal_indexes = NULL;
|
|
|
|
#define NUM_MESSAGE_NAMES 0
|
|
char **Message_names = NULL;
|
|
char **Message_strings = NULL;
|
|
|
|
// ===============
|
|
// InitializeDLL()
|
|
// ===============
|
|
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
|
|
osicommon_Initialize((tOSIRISModuleInit *)func_list);
|
|
if (func_list->game_checksum != CHECKSUM) {
|
|
mprintf(0, "Game-Checksum FAIL!!! (%ul!=%ul)\n", func_list->game_checksum, CHECKSUM);
|
|
mprintf(0, "RECOMPILE YOUR SCRIPTS!!!\n");
|
|
return 0;
|
|
}
|
|
|
|
ClearGlobalActionCtrs();
|
|
dfInit();
|
|
InitMessageList();
|
|
|
|
// Build the filename of the message file
|
|
char filename[_MAX_PATH + 1];
|
|
int lang_type;
|
|
if (func_list->script_identifier != NULL) {
|
|
_splitpath(func_list->script_identifier, NULL, NULL, filename, NULL);
|
|
lang_type = Game_GetLanguage();
|
|
if (lang_type == LANGUAGE_FRENCH)
|
|
strcat(filename, "_FRN");
|
|
else if (lang_type == LANGUAGE_GERMAN)
|
|
strcat(filename, "_GER");
|
|
else if (lang_type == LANGUAGE_ITALIAN)
|
|
strcat(filename, "_ITN");
|
|
else if (lang_type == LANGUAGE_SPANISH)
|
|
strcat(filename, "_SPN");
|
|
strcat(filename, ".msg");
|
|
} else {
|
|
strcpy(filename, "RudeAwakening.msg");
|
|
lang_type = LANGUAGE_ENGLISH;
|
|
}
|
|
if (!ReadMessageFile(filename)) {
|
|
mprintf(0, "ERROR: Could not load message file - %s\n", filename);
|
|
}
|
|
|
|
int j;
|
|
|
|
// Do Door Index lookups
|
|
for (j = 0; j < NUM_DOOR_NAMES; j++)
|
|
Door_handles[j] = Scrpt_FindDoorName(Door_names[j]);
|
|
|
|
// Do Object Index lookups
|
|
for (j = 0; j < NUM_OBJECT_NAMES; j++)
|
|
Object_handles[j] = Scrpt_FindObjectName(Object_names[j]);
|
|
|
|
// Do Room Index lookups
|
|
for (j = 0; j < NUM_ROOM_NAMES; j++)
|
|
Room_indexes[j] = Scrpt_FindRoomName(Room_names[j]);
|
|
|
|
// Do Trigger Index lookups
|
|
for (j = 0; j < NUM_TRIGGER_NAMES; j++) {
|
|
Trigger_indexes[j] = Scrpt_FindTriggerName(Trigger_names[j]);
|
|
Trigger_faces[j] = Scrpt_GetTriggerFace(Trigger_indexes[j]);
|
|
Trigger_rooms[j] = Scrpt_GetTriggerRoom(Trigger_indexes[j]);
|
|
}
|
|
|
|
// Do Sound Index lookups
|
|
for (j = 0; j < NUM_SOUND_NAMES; j++)
|
|
Sound_indexes[j] = Scrpt_FindSoundName(Sound_names[j]);
|
|
|
|
// Do Texture Index lookups
|
|
for (j = 0; j < NUM_TEXTURE_NAMES; j++)
|
|
Texture_indexes[j] = Scrpt_FindTextureName(Texture_names[j]);
|
|
|
|
// Do Path Index lookups
|
|
for (j = 0; j < NUM_PATH_NAMES; j++)
|
|
Path_indexes[j] = Scrpt_FindPathName(Path_names[j]);
|
|
|
|
// Do Matcen Index lookups
|
|
for (j = 0; j < NUM_MATCEN_NAMES; j++)
|
|
Matcen_indexes[j] = Scrpt_FindMatcenName(Matcen_names[j]);
|
|
|
|
// Do Goal Index lookups
|
|
for (j = 0; j < NUM_GOAL_NAMES; j++)
|
|
Goal_indexes[j] = Scrpt_FindLevelGoalName(Goal_names[j]);
|
|
|
|
// Do Message Name lookups
|
|
for (j = 0; j < NUM_MESSAGE_NAMES; j++)
|
|
Message_strings[j] = GetMessage(Message_names[j]);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// =============
|
|
// ShutdownDLL()
|
|
// =============
|
|
void STDCALL ShutdownDLL(void) { ClearMessageList(); }
|
|
|
|
// ===============
|
|
// GetGOScriptID()
|
|
// ===============
|
|
int STDCALL GetGOScriptID(char *name, ubyte isdoor) { return -1; }
|
|
|
|
// ================
|
|
// CreateInstance()
|
|
// ================
|
|
void STDCALLPTR CreateInstance(int id) {
|
|
switch (id) {
|
|
case ID_LEVEL_0000:
|
|
return new LevelScript_0000;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1017:
|
|
return new CustomObjectScript_1017;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_101A:
|
|
return new CustomObjectScript_101A;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1019:
|
|
return new CustomObjectScript_1019;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1016:
|
|
return new CustomObjectScript_1016;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1015:
|
|
return new CustomObjectScript_1015;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1018:
|
|
return new CustomObjectScript_1018;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1813:
|
|
return new CustomObjectScript_1813;
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1014:
|
|
return new CustomObjectScript_1014;
|
|
break;
|
|
default:
|
|
