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54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
#ifndef LIGHTMAP_H
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#define LIGHTMAP_H
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#include "pstypes.h"
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#ifdef MACINTOSH
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#define MAX_LIGHTMAPS (60000)
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#else
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#define MAX_LIGHTMAPS (65534)
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#endif
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#define BAD_LM_INDEX 65535
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// lightmap flags
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#define LF_CHANGED 1 // this bitmap has changed since last frame (useful for hardware cacheing)
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#define LF_LIMITS 2 // This lightmap has a specific area that has changed since last frame
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#define LF_WRAP 4 // This lightmap should be drawn with wrapping (not clamping)
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#define LF_BRAND_NEW 8 // This lightmap is brand new and hasn't been to the video card yet
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typedef struct {
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ubyte width, height; // Width and height in pixels
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ushort *data; // 16bit data
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ushort used;
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ubyte flags;
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short cache_slot; // for the renderers use
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ubyte square_res; // for renderers use
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ubyte cx1, cy1, cx2, cy2; // Change x and y coords
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} bms_lightmap;
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extern bms_lightmap GameLightmaps[MAX_LIGHTMAPS];
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// Sets all the lightmaps to unused
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void lm_InitLightmaps();
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void lm_ShutdownLightmaps(void);
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// Allocs a lightmap of w x h size
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// Returns lightmap handle if successful, -1 if otherwise
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int lm_AllocLightmap(int w, int h);
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// Given a handle, frees the lightmap memory and flags this lightmap as unused
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void lm_FreeLightmap(int handle);
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// returns a lightmaps width else -1 if something is wrong
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int lm_w(int handle);
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// returns a lightmaps height , else -1 if something is wrong
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int lm_h(int handle);
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// returns a lightmaps data else NULL if something is wrong
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ushort *lm_data(int handle);
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#endif
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