Descent3/netgames/coop/coop.cpp

842 lines
24 KiB
C++

/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/coop/coop.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003/08/26 03:56:42 $
* $Author: kevinb $
*
* Co-Op Play
*
* $Log: coop.cpp,v $
* Revision 1.1.1.1 2003/08/26 03:56:42 kevinb
* initial 1.5 import
*
*
* 23 10/21/99 9:27p Jeff
* B.A. Macintosh code merge
*
* 22 7/12/99 1:17p Jeff
* added netgame flag NF_COOP
*
* 21 5/23/99 3:04a Jason
* fixed bug with player rankings not being updated correctly
*
* 20 5/19/99 3:53p Jeff
* fixed possible (???) bug with displaying hud names
*
* 19 5/12/99 11:04p Jeff
* dmfc and multiplayer games now have endian friendly packets (*whew*)
*
* 18 5/09/99 6:20a Jeff
* improved Entropy (added sounds, max virii per room). Fixed rendering
* bugs for other multiplayer dlls.
*
* 17 5/07/99 12:52p Jeff
* audio taunt icon is ppic if available. coop has hard max team set of 4
*
* 16 5/02/99 8:39a Jeff
* made quick & dirty PLR for coop
*
* 15 4/23/99 6:15p Jeff
* fixed double calls to GameClose
*
* 14 4/23/99 12:43p Jeff
* forgot to call CloseGame
*
* 13 4/21/99 5:34p Jeff
* added requirements
*
* 12 4/19/99 6:07p Jeff
* compile for Linux
*
* 11 3/27/99 4:53p Jeff
* player rankings in multiplayer games implemented. Fixed join message
* so it doesn't get cut off
*
* 10 3/19/99 12:54p Jeff
* base support for requesting the number of teams for a multiplayer game
*
* 9 3/18/99 8:40p Jeff
* hi res font fixes
*
* 8 3/17/99 12:23p Jeff
* converted DMFC to be COM interface
*
* 7 3/01/99 4:17p Jeff
* added net flag whether buddy bot allowed
*
* 6 2/11/99 3:09p Jeff
* localized
*
* 5 2/11/99 12:49a Jeff
* changed names of exported variables
*
* 3 2/07/99 2:06a Jeff
* updated coop...fixed bug when getting countermeasure owner, if owner is
* observer
*
* 2 2/03/99 7:22p Jeff
*
* 1 2/03/99 7:19p Jeff
*
* $NoKeywords: $
*/
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "idmfc.h"
#include "coop.h"
#include "coopstr.h"
#include <algorithm>
IDMFC *DMFCBase = NULL;
static IDmfcStats *dstat = NULL;
static player *dPlayers;
typedef struct {
int Score[2];
} tPlayerStat;
static int pack_pstat(tPlayerStat *user_info, uint8_t *data);
static int unpack_pstat(tPlayerStat *user_info, uint8_t *data);
int pack_pstat(tPlayerStat *user_info, uint8_t *data) {
int count = 0;
MultiAddInt(user_info->Score[0], data, &count);
MultiAddInt(user_info->Score[1], data, &count);
return count;
}
int unpack_pstat(tPlayerStat *user_info, uint8_t *data) {
int count = 0;
user_info->Score[0] = MultiGetInt(data, &count);
user_info->Score[1] = MultiGetInt(data, &count);
return count;
}
///////////////////////////////////////////////
// localization info
static char **StringTable;
static int StringTableSize = 0;
static const char *_ErrorString = "Missing String";
const char *GetStringFromTable(int d) {
if ((d < 0) || (d >= StringTableSize))
return _ErrorString;
else
return StringTable[d];
}
///////////////////////////////////////////////
static int SortedPlayers[MAX_PLAYER_RECORDS];
static bool DisplayScoreScreen = false;
static bool FirstFrame = false;
static bool display_my_welcome = false;