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// =================
|
|
// DestroyInstance()
|
|
// =================
|
|
void STDCALL DestroyInstance(int id, void *ptr) {
|
|
switch (id) {
|
|
case ID_LEVEL_0000:
|
|
delete ((LevelScript_0000 *)ptr);
|
|
case ID_CUSTOM_OBJECT_1017:
|
|
delete ((CustomObjectScript_1017 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_101A:
|
|
delete ((CustomObjectScript_101A *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1019:
|
|
delete ((CustomObjectScript_1019 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1016:
|
|
delete ((CustomObjectScript_1016 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1015:
|
|
delete ((CustomObjectScript_1015 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1018:
|
|
delete ((CustomObjectScript_1018 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1813:
|
|
delete ((CustomObjectScript_1813 *)ptr);
|
|
break;
|
|
case ID_CUSTOM_OBJECT_1014:
|
|
delete ((CustomObjectScript_1014 *)ptr);
|
|
break;
|
|
default:
|
|
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ===================
|
|
// CallInstanceEvent()
|
|
// ===================
|
|
short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data) {
|
|
switch (id) {
|
|
case ID_LEVEL_0000:
|
|
case ID_CUSTOM_OBJECT_1017:
|
|
case ID_CUSTOM_OBJECT_101A:
|
|
case ID_CUSTOM_OBJECT_1019:
|
|
case ID_CUSTOM_OBJECT_1016:
|
|
case ID_CUSTOM_OBJECT_1015:
|
|
case ID_CUSTOM_OBJECT_1018:
|
|
case ID_CUSTOM_OBJECT_1813:
|
|
case ID_CUSTOM_OBJECT_1014:
|
|
return ((BaseScript *)ptr)->CallEvent(event, data);
|
|
break;
|
|
default:
|
|
mprintf(0, "SCRIPT: Illegal ID (%d)\n", id);
|
|
break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
// ==================
|
|
// SaveRestoreState()
|
|
// ==================
|
|
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
|
|
|
|
// ====================
|
|
// GetTriggerScriptID()
|
|
// ====================
|
|
int STDCALL GetTriggerScriptID(int trigger_room, int trigger_face) { return -1; }
|
|
|
|
// =================
|
|
// GetCOScriptList()
|
|
// =================
|
|
int STDCALL GetCOScriptList(int **list, int **id_list) {
|
|
static int cust_handle_list[8];
|
|
static int cust_id_list[8] = {ID_CUSTOM_OBJECT_1017, ID_CUSTOM_OBJECT_101A, ID_CUSTOM_OBJECT_1019,
|
|
ID_CUSTOM_OBJECT_1016, ID_CUSTOM_OBJECT_1015, ID_CUSTOM_OBJECT_1018,
|
|
ID_CUSTOM_OBJECT_1813, ID_CUSTOM_OBJECT_1014};
|
|
|
|
// Fill in the custom handle list
|
|
cust_handle_list[0] = Object_handles[0];
|
|
cust_handle_list[1] = Object_handles[1];
|
|
cust_handle_list[2] = Object_handles[2];
|
|
cust_handle_list[3] = Object_handles[3];
|
|
cust_handle_list[4] = Object_handles[4];
|
|
cust_handle_list[5] = Object_handles[5];
|
|
cust_handle_list[6] = Object_handles[6];
|
|
cust_handle_list[7] = Object_handles[7];
|
|
|
|
*list = cust_handle_list;
|
|
*id_list = cust_id_list;
|
|
|
|
return 8;
|
|
}
|
|
|
|
//=======================
|
|
// Script Implementation
|
|
//=======================
|
|
|
|
BaseScript::BaseScript() {}
|
|
|
|
BaseScript::~BaseScript() {}
|
|
|
|
short BaseScript::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
mprintf(0, "BaseScript::CallEvent()\n");
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_SAVESTATE: {
|
|
tOSIRISEVTSAVESTATE *event_data = &data->evt_savestate;
|
|
|
|
SaveGlobalActionCtrs(event_data->fileptr);
|
|
dfSave(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomSave(event_data->fileptr);
|
|
#endif
|
|
} break;
|
|
case EVT_RESTORESTATE: {
|
|
tOSIRISEVTRESTORESTATE *event_data = &data->evt_restorestate;
|
|
|
|
RestoreGlobalActionCtrs(event_data->fileptr);
|
|
dfRestore(event_data->fileptr);
|
|
#ifdef ENABLE_CUSTOM_SAVE_AND_RESTORE
|
|
dsCustomRestore(event_data->fileptr);
|
|
#endif
|
|
} break;
|
|
case EVT_LEVELSTART: {
|
|
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
|
|
|
|
ClearGlobalActionCtrs();
|
|
dfInit();
|
|
|
|
// Script 008: Room Sounds Start
|
|
if (1) {
|
|
aSoundPlayObject(Sound_indexes[2], Object_handles[8], 1.000000f);
|
|
aSoundPlayObject(Sound_indexes[2], Object_handles[9], 1.000000f);
|
|
aSoundPlayObject(Sound_indexes[2], Object_handles[10], 1.000000f);
|
|
aSoundPlayObject(Sound_indexes[3], Object_handles[11], 1.000000f);
|
|
