Descent3/lib/manage_external.h
2024-04-16 12:56:40 -06:00

44 lines
1.3 KiB
C

/*
* $Logfile: /DescentIII/main/lib/manage_external.h $
* $Revision: 4 $
* $Date: 2/10/99 4:38p $
* $Author: Matt $
*
* Any defines, structs, etc. manage related that can be exported to DLLs
*
* $Log: /DescentIII/main/lib/manage_external.h $
*
* 4 2/10/99 4:38p Matt
* Misc. changes for table file parsing
*
* 3 2/05/99 7:03p Jeff
* table file parsing macros put in
*
* 2 1/21/99 11:15p Jeff
* pulled out some structs and defines from header files and moved them
* into seperate header files so that multiplayer dlls don't require major
* game headers, just those new headers. Side effect is a shorter build
* time. Also cleaned up some header file #includes that weren't needed.
* This affected polymodel.h, object.h, player.h, vecmat.h, room.h,
* manage.h and multi.h
*
* $NoKeywords: $
*/
#ifndef __MANAGE_EXTERNAL_H_
#define __MANAGE_EXTERNAL_H_
#define PAGENAME_LEN 35
// Use this macro around your parameter in a table-file lookup, etc. to have the
// table file parser ignore this instance of the function (because you might be
// using one of the $$TABLE_ defines in a comment to force add items
#define IGNORE_TABLE(s) s
// Use these macros around literal strings that are in arrays.
// NOTE that these strings must be inside curly braces
#define TBL_SOUND(s) s
#define TBL_GENERIC(s) s
#define TBL_GAMEFILE(s) s
#endif