mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-01-22 19:55:23 +00:00
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
#ifndef DEDICATED_SERVER_H
|
|
#define DEDICATED_SERVER_H
|
|
|
|
#define CVAR_GAMEINIT 0x0001 // this variable can be set/changed during server init
|
|
#define CVAR_GAMEPLAY 0x0002 // this variable can be set/changed during game play
|
|
|
|
typedef enum {
|
|
CVAR_TYPE_INT,
|
|
CVAR_TYPE_FLOAT,
|
|
CVAR_TYPE_STRING,
|
|
CVAR_TYPE_NONE,
|
|
} cvar_type;
|
|
|
|
typedef struct {
|
|
char *varname;
|
|
cvar_type type;
|
|
void *dest_variable;
|
|
int var_min, var_max;
|
|
short permissions;
|
|
} cvar_entry;
|
|
|
|
extern bool Dedicated_server;
|
|
|
|
// Sets the value for a cvar INT type
|
|
void SetCVarInt(int index, int val);
|
|
|
|
// Sets the value for a cvar FLOAT type
|
|
void SetCVarFloat(int index, float val);
|
|
|
|
// Sets the value for a cvar string type
|
|
void SetCVarString(int index, char *val);
|
|
|
|
// The accessor function that sets the value of a cvar
|
|
void SetCVar(char *cvar_string, char *cvar_argument, bool in_game_init);
|
|
|
|
// The accessor function that sets the value of a cvar...INT only
|
|
void SetCVar(char *cvar_string, int cvar_argument);
|
|
|
|
// The accessor function that sets the value of a cvar...FLOAT only
|
|
void SetCVar(char *cvar_string, float cvar_argument);
|
|
|
|
// Starts a dedicated server and loads the server config file
|
|
void StartDedicatedServer();
|
|
|
|
// Reads in the server config file for a dedicated server
|
|
// Returns true if everything is ok
|
|
int LoadServerConfigFile();
|
|
|
|
// Called once per frame for the dedicated server
|
|
void DoDedicatedServerFrame();
|
|
|
|
// Prints a message to the console if the dedicated server is active
|
|
void PrintDedicatedMessage(const char *fmt, ...);
|
|
|
|
// Reads incoming data from the telnet connection to the server
|
|
void DedicatedReadTelnet(void);
|
|
|
|
// Sends a string to all connected and logged in clients
|
|
void DedicatedSocketputs(char *str);
|
|
|
|
// Look for incoming connections
|
|
void ListenDedicatedSocket(void);
|
|
|
|
// Init the socket and start listening
|
|
void InitDedicatedSocket(ushort port);
|
|
|
|
#endif |