static void DisplayWelcomeMessage(int player_num);
static void DisplayHUDScores(struct tHUDItem *hitem);
static void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size);
static bool compare_slots(int a, int b);
static int Highlight_bmp = -1;
static void OnPLRInterval(void);
static void OnPLRInit(void);
void DetermineScore(int precord_num, int column_num, char *buffer, int buffer_size) {
player_record *pr = DMFCBase->GetPlayerRecord(precord_num);
if (!pr || pr->state == STATE_EMPTY) {
buffer[0] = '\0';
return;
}
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
snprintf(buffer, buffer_size, "%d", stat->Score[DSTAT_LEVEL]);
}
// This function gets called by the game when it wants to learn some info about the game
void DLLFUNCCALL DLLGetGameInfo(tDLLOptions *options) {
options->flags = DOF_MAXTEAMS;
options->max_teams = 1;
strcpy(options->game_name, TXT_COOP);
strcpy(options->requirements, "COOP");
}
// Initializes the game function pointers
void DLLFUNCCALL DLLGameInit(int *api_func, uint8_t *all_ok, int num_teams_to_use) {
*all_ok = 1;
DMFCBase = CreateDMFC();
if (!DMFCBase) {
*all_ok = 0;
return;
}
dstat = CreateDmfcStats();
if (!dstat) {
*all_ok = 0;
return;
}
DMFCBase->LoadFunctions(api_func);
// Setup event handlers
DMFCBase->Set_OnHUDInterval(OnHUDInterval);
DMFCBase->Set_OnInterval(OnInterval);
DMFCBase->Set_OnKeypress(OnKeypress);
DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame);
DMFCBase->Set_OnServerObjectKilled(OnServerObjectKilled);
DMFCBase->Set_OnClientObjectKilled(OnClientObjectKilled);
DMFCBase->Set_OnPlayerConnect(OnPlayerConnect);
DMFCBase->Set_OnServerGameCreated(OnServerGameCreated);
DMFCBase->Set_OnClientLevelStart(OnClientLevelStart);
DMFCBase->Set_OnGameStateRequest(OnGameStateRequest);
DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile);
DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile);
DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile);
DMFCBase->Set_OnPrintScores(OnPrintScores);
DMFCBase->Set_OnPLRInterval(OnPLRInterval);
DMFCBase->Set_OnPLRInit(OnPLRInit);
dPlayers = DMFCBase->GetPlayers();
DLLCreateStringTable("Coop.str", &StringTable, &StringTableSize);
mprintf((0, "%d strings loaded from string table\n", StringTableSize));
if (!StringTableSize) {
*all_ok = 0;
return;
}
DMFCBase->GameInit(1);
Highlight_bmp = DLLbm_AllocBitmap(32, 32, 0);
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
uint16_t *data = DLLbm_data(Highlight_bmp, 0);
if (!data) {
// bail on out of here
*all_ok = 0;
return;
}
for (int x = 0; x < 32 * 32; x++) {
data[x] = GR_RGB16(50, 50, 50) | OPAQUE_FLAG;
}
}
DMFCBase->AddHUDItemCallback(HI_TEXT, DisplayHUDScores);
DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat), (int (*)(void *, uint8_t *))pack_pstat,
(int (*)(void *, uint8_t *))unpack_pstat);
DMFCBase->SetNumberOfTeams(1);
netgame_info *netgameinfo = DMFCBase->GetNetgameInfo();
netgameinfo->flags |= (NF_USE_ROBOTS | NF_RESPAWN_WAYPOINT | NF_ALLOWGUIDEBOT | NF_COOP);
netgameinfo->max_players = std::min(4, netgameinfo->max_players);
DMFCBase->SetMaxPlayerHardLimit(4);
// Initialize the Stats Manager
