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70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /descent3/main/2dlib/screen.cpp $
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* $Revision: 12 $
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* $Date: 6/16/97 5:16p $
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* $Author: Jason $
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*
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* Screen creation class
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*
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* $Log: /descent3/main/2dlib/screen.cpp $
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*
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* 12 6/16/97 5:16p Jason
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* added renderer.h header
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*
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* 11 6/16/97 4:52p Samir
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* If a renderer, then call rendflip instead.
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*
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* 10 6/13/97 3:00p Samir
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* Only flip if screen has a backbuffer.
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*
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* 9 6/12/97 6:29p Samir
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* DDGR v2.0 Changes in 2d system implemented.
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*
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* 8 1/30/97 6:01p Samir
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* The partition of memory and os surfaces as well as the change in
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* ddgr_surface structure and all related changes.
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*
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* $NoKeywords: $
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*/
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#include "gr.h"
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#include "pserror.h"
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#include "renderer.h"
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// ---------------------------------------------------------------------------
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// grSurface constructor and destructor
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// ---------------------------------------------------------------------------
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grScreen::grScreen(int w, int h, int bpp, const char *name)
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: grSurface(w, h, bpp, SURFTYPE_VIDEOSCREEN, SURFFLAG_BACKBUFFER, name) {}
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// ---------------------------------------------------------------------------
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// screen refresh routines
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// ---------------------------------------------------------------------------
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void grScreen::flip() {
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ASSERT(surf_init());
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if (ddsfObj.flags & SURFFLAG_BACKBUFFER)
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ddgr_surf_FlipVideo(&ddsfObj);
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else if (ddsfObj.flags & SURFFLAG_RENDERER)
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rend_Flip();
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}
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