Descent3/lib/soundload.h
2024-04-16 12:56:40 -06:00

58 lines
1.6 KiB
C

#ifndef SOUNDLOAD_H_
#define SOUNDLOAD_H_
#include "ssl_lib.h"
extern int Num_sounds;
extern int Num_sound_files;
// Allocs a sound file for use, returns -1 if error, else index on success
int AllocSoundFile();
// Frees sound index n
void FreeSoundFile(int n);
// Gets next sound file from n that has actually been alloced
int GetNextSoundFile(int n);
// Gets previous sound file from n that has actually been alloced
int GetPrevSoundFile(int n);
// Searches thru all sounds for a specific name, returns -1 if not found
// or index of sound with name
int FindSoundFileName(char *name);
// Given a filename, loads the sound file.
int LoadSoundFile(char *filename, float import_volume, bool f_get_data = false);
// Sets all sounds to unused
void InitSounds();
// Allocs a sound for use, returns -1 if error, else index on success
int AllocSound();
// Frees sound index n
void FreeSound(int n);
// Gets next sound from n that has actually been alloced
int GetNextSound(int n);
// Gets previous sound from n that has actually been alloced
int GetPrevSound(int n);
// Searches thru all sounds for a specific name, returns -1 if not found
// or index of sound with name
int FindSoundName(char *name);
// Given a filename, loads the sound.
int LoadSound(char *filename);
// This is a very confusing function. It takes all the sounds that we have loaded
// and remaps then into their proper places (if they are static).
void RemapSounds();
// goes thru every entity that could possible have a sound index (ie objects, robots, etc)
// and changes the old index to the new index
void RemapAllSoundObjects(int old_index, int new_index);
#endif