// ----------------------------
tDmfcStatsInit tsi;
tDmfcStatsColumnInfo pl_col[5];
char gname[20];
strcpy(gname, TXT_STATGAMENAME);
tsi.flags = DSIF_SHOW_PIC | DSIF_SHOW_OBSERVERICON | DSIF_NOLASTKILLER | DSIF_NOLASTVICTIM | DSIF_NODETAILEDINFO |
DSIF_SHOWPLAYERVIEW;
tsi.cColumnCountDetailed = 0;
tsi.cColumnCountPlayerList = 5;
tsi.clbDetailedColumn = NULL;
tsi.clbDetailedColumnBMP = NULL;
tsi.clbPlayerColumn = DetermineScore;
tsi.clbPlayerColumnBMP = NULL;
tsi.DetailedColumns = NULL;
tsi.GameName = gname;
tsi.MaxNumberDisplayed = NULL;
tsi.PlayerListColumns = pl_col;
tsi.SortedPlayerRecords = SortedPlayers;
pl_col[0].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[0].title, TXT_PILOT);
pl_col[0].type = DSCOL_PILOT_NAME;
pl_col[0].width = 84;
pl_col[1].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[1].title, TXT_KILLS);
pl_col[1].type = DSCOL_CUSTOM;
pl_col[1].width = 51;
pl_col[2].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[2].title, TXT_DEATHS);
pl_col[2].type = DSCOL_DEATHS_LEVEL;
pl_col[2].width = 64;
pl_col[3].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[3].title, TXT_SUICIDES);
pl_col[3].type = DSCOL_SUICIDES_LEVEL;
pl_col[3].width = 69;
pl_col[4].color_type = DSCOLOR_SHIPCOLOR;
strcpy(pl_col[4].title, TXT_PING);
pl_col[4].type = DSCOL_PING;
pl_col[4].width = 40;
dstat->Initialize(&tsi);
}
// Called when the DLL is shutdown
void DLLFUNCCALL DLLGameClose() {
if (Highlight_bmp > BAD_BITMAP_HANDLE)
DLLbm_FreeBitmap(Highlight_bmp);
DLLDestroyStringTable(StringTable, StringTableSize);
if (dstat) {
dstat->DestroyPointer();
dstat = NULL;
}
if (DMFCBase) {
DMFCBase->GameClose();
DMFCBase->DestroyPointer();
DMFCBase = NULL;
}
}
void OnHUDInterval(void) {
dstat->DoFrame();
DMFCBase->DisplayOutrageLogo();
DMFCBase->OnHUDInterval();
}
bool compare_slots(int a, int b) {
int ascore, bscore;
player_record *apr, *bpr;
tPlayerStat *astat, *bstat;
apr = DMFCBase->GetPlayerRecord(a);
bpr = DMFCBase->GetPlayerRecord(b);
if (!apr)
return true;
if (!bpr)
return false;
if (apr->state == STATE_EMPTY)
return true;
if (bpr->state == STATE_EMPTY)
return false;
astat = (tPlayerStat *)apr->user_info;
bstat = (tPlayerStat *)bpr->user_info;
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_INGAME)) {
// both players were in the game
ascore = (astat) ? astat->Score[DSTAT_LEVEL] : 0;
bscore = (bstat) ? bstat->Score[DSTAT_LEVEL] : 0;
return (ascore < bscore);
}
if ((apr->state == STATE_INGAME) && (bpr->state == STATE_DISCONNECTED)) {
// apr gets priority since he was in the game on exit
return false;
}
if ((apr->state == STATE_DISCONNECTED) && (bpr->state == STATE_INGAME)) {
// bpr gets priority since he was in the game on exit
return true;
}
// if we got here then both players were disconnected
ascore = (astat) ? astat->Score[DSTAT_LEVEL] : 0;
bscore = (bstat) ? bstat->Score[DSTAT_LEVEL] : 0;
return (ascore < bscore);
}
void OnInterval(void) {
// sort players
int i, t, j;
for (i = 0; i < MAX_PLAYER_RECORDS; i++) {
SortedPlayers[i] = i;
}
for (i = 1; i <= MAX_PLAYER_RECORDS - 1; i++) {
t = SortedPlayers[i];
// Shift elements down until
// insertion point found.
