Descent3/lib/lightmap.h
2024-04-16 12:56:40 -06:00

54 lines
1.5 KiB
C

#ifndef LIGHTMAP_H
#define LIGHTMAP_H
#include "pstypes.h"
#ifdef MACINTOSH
#define MAX_LIGHTMAPS (60000)
#else
#define MAX_LIGHTMAPS (65534)
#endif
#define BAD_LM_INDEX 65535
// lightmap flags
#define LF_CHANGED 1 // this bitmap has changed since last frame (useful for hardware cacheing)
#define LF_LIMITS 2 // This lightmap has a specific area that has changed since last frame
#define LF_WRAP 4 // This lightmap should be drawn with wrapping (not clamping)
#define LF_BRAND_NEW 8 // This lightmap is brand new and hasn't been to the video card yet
typedef struct {
ubyte width, height; // Width and height in pixels
ushort *data; // 16bit data
ushort used;
ubyte flags;
short cache_slot; // for the renderers use
ubyte square_res; // for renderers use
ubyte cx1, cy1, cx2, cy2; // Change x and y coords
} bms_lightmap;
extern bms_lightmap GameLightmaps[MAX_LIGHTMAPS];
// Sets all the lightmaps to unused
void lm_InitLightmaps();
void lm_ShutdownLightmaps(void);
// Allocs a lightmap of w x h size
// Returns lightmap handle if successful, -1 if otherwise
int lm_AllocLightmap(int w, int h);
// Given a handle, frees the lightmap memory and flags this lightmap as unused
void lm_FreeLightmap(int handle);
// returns a lightmaps width else -1 if something is wrong
int lm_w(int handle);
// returns a lightmaps height , else -1 if something is wrong
int lm_h(int handle);
// returns a lightmaps data else NULL if something is wrong
ushort *lm_data(int handle);
#endif