aSoundPlayObject(Sound_indexes[3], Object_handles[12], 1.000000f);
|
|
aSoundPlayObject(Sound_indexes[4], Object_handles[13], 1.000000f);
|
|
aSoundPlayObject(Sound_indexes[4], Object_handles[14], 1.000000f);
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_008 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_008++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1017::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 007: Door H Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(7) == false) {
|
|
aDoorLockUnlock(1, Door_handles[0]);
|
|
aObjPlayAnim(Object_handles[0], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(7, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[0]);
|
|
aObjPlayAnim(Object_handles[0], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(7, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_007 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_007++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_101A::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 006: Door G Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(6) == false) {
|
|
aDoorLockUnlock(1, Door_handles[1]);
|
|
aObjPlayAnim(Object_handles[1], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(6, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[1]);
|
|
aObjPlayAnim(Object_handles[1], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(6, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_006 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_006++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1019::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 005: Door F Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(5) == false) {
|
|
aDoorLockUnlock(1, Door_handles[2]);
|
|
aObjPlayAnim(Object_handles[2], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(5, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[2]);
|
|
aObjPlayAnim(Object_handles[2], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(5, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_005 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_005++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1016::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 004: Door E Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(4) == false) {
|
|
aDoorLockUnlock(1, Door_handles[3]);
|
|
aObjPlayAnim(Object_handles[3], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(4, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[3]);
|
|
aObjPlayAnim(Object_handles[3], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(4, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_004 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_004++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1015::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 003: Door D Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(3) == false) {
|
|
aDoorLockUnlock(1, Door_handles[4]);
|
|
aObjPlayAnim(Object_handles[4], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(3, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[4]);
|
|
aObjPlayAnim(Object_handles[4], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(3, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_003 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_003++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1018::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 002: Door C Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(2) == false) {
|
|
aDoorLockUnlock(1, Door_handles[5]);
|
|
aObjPlayAnim(Object_handles[5], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(2, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[5]);
|
|
aObjPlayAnim(Object_handles[5], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(2, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_002 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_002++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1813::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 001: Door B Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(1) == false) {
|
|
aDoorLockUnlock(1, Door_handles[6]);
|
|
aObjPlayAnim(Object_handles[6], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(1, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[6]);
|
|