for (j = i - 1; j >= 0 && compare_slots(SortedPlayers[j], t); j--) {
SortedPlayers[j + 1] = SortedPlayers[j];
}
// insert
SortedPlayers[j + 1] = t;
}
FirstFrame = true;
DMFCBase->OnInterval();
}
void OnKeypress(int key) {
dllinfo *Data = DMFCBase->GetDLLInfoCallData();
switch (key) {
case K_F7:
DisplayScoreScreen = !DisplayScoreScreen;
DMFCBase->EnableOnScreenMenu(false);
dstat->Enable(DisplayScoreScreen);
break;
case K_PAGEDOWN:
if (DisplayScoreScreen) {
dstat->ScrollDown();
Data->iRet = 1;
}
break;
case K_PAGEUP:
if (DisplayScoreScreen) {
dstat->ScrollUp();
Data->iRet = 1;
}
break;
case K_F6:
DisplayScoreScreen = false;
dstat->Enable(false);
break;
case K_ESC:
if (DisplayScoreScreen) {
dstat->Enable(false);
DisplayScoreScreen = false;
Data->iRet = 1;
}
break;
}
DMFCBase->OnKeypress(key);
}
void OnClientPlayerEntersGame(int player_num) {
if (player_num == DMFCBase->GetPlayerNum()) {
FirstFrame = false;
DisplayScoreScreen = false;
}
DMFCBase->OnClientPlayerEntersGame(player_num);
if (player_num != DMFCBase->GetPlayerNum())
DisplayWelcomeMessage(player_num);
else
display_my_welcome = true;
}
// A new player has entered the game, zero there stats out
void OnPlayerConnect(int player_num) {
DMFCBase->OnPlayerConnect(player_num);
tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num);
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
}
}
// The server has just started, so clear out all the stats and game info
void OnServerGameCreated(void) {
DMFCBase->OnServerGameCreated();
player_record *pr;
tPlayerStat *stat;
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
pr = DMFCBase->GetPlayerRecord(i);
if (pr)
stat = (tPlayerStat *)pr->user_info;
else
stat = NULL;
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
stat->Score[DSTAT_OVERALL] = 0;
}
}
}
// The server has started a new level, so clear out level scores
void OnClientLevelStart(void) {
DMFCBase->OnClientLevelStart();
player_record *pr;
tPlayerStat *stat;
for (int i = 0; i < MAX_PLAYER_RECORDS; i++) {
pr = DMFCBase->GetPlayerRecord(i);
if (pr)
stat = (tPlayerStat *)pr->user_info;
else
stat = NULL;
if (stat) {
stat->Score[DSTAT_LEVEL] = 0;
}
}
DMFCBase->RequestGameState();
}
// We need to send all the inventory info out to the new player
void OnGameStateRequest(int player_num) { DMFCBase->OnGameStateRequest(player_num); }
void DisplayWelcomeMessage(int player_num) {
char name_buffer[64];
strcpy(name_buffer, (DMFCBase->GetPlayers())[player_num].callsign);
if (player_num == DMFCBase->GetPlayerNum()) {
DLLAddHUDMessage(TXT_WELCOME, name_buffer);
} else {
DLLAddHUDMessage(TXT_JOINED, name_buffer);
}
}
void OnServerObjectKilled(object *obj, object *killer) {
if (!killer)
return; // can't handle this
if (obj->type == OBJ_ROBOT || (obj->type == OBJ_BUILDING && obj->ai_info)) {
// check to see if the killer is a player
bool ok_to_call = false;
if (killer->type == OBJ_PLAYER) {
ok_to_call = true;
} else if (killer->type == OBJ_ROBOT) {
if (DMFCBase->GetCounterMeasureOwner(killer) != -1) {
ok_to_call = true;
}
}
if (ok_to_call) {
DMFCBase->CallClientEvent(EVT_CLIENT_GAMEOBJKILLED, DMFCBase->GetMeObjNum(), DMFCBase->GetItObjNum(), -1);
DMFCBase->CallOnClientObjectKilled(obj, killer);
}
}
DMFCBase->OnServerObjectKilled(obj, killer);
}
void OnClientObjectKilled(object *obj, object *killer) {
object *parent;
DLLGetUltimateParentForObject(&parent, killer);
if ((parent->type != OBJ_PLAYER) && (parent->type != OBJ_OBSERVER)) {
mprintf((0, "Robot killed wasn't by a OBJ_PLAYER or OBJ_OBSERVER (%d)\n", parent->type));
return;
}
int killer_pnum = parent->id;
player_record *pr = DMFCBase->GetPlayerRecordByPnum(killer_pnum);
if (!pr) {
mprintf((0, "Invalid player record!\n"));
