Descent3/editor/ScriptMassCompile.h
2024-06-15 20:12:48 +02:00

121 lines
3.5 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/editor/ScriptMassCompile.h $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:57:39 $
* $Author: kevinb $
*
* Header file for mass script compile dialog
*
* $Log: not supported by cvs2svn $
*
* 8 4/03/99 1:36a Jeff
* added no-check out option for mass compiler
*
* 7 2/21/99 8:05p Jeff
* better handling of out-of-sync scripts
*
* 6 1/11/99 3:34p Jeff
* added checks for when going editor->game to see if scripts are out of
* date, if so give the option of breaking out. Add some options to mass
* script compiler, along with a toolbar shortcut.
*
* 5 12/30/98 4:39p Jeff
* selectable to what scripts to display (checked out, non-checked out or
* both)
*
* 4 12/20/98 9:57p Jeff
* finished mass compile dialog
*
* 3 12/18/98 12:36p Jeff
* created a function to determine a script's type and hooked it in
*
* 2 12/18/98 12:11p Jeff
* added mass script compile dialog
*
* $NoKeywords: $
*/
#if !defined(AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_)
#define AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScriptMassCompile.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CScriptMassCompile dialog
#include "pstypes.h"
uint8_t DetermineScriptType(char *filename);
class CScriptMassCompile : public CDialog {
// Construction
public:
CScriptMassCompile(CWnd *pParent = NULL); // standard constructor
void SetStepText(int step, char *format, ...);
bool Step1(char *filename);
bool Step2(char *filename);
bool Step3(char *filename, bool islevel);
bool Step4(char *filename);
void BuildList(void);
// Dialog Data
//{{AFX_DATA(CScriptMassCompile)
enum { IDD = IDD_COMPILEALL };
CCheckListBox m_ScriptList;
BOOL m_AutoCheckIn;
int m_DisplayType;
BOOL m_NoCheckout;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScriptMassCompile)
protected:
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScriptMassCompile)
afx_msg void OnBuild();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnLocked();
afx_msg void OnNotlocked();
afx_msg void OnBoth();
afx_msg void OnSelectall();
afx_msg void OnOodscripts();
afx_msg void OnOosscripts();
afx_msg void OnNocheckout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCRIPTMASSCOMPILE_H__7A381E00_966F_11D2_AB2B_006008BF0B09__INCLUDED_)