aObjPlayAnim(Object_handles[6], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(1, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_001 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_001++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
short CustomObjectScript_1014::CallEvent(int event, tOSIRISEventInfo *data) {
|
|
switch (event) {
|
|
case EVT_COLLIDE: {
|
|
tOSIRISEVTCOLLIDE *event_data = &data->evt_collide;
|
|
|
|
// Script 000: Door A Switch
|
|
if (qObjIsPlayerWeapon(event_data->it_handle) == true) {
|
|
if (qUserFlag(0) == false) {
|
|
aDoorLockUnlock(1, Door_handles[7]);
|
|
aObjPlayAnim(Object_handles[7], 0, 1, 1.000000f, 0);
|
|
aUserFlagSet(0, 1);
|
|
aSoundPlayObject(Sound_indexes[0], data->me_handle, 1.000000f);
|
|
} else {
|
|
aDoorLockUnlock(0, Door_handles[7]);
|
|
aObjPlayAnim(Object_handles[7], 1, 2, 1.000000f, 0);
|
|
aUserFlagSet(0, 0);
|
|
aSoundPlayObject(Sound_indexes[1], data->me_handle, 1.000000f);
|
|
}
|
|
|
|
// Increment the script action counter
|
|
if (ScriptActionCtr_000 < MAX_ACTION_CTR_VALUE)
|
|
ScriptActionCtr_000++;
|
|
}
|
|
} break;
|
|
}
|
|
return CONTINUE_CHAIN | CONTINUE_DEFAULT;
|
|
}
|
|
|
|
/*********************************************************
|
|
Script Save Block: DO NOT TOUCH ANYTHING IN THIS BLOCK!!!
|
|
**********************************************************
|
|
$$SCRIPT_BLOCK_START
|
|
|
|
VERSION 3
|
|
NEXT_ID 10
|
|
|
|
// UserType value blocks
|
|
$$UTYPE_VALS_START UserVar
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START UserFlag
|
|
0:DoorALOCKED
|
|
1:DoorBLOCKED
|
|
2:DoorCLOCKED
|
|
3:DoorDLOCKED
|
|
4:DoorELOCKED
|
|
5:DoorFLOCKED
|
|
6:DoorGLOCKED
|
|
7:DoorHLOCKED
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SpewHandle
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START TimerID
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START SavedObjectSlot
|
|
$$UTYPE_VALS_END
|
|
|
|
$$UTYPE_VALS_START GoalID
|
|
$$UTYPE_VALS_END
|
|
|
|
|
|
// Name Lists
|
|
$$DOOR_LIST_START
|
|
DoorH
|
|
DoorG
|
|
DoorF
|
|
DoorE
|
|
DoorD
|
|
DoorC
|
|
DoorB
|
|
DoorA
|
|
$$DOOR_LIST_END
|
|
|
|
$$OBJECT_LIST_START
|
|
SwitchH
|
|
SwitchG
|
|
SwitchF
|
|
SwitchE
|
|
SwitchD
|
|
SwitchC
|
|
SwitchB
|
|
SwitchA
|
|
SewerSoundA
|
|
SewerSoundB
|
|
SewerSoundC
|
|
EnergySoundA
|
|
EnergySoundB
|
|
RedGoalSound
|
|
BlueGoalSound
|
|
$$OBJECT_LIST_END
|
|
|
|
$$ROOM_LIST_START
|
|
$$ROOM_LIST_END
|
|
|
|
$$TRIGGER_LIST_START
|
|
$$TRIGGER_LIST_END
|
|
|
|
$$SOUND_LIST_START
|
|
AmbSwitch21
|
|
AmbSwitch11
|
|
AmbDroneN
|
|
AmbDroneL
|
|
AmbDroneK
|
|
$$SOUND_LIST_END
|
|
|
|
$$TEXTURE_LIST_START
|
|
$$TEXTURE_LIST_END
|
|
|
|
$$SPECNAME_LIST_START
|
|
$$SPECNAME_LIST_END
|
|
|
|
$$PATH_LIST_START
|
|
$$PATH_LIST_END
|
|
|
|
$$MATCEN_LIST_START
|
|
$$MATCEN_LIST_END
|
|
|
|
$$GOAL_LIST_START
|
|
$$GOAL_LIST_END
|
|
|
|
$$STRM_AUDIO_LIST_START
|
|
$$STRM_AUDIO_LIST_END
|
|
|
|
|
|
// Script Tree Dump
|
|
00:7:Door H Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:0
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:0:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:0:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:0:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:0:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:7:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:6:Door G Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:1
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:6:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:1:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:6:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:1:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:1:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:6:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:5:Door F Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:2
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:5:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:2:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:2:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:5:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:2:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:2:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:5:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:4:Door E Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:3