Int3();
return;
}
tPlayerStat *stat = (tPlayerStat *)pr->user_info;
stat->Score[DSTAT_LEVEL]++;
stat->Score[DSTAT_OVERALL]++;
mprintf((0, "%s's score is now %d\n", dPlayers[killer_pnum].callsign, stat->Score[DSTAT_LEVEL]));
DMFCBase->OnClientObjectKilled(obj, killer);
}
void DisplayHUDScores(struct tHUDItem *hitem) {
if (!FirstFrame)
return;
if (display_my_welcome) {
DisplayWelcomeMessage(DMFCBase->GetPlayerNum());
display_my_welcome = false;
}
if (DisplayScoreScreen)
return;
if (DMFCBase->IAmDedicatedServer())
return;
int old_font = DLLgrtext_GetFont();
int start_y;
int i;
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]);
int height = DLLRenderHUDGetTextHeight("X") + 1;
int players_in_game = 0;
for (i = 0; i < DLLMAX_PLAYERS; i++) {
if (DMFCBase->CheckPlayerNum(i) && !DMFCBase->IsPlayerDedicatedServer(i)) {
players_in_game++;
}
}
if (players_in_game <= 0)
return;
players_in_game = std::min(players_in_game, 8);
start_y = (DMFCBase->GetGameWindowH() / 2) - ((players_in_game * 5) / 2);
// determine coordinates to use here
// we'll use a virtual width of 85 pixels on a 640x480 screen
// so first determine the new width
int name_width = 85.0f * DMFCBase->GetHudAspectX();
int name_x = DMFCBase->GetGameWindowW() - name_width - 10;
int pnum, index = 0;
uint8_t alpha = DMFCBase->ConvertHUDAlpha((uint8_t)((DisplayScoreScreen) ? 128 : 255));
DLLgrtext_SetAlpha(alpha);
char name[64];
// Display only the players in the game
while ((players_in_game > 0) && (index < MAX_PLAYER_RECORDS)) {
pnum = SortedPlayers[index];
if (DMFCBase->CheckPlayerNum(pnum) && !DMFCBase->IsPlayerDedicatedServer(pnum)) {
// valid player
if (pnum == DMFCBase->GetPlayerNum()) {
if (Highlight_bmp > BAD_BITMAP_HANDLE) {
// draw the highlite bar in the background
DLLrend_SetAlphaValue(alpha * 0.50f);
DLLrend_SetZBufferState(0);
DLLrend_SetTextureType(TT_LINEAR);
DLLrend_SetLighting(LS_NONE);
DLLrend_SetAlphaType(AT_CONSTANT_TEXTURE);
DLLrend_DrawScaledBitmap(name_x - 2, start_y - 2, DMFCBase->GetGameWindowW() - 8, start_y + height + 1,
Highlight_bmp, 0, 0, 1, 1, 1.0, -1, NULL);
DLLrend_SetZBufferState(1);
}
}
strcpy(name, dPlayers[pnum].callsign);
DMFCBase->ClipString(name_width, name, true);
DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]);
DLLgrtext_Printf(name_x, start_y, name);
start_y += height;
players_in_game--;
}
index++;
}
DLLgrtext_SetFont(old_font);
}
void SaveStatsToFile(char *filename) {
/*
CFILE *file;
DLLOpenCFILE(&file,filename,"wt");
if(!file){
mprintf((0,"Unable to open output file\n"));
return;
}
//write out game stats
#define BUFSIZE 150
char buffer[BUFSIZE];
char tempbuffer[25];
int sortedslots[MAX_PLAYER_RECORDS];
player_record *pr,*dpr;
tPInfoStat stat;
int count,length,p;
count = 1;
sprintf(buffer,TXT_SAVE_HEADER,Netgame->name,Current_mission->cur_level);
DLLcf_WriteString(file,buffer);
sprintf(buffer,TXT_SAVE_HEADERB);
DLLcf_WriteString(file,buffer);
strcpy(buffer,"-----------------------------------------------------------------------------------");
DLLcf_WriteString(file,buffer);
tPlayerStat *st;
for(int s=0;s<MAX_PLAYER_RECORDS;s++){
p = SortedPlayers[s];
pr = GetPlayerRecord(p);
if( pr && pr->state!=STATE_EMPTY) {
if(IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
st = (tPlayerStat *)pr->user_info;
memset(buffer,' ',BUFSIZE);
sprintf(tempbuffer,"%d)",count);
memcpy(&buffer[0],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign);
memcpy(&buffer[7],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",st->Score[DSTAT_LEVEL],st->Score[DSTAT_OVERALL]);
memcpy(&buffer[36],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]);
memcpy(&buffer[48],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]);
memcpy(&buffer[60],tempbuffer,strlen(tempbuffer));
sprintf(tempbuffer,"%s",GetTimeString(GetTimeInGame(p)));
memcpy(&buffer[71],tempbuffer,strlen(tempbuffer));
int pos;
pos = 71 + strlen(tempbuffer) + 1;
if(pos<BUFSIZE)
buffer[pos] = '\0';
buffer[BUFSIZE-1] = '\0';
DLLcf_WriteString(file,buffer);
count++;
}
}
//done writing stats
DLLcfclose(file);
DLLAddHUDMessage(TXT_MSG_SAVESTATS);
*/
}
#define ROOTFILENAME "D3Coop"
void OnSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
void OnLevelEndSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, true);
SaveStatsToFile(filename);
}
void OnDisconnectSaveStatsToFile(void) {
char filename[256];
DMFCBase->GenerateStatFilename(filename, ROOTFILENAME, false);
SaveStatsToFile(filename);
}
void OnPrintScores(int level) {
/*
char buffer[256];
char name[50];
memset(buffer,' ',256);
int t;
int pos[5];
int len[5];
pos[0] = 0; t = len[0] = 20; //give ample room for pilot name
pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_KILLS_SHORT);
pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_DEATHS_SHORT);
pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_SUICIDES_SHORT);
pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_PING);
memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT));
memcpy(&buffer[pos[1]],TXT_KILLS_SHORT,len[1]);
memcpy(&buffer[pos[2]],TXT_DEATHS_SHORT,len[2]);
memcpy(&buffer[pos[3]],TXT_SUICIDES_SHORT,len[3]);
memcpy(&buffer[pos[4]],TXT_PING,len[4]);
buffer[pos[4]+len[4]+1] = '\n';
buffer[pos[4]+len[4]+2] = '\0';
DPrintf(buffer);
int slot;
player_record *pr;
int pcount;
if(level<0 || level>=MAX_PLAYER_RECORDS)
pcount = MAX_PLAYER_RECORDS;
else
pcount = level;
tPlayerStat *st;
for(int i=0;i<pcount;i++){
slot = SortedPlayers[i];
pr = GetPlayerRecord(slot);
if((pr)&&(pr->state!=STATE_EMPTY)){
if(IsPlayerDedicatedServer(pr))
continue; //skip dedicated server
st = (tPlayerStat *)pr->user_info;
sprintf(name,"%s%s:",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign);
name[19] = '\0';
memset(buffer,' ',256);
t = strlen(name); memcpy(&buffer[pos[0]],name,(t<len[0])?t:len[0]);
sprintf(name,"%d",st->Score[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[1]],name,(t<len[1])?t:len[1]);
sprintf(name,"%d",pr->dstats.deaths[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[2]],name,(t<len[2])?t:len[2]);
sprintf(name,"%d",pr->dstats.suicides[DSTAT_LEVEL]);
t = strlen(name); memcpy(&buffer[pos[3]],name,(t<len[3])?t:len[3]);
if(pr->state==STATE_INGAME)
sprintf(name,"%.0f",NetPlayers[pr->pnum].ping_time*1000.0f);
else
strcpy(name,"---");
t = strlen(name); memcpy(&buffer[pos[4]],name,(t<len[4])?t:len[4]);
buffer[pos[4]+len[4]+1] = '\n';
buffer[pos[4]+len[4]+2] = '\0';
DPrintf(buffer);
}
}
*/
}
static float PLRElapsedtime = 0.0f;
static float PLRLasttime = 0.0f;
void OnPLRInit(void) {
PLRElapsedtime = 0.0f;
PLRLasttime = DMFCBase->GetGametime();
}
void OnPLRInterval(void) {
level_info *li = DMFCBase->GetLevelInfo();
int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[BIG_FONT_INDEX]);
DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[BIG_FONT_INDEX]);
int y = 240;
float ft, newtime;
newtime = DMFCBase->GetGametime();
ft = newtime - PLRLasttime;
PLRLasttime = newtime;
PLRElapsedtime += ft;
float alpha;
if (PLRElapsedtime > 5.0f) {
alpha = 1.0f;
} else {
alpha = (5.0f - PLRElapsedtime) / 5.0f;
}
DLLrend_ClearScreen(GR_BLACK);
DLLgrtext_SetColor(GR_RGB(40, 40, 255));
DLLgrtext_CenteredPrintf(0, y - height - 1, TXT_LEVELCOMPLETE);
if (li) {
DLLgrtext_SetAlpha((uint8_t)(alpha * 255.0f));
DLLgrtext_SetColor(GR_RGB(255, 255, 255));
DLLgrtext_CenteredPrintf(0, y + 1, li->name);
}
DLLgrtext_Flush();
}