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:4:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:3:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:3:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:4:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:3:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:3:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:4:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:3:Door D Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:4
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:3:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:4:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:4:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:3:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:4:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:4:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:3:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:2:Door C Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:5
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:2:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:5:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:5:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:2:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:5:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:5:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:2:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:1:Door B Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:6
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:6:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:6:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:6:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:6:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:0:Door A Switch
|
|
$$CHILD_BLOCK_START
|
|
01:1:7
|
|
02:0
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qObjIsPlayerWeapon:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:1:1:-1:Object
|
|
$$CHILD_BLOCK_END
|
|
07:0:6
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
03:1
|
|
$$CHILD_BLOCK_START
|
|
05:1
|
|
$$CHILD_BLOCK_START
|
|
06:qUserFlag:Bool
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:UserFlag
|
|
$$CHILD_BLOCK_END
|
|
07:0:7
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:1:Lock/Unlock
|
|
10:0:0:7:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:7:Object
|
|
10:4:0:StartFrame
|
|
10:4:1:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:UserFlag
|
|
10:5:1:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:0:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
04:1:0:1
|
|
$$CHILD_BLOCK_START
|
|
08:aDoorLockUnlock
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:Lock/Unlock
|
|
10:0:0:7:DoorName
|
|
$$CHILD_BLOCK_END
|
|
08:aObjPlayAnim
|
|
$$CHILD_BLOCK_START
|
|
10:1:0:7:Object
|
|
10:4:1:StartFrame
|
|
10:4:2:EndFrame
|
|
10:6:1.000000:CycleTime
|
|
10:5:0:Looping
|
|
$$CHILD_BLOCK_END
|
|
08:aUserFlagSet
|
|
$$CHILD_BLOCK_START
|
|
10:10:0:0:UserFlag
|
|
10:5:0:True/False
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:1:Sound
|
|
10:1:2:-1:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
00:8:Room Sounds Start
|
|
$$CHILD_BLOCK_START
|
|
01:2:0
|
|
02:6
|
|
03:0
|
|
$$CHILD_BLOCK_START
|
|
05:0
|
|
$$CHILD_BLOCK_END
|
|
04:0:0:0
|
|
$$CHILD_BLOCK_START
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:2:Sound
|
|
10:1:0:8:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:2:Sound
|
|
10:1:0:9:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:2:Sound
|
|
10:1:0:10:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:3:Sound
|
|
10:1:0:11:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:3:Sound
|
|
10:1:0:12:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:4:Sound
|
|
10:1:0:13:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
08:aSoundPlayObject
|
|
$$CHILD_BLOCK_START
|
|
10:12:4:Sound
|
|
10:1:0:14:Object
|
|
10:9:1.000000:Volume
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
$$CHILD_BLOCK_END
|
|
|
|
$$SCRIPT_BLOCK_END
|
|
*********************************